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From Dragon Mania Legends (DML) Wiki


Buildings are structures Build Icon.png that need to be purchased, built, and upgraded Upgrade Icon.png to progress in the game.

Dragon Vault are required to house them, and Farms and Temples are essential for leveling Dragons to earn gold and participate in battle. The Ancient Portal is used to travel to the Campaign Map, where various characters are battled.

The Trainer can also compete against other Trainers in the Arena's Dragon League competitions. In order to have a greater advantage in battle, Dragons can have their competitive stats enhanced at the Enchantment Altar and can have their skills increased by training at the Dragon Academy. Trainers can choose to collaborate with each other and form Clans, which are hosted in the Clan Fortress (the only place where Clan Dragons can be raised).

Although not necessary, there are other buildings which enhance the gaming experience. The Lighthouse allows friends to be added so that gifts can be exchanged and Rusty Gates may be opened without spending Gems. The Totem of Friendship allows Trainers to earn points for interacting with friends and receive rewards after accumulating different point totals. Some buildings offer practicality to the Trainers, such as the Gold Vault, which allows the Trainers to collect the Gold from all Habitats at once, but is limited to Trainers whose VIP Status is active. Other buildings deal with aesthetics, such as the Fountain of Youth, which restores the baby form of any adult Dragon while allowing them to keep their enhancements, levels, and skills.

Some buildings in the game, after being selected, have options for various actions. Trainers can use these to: Information Button 2.png see information about the building, Upgrade Button.png upgrade it, Sell Button.png sell it, or Inventory Button.png store it in the inventory Inventory Icon.png. Buildings that can be upgraded Upgrade Button 2.png in exchange for Gold will also have the Instant Upgrade Button.png option for being upgraded instantly in exchange for a certain sum of Gems.

Buying some of the buildings can be done by accessing the Main Shop and choosing the Buildings Tab.png tab. The same tab is available in the inventory where it is used to filter the buildings from the rest of the storage.

Moving Buildings[edit]

A single building or object can be moved by pressing and holding on it, until move options are activated (indicated by the X Edit Mode Button.png buttons that appear beneath it). With move options activated, the object can be moved by dragging or tapping the desired destination, and the move accepted or denied X. An arrow appears on each side of the object, green indicating it can be moved to new location or grey indicating it cannot.

To move multiple objects at once, with move options activated as above, press the Edit Mode Button.png Edit Mode button to enable (multiple-object) Edit Mode; once enabled, moving and/or swapping instructions appear at the top of the screen:

  • Select one or more objects to move them at the same time.
  • Swap two objects by selecting them and using the Swap Button.png Swap button.
  • Store multiple objects in the inventory by selecting them and tapping the Inventory Icon.png Inventory button (eligible buildings/objects only).

Dragging and tapping will not move selected buildings/objects initially in edit mode, the initial state is for selection-only; instead, pressing the Move (Green) Icon.png Move button to enable dragging or tapping, the base of all objects turn green or grey indicating if they can be moved as a unit to the new location.

  • Selected objects in edit mode are moved exactly parallel to their former positions, and any chosen destination must have the corresponding spaces freed and placeable in order for the move to be successful.
  • If all selected items are eligible to be moved into inventory, the Inventory Icon.png Inventory button appears below the last item selected, pressing it moves these items into inventory. The inventory button does not appear if any item is ineligible to be moved into inventory.
  • Objects cannot be selected from different islands at the same time.

Square Sizes[edit]

Below is a table listing the sizes, in squares, for all of the movable buildings in the game.

Building Level(s) Size
Ancient Portal All 7x7
Dragon Academy All 6x6
Dragon Vault - 6x6
Breeding Den All 6x6
Farms All 5x5
Fountain of Youth - 5x5
Gold Vault - 5x5
Eternal Fruit Tree All 6x6
Habitats (regular) 1-4 5x5
Habitats (regular) 5-9 6x6
Habitats (Legendary) All 6x6
Habitats (Divine & Ancient) - 6x6
Habitats (Boss) All 6x6
Hatchery 1-2 5x5
Hatchery 3 6x6
Temples All 5x5


Update 6.5: Multi-building "Edit mode" move was introduced for editing, moving, swapping building and object layout.


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