Elements
From Dragon Mania Legends Wiki
Elements represent one of the main characteristics of a Dragon which determine their weaknesses and strengths in battle, influence their stats and their offspring during breeding, as well as other interactions either with other Dragons or the environment.
Contents
Unlocking[edit | edit source]
Each Dragon has one to three different Elements. Each Element is unlocked at certain Trainer levels. Dragons that have Elements the Trainer has not yet unlocked will not be able to pass them when breeding. Some Dragons in the game, that can be bought will not be available for buying until their highest Element is unlocked.
Elemental Order[edit | edit source]
The Elemental order of a Dragon can take different forms, but in most cases, the Elements of a Dragon are in order from base to last (either from top to bottom, bottom to top, or from left to right). In a battle, any Dragon can be tapped/clicked to see its Elements in order from bottom to top, next to its health bar. When a Trainer's Dragon's turn comes up and the Elements are given for the attack choice, the base Element will be in the middle, the second Element will be at the top, and the last Element will be at the bottom. The Elemental order on a Codex Entry is always top to bottom. In the vast majority of cases, the order is left to right when the Elements are displayed on an information panel about the Dragon.
Attacking[edit | edit source]
All Elements are used as a form of attack in battle. For example, the Fire Element is used as the fire attack. An attack can strike at 3 different levels of strength: strong, medium or weak. The strength of an attack depends on the combination of the attacking Element and the first Element of the target Dragon, namely its base Element. The attack strength is normally a medium-level attack for all combinations, only in some special combinations will the attack become strong or weak.
Example - Attack strengths of the Fire Dragon against other Dragons:
A Fire Dragon will have a strong fire attack against a Wind Dragon, a medium-level fire attack against an Earth Dragon, Water Dragon, Plant Dragon, Metal Dragon, Void Dragon, Light Dragon, Shadow Dragon and any Legendary and Divine Dragons, and only a weak fire attack against another Fire Dragon or an Energy Dragon or any Ancient Dragons. Conversely, the Fire Dragon will take strong-level damage from the Water Dragon, Shadow Dragon and any Divine-Element attack, medium-level damage from the Wind Dragon, Earth Dragon, Plant Dragon, Void Dragon, Metal Dragon, Energy Dragon, Void Dragon, Light Dragon and any Legendary-Element attack, and weak-level damage from another Fire Dragon.
Symbols used in battle for the attack strength levels:
- Whole green sword (green ring below target Dragon) - strong level - bonus 50% damage
- No sword (yellow ring below target Dragon) - medium level - no bonus damage
- Broken red sword (red ring below target Dragon) - weak level - reduce 50% damage
Element Strengths and Weaknesses[edit | edit source]
The Element information button can be used to view Element strength and weaknesses both before and during battle.
Element | Level Unlock |
Attack | Defense | |||
---|---|---|---|---|---|---|
Strong against | Weak against | Resistant to | Vulnerable to | |||
Fire | ![]() |
1 | ![]() |
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Wind | ![]() |
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Earth | ![]() |
4 | ![]() |
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Water | ![]() |
9 | ![]() |
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Plant | ![]() |
11 | ![]() |
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Metal | ![]() |
15 | ![]() |
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Energy | ![]() |
19 | ![]() |
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Void | ![]() |
25 | ![]() |
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Light | ![]() |
35 | ![]() ![]() ![]() |
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Shadow | ![]() |
44 | ![]() ![]() ![]() |
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Legendary | ![]() |
5 | ![]() ![]() |
None | ||
Divine | ![]() |
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Ancient | ![]() |
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None | ![]() ![]() |
None |
Element Attributes[edit | edit source]
See Notable Formulas or Tables for information on calculating these attributes
Elements, along with types, influence the attributes of a Dragon. Elements influence all stats, breeding and hatching time. In the case of Dragons with unlockable Elements, their Elements influence their attributes as follows: only the base Element applies to breeding and hatching; all Elements apply to the Base Gold per Hour stat, regardless if they are awoken or not; the secondary Elements apply to the Base Attack and Base Health stats only when they are awoken.
Element | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|
# Dragons | 217 | 204 | 204 | 198 | 219 | 178 | 189 | 168 | 174 | 157 | 118 | 48 | 17 |
Breeding | 2 Hours | 4 Hours | 6 Hours | 8 Hours | 0 Hours | ||||||||
Hatching | 1.6 | 1.2 | 1.1 | 1.2 | |||||||||
Health | -6 | -2 | 14 | 10 | 8 | 16 | -8 | 6 | 8 | -6 | 40 | 42 | special |
Attack | 3 | 1.8 | -1.8 | 0 | 1.2 | -1.8 | 5.4 | 2.4 | 3 | 6 | 12 | 13.8 | special |
Gold/Hour | 30 | 20 | 30 | 0 | 60 | 75 | 100 | 140 | 180 | 180 | 200 | 220 | 220 |
Element Awakening[edit | edit source]
All Element-possessing Dragons can make use of all of their Elements upon being hatched. The exceptions are the Legendary, Divine, and Ancient Dragons, which are able to awaken their second Element upon reaching Level 20 and their third Element upon reaching Level 30. Awakening an Element costs 750,000 Gold for the second Element and 99 Gems for the third. Only Dragons housed in Habitats are eligible for Element awakening, thus Dragons currently stored in the Dragon Vault can not have their Elements awoken until they are housed.
Time Reduction[edit | edit source]
Whenever an Element-awakening process is occurring in a Habitat, a timer will be shown above the respective Habitat. The icon of the Dragon(s) undergoing an awakening process have the icon on the bottom, indicating that the awakening time can be skipped, and the amount of Gems on the top, indicating the amount and currency needed for skipping. Pressing the icon in this stage will bring up a window with the Element being awakened, the time remaining until the Element is awoken, and the option of skipping the entire time in exchange for Gems SKIP ALL
. Pressing this button will speed up the remaining time, allowing the Element to be awoken.
The Gem cost for skipping the awakening time is calculated based upon the following formula: (TimeInSeconds ^ -0.44) * 0.15 * TimeInSeconds
, and the final result is rounded up by 1 if it is between the 1-10 range, by 5 if it is between the 10-100 range, and by 25 if it is between the 100-200 range.
For example:
- The cost to skip the initial awakening time of the first Element (1 day) is: (86400 ^ -0.44) * 0.15 * 86400 = 87.2 - rounding by 5 applies, thus the cost to skip the timer is 90
.
- The cost to skip the initial awakening time of the second Element (2 days) is: (172800 ^ -0.46) * 0.12 * 172800 = 128.5 - rounding by 25 applies, thus the cost to skip the timer is 150
.
Apart from using Gems, the awakening time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several ongoing timers in the game by 6 hours.
History[edit | edit source]
- Update 4.9 introduced the Ancient Element.
- Update 4.2 made it possible for Dragons preoccupied with timed actions, such as attending the Dragon Academy, breeding and other such processes, to have their Elements awoken during said processes. Starting with this update, only Dragons that do not meet the necessary level requirement or/and are stored in the Dragon Vault can not have their Element(s) awoken.
- Update 3.1 introduced the Divine Element.
- Update 2.3 modified the Elemental order during a battle. The Elements of a Dragon are now shown as base Element in the middle, secondary Element at the top and last Element at the bottom.
- Update 1.5 introduced the Light and Shadow Elements, changing the way Elements interact with each other.
- Update 1.2 made the Elements of a Dragon to be now shown in reverse during a battle, with the base Element no longer being at the bottom.
Subcategories
This category has the following 13 subcategories, out of 13 total.