From Dragon Mania Legends (DML) Wiki
When first unlocked, each island is covered in obstacles that must be cleared. Each island has 3 different-sized obstacles. Each obstacle requires a certain amount of Gold and time to be cleared. Islands can only be purchased in the order in which they become available. When an island is available for purchase, a sign appears on the island and the Trainer can select it and press the Unlock button to buy it in the window that pops up.
Several gameplay elements can be found near and on some islands, including ruins that can be explored by using Dragons. Each ruin will cost a certain amount of Gold to be unlocked. Once the price is paid, it will then take a set amount of time for the unlocking process to be complete.
- 1 Overview
- 2 Visiting
- 3 Islands
- 3.1 Main Island
- 3.2 Distant Marsh
- 3.3 Faded Earth
- 3.4 Lost World
- 3.5 Magma's Land
- 3.6 Turtle's Shell
- 3.7 Tranquil Garden
- 3.8 Polar Rock
- 3.9 Hatchling's Playpen
- 3.10 Mystic Heights
- 3.11 Tycoon Island
- 3.12 Gem Island
- 3.13 Molten Island
- 3.14 Divine and Ancient Islands
- 4 Grids
- 5 Gallery
- 6 Noteworthy Changes
|Island||Cost||Total Obstacles||Total Clearing Cost||Total Experience|
|Main Island||Free||44 Obstacles||297,000 Gold||11,880 Experience|
|Distant Marsh||300,000 Gold||43 Obstacles||1,680,000 Gold||67,200 Experience|
|Faded Earth||2,500,000 Gold||41 Obstacles||3,520,000 Gold||140,800 Experience|
|Lost World||5,000,000 Gold||37 Obstacles||4,280,000 Gold||171,200 Experience|
|Magma's Land||10,000,000 Gold||33 Obstacles||6,570,000 Gold||262,800 Experience|
|Turtle's Shell||25,000,000 Gold||39 Obstacles||13,950,000 Gold||558,000 Experience|
|Tranquil Garden||50,000,000 Gold||68 Obstacles||104,000,000 Gold||4,160,000 Experience|
|Polar Rock||150,000,000 Gold||481,800,000 Gold||19,272,000 Experience|
|Hatchling's Playpen||200,000,000 Gold||578,160,000 Gold||23,126,400 Experience|
|Mystic Heights||250,000,000 Gold||681,600,000 Gold||27,264,000 Experience|
|Dungeon Plateau||100 Dungeon Tokens||11 Obstacles||2,450 Dungeon Tokens||61,250 Experience|
|Otto's Grotto||2,500 Dungeon Tokens||26 Obstacles||8,700 Dungeon Tokens||217,500 Experience|
|Steam Fields||5,000 Dungeon Tokens||29 Obstacles||19,400 Dungeon Tokens||485,000 Experience|
|Gem Island||$9.99 USD||68 Obstacles||included in purchase||680 Experience|
|Molten Island||$19.99 USD||107 Obstacles||included in purchase||904 Experience|
|Grand Total||692,800,000 Gold,
7,600 Dungeon Tokens
|682 Obstacles||1,875,857,000 Gold
30,550 Dungeon Tokens
- Including the smaller island attached to it.
|Island||# Buildings (6x6)|
Trainers have the option to visit each other's islands for mostly aesthetic reasons. During a visit, the Trainer can select most of the objects present on another Trainer's islands, but will not be able to interact with them. Selecting an object will bring up its name and, when applicable, its level. Trainers can also select Habitats and view the Codex Entry of the residing Dragons.
Also during a visit, depending on the privacy settings of the visited Trainer, the name of the visited Trainer, along with their current active badge, level, avatar, number of unique Dragons, DCL points and their VIP Level (if their VIP Status is active) will be shown. The visiting Trainer will then have the option to compare their Dragon collection to that of the visited Trainer or to check Check
Profile the profile of the Trainer. Trainers with an active VIP Status have a purple background, while the others have a black background.
Lastly, in the top-right corner of the screen, a very long string of characters composed of numbers and letters can be seen, whose purpose is that of allowing Gameloft to better investigate that Trainer when needed, such as in the case of misbehavior of cheating.
Visiting a Trainer's islands can be done by using the Visit button through the:
- friend list
- list of members of their Clan
- list of rankings of events, Campaign Map, Dragon League, Enchantment League
- list of members of other Clans (this is done through the button instead of the usual one)
Whenever a Trainer is visiting another Trainer, regardless if they are on each other's friend list or not, the option to reduce by 3 minutes the timer of an ongoing harvesting or by 5 minutes the timer of another building might be given. A building for which the timer can be reduced will have the atop it. The option to reduce timers is available only to the Breeding Dens, Hatchery, Farms, Dragon Academy, ruin exploration, building construction and upgrading and obstacle removing. Using this option will reward the visiting Trainer with Friendship Points.
If more than 1 egg is currently hatching in the Hatchery only the one with the lowest remaining time will benefit from the boost actions. Any time reduction that exceeds the remaining hatching time for this egg gets deducted from the next egg in hatching order. In opposit to this all farms benefit from the time reduction at the same time.
The amount of time boosters available for the current visited Trainer and the number of remaining Trainers for which time boosters can be used during the current day can both be seen in the top-left corner of the screen. The ? button next to this data can be selected to bring up more information about time boosters.
The Main Island is the first of the Islands that a Trainer can clear and place Habitats and Decorations on. This island comes free to the trainer when beginning gameplay, though a total of 289,000 Gold is needed to completely clear this island of obstacles and a total of 8,000 Gold is needed to clear the smaller island attached to it.
Small Objects (10) - 500 Gold, 30 seconds to clear, 20 experience
Medium Objects (19) - 4,000 Gold, 2 minutes to clear, 160 experience
Large Objects (13) - 16,000 Gold, 30 minutes to clear, 640 experience
Aside from both ruins, various other gameplay elements are located on this island. Chronos, the Enchantment Altar and the Shop can be found in the main part of the island. In the surroundings of the Main Island the Trainers can find the Clam, Otto's hot air balloon and a stationary ship which typically displays a Limited-Time Dragon featured in an ongoing event.
Attached to the primary area of the Main Island is another island, smaller in size, with only two 2x2 squares of free space, both of which are occupied by the obstacle. The Clan Fortress, Arena, Totem of Friendship and Lighthouse are located here.
Distant Marsh is the second of the Islands that a Trainer can unlock, clear and place habitats and decorations on. 300,000 Gold is needed to unlock this island and a total of 1,680,000 Gold to completely clear it of obstacles.
As you travel from swamp to swamp on this island, keep an eye out for mushrooms, willows, and disappearing shadows. And above all, keep your baby dragons away from the lights!
Small Objects (15) - 8,000 Gold, 2 minutes to clear, 320 experience
Medium Objects (16) - 30,000 Gold, 20 minutes to clear, 1,200 experience
Large Objects (12) - 90,000 Gold, 1 hour and 30 minutes to clear, 3,600 experience
- Wildfire Marsh: 360,000 Gold, 12 hours to unlock
Faded Earth is the third of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 2,500,000 Gold is needed to unlock this island and a total of 3,520,000 Gold to completely clear it of obstacles.
Once home to legendary dragons, this island has had centuries to rest and is now ready for new inhabitants.
Small Objects (12) - 15,000 Gold, 15 minutes to clear, 600 experience
Medium Objects (13) - 60,000 Gold, 1 hour to clear, 2,400 experience
Large Objects (16) - 160,000 Gold, 4 hours to clear, 6,400 experience
- Skull Gate: 900,000 Gold, 16 hours to unlock
Lost World is the fourth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 5,000,000 Gold is needed to unlock this island and a total of 4,280,000 Gold to completely clear it of obstacles.
Under layers of trees, water, and earth lie the ruins of an ancient civilization. The time has come to rebuild in this forgotten rainforest.
Small Objects (11) - 30,000 Gold, 30 minutes to clear, 1,200 experience
Medium Objects (17) - 100,000 Gold, 1 hour and 30 minutes to clear, 4,000 experience
Large Objects (9) - 250,000 Gold, 8 hours to clear, 10,000 experience
- Ancient Palace: 2,800,000 million Gold, 14 hours to unlock
Magma's Land is the fifth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 10,000,000 Gold is needed to unlock this island and a total of 6,570,000 Gold to completely clear it of obstacles.
Home to a legendary volcano, Magma, this island's mystical soil releases a steam that is said to create an ideal environment for hatching dragon eggs.
Small Objects (8) - 40,000 Gold, 60 minutes to clear, 1,600 experience
Medium Objects (15) - 150,000 Gold, 3 hours to clear, 6,000 experience
Large Objects (10) - 400,000 Gold, 16 hours to clear, 16,000 experience
- Magma's Lair: 5,000,000 Gold, 24 hours to unlock
Turtle's Shell is the sixth of the Islands that a Trainer can clear and place Habitats and Decorations on. 25,000,000 Gold is needed to unlock this island and a total of 13,950,000 Gold to completely clear it of obstacles.
An ancient sea turtle slumbers peacefully, unaware of the lush environment sprouted on its back from seeds carried by the waves. Your dragons will be so relaxed here!
Small Objects (10) - 75,000 Gold, 1 hour and 30 minutes to clear, 3,000 experience
Medium Objects (12) - 250,000 Gold, 5 hours to clear, 10,000 experience
Large Objects (17) - 600,000 Gold, 20 hours to clear, 24,000 experience
Tranquil Garden is the seventh of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 50,000,000 Gold is needed to unlock this island and a total of 104,000,000 Gold to completely clear it of obstacles.
Long forgotten, this garden's quiet is only broken by the singing of birds and the gentle rustle of wind in the trees. A little care could sprout some new wonders here!
Small Objects (20) - 250,000 Gold, 2 hours to clear, 10,000 experience
Medium Objects (12) - 750,000 Gold, 7 hours to clear, 30,000 experience
Large Objects (36) - 2,500,000 Gold, 1 day to clear, 100,000 experience
Polar Rock is the eighth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 150,000,000 Gold is needed to unlock this island and a total of 481,800,000 Gold to completely clear it of obstacles.
Polar Rock's harsh climate might seem discouraging at first glance, but some warm-hearted dragons can surely melt the ice to discover what treasures lie beneath.
Small Objects (12) - 150,000 Gold, 2 hours and 30 minutes to clear, 6,000 experience
Medium Objects (36) - 5,000,000 Gold, 9 hours to clear, 200,000 experience
Large Objects (20) - 15,000,000 Gold, 1 day and 6 hours to clear, 600,000 experience
Hatchling's Playpen is the ninth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 200,000,000 Gold is needed to unlock this island and a total of 578,160,000 to completely clear it of obstacles.
This ancient island was used as a playpen by the great dragon Chronos when it was but a hatchling. Chronos has since left the island to live on the mountaintop above the Mystic Cave, but it still looks fondly upon the island, now and again.
Small Objects (12) - 180,000 Gold, 3 hours to clear, 7,200 experience
Medium Objects (36) - 6,000,000 Gold, 10 hours to clear, 240,000 experience
Large Objects (20) - 18,000,000 Gold, 1 day and 12 hours to clear, 720,000 experience
Mystic Heights is the tenth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. 250,000,000 Gold is needed to unlock this island and a total of 681,600,000 Gold to completely clear it of obstacles.
Floating high above the endless sea, Mystic Heights is an island of adventure calling to the bravest Dragon Trainers to come and explore.
Small Objects (12) - 200,000 Gold, 3 hours and 30 minutes to clear, 8,000 experience
Medium Objects (36) - 7,200,000 Gold, 11 hours to clear, 288,000 experience
Large Objects (20) - 21,000,000 Gold, 1 day and 18 hours to clear, 840,000 experience
Tycoon Island is the eleventh of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. This island, housing the Bottomless Dungeon and made up of three separate sections, sits in the southwest corner of the main map below the Hatchling's Playpen.
To remove obstacles from these islands Yellow Dungeon Tokens have to be used instead of Gold.
Housing the entrance to Otto's Bottomless Dungeon, the Plateau welcomes dragons and Trainers alike as they prepare to test their mettle in the dungeon depths!
This mechanical grotto -- engineered by the lotto master himself -- provides a peaceful place for dragons and Trainers to rest. You'd never guess it was the roof of a dungeon!
The heat and steam from Otto's newest dungeon creation below make the grass here grow lush and green. For your dragons, it's a new favorite frolicking spot!
Gem Island is the twelfth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. This island is obtainable only by spending $9.99 USD (real money). All obstacles are removed instantly on purchase, giving 4, 10 or 20 experience points each, for a total of 680 Experience. Players are also awarded 300 VIP points and 300 Gems upon purchase. A total of 18 different obstacles/decorations are unlocked in the Main Shop when the island is purchased.
Molten Island is the thirteenth of the Islands that a Trainer can unlock, clear and place Habitats and Decorations on. This island is obtainable only by spending $19.99 USD (real money). All obstacles are removed instantly on purchase, giving 4, 10 or 20 experience points each, for a total of 904 Experience. Players are also awarded 300 VIP points and 300 Gems upon purchase. A total of 18 different obstacles/decorations are unlocked in the Main Shop when the island is purchased.
Divine and Ancient Islands
The number in parentheses represents the total occupiable tile space.
- Update 6.4: Molten Island got added, only obtainable with real money.
- Update 5.5: Added the Gem Island, only obtainable with real money.
- Update 4.6: Added the Dungeon Plateau, Otto's Grotto and Steam Fields islands as well as the Dungeon.
- Update 4.3: Added the option of viewing the Codex Entries of a visited Trainer's Dragons.
- With the introduction of Player Profile, the All Badges was replaced by the Check
- Visiting Trainers can now offer visited Trainers a 1-minute time reduction for the ongoing processes of certain buildings.
- The Mentoring Program was discontinued, meaning that all visiting actions related to this program were also discontinued.
- With the introduction of Player Profile, the All Badges was replaced by the Check
- Update 3.8: Added the Extra Den to the Main Island.
- Update 3.2: Introduced the Mystic Heights island and added the Shop to the Main Island.
- Update 2.8: Introduced the Hatchling's Playpen island.
- Update 2.3: Added the Enchantment Altar on the Main Island and introduced the Polar Rock island.
- Update 2.0: Added the Clam between the Main Island and the small island.
- Update 1.5: Introduced the Tranquil Garden island.
- Update 1.3: Introduced the Turtle's Shell island.
- Update 1.2: Added the ship for displaying featured Dragons to the Main Island and Otto's balloon between the Main Island and Distant Marsh.
- Update 1.1: Added Chronos in its sealed form atop the Main Island.
This category has the following 2 subcategories, out of 2 total.