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Daily Tasks

From Dragon Mania Legends Wiki

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Daily Tasks Icon.png

Introduced in their original form in Update 1.4, Daily Tasks Daily Tasks 2 Icon.png are six various objectives that may be completed throughout a 24-hour period in exchange for experience and three different main rewards. Accessing them is done through the To-Do-List Tab.png tab located on the left-hand side of the main screen and then through the Daily Tasks Button.png button. Daily Tasks are unlocked upon reaching Level 10 and they reset each day at 03:00 UTC.


The Trainer receives 6 random tasks per day from a total of 17 possible tasks. Each task gives experience based on the current level of the Trainer starting from a base of 35 Experience Icon.png. The objective of most of these tasks scales in accordance with the Trainer's level. When a task is completed, a notification pops up in the middle of the screen.

Notification - Daily Task Completed.png
# Task
1[1] Exploration Icon.png Start the exploration of any ruin
2[1] Health Icon.png Complete a breeding or hatch a Dragon
3[1] Training Icon.png Train any Dragon(s) one time[2]
4[1] Feeding Event.png Feed any Dragon(s) four times
5 Attack (Old) Icon.png Defeat a Dragon on the Campaign Map
6 Attack (Old) Icon.png Inflict perfect hits
7 Scrolls Icon.png Conquer a Side Quest[3] or mine on the Campaign Map
8 Attack (Old) Icon.png Start a battle on the Campaign Map[3][4]
9 Extraordinary Materials - Plant.png Start an Enchantment League fight[4]
10 Bottomless Dungeon Icon.png Earn KOs in the Dungeon.
11 Dragon League Icon.png Start a Dragon League fight[4]
12 Food Icon.png Plant or collect Food two times
13 Gift Icon.png Send a gift to any friend
14 Gold Icon.png Collect Gold from Habitats 4 times[5]
15 Crimson Fury.png Use Dragon Fury one time
16 Clans Icon.png Complete a Clan Quest
17 Little Fire Dragon Icon.png Pet any Dragon(s) at least four times
  1. 1.0 1.1 1.2 1.3 The repetition multiplier does not apply to these tasks.
  2. Auto-Training counts toward this task.
  3. 3.0 3.1 Instant Win counts toward this task.
  4. 4.0 4.1 4.2 The battle does not need to be won or lost and can even be forfeited right after being started.
  5. Using the Gold Vault counts toward this task.

Level Multiplier
Reward Objective
10 1 1
11 1.7 1.1
12 2.4 1.3
13 4.7 1.5
14 9.2 1.7
15 14 1.9
16 21 2.1
17 26 2.303
18 2.504
19 2.706
20 32 2.901
21 3.101
23 42 3.5013
24 3.7015
25 3.9017
26 4.101
27 42 4.302
28 44 4.502
29 60 4.702
30+ 60 4.902


Daily Task Card Pack.png

Trainers receive experience each time they complete a task. There are three different milestones, one for every two tasks completed. The first milestone rewards the Trainer with (1,000*Level Modifier) Food, the second milestone rewards the Trainer with (10,000*Level Modifier) Gold, and the final milestone awards a card pack with one Dragon Piece for either the Foxglove Dragon, Bog Dragon, or the Scout Dragon (33.3% chance).

Noteworthy Changes[edit]

* Update 4.8
Introduced the Bog Dragon as a new Clan Pack Dragon.
Update 3.8
Daily Quests Dialogue.png

The Daily Tasks were completely redesigned in this update and were previously known as Daily Quests or Daily Missions. Accessing them was done only through their button located in the bottom left-hand corner of the Campaign Map screen. They were unlocked after beating Quest 20 (Steam City) in Normal Mode. The various tasks that could have been completed throughout a 24-hour period rewarded the Trainer with trophies Silver Trophy Icon.png. Collecting a certain number of trophies each day yielded rewards.


There were three categories of Daily Quests:

Dueling Dragons Button.png
  • Dueling Dragons: Dueling Dragons required the Trainer to defeat a random selection of Dragons in varying numbers. Pressing the Go Button.png button underneath a Dragon's snapshot would lead the Trainer to a quest on the Campaign Map where it could be battled, however, battling at that location was not mandatory. A specified Dragon could be defeated anywhere it appeared on the Campaign Map, the Clockwork Dungeon, or the Dragon League. Once a listed Dragon was defeated, it received a check-mark beside its icon. Each Dragon might have been needed to be defeated up to three times. Once all specified Dragons had been defeated, four trophies were received if the Trainer had beaten Quest 44 (The Bob) in Normal Mode. Otherwise, only three trophies were received. Dueling Dragons offered the largest reward of trophies but required a higher amount of tasks to be completed.
Divide and Reconquer Button.png
  • Divide and Reconquer: Divide and Reconquer required the Trainer to defeat specified Side Quests. Both of the two varying Side Quests chosen from the Normal Mode had to be defeated. Pressing the Go Button.png button would lead the Trainer to the quest needing completion. In Heroic Mode, when attempting to access a required Side Quest through the Daily Quests window, the Trainer was taken to the specified quest on Normal Mode. Completing each quest with three stars was not necessary. Once both Side Quests had been liberated, the Trainer received one trophy. The Divide and Reconquer task offered the lowest reward of trophies but was generally the least difficult to complete.
Daily Challenge Button.png
  • Daily Challenge: Daily Challenge required the Trainer to complete a specified challenge. Challenges included defeating Dragons with weak attacks, defeating Dragons with strong attacks, landing a certain amount of perfect hits, or using Dragon Fury. These quests could be completed through any method of battle. Once the challenge had been completed, the Trainer received two trophies. Daily Challenge offered a moderate reward and was a wild card in regard to completion, relying on the Trainer's skill and experience.
Notification - Daily Quest Completed.png

Completing a Daily Quest from each category was not required. Daily Quests could be completed multiple times, or skipped Skip Button.png for Gems. Once the maximum number of eight trophies had been reached, Daily Quests could no longer be completed until they reset the following day.

From the Daily Quests, the shop for buying card packs could be accessed through the Card Packs Button 2.png option.


Rewards were received through collecting trophies. Once a trophy checkpoint had been reached, a reward was received. The rewards for the first trophy checkpoint alternated between Gold, Food, Scrolls, and a Gem. On reaching the second and the final checkpoints, the Trainer was rewarded with a Gift Chest and a One-Card Pack, respectively.

Notification - Trophy Awarded.png
Reward for 3 Trophies Reward for 5 Trophies Reward for 8 Trophies
Received Reward: Food, Gold, Scrolls, or a Gem*
Daily Mission - Checkpoint 1.png
Received Reward: Gift Chest
Daily Mission - Checkpoint 2.png
Received Reward: Card Pack
Daily Mission - Checkpoint 3.png

* Only ONE of the following was received. Rewards varied daily per Trainer.

The rewards for the first checkpoint depended on a minimum Trainer level without being affected by the Level Modifier.

Level 1 20 30 40 50
Possible Reward Food Icon.png 750
Food Icon.png 1,000
Food Icon.png 2,000
Food Icon.png 2,500
Gold Icon.png 7,000
Gold Icon.png 8,000
Gold Icon.png 10,000
Scrolls Icon.png 1
Gems Icon.png 1
Food Icon.png 4,000
Food Icon.png 5,000
Food Icon.png 7,500
Food Icon.png 8,000
Gold Icon.png 20,000
Gold Icon.png 25,000
Gold Icon.png 30,000
Gold Icon.png 10,000
Scrolls Icon.png 1
Scrolls Icon.png 2
Gems Icon.png 1
Food Icon.png 6,000
Food Icon.png 8,000
Food Icon.png 9,500
Food Icon.png 10,000
Gold Icon.png 40,000
Gold Icon.png 50,000
Gold Icon.png 60,000
Gold Icon.png 62,500
Scrolls Icon.png 1
Gems Icon.png 1
Food Icon.png 10,000
Food Icon.png 12,000
Food Icon.png 15,000
Food Icon.png 16,000
Gold Icon.png 80,000
Gold Icon.png 85,000
Gold Icon.png 100,000
Scrolls Icon.png 1
Scrolls Icon.png 2
Gems Icon.png 1
Food Icon.png 15,000
Food Icon.png 18,000
Food Icon.png 23,000
Food Icon.png 25,000
Gold Icon.png 150,000
Gold Icon.png 175,000
Gold Icon.png 200,000
Gold Icon.png 220,000
Scrolls Icon.png 1
Scrolls Icon.png 2
Gems Icon.png 1
Updates 2.8 - 3.2

Update 3.2

  • The Golden Trophy Icon.png icon was replaced with the Silver Trophy Icon.png icon.

Update 2.8

  • The aspect of notifications were altered to be more noticeable.
Daily Quests - Puzzles.png
  • Prior to Update 2.3, the Dragons below could be obtained by receiving Puzzle Pieces Puzzle Icon.png for completing the Daily Quests for that day. The Puzzle Pieces could also be bought for 35 Gems each through the Get Mystery Puzzle Piece Button.png option. Each Dragon had to be obtained in the sequence given before the next one would become available. Once all three were obtained, they were offered as prizes again in random order. Starting with Update 2.3, these Dragons could be obtained from card packs. In addition, the reward for obtaining 5 trophies was similar to the one for 3 trophies.
    • The Puzzle Prizes Button.png button was used to access the collection of Puzzle Pieces for each of the three prizes. Starting with this update, it has been replaced by the Card Packs Button 2.png button.
Old Prizes
Previous Puzzle Collections Version
Puzzle Number Dragon

20 Pieces

Cookie Dragon
Cookie Dragon.png

20 Pieces

Kangaroo Dragon
Kangaroo Dragon.png

20 Pieces

Piggy Bank Dragon
Piggy Bank Dragon.png