Following Update 6.2, multiple pages on this site are undergoing changes,
and so some information may be incorrect. Thank you for your patience!



Relay Events

From Dragon Mania Legends Wiki

Relay Event.png

Introduced in Update 3.1, Relay Events are limited-time competitions in which each Trainer participates individually. These events follow a singular path made out of a series of tiles, each containing a different, restrictive battle. The restriction of the event may be in regard to either the type of Elements that are allowed to be used in a battle or a specific Dragon which must be used. The former events go under the name of Boss Challenge while the latter is known as a Hero's Challenge. Upon winning a battle, a set period of time is required to pass before the next challenge may be attempted. Any waiting period can be skipped through the use of Gems.

Hero's Challenge[edit]

Hero's Challenge Event.png

Battles in a Hero's Challenge are linear and end when the very last battle is won. There are a total of 26 battles with Food, Gold, or Gems among the rewards earned for each battle won. A Dragon is given as a reward for defeating the last battle. A Relay Event of this kind can only be accessed and attempted with one specific Dragon that is determined before the challenge commences.

Hero's Challenge Map.jpg

The levels of the opposing Dragons are based on the Trainer's Levels at the moment the event started. There are four brackets: the first bracket is for levels 7 to 20, the second bracket is for levels 21 to 40, the third bracket is for levels 41 to 70, and the fourth bracket is for Level 71 and higher.

Boss Challenges[edit]

Boss Challenge Earn Rewards 1.png

Boss Challenge Earn Rewards 2.png

Boss Challenges are based on regenerating laps, with each lap consisting of 11 regular battles and 4 main battles. (These mechanics did not apply to the very first Boss Challenge introduced, only subsequent Boss Challenges.)

During a Boss Challenge, Trainers earn main rewards by defeating Boss-like Dragons and smaller rewards by defeating regular Dragons. The main rewards can be in the same amount for all Boss-like Dragons, or they can increase with each Dragon defeated. The amounts given for defeating regular Dragons are based on the Level Modifier. When there is no Divine Thematic or Ancient Thematic occurring, Gems are awarded for defeating Boss-like Dragons. (1 Gem is given for defeating the first Boss of a round, 2 Gems for the second one, 3 Gems for the third one, and 4 Gems for the fourth one.) When a Divine/Ancient Thematic is transpiring, 1 Divine/Ancient Ticket is given for any defeated Boss-like Dragon instead of the Gem(s), regardless of the battle or lap.

When a lap is cleared, a reward is given and the map resets with a new set of battles. Once the fourth lap is completed, the Trainer is rewarded with a Dragon. Any subsequent lap after the fourth one offers a repeatable reward consisting of Card Dragon Pack Tickets, Divine Tickets or Ancient Tickets. Boss Challenge laps are usually unlimited with infinite rounds.

The Elements that can be brought to Boss Battles are increasingly restricted, starting with all Elements allowed in the battles leading up to the first Boss-like Dragon. One random Element is removed each time a Boss-like Dragon is defeated, making the restrictions more severe after each Dragon. The Divine Element and Ancient Element are the only exclusions from limitation, being allowed in all battles. The hardest battles allow only four Elements: the aforementioned and two other random Elements that change each time a Boss Battle is won. The Elemental restrictions can be refreshed Refresh Elements Button.png, but there is a waiting period before the next fight can start and it will only last until the next Boss is defeated. Every battle requires a cooldown period to pass before the next battle can be joined.

The enemy Dragons are entirely random and not all Trainers face the same Dragons. In most cases, the main opponents are the only similar Dragons encountered by all Trainers. The levels of all opposing Dragons are in direct relation to the levels of the Trainer's own Dragons at the moment a Boss Challenge starts.

Battle # Post-Battle Cooldown
1 1 minute
2 3 minutes
3 5 minutes
4 10 minutes
5 15 minutes
6 20 minutes
7 30 minutes
8 40 minutes
9 50 minutes
10 1 hour
11 1 hour & 10 minutes
12 1 hour & 20 minutes
13 1 hour & 30 minutes
14 1 hour & 40 minutes
15 1 hour & 50 minutes
above 15 2 hours

Noteworthy Changes[edit]

  • Update 4.5 reverted the cooldown timers after round 1 from increasing to the same fixed time for all foregoing battles again.
  • Update 4.1 modified the cooldown timers for Boss Challenges from the same fixed timer for all battles to one that gradually increases with each battle.