Skills
From Dragon Mania Legends (DML) Wiki
Dragons can be sent to the Dragon Academy to learn skills based on their Elements. Each skill will automatically be added to that Dragon's Elemental attack in battle. It can be raised to a maximum of 6 levels. At Level 6, the skill can be mastered by receiving one of two additional effects, at the user's choice. Skill upgrades are bought with Gold and Scrolls. The mastery skill can be changed instantly, at any given time, in exchange for 15 Scrolls and 35 Gems.
Skills have no effect in the Enchantment League.
The skills that help allied Dragons can be used by dragging the Element onto them. These include Revitalize, Stone Shield, Vengeful Sword and Divine Wisdom.
Contents
Upgrade Cost[edit]
Skill | Icons | Element | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Total |
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Duration | 2 minutes | 10 minutes | 1 hour | 3 hours | 6 hours | 12 hours | |||
Scrolls Needed | 1 Scroll | 3 Scrolls | 7 Scrolls | 10 Scrolls | 12 Scrolls | 15 Scrolls | 48 Scrolls | ||
Explosive Results | ![]() ![]() ![]() |
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3,000 | 15,000 | 60,000 | 240,000 | 750,000 | 2,000,000 | 3,068,000 |
Dark Clouds | ![]() ![]() ![]() |
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4,500 | 18,000 | 90,000 | 300,000 | 900,000 | 2,400,000 | 3,712,500 |
Stone Shield | ![]() ![]() ![]() |
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6,000 | 21,000 | 120,000 | 360,000 | 1,200,000 | 2,800,000 | 4,507,000 |
Revitalize | ![]() ![]() ![]() |
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7,500 | 24,000 | 150,000 | 420,000 | 1,350,000 | 3,200,000 | 5,151,500 |
Scrolls Needed | 2 Scrolls | 4 Scrolls | 8 Scrolls | 10 Scrolls | 12 Scrolls | 15 Scrolls | 51 Scrolls | ||
Poison | ![]() ![]() ![]() |
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30,000 | 150,000 | 300,000 | 750,000 | 1,650,000 | 3,600,000 | 6,480,000 |
Vengeful Sword | ![]() ![]() ![]() |
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45,000 | 180,000 | 375,000 | 900,000 | 1,800,000 | 4,000,000 | 7,300,000 |
Electric Jolt | ![]() ![]() ![]() |
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60,000 | 210,000 | 450,000 | 1,050,000 | 2,000,000 | 4,200,000 | 7,970,000 |
Life Steal | ![]() ![]() ![]() |
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75,000 | 240,000 | 525,000 | 1,200,000 | 2,100,000 | 4,400,000 | 8,540,000 |
Scrolls Needed | 3 Scrolls | 6 Scrolls | 10 Scrolls | 12 Scrolls | 15 Scrolls | 18 Scrolls | 64 Scrolls | ||
Solar Flare | ![]() ![]() ![]() |
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250,000 | 500,000 | 1,000,000 | 1,800,000 | 2,500,000 | 5,000,000 | 11,050,000 |
Creeping Shadows | ![]() ![]() ![]() |
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250,000 | 500,000 | 1,000,000 | 1,800,000 | 2,500,000 | 5,000,000 | 11,050,000 |
Scrolls Needed | 4 Scrolls | 6 Scrolls | 10 Scrolls | 12 Scrolls | 14 Scrolls | 16 Scrolls | 62 Scrolls | ||
Death Mark | ![]() ![]() ![]() |
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150,000 | 450,000 | 900,000 | 1,800,000 | 2,800,000 | 5,600,000 | 11,700,000 |
Scrolls Needed | 2 Scrolls | 15 Scrolls | 20 Scrolls | 30 Scrolls | 40 Scrolls | 50 Scrolls | 157 Scrolls | ||
Divine Wisdom | ![]() ![]() ![]() |
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400,000 | 750,000 | 1,250,000 | 2,000,000 | 2,750,000 | 5,500,000 | 12,650,000 |
Scrolls Needed | 5 Scrolls | 10 Scrolls | 15 Scrolls | 20 Scrolls | 25 Scrolls | 30 Scrolls | 105 Scrolls | ||
Bloodlust | ![]() ![]() ![]() |
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500,000 | 1,000,000 | 1,500,000 | 2,500,000 | 3,350,000 | 7,000,000 | 15,850,000 |
Scrolls Needed | 15 Scrolls | 20 Scrolls | 30 Scrolls | 45 Scrolls | 60 Scrolls | 75 Scrolls | 245 Scrolls | ||
Damage Leech | ![]() ![]() ![]() |
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600,000 | 1,140,000 | 1,900,000 | 3,000,000 | 4,000,000 | 8,500,000 | 19,140,000 |
Skill Descriptions (Summary)[edit]
The following is a description of all Skills grouped together into one table:
Element | Skill | Mastery | Description |
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![]() Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs: |
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Defeating primary target damages all other opponents again by 85% DAS. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness. |
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Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness. | ||
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![]() Reduces target's base damage 90% DAS and the trained secondary effect occurs: |
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Reduces all other opponents' base damage by 40% DAS. |
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Reduces target's base damage for 2 additional turns. | ||
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![]() Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and the trained secondary effect occurs: |
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Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated. |
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Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage. | ||
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![]() Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs: |
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Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark. |
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Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters. | ||
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![]() Deals 80% DAS as damage each turn and the trained secondary effect occurs: |
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If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt 80% DAS for 2 turns. It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged). |
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Poison lasts one additional turn. | ||
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![]() Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and the trained secondary effect occurs: |
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Primary aura absorbs 20% DAS incoming damage. |
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If a target with primary aura is defeated, deals 80% DAS damage to all enemies. | ||
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![]() Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and the trained secondary effect occurs: |
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Energy attack removes primary target's positive effects such as Regeneration, Stone Shield, and Vengeful Sword. The positive effect is removed before damage is dealt. Burnout does not remove Dazzling Aura. |
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35% chance that the attack will stun the primary target for one turn. | ||
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![]() Heals caster by 85% DAS HP and the trained secondary effect occurs: |
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Hitting a target heals the caster and its allies by 30% DAS HP. |
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When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds. | ||
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![]() Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs: |
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15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless. |
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80% chance to heal all Dragons for 10% DAS when the caster hits an opponent. | ||
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![]() Deals 80% DAS as damage each turn and the trained secondary effect occurs: |
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50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill. |
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Reduces target's base damage by 25% DAS for two turns. | ||
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![]() Target takes 45% DAS extra damage when hit by any direct attack and the trained secondary effect occurs: |
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When the marked enemy is hit, the caster receives 40% DAS HP. |
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When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS. | ||
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![]() Deals additional 120% DAS damage but takes 10% DAS more extra direct damage. The trained secondary effect occurs: |
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Deals back 50% DAS damage to its attacker. When hit by Area Damage, deals back 20% DAS damage. |
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15% chance to stun the target for 1 turn. | ||
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![]() An ally deals 55% DAS more damage and has 60% more of its original health for 2 turns. |
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Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns. |
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Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns. | ||
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![]() Reduces target damage and deals more damage by 50% DAS. |
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In addition to reducing the target's damage, this mastery steals all positive effects from target dragon while transferring all negative effects from the caster to the target dragon. |
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Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns. |
Mastery Skill Effects[edit]
Some Element Mastery Skills have a Positive effect (increasing or preserving HP), a Negative effect (decreasing HP), provide an Area of Effect (affecting multiple targets, decreasing HP), or cause Damage Over Time (occurring over more than one turn or round, decreasing HP).
Effect Types[edit]
Effect Type | ||||||||
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Element | Skill | Mastery | Area of Effect (AoE) | Damage Over Time (DOT) | Positive Effect | Negative Effect[1] | Cast On | # Turns |
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x | x | Opponent | 0 | ||
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x | x | x | Opponent | 2 | |||
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x | x | Opponent | 2 | ||
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x | Opponent | 3 | |||||
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x | x | Ally | 2 | ||
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x | x | Ally | 3 | ||||
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x | x | Ally | 0 | ||
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x | x | Ally | 2 | ||||
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x | x | x | Opponent | 2 | |
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x | x | Opponent | 3 | ||||
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x | x | x* | Ally | 2 | |
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x | x* | Ally | 2 | ||||
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x | x | Opponent | 0 | ||
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x | x | Opponent | 1 | ||||
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x | x | Opponent | 0 | ||
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x | x | Opponent | 0 | ||||
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x | x* | Opponent | 1 | ||
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x | x | Opponent | 0 | ||||
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x | x | Opponent | 2 | ||
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x | x | Opponent | 2 | ||||
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x | x | Opponent | 2 | ||
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x | Opponent | 2 | |||||
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x | x* | Ally | 2 | ||
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x | x* | Ally | 2 | ||||
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x | Ally | 3 | |||
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x | x | Ally | 2 | ||||
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x | x | Opponent | 2 | ||
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x | x | x | Opponent | 2 |
- ↑ Items denoted with a * are passive skills, skills that remain activate on their own after first casting, without the need to recast it. An example of this being Vengeful Sword, after being cast on the Trainer’s team, it will automatically strike back on opponents without needing to be recast, the Trainer can remain passive while the effect is in place.
All Skill Levels[edit]
Fire Skills[edit]
Explosive Results can be learned by all Dragons with the Fire Element. It is an active offensive skill that inflicts damage in a full area of effect.
The amount of damage inflicted by Explosive Results is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.
Levels 1-5
Deals 100% DAS damage to primary target and additional x damage to all other opponents. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).
Level 6
Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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Defeating primary target damages all other opponents again by the same 85% DAS. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness. |
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Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness. |
Wind Skills[edit]
Dark Clouds can be learned by all Dragons with the Wind Element. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause for two turns.
The damage reduction caused by Dark Clouds does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom nor does it reduce damage from Vengeful Sword or Death Mark.
This skill is not stackable, therefore, if two or more Dragons cast this same skill on a target, that target will have its damage reduced by the strongest version.
Levels 1-5
Reduces target's damage by x over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).
Level 6
Reduces target's damage 90% DAS and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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Reduces all other opponents' damage by 40% DAS. |
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Reduces target's damage for 2 additional turns. |
Earth Skills[edit]
Stone Shield can be learned by all Dragons with the Earth Element. It is an active defensive skill that applies a positive status effect by absorbing incoming direct and/or indirect damage for two turns.
The damage absorption caused by Stone Shield is not affected by Dark Clouds, Shade of Oneself or Divine Wisdom.
This skill is not stackable, therefore if two or more Dragons cast this same skill on a target, that target will have its defense raised to the strongest version.
This also applies to the Metal En Garde! defense skill.
Levels 1-5
Absorbs x incoming direct damage and y indirect damage for allied target, and z direct damage for other allies over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).
Level 6
Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and the trained secondary effect occurs:
Water Skills[edit]
Revitalize can be learned by all Dragons with the Water Element. It is an active defensive skill that recovers lost health.
The amount of regenerated health is not affected by Dark Clouds, Shade of Oneself or Divine Wisdom.
Levels 1-5
Heals allied target for x HP and all other allies for y HP. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).
Level 6
Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark. |
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Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters. |
Plant Skills[edit]
Poison can be learned by all Dragons with the Plant Element. It is an active offensive skill that inflicts damage over time for two turns.
The amount of damage inflicted by Poison is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.
Levels 1-5
Deals a certain amount of damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).
Level 6
Deals 80% DAS as damage each turn and the trained secondary effect occurs:
Metal Skills[edit]
Vengeful Sword can be learned by all Dragons with the Metal Element. It is an active defensive skill that applies a positive status effect by retaliating against attackers. It is triggered by both direct and indirect damage.
The amount of damage inflicted by Vengeful Sword is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness.
This skill can be used multiple times by the same caster, but only the duration is prolonged. However, it is stackable when used by different casters. The same principle applies to both of its masteries.
Levels 1-5
All allies get a defensive aura that retaliates against direct and indirect attacks. Target ally gets primary defensive aura, all other allies get secondary defensive aura. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).
Level 6
Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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Primary aura absorbs 20% DAS incoming damage. |
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If a target with primary aura is defeated, deals 80% DAS damage to all enemies. |
Energy Skills[edit]
Electric Jolt can be learned by all Dragons with the Energy Element. It is an active offensive skill that inflicts damage in a limited area of effect with a chance to inflict it in full area of effect.
The amount of damage inflicted by Electric Jolt is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is not affected by Stone Shield nor does it trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.
Levels 1-5
Deals an additional x damage to another opponent + chance to hit all opponents.
Level 6
Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and the trained secondary effect occurs:
Void Skills[edit]
Life Steal can be learned by all Dragons with the Void Element. It is an active offensive skill that inflicts leeching damage.
The amount of health regenerated by Life Steal is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. This amount can not exceed the target's current health.
Levels 1-5
Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).
Level 6
Heals caster by 85% DAS HP and the trained secondary effect occurs:
Light Skills[edit]
Solar Flare can be learned by all Dragons with the Light Element. It is an active offensive skill that inflicts damage in a full area of effect.
The amount of damage inflicted by Solar Flare is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is not affected by Stone Shield nor does it trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.
Levels 1-5
Deals 100% DAS damage to primary target and additional x damage to all other opponents.
Level 6
Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless. |
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80% chance to heal all Dragons for 10% DAS when the caster hits an opponent. |
Shadow Skills[edit]
Creeping Shadows can be learned by all Dragons with the Shadow Element. It is an active offensive skill that inflicts damage over time for two turns.
The amount of damage inflicted by Creeping Shadows is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.
This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.
Levels 1-5
Deals a certain amount of damage over 2 turns.
Level 6
Deals 80% DAS as damage each turn and the trained secondary effect occurs:
Element | Skill | Mastery | Description |
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50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill. |
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Reduces target's base damage by 25% DAS for two turns. |
Legendary Skills[edit]
Death Mark can be learned by all Legendary Dragons. It is an active offensive skill that inflicts triggering damage for two turns.
The damage inflicted by Death Mark is not affected by Dark Clouds, Stone Shield, Vengeful Sword, Shade of Oneself or Divine Wisdom. It is, however, affected by Element weakness and resistance. Furthermore, it is not triggered by indirect hits from Explosive Results or Hot Coals, Electric Jolt and Solar Flare, or effects from Slow Burn, Poison and Creeping Shadows.
This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.
Levels 1-5
Target takes extra damage when hit by a direct attack over 2 turns
Level 6
Target takes 45% DAS extra damage when hit by any direct attack and the trained secondary effect occurs:
Primal Skills[edit]
Bloodlust can be learned by all Primal Dragons. It is an active offensive skill that applies a positive and negative status effect by increasing the attack for two turns while also receiving extra damage.
This skill can be used multiple times, but only the duration is prolonged.
Levels 1-5
Your dragon fights with BLOODLUST, making it RECKLESS but also more DANGEROUS! Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)
Level 6
Deals additional 120% DAS damage but takes 10% DAS more extra direct damage. The trained secondary effect occurs:
Divine Skills[edit]
Divine Wisdom can be learned by all Divine Dragons. It is an active defensive skill that applies a positive status effect by increasing the health and attack for two turns.
The health and attack increased by Divine Wisdom is not affected by Dark Clouds or Shade of Oneself. Additionally, this skill does not amplify the effect of other skills. Once this skill wears off from a Dragon with low health, that Dragon will not faint as the remaining health ratio will stay the same and adapt to the Dragon's original stats.
This skill can be used multiple times, but only the duration is prolonged.
Levels 1-5
An ally deals more damage and has more health for 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)
Level 6
Increases the attack and health stats.
Ancient Skills[edit]
Damage Leech can be learned by all Ancient Dragons. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause and increases the caster's damage by the same amount.
The damage reduction caused by Skills does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom nor does it reduce damage from Vengeful Sword or Death Mark.
This skill can be used multiple times by one caster, but only the duration is prolonged.
It can be stacked by different casters targeting different opponents.
Levels 1-5
The caster reduces target's base damage by x and deals x more damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)
Level 6
Reduces target damage and deals more damage by 60% DAS.
History[edit]
- Update 6.6: The Primal Skill Bloodlust was introduced.
- Update 5.3 changes:
- Amount of increase/reduction of Damage Leech got changed (was 5 / 10 / 20 / 30 / 40 / 50% before).
- Damage Leech and Divine Wisdom will not be stackable anymore and will always steal the base amount.
- Update 5.2 changes:
- New icons for the skill Masteries added.
- Hot Coals was changed to doing the same damage again.
- Update 4.9 Wisdom of the Ancient was renamed to Divine Wisdom, due to the introduction of the Ancient Element.
- Update 4.0 modified the characteristics for some skills, as follows:
- Stone Shield will now also absorb indirect damage in addition to direct one.
- Vengeful Sword now deals damage to indirect attackers in addition to direct attackers.
- For Electric Jolt, the chance to strike damage to the third opponent was increased from 20% to 25%, 35%, 40% for Levels 2, 3 and 4, respectively and from 30% to to 50% for Level 6. For the Power of Thunder mastery, the chance to stun an opponent was increased from 25% to 35%.
- While Life Steal itself has not been affected, its two masteries were modified: Pay it Forward will now heal the caster and allied Dragons without the requirement of defeating the opposing Dragon, but with a decreased healing capacity from 50% to 30%; Dark Ritual no longer heals the caster with 100% capacity, but rather steals a positive effect from the target.
- The Mass Blessing mastery of Wisdom of the Ancients now lasts two rounds instead of one.
- Stone Shield will now also absorb indirect damage in addition to direct one.
- Update 3.1 introduced the Wisdom of the Ancients skill as part of the introduction of the Divine Element.
- Update 1.6 introduced the possibility of changing the mastery.
- Update 1.5 introduced two new skills, Solar Flare and Creeping Shadows, as part of the introduction of the two new Elements, Light and Shadow.
- Update 1.1 increased the cost of upgrading skills.
Pre-Update 1.1 Costs | ||||||
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Skill | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Explosive Results | 3,000 | 9,000 | 27,000 | 100,000 | 250,000 | 1,000,000 |
Dark Clouds | 4,000 | 12,000 | 30,000 | 120,000 | 350,000 | 1,100,000 |
Stone Shield | 5,000 | 15,000 | 35,000 | 140,000 | 450,000 | 1,200,000 |
Revitalize | 6,000 | 18,000 | 40,000 | 160,000 | 550,000 | 1,300,000 |
Poison | 8,000 | 24,000 | 60,000 | 220,000 | 650,000 | 1,500,000 |
Electric Jolt | 12,000 | 36,000 | 80,000 | 340,000 | 850,000 | 1,900,000 |
Life Steal | 20,000 | 42,000 | 105,000 | 420,000 | 950,000 | 2,100,000 |
Death Mark | 20,000 | 60,000 | 150,000 | 600,000 | 1,500,000 | 3,000,000 |
Duration | 2 minutes | 10 minutes | 1 hour | 3 hours | 6 hours | 12 hours |
Scrolls Needed | 1 Scroll | 2 Scrolls | 3 Scrolls | 4 Scrolls | 5 Scrolls | 6 Scrolls |
Pages in category "Skills"
The following 14 pages are in this category, out of 14 total.