Bright Delights (21/09/16)
From Dragon Mania Legends (DML) Wiki
Every six hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.
Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the button and waiting one hour (Gems can be used to skip the waiting period).
After a Dragon's requested items are gifted to them, points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.
Gifting items to the Dragons fills up the Frenzy Meter with 30 points each. After reaching 600 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.
(Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.)
Rarity and Points
|Level 1||Level 2||Level 3|
The table below is ← scrollable →, hold the Shift key while using the scroll wheel (with your pointer over the table) on desktop to scroll horizontally.
Trainers collect by performing various actions in order to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. In order to fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.
If the Trainer does not have matching items for any of the Dragons, they can choose to trash all of them by selecting the button, an action that is free of charge, but will empty the tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer chooses to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
50 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100 where the top Trainers will receive the main prize of the event and the rest will receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the button.
Dorbs obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
|# of Actions required to obtain Maximum per Cycle|
|Collect Gold||Feed Dragons||Win Battles||Catch Creatures|
|Points for Collecting Food|
|Points for Breeding Dragons|
The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.