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From Dragon Mania Legends Wiki

Islands Overview.jpg

The Archipelago (group of islands) consists of a 11 islands. On each island there is a limited space to place buildings and decorations.

When first unlocked, each island is covered in obstacles that must be cleared. Each island has 3 different-sized obstacles. Each obstacle requires a certain amount of Gold and time in order to be cleared. Islands can only be purchased in the order in which they become available. When an island is available for purchase, a Coins Sign.png sign appears on the island and the Trainer can select it and press the Unlock button to buy it in the window that pops up.

Several gameplay elements can be found near and on some of the islands, including ruins that can be explored by using Dragons. Each ruin will cost a certain amount of Gold to be unlocked. Once the price is paid, it will then take a set amount of time for the unlocking process to be complete.


Island Cost Total Obstacles Total Clearing Cost Total Experience
Main Island[1] Free 44 Obstacles 297,000 Gold 11,880 Experience
Distant Marsh 300,000 Gold 43 Obstacles 1,680,000 Gold 67,200 Experience
Faded Earth 2,500,000 Gold 41 Obstacles 3,520,000 Gold 140,800 Experience
Lost World 5,000,000 Gold 37 Obstacles 4,280,000 Gold 171,200 Experience
Magma's Land 10,000,000 Gold 33 Obstacles 6,570,000 Gold 262,800 Experience
Turtle's Shell 25,000,000 Gold 39 Obstacles 13,950,000 Gold 558,000 Experience
Tranquil Garden 50,000,000 Gold 68 Obstacles 104,000,000 Gold 4,160,000 Experience
Polar Rock 150,000,000 Gold 481,800,000 Gold 19,272,000 Experience
Hatchling's Playpen 200,000,000 Gold 578,160,000 Gold 23,126,400 Experience
Mystic Heights 250,000,000 Gold 681,600,000 Gold 27,264,000 Experience
Dungeon Plateau 100 Dungeon Tokens 11 Obstacles 2,450 Dungeon Tokens 61,250 Experience
Otto's Grotto 2,500 Dungeon Tokens 26 Obstacles 8,700 Dungeon Tokens 217,500 Experience
Steam Fields 5,000 Dungeon Tokens 29 Obstacles 19,400 Dungeon Tokens 485,000 Experience
Gem Island $9.99 USD 68 Obstacles included in purchase 680 Experience
Grand Total 692,800,000 Gold,
7,600 Dungeon Tokens
$9.99 USD
575 Obstacles 1,875,857,000 Gold
30,550 Dungeon Tokens
75,798,030 Experience
  1. Including the smaller island attached to it.

Habitat Space[edit]

The table below shows the maximum number of buildings with a 6x6 square size that can fit on each island. Habitats Levels 5-9, Boss Habitats and all the unupgradable ones, have this size.

Island # Buildings (6x6)
Main Island 19
Distant Marsh 15
Faded Earth 16
Lost World 9
Magma's Land 7
Turtle's Shell 18
Tranquil Garden 25
Polar Rock 26
Hatchling's Playpen 26
Mystic Heights 26
Dungeon Plateau 5
Otto's Grotto 14
Steam Fields 21
Gem Island 20
Grand Total 247


Island Visit.jpg

Trainers have the option to visit each other's islands for mostly aesthetic reasons. During a visit, the Trainer can select most of the objects present on another Trainer's islands, but will not be able to interact with them. Selecting an object will bring up its name and, when applicable, its level. Trainers can also select Habitats and view the Codex Entry of the residing Dragons.

Also during a visit, depending on the privacy settings of the visited Trainer, the name of the visited Trainer, along with their current active badge, level, avatar, number of unique Dragons, DCL points and their VIP Level (if their VIP Status is active) will be shown. The visiting Trainer will then have the option to compare their Dragon collection Compare Button.png to that of the visited Trainer or to check Check
the profile of the Trainer. Trainers with an active VIP Status have a purple background while the others have a black background.

Lastly, in the top-right corner of the screen, a very long string of characters composed of numbers and letters can be seen, whose purpose is that of allowing Gameloft to better investigate that Trainer when needed, such as in the case of misbehavior of cheating.

Visiting a Trainer's islands can be done by using the Visit button through the:

Timer Boost[edit]

Timer Boost Bar.png

Whenever a Trainer is visiting another Trainer, regardless if they are on each other's friend list or not, the option to reduce Boost Timer Icon.png by 3 minutes the timer of an ongoing harvesting or by 5 minutes the timer of another building might be given. A building for which the timer can be reduced will have the Blue-Bordered Boost Timer Icon.png atop it. The option to reduce timers is available only to the Breeding Dens, Hatchery, Farms, Dragon Academy, ruin exploration, building construction and upgrading and obstacle removing. Using this option will reward the visiting Trainer with Friendship Points.

If more than 1 egg is currently hatching in the Hatchery only the one with the lowest remaining time will benefit from the boost actions. Any time reduction that exceeds the remaining hatching time for this egg gets deducted from the next egg in hatching order. In opposit to this all farms benefit from the time reduction at the same time.

The amount of time boosters available for the current visited Trainer and the number of remaining Trainers for which time boosters can be used during the current day can both be seen in the top-left corner of the screen. The ? button next to this data can be selected to bring up more information about time boosters.


Main Island[edit]

Main Island.jpg

Small Island.jpg

The Main Island is the first of the Islands that a Trainer can clear and place Habitats and Decorations on. This island comes free to the trainer when beginning gameplay, though a total of 289,000 Gold is needed to completely clear this island of obstacles and a total of 8,000 Gold is needed to clear the smaller island attached to it.

Small Objects (10) - 500 Gold, 30 seconds to clear, 20 experience
Obstacle - Tree Trunk.pngObstacle - Grassy Rock (i).png Obstacle - Tiny Rock.png Decoration - White Flower.png
Medium Objects (19) - 4,000 Gold, 2 minutes to clear, 160 experience
Obstacle - Medium Rock.png Decoration - Medium Tree.png
Large Objects (13) - 16,000 Gold, 30 minutes to clear, 640 experience
Decoration - Big Tree.png Decoration - Pond with Trunk.png Decoration - Pond with Rock.png

Aside from both ruins, various other gameplay elements are located on this island. Chronos, the Enchantment Altar and the Shop can be found in the main part of the island. In the surroundings of the Main Island the Trainers can find the Clam, Otto's hot air balloon and a stationary ship which typically displays a Limited-Time Dragon featured in an ongoing event.

Attached to the primary area of the Main Island is another island, smaller in size, with only two 2x2 squares of free space, both of which are occupied by the Decoration - Medium Tree.png obstacle. The Clan Fortress, Arena, Totem of Friendship and Lighthouse are located here.

Distant Marsh[edit]

Distant Marsh.jpg

Distant Marsh is the second of the Islands that a Trainer can unlock, clear and place habitats and decorations on. 300,000 Gold is needed to unlock this island and a total of 1,680,000 Gold to completely clear it of obstacles.

As you travel from swamp to swamp on this island, keep an eye out for mushrooms, willows, and disappearing shadows. And above all, keep your baby dragons away from the lights!

Small Objects (15) - 8,000 Gold, 2 minutes to clear, 320 experience
Obstacle - Dead Tree Trunk (i).pngObstacle - Swamp Flower.pngDecoration - Swampy Rock.pngObstacle - Swamp Pond (ii).png
Medium Objects (16) - 30,000 Gold, 20 minutes to clear, 1,200 experience
Obstacle - Swampy Rock (iv).pngObstacle - Swampy Rock (iii).pngObstacle - Swampy Rock (ii).pngObstacle - Swamp Pond (i).png Obstacle - Swamp Pond (iii).png
Large Objects (12) - 90,000 Gold, 1 hour and 30 minutes to clear, 3,600 experience
Decoration - Mushroom Tree.pngObstacle - Marsh Tree (ii).pngObstacle - Marsh Tree (i).pngDecoration - Dead Tree Trunk.png

Faded Earth[edit]

Faded Earth.jpg

Faded Earth is the third of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 2,500,000 Gold is needed to unlock this island and a total of 3,520,000 Gold to completely clear it of obstacles.

Once home to legendary dragons, this island has had centuries to rest and is now ready for new inhabitants.

Small Objects (12) - 15,000 Gold, 15 minutes to clear, 600 experience
Obstacle - Boulders (i).pngDecoration - Strange Bones.pngObstacle - Bunch of Cacti.pngObstacle - Cactus (i).pngObstacle - Cactus (iii).png
Medium Objects (13) - 60,000 Gold, 1 hour to clear, 2,400 experience
Decoration - Hearty Palm.pngObstacle - Rock Column (i).pngObstacle - Boulders (ii).pngObstacle - Cactus (iv).pngObstacle - Cactus (ii).png
Large Objects (16) - 160,000 Gold, 4 hours to clear, 6,400 experience
Obstacle - Hearty Palm (ii).pngDecoration - Rock.pngObstacle - Sand Dune.pngObstacle - Pond.png

Lost World[edit]

Lost World.jpg

Lost World is the fourth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 5,000,000 Gold is needed to unlock this island and a total of 4,280,000 Gold to completely clear it of obstacles.

Under layers of trees, water, and earth lie the ruins of an ancient civilization. The time has come to rebuild in this forgotten rainforest.

Small Objects (11) - 30,000 Gold, 30 minutes to clear, 1,200 experience
Palm Tree (i).pngJungle Bush.pngDecoration - Red Flower.pngDecoration - Yellow Flower.png
Medium Objects (17) - 100,000 Gold, 1 hour and 30 minutes to clear, 4,000 experience
Decoration - Great Palm.pngObstacle - Palm Tree (ii).pngDecoration - Owl Statue.pngDecoration - Flowers.pngDecoration - Mystic Idol.pngDecoration - Mystic Statue.png
Large Objects (9) - 250,000 Gold, 8 hours to clear, 10,000 experience
Obstacle - Jungle Tree.pngObstacle - Melon Tree.pngDecoration - Palm Tree.png

Magma's Land[edit]

Magma's Land.jpg

Magma's Land is the fifth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 10,000,000 Gold is needed to unlock this island and a total of 6,570,000 Gold to completely clear it of obstacles.

Home to a legendary volcano, Magma, this island's mystical soil releases a steam that is said to create an ideal environment for hatching dragon eggs.

Small Objects (8) - 40,000 Gold, 60 minutes to clear, 1,600 experience
Small Volcanic Rock (i).pngSmall Volcanic Rock (ii).pngSmall Volcanic Rock (iii).pngSmall Volcanic Rock (iv).png
Medium Objects (15) - 150,000 Gold, 3 hours to clear, 6,000 experience
Medium Volcanic Rock.pngCharred Stump.pngGlowing Stump.pngSmall Pine Tree.png
Large Objects (10) - 400,000 Gold, 16 hours to clear, 16,000 experience
Dead Tree.pngGlowing Dead Tree.pngLarge Pine Tree.pngLarge Volcanic Rock.png

Turtle's Shell[edit]

Turtle's Shell.jpg

Turtle's Shell is the sixth of the Islands that a Trainer can clear and place Habitats and Decorations on. 25,000,000 Gold is needed to unlock this island and a total of 13,950,000 Gold to completely clear it of obstacles.

An ancient sea turtle slumbers peacefully, unaware of the lush environment sprouted on its back from seeds carried by the waves. Your dragons will be so relaxed here!

Small Objects (10) - 75,000 Gold, 1 hour and 30 minutes to clear, 3,000 experience
Decoration - Driftwood.pngDecoration - Sea Stone.pngObstacle - Barnacles.png
Medium Objects (12) - 250,000 Gold, 5 hours to clear, 10,000 experience
Decoration - Weathered Stone.pngDecoration - Seaweed Stone.pngDecoration - Clam Rock.pngDecoration - Fungus Rock.pngDecoration - Rusty Anchor.pngDecoration - Buried Anchor.png
Large Objects (17) - 600,000 Gold, 20 hours to clear, 24,000 experience
Decoration - Starfish Rock.pngDecoration - The Plank.pngObstacle - Looted Chest.pngDecoration - Viking Shipwreck.pngDecoration - Ship's Hull.png

Tranquil Garden[edit]

Tranquil Garden.jpg

Tranquil Garden is the seventh of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 50,000,000 Gold is needed to unlock this island and a total of 104,000,000 Gold to completely clear it of obstacles.

Long forgotten, this garden's quiet is only broken by the singing of birds and the gentle rustle of wind in the trees. A little care could sprout some new wonders here!

Small Objects (20) - 250,000 Gold, 2 hours to clear, 10,000 experience
Decoration - Golden Shrub.png Decoration - Little Green Shrub.png Decoration - Prayer Stone Pile.png Decoration - Small Cherry Blossom Tree.png
Medium Objects (12) - 750,000 Gold, 7 hours to clear, 30,000 experience
Decoration - Cherry Blossom Tree.png Decoration - Maple Tree.png Decoration - Meditation Stone.png Decoration - Small Tranquility Tree.png Decoration - Tranquility Tree.png
Large Objects (36) - 2,500,000 Gold, 1 day to clear, 100,000 experience
Decoration - Big Tranquility Tree.png Decoration - Bodhi Tree.png Decoration - Serenity Garden.png

Polar Rock[edit]

Polar Rock.jpg

Polar Rock is the eighth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 150,000,000 Gold is needed to unlock this island and a total of 481,800,000 Gold to completely clear it of obstacles.

Polar Rock's harsh climate might seem discouraging at first glance, but some warm-hearted dragons can surely melt the ice to discover what treasures lie beneath.

Small Objects (12) - 150,000 Gold, 2 hours and 30 minutes to clear, 6,000 experience
Decoration - Tiny Fir Tree.png Decoration - Mini Snowman.png Decoration - Rocky Fragment.png Decoration - Tiny Stump.png Decoration - Snowy Stone.png
Medium Objects (36) - 5,000,000 Gold, 9 hours to clear, 200,000 experience
Decoration - Small Fir Tree.png Decoration - Jagged Rock.png Decoration - Frosty Stump.png Decoration - Frozen Log.png Decoration - Icy Stone.png Decoration - Winter Shrub.png
Large Objects (20) - 15,000,000 Gold, 1 day and 6 hours to clear, 600,000 experience
Decoration - Big Fir Tree.png Decoration - Frozen Pine.png Decoration - Twin Pines.png Decoration - Medium Fir Tree.png

Hatchling's Playpen[edit]

Hatchling's Playpen.jpg

Hatchling's Playpen is the ninth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 200,000,000 Gold is needed to unlock this island and a total of 578,160,000 to completely clear it of obstacles.

This ancient island was used as a playpen by the great dragon Chronos when it was but a hatchling. Chronos has since left the island to live on the mountaintop above the Mystic Cave, but it still looks fondly upon the island, now and again.

Small Objects (12) - 180,000 Gold, 3 hours to clear, 7,200 experience
Decoration - Dice.png Decoration - Li'l Viking Dolly.png
Medium Objects (36) - 6,000,000 Gold, 10 hours to clear, 240,000 experience
Decoration - Juggling Balls.png Decoration - Red Cube.png Decoration - Block Bush.png Decoration - Little Fake Rock.png Decoration - Striped Block.png Decoration - Big Fake Rock.png Decoration - Little Toy Tree.png Decoration - Big Toy Tree.png
Large Objects (20) - 18,000,000 Gold, 1 day and 12 hours to clear, 720,000 experience
Decoration - Bouncy Balls.png Decoration - Lost Choo Choo.png Decoration - Wooden Blocks.png Decoration - Little Block Tree.png Decoration - Big Block Tree.png

Mystic Heights[edit]

Mystic Heights.jpg

Mystic Heights is the tenth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 250,000,000 Gold is needed to unlock this island and a total of 681,600,000 Gold to completely clear it of obstacles.

Floating high above the endless sea, Mystic Heights is an island of adventure calling to the bravest Dragon Trainers to come and explore.

Small Objects (12) - 200,000 Gold, 3 hours and 30 minutes to clear, 8,000 experience
Decoration - Periwinkle Fern.pngDecoration - Rubbery Cactus.png
Medium Objects (36) - 7,200,000 Gold, 11 hours to clear, 288,000 experience
Decoration - Stepping Stone.pngDecoration - Wishing Stone.pngDecoration - Wishing Rock.pngDecoration - Spiny Brier.pngDecoration - Otherworldly Sprout.pngDecoration - Grasping Leaves.pngDecoration - Mesmerizing Fountain.pngDecoration - Wonder Flower.png
Large Objects (20) - 21,000,000 Gold, 1 day and 18 hours to clear, 840,000 experience
Decoration - Wishing Boulder.pngDecoration - Curlicue Tree.pngDecoration - Dreaming Tree.pngDecoration - Fae Tree.pngDecoration - Mystical Tree.png

Tycoon Island[edit]

Tycoon Island.jpg

Dungeon Plateau.jpg

Tycoon Island is the eleventh of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. This island, housing the Bottomless Dungeon and made up of three separate sections, sits in the southwest corner of the main map below the Hatchling's Playpen.
To remove obstacles from these islands Yellow Dungeon Tokens Dungeon Currency Remove.png have to be used instead of Gold.

Dungeon Plateau[edit]

Housing the entrance to Otto's Bottomless Dungeon, the Plateau welcomes dragons and Trainers alike as they prepare to test their mettle in the dungeon depths!

100 Yellow Dungeon Token Icon.png are needed to unlock this island and a total of 2,450 Yellow Dungeon Token Icon.png to completely clear it of obstacles.

Small Objects (4) - 100 Yellow Dungeon Token Icon.png, 4 hours to clear, 2,500 experience
Decoration - Copper Cube.png
Medium Objects (5) - 250 Yellow Dungeon Token Icon.png, 12 hours to clear, 6,250 experience
Decoration - Pipe-o-meter.pngDecoration - Turbine.png
Large Objects (2) - 400 Yellow Dungeon Token Icon.png, 1 day and 16 hours to clear, 10,000 experience
Decoration - Refinery.png

Otto's Grotto[edit]

Otto's Grotto.jpg

This mechanical grotto -- engineered by the lotto master himself -- provides a peaceful place for dragons and Trainers to rest. You'd never guess it was the roof of a dungeon!

2,500 Yellow Dungeon Token Icon.png are needed to unlock this island and a total of 8,700 Yellow Dungeon Token Icon.png to completely clear it of obstacles.

Small Objects (8) - 150 Yellow Dungeon Token Icon.png, 6 hours to clear, 3,750 experience
Decoration - Lush Bushes.pngDecoration - Rusty Leaves.png
Medium Objects (12) - 350 Yellow Dungeon Token Icon.png, 14 hours to clear, 8,750 experience
Decoration - Wind-Power Dungeon Battery.png Decoration - Rusty Rocks.png Decoration - Otto's Tree.png Decoration - Tree Trunk.png
Large Objects (6) - 550 Yellow Dungeon Token Icon.png, 1 day and 20 hours to clear, 13,750 experience
Decoration - Mecha Bonsai.png Decoration - Metal Silo.png Decoration - Dungeon Aerator.png

Steam Fields[edit]

Steam Fields.jpg

The heat and steam from Otto's newest dungeon creation below make the grass here grow lush and green. For your dragons, it's a new favorite frolicking spot!

5000 Yellow Dungeon Token Icon.png are needed to unlock this island and a total of 19,400 Yellow Dungeon Token Icon.png to completely clear it of obstacles.

Small Objects (8) - 400 Yellow Dungeon Token Icon.png, 8 hours to clear, 10,000 experience
Decoration - Emerald Chunk.png Decoration - Rusty Flower.png
Medium Objects (15) - 600 Yellow Dungeon Token Icon.png, 16 hours to clear, 15,000 experience
Decoration - Dragon Dryer.png Decoration - Boiler.png Decoration - Dungeon Vent.png Decoration - Dungeon Tree.png Decoration - Dungeon Pipes.png Decoration - Tiny Turbine.png Decoration - Manhole.png
Large Objects (6) - 1,200 Yellow Dungeon Token Icon.png, 2 days to clear, 30,000 experience
Decoration - Machine Tower.png Decoration - Wind Machine.png Decoration - Ancient Tree.png Decoration - Swamp Tree.png

Gem Island[edit]

Gem Island.jpg

Gem Island is the twelfth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. This island is obtainable only by spending $9.99 USD (real money). All obstacles are removed instantly on purchase, giving 4, 10 or 20 experience points each, for a total of 680 Experience. Players are also awarded 300 VIP points and 300 Gems upon purchase. A total of 16 different obstacles/decorations are unlocked in the Main Shop when the island is purchased.

Small Objects (30) - free, instant clearing, 120 experience
Decoration - Gold Nodule.png Decoration - Royal Blossom.png Decoration - Shining Stone.png Decoration - Shining Pillar.png Decoration - Pillar Shard.png Decoration - Luminous Gems.png
Medium Objects (20) - free, instant clearing, 200 experience
Decoration - Lustrous Tree.png Decoration - Luminous Crystal.png Decoration - Gem-Laden Stone.png Decoration - Shining Ruins.png Decoration - Luminous Gem Crop.png Decoration - Shining Boulders.png
Large Objects (18) - free, instant clearing, 360 experience
Decoration - Royal Crystal.png Decoration - Luminous Elder Tree.png Decoration - Gem-Laden Boulder.png Decoration - Empress Blossom.png Decoration - Royal Elder Crystal.png Decoration - Shining Altar.png

Divine and Ancient Islands[edit]

See Divine Islands for more information See Ancient Islands for more information

Limited-time structures referred to as Divine Islands and Ancient Islands become visible for the duration of Divine-themed and Ancient-themed events.


The number in parentheses represents the total occupiable tile space.

Main Island (919) Distant Marsh (668) Faded Earth (732)
Main Island - Grid.png Distant Marsh - Grid.png Faded Earth - Grid.png
Lost World (382) Magma's Land (377) Turtle's Shell (904)
Lost World - Grid.png Magma's Land - Grid.png Turtle's Shell - Grid.png
Tranquil Garden (902) Polar Rock (936) Hatchling's Playpen (958)
Tranquil Garden - Grid.png Polar Rock - Grid.png Hatchling's Playpen - Grid.png
Mystic Heights (936) Dungeon Plateau (232) Otto's Grotto (578)
Mystic Heights - Grid.png Dungeon Plateau - Grid.png Otto's Grotto - Grid.png
Steam Fields (845) Gem Island (893)
Steam Fields - Grid.png Gem Island - Grid.png


Noteworthy Changes[edit]

  • Update 5.5 added Gem Island, only obtainable against cash.
  • Update 4.6 added the Dungeon Plateau, Otto's Grotto and Steam Fields islands as well as the Dungeon.
  • Update 4.3 added the option of viewing the Codex Entries of a visited Trainer's Dragons.
    • With the introduction of Player Profile, the All Badges was replaced by the Check
    • Visiting Trainers can now offer visited Trainers a 1-minute time reduction for the ongoing processes of certain buildings.
    • The Mentoring Program was discontinued, meaning that all visiting actions related to this program were also discontinued.
  • Update 3.8 added the Extra Den to the Main Island.
  • Update 3.2 introduced the Mystic Heights island and added the Shop to the Main Island.
  • Update 2.8 introduced the Hatchling's Playpen island.
  • Update 2.3 added the Enchantment Altar on the Main Island and introduced the Polar Rock island.
  • Update 2.0 added the Clam between the Main Island and the small island.
  • Update 1.5 introduced the Tranquil Garden island.
  • Update 1.3 introduced the Turtle's Shell island.
  • Update 1.2 added the ship for displaying featured Dragons to the Main Island and Otto's balloon between the Main Island and Distant Marsh.
  • Update 1.1 added Chronos in its sealed form atop the Main Island.


This category has the following 2 subcategories, out of 2 total.



Pages in category "Islands"

The following 12 pages are in this category, out of 12 total.