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Skills

From Dragon Mania Legends Wiki

Dragons can be sent to the Dragon Academy to learn skills based on their Elements. Each skill will automatically be added to that Dragon's Elemental attack in battle. It can be raised to a maximum of 6 levels. At Level 6, the skill can be mastered by receiving one of two additional effects, at the user's choice. Skill upgrades are bought with Gold and Scrolls. The mastery skill can be changed instantly, at any given time, in exchange for 15 Scrolls and 35 Gems.

Important Icon.png Skills have no effect in the Enchantment League.

The skills that help allied Dragons can be used by dragging the Element onto them. These include Revitalize, Stone Shield, Vengeful Sword and Wisdom of the Ancients.

Upgrade Cost[edit | edit source]

Skill Icons Element Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Total
Duration 2 minutes 10 minutes 1 hour 3 hours 6 hours 12 hours
Scrolls Needed 1 Scroll 3 Scrolls 7 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 48 Scrolls
Explosive Results Explosive Results Icon.pngHot Coals Icon.pngSlow Burn Icon.png Fire 3,000 15,000 60,000 240,000 750,000 2,000,000 3,068,000
Dark Clouds Dark Clouds Icon.pngLast Breath Icon.pngStorm's A-Brewin' Icon.png Wind 4,500 18,000 90,000 300,000 900,000 2,400,000 3,712,500
Stone Shield Stone Shield Icon.pngStone Cold Icon.pngTombstone Icon.png Earth 6,000 21,000 120,000 360,000 1,200,000 2,800,000 4,507,000
Revitalize Revitalize Icon.pngRestorative Recourse Icon.pngRegeneration Icon.png Water 7,500 24,000 150,000 420,000 1,350,000 3,200,000 5,151,500
Scrolls Needed 2 Scrolls 4 Scrolls 8 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 51 Scrolls
Poison Poison Icon.pngPandemic Icon.pngInfection Icon.png Plant 30,000 150,000 300,000 750,000 1,650,000 3,600,000 6,480,000
Vengeful Sword Vengeful Sword Icon.pngFinal Vengeance Icon.pngEn Garde Icon.png Metal 45,000 180,000 375,000 900,000 1,800,000 4,000,000 7,300,000
Electric Jolt Electric Jolt Icon.pngBurnout Icon.pngPower of Thunder Icon.png Energy 60,000 210,000 450,000 1,050,000 2,000,000 4,200,000 7,970,000
Life Steal Life Steal Icon.pngPay It Forward Icon.pngDark Ritual Icon.png Void 75,000 240,000 525,000 1,200,000 2,100,000 4,400,000 8,540,000
Scrolls Needed 3 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 18 Scrolls 64 Scrolls
Solar Flare Solar Flare Icon.pngHealing Light Icon.pngDazzled Debuff Icon.png Light 250,000 500,000 1,000,000 1,800,000 2,500,000 5,000,000 11,050,000
Creeping Shadows Creeping Shadows Icon.pngFrightened Speechless Icon.pngShade of Oneself Icon.png Shadow 250,000 500,000 1,000,000 1,800,000 2,500,000 5,000,000 11,050,000
Scrolls Needed 4 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 14 Scrolls 16 Scrolls 62 Scrolls
Death Mark Death Mark Icon.pngHeroic Duel Icon.pngHeroic Healing Icon.png Legendary 150,000 450,000 900,000 1,800,000 2,800,000 5,600,000 11,700,000
Scrolls Needed 2 Scrolls 15 Scrolls 20 Scrolls 30 Scrolls 40 Scrolls 50 Scrolls 157 Scrolls
Wisdom of the Ancients Wisdom of the Ancients Icon.pngGreat Blessing Icon.pngMass Blessing Icon.png Divine 400,000 750,000 1,250,000 2,000,000 2,750,000 5,500,000 12,650,000
Scrolls Needed 15 Scrolls 20 Scrolls 30 Scrolls 45 Scrolls 60 Scrolls 75 Scrolls 245 Scrolls
Damage Leech Damage Leech Icon.pngMass Leech Icon.pngEnchantment Mirror Icon.png Ancient 600,000 1,140,000 1,900,000 3,000,000 4,000,000 8,500,000 19,140,000

Skill Descriptions (Summary)[edit | edit source]

The following is a description of all Skills grouped together into one table:

Element Skill Mastery Description
Fire Fire Explosive Results Icon.png Explosive Results
Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:
Hot Coals Icon.png Hot Coals Defeating primary target damages all other opponents again by 85% primary target's DAS. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness.
Slow Burn Icon.png Slow Burn Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness.
Wind Wind Dark Clouds Icon.png Dark Clouds
Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:
Storm's A-Brewin' Icon.png Storm's A-Brewin' Reduces all other opponents' base damage by 40% DAS.
Last Breath Icon.png Last Breath Reduces target's base damage for 2 additional turns.
Earth Earth Stone Shield Icon.png Stone Shield
Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and the trained secondary effect occurs:
Stone Cold Icon.png Stone Cold Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated.
Tombstone Icon.png Tombstone Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage.
Water Water Revitalize Icon.png Revitalize
Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:
Restorative Recourse Icon.png Restorative Recourse Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark.
Regeneration Icon.png Regeneration Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.
Plant Plant Poison Icon.png Poison
Deals 80% DAS as damage each turn and the trained secondary effect occurs:
Infection Icon.png Infection If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt 80% DAS for 2 turns. It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged).
Pandemic Icon.png Pandemic Poison lasts one additional turn.
Metal Metal Vengeful Sword Icon.png Vengeful Sword
Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and the trained secondary effect occurs:
En Garde Icon.png En Garde! Primary aura absorbs 20% DAS incoming damage.
Final Vengeance Icon.png Final Vengeance If a target with primary aura is defeated, deals 80% DAS damage to all enemies.
Energy Energy Explosive Results Icon.png Electric Jolt
Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and the trained secondary effect occurs:
Electric Jolt Icon.png Burnout Energy attack removes primary target's positive effects such as Regeneration, Stone Shield, and Vengeful Sword. The positive effect is removed before damage is dealt. Burnout does not remove Dazzling Aura.
Power of Thunder Icon.png Power of Thunder 35% chance that the attack will stun the primary target for one turn.
Void Void Life Steal Icon.png Life Steal
Heals caster by 85% DAS HP and the trained secondary effect occurs:
Pay It Forward Icon.png Pay it Forward Hitting a target heals the caster and its allies by 30% DAS HP.
Dark Ritual Icon.png Dark Ritual When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds.
Light Light Solar Flare Icon.png Solar Flare
Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:
Dazzling Aura Icon.png Dazzling Aura 15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless.
Healing Light Icon.png Healing Light 80% chance to heal all Dragons for 10% DAS when the caster hits an opponent.
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows
Deals 80% DAS as damage each turn and the trained secondary effect occurs:
Frightened Speechless Icon.png Frightened Speechless 50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill.
Shade of Oneself Icon.png Shade of Oneself Reduces target's base damage by 25% DAS for two turns.
Legendary Legendary Death Mark Icon.png Death Mark
Target takes 45% DAS extra damage when hit by any direct attack and the trained secondary effect occurs:
Heroic Healing Icon.png Heroic Healing When the marked enemy is hit, the caster receives 40% DAS HP.
Heroic Duel Icon.png Heroic Duel When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS.
Divine Divine Wisdom of the Ancients Icon.png Wisdom of the Ancients
Reduces target damage and deals more damage by 50% DAS.
Great Blessing Icon.png Great Blessing Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns.
Mass Blessing Icon.png Mass Blessing Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns.
Ancient Ancient Damage Leech Icon.png Damage Leech
Reduces target damage and deals more damage by 50% DAS.
Enchantment Mirror Icon.png Enchantment Mirror In addition to reducing the target's damage, this mastery steals all positive effects from target dragon while transferring all negative effects from the caster to the target dragon.
Mass Leech Icon.png Mass Leech Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns.

Mastery Skill Effects[edit | edit source]

Some Element Mastery Skills have a Positive effect (increasing or preserving HP), a Negative effect (decreasing HP), provide an Area of Effect (affecting multiple targets, decreasing HP), or cause Damage Over Time (occurring over more than one turn or round, decreasing HP).

Effect Types[edit | edit source]

Effect Type
Element Skill Mastery Area of Effect (AoE) Damage Over Time (DOT) Positive Effect Negative Effect[1] Cast On # Turns
Fire Fire Explosive Results Icon.png Explosive Results Hot Coals Icon.png Hot Coals x x Opponent 0
Slow Burn Icon.png Slow Burn x x x Opponent 2
Wind Wind Dark Clouds Icon.png Dark Clouds Storm's A-Brewin' Icon.png Storm's A-Brewin' x x Opponent 2
Last Breath Icon.png Last Breath x Opponent 3
Earth Earth Stone Shield Icon.png Stone Shield Stone Cold Icon.png Stone Cold x x Ally 2
Tombstone Icon.png Tombstone x x Ally 3
Water Water Revitalize Icon.png Revitalize Restorative Recourse Icon.png Restorative Recourse x x Ally 0
Regeneration Icon.png Regeneration x x Ally 2
Plant Plant Poison Icon.png Poison Infection Icon.png Infection x x x Opponent 2
Pandemic Icon.png Pandemic x x Opponent 3
Metal Metal Vengeful Sword Icon.png Vengeful Sword En Garde Icon.png En Garde! x x x* Ally 2
Final Vengeance Icon.png Final Vengeance x x* Ally 2
Energy Energy Explosive Results Icon.png Electric Jolt Electric Jolt Icon.png Burnout x x Opponent 0
Power of Thunder Icon.png Power of Thunder x x Opponent 1
Void Void Life Steal Icon.png Life Steal Pay It Forward Icon.png Pay it Forward x x x Opponent 0
Dark Ritual Icon.png Dark Ritual x x Opponent 0
Light Light Solar Flare Icon.png Solar Flare Dazzling Aura Icon.png Dazzling Aura x x* Opponent 1
Healing Light Icon.png Healing Light x x Opponent 0
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows Frightened Speechless Icon.png Frightened Speechless x x Opponent 2
Shade of Oneself Icon.png Shade of Oneself x x Opponent 2
Legendary Legendary Death Mark Icon.png Death Mark Heroic Healing Icon.png Heroic Healing x x Opponent 2
Heroic Duel Icon.png Heroic Duel x Opponent 2
Divine Divine Wisdom of the Ancients Icon.png Wisdom of the Ancients Great Blessing Icon.png Great Blessing x Ally 3
Mass Blessing Icon.png Mass Blessing x x Ally 2
Ancient Ancient Damage Leech Icon.png Damage Leech Enchantment Mirror Icon.png Enchantment Mirror x x Opponent 2
Mass Leech Icon.png Mass Leech x x x Opponent 2
  1. Items denoted with a * are passive skills, skills that remain activate on their own after first casting, without the need to recast it. An example of this being Vengeful Sword, after being cast on the Trainer’s team, it will automatically strike back on opponents without needing to be recast, the Trainer can remain passive while the effect is in place.

All Skill Levels[edit | edit source]

Fire Skills[edit | edit source]

Explosive Results Icon.png

Explosive Results can be learned by all Dragons with the Fire Element. It is an active offensive skill that inflicts damage in a full area of effect.

The amount of damage inflicted by Explosive Results is affected by Dark Clouds, Shade of Oneself, Wisdom of the Ancients, Element resistance and weakness. Indirect damage from this skill on secondary opponents is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.


Levels 1-5

Deals 100% DAS damage to primary target and additional x damage to all other opponents. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Fire Explosive Results Icon.png Level 1 Deals additional 35% DAS damage to all other opponents
Level 2 Deals additional 45% DAS damage to all other opponents
Level 3 Deals additional 55% DAS damage to all other opponents
Level 4 Deals additional 65% DAS damage to all other opponents
Level 5 Deals additional 75% DAS damage to all other opponents


Level 6

Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:

Element Skill Mastery Description
Fire Explosive Results Icon.png Hot Coals Icon.png Hot Coals Defeating primary target damages all other opponents again by 85% primary target's DAS. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness.
Slow Burn Icon.png Slow Burn Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness.

Wind Skills[edit | edit source]

Dark Clouds Icon.png

Dark Clouds can be learned by all Dragons with the Wind Element. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause for two turns.

The damage reduction caused by Dark Clouds does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Wisdom of the Ancients nor does it reduce damage from Vengeful Sword or Death Mark.

This skill is not stackable, therefore, if two or more Dragons cast this same skill on a target, that target will have its damage reduced by the strongest version.


Levels 1-5

Reduces target's base damage by x over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Wind Dark Clouds Icon.png Level 1 Reduces target's base damage by 40% DAS.
Level 2 Reduces target's base damage by 50% DAS.
Level 3 Reduces target's base damage by 60% DAS.
Level 4 Reduces target's base damage by 70% DAS.
Level 5 Reduces target's base damage by 80% DAS.


Level 6

Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:

Element Skill Mastery Description
wind Dark Clouds Icon.png Storm's A-Brewin' Icon.png Storm's A-Brewin' Reduces all other opponents' base damage by 40% DAS.
Last Breath Icon.png Last Breath Reduces target's base damage for 2 additional turns.

Earth Skills[edit | edit source]

Stone Shield Icon.png

Stone Shield can be learned by all Dragons with the Earth Element. It is an active defensive skill that applies a positive status effect by absorbing incoming direct and/or indirect damage for two turns.

The damage absorption caused by Stone Shield is not affected by Dark Clouds, Shade of Oneself or Wisdom of the Ancients.

This skill is not stackable, therefore if two or more Dragons cast this same skill on a target, that target will have its defense raised to the strongest version.


Levels 1-5

Absorbs x incoming direct damage and y indirect damage for allied target, and z direct damage for other allies over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Earth Stone Shield Icon.png Level 1 Absorbs 95% DAS incoming direct damage and 30% DAS indirect damage for target, and 50% DAS incoming direct damage for others.
Level 2 Absorbs 100% DAS incoming direct damage and 30% DAS indirect damage for target, and 50% DAS incoming direct damage for others.
Level 3 Absorbs 105% DAS incoming direct damage and 30% DAS indirect damage for target, and 60% DAS incoming direct damage for others.
Level 4 Absorbs 110% DAS incoming direct damage and 30% DAS indirect damage for target, and 60% DAS incoming direct damage for others.
Level 5 Absorbs 115% DAS incoming direct damage and 30% DAS indirect damage for target, and 70% DAS incoming direct damage for others.


Level 6

Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and the trained secondary effect occurs:

Element Skill Mastery Description
earth Stone Shield Icon.png Stone Cold Icon.png Stone Cold Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated.
Tombstone Icon.png Tombstone Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage.

Water Skills[edit | edit source]

Revitalize Icon.png

Revitalize can be learned by all Dragons with the Water Element. It is an active defensive skill that recovers lost health.

The amount of regenerated health is not affected by Dark Clouds, Shade of Oneself or Wisdom of the Ancients.


Levels 1-5

Heals allied target for x HP and all other allies for y HP. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Water Revitalize Icon.png Level 1 Heals allied target for 100% DAS HP and all other allies for 40% DAS HP.
Level 2 Heals allied target for 110% DAS HP and all other allies for 40% DAS HP.
Level 3 Heals allied target for 120% DAS HP and all other allies for 45% DAS HP.
Level 4 Heals allied target for 130% DAS HP and all other allies for 45% DAS HP.
Level 5 Heals allied target for 140% DAS HP and all other allies for 50% DAS HP.


Level 6

Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:

Element Skill Mastery Description
water Revitalize Icon.png Restorative Recourse Icon.png Restorative Recourse Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark.
Regeneration Icon.png Regeneration Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.

Plant Skills[edit | edit source]

Poison Icon.png

Poison can be learned by all Dragons with the Plant Element. It is an active offensive skill that inflicts damage over time for two turns.

The amount of damage inflicted by Poison is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Wisdom of the Ancients. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.


Levels 1-5

Deals a certain amount of damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Plant Poison Icon.png Level 1 Deals 30% DAS as damage each turn.
Level 2 Deals 40% DAS as damage each turn.
Level 3 Deals 50% DAS as damage each turn.
Level 4 Deals 60% DAS as damage each turn.
Level 5 Deals 70% DAS as damage each turn.


Level 6

Deals 80% DAS as damage each turn and the trained secondary effect occurs:

Element Skill Mastery Description
plant Poison Icon.png Infection Icon.png Infection If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt "80% DAS" for 2 turns. It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged).
Pandemic Icon.png Pandemic Poison lasts one additional turn.

Metal Skills[edit | edit source]

Vengeful Sword Icon.png

Vengeful Sword can be learned by all Dragons with the Metal Element. It is an active defensive skill that applies a positive status effect by retaliating against attackers. It is triggered by both direct and indirect damage.

The amount of damage inflicted by Vengeful Sword is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Wisdom of the Ancients. It is, however, affected by Element resistance and weakness.

This skill can be used multiple times by the same caster, but only the duration is prolonged. However, it is stackable when used by different casters. The same principle applies to both of its masteries.


Levels 1-5

All allies get a defensive aura that retaliates against direct and indirect attacks. Target ally gets primary defensive aura, all other allies get secondary defensive aura. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Metal Vengeful Sword Icon.png Level 1 Primary aura deals 75% DAS to a direct attacker; secondary aura deals 25% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 2 Primary aura deals 85% DAS to a direct attacker; secondary aura deals 30% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 3 Primary aura deals 95% DAS to a direct attacker; secondary aura deals 35% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 4 Primary aura deals 105% DAS to a direct attacker; secondary aura deals 40% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 5 rimary aura deals 115% DAS to a direct attacker; secondary aura deals 45% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.


Level 6

Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and the trained secondary effect occurs:

Element Skill Mastery Description
metal Vengeful Sword Icon.png En Garde Icon.png En Garde! Primary aura absorbs 20% DAS incoming damage.
Final Vengeance Icon.png Final Vengeance If a target with primary aura is defeated, deals 80% DAS damage to all enemies.

Energy Skills[edit | edit source]

Electric Jolt Icon.png

Electric Jolt can be learned by all Dragons with the Energy Element. It is an active offensive skill that inflicts damage in a limited area of effect with a chance to inflict it in full area of effect.

The amount of damage inflicted by Electric Jolt is affected by Dark Clouds, Shade of Oneself, Wisdom of the Ancients, Element resistance and weakness. Indirect damage from this skill on secondary opponents is not affected by Stone Shield nor does it trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.


Levels 1-5

Deals an additional x damage to another opponent + chance to hit all opponents.

Element Skill Level Description
Energy Electric Jolt Icon.png Level 1 Deals an additional 40% DAS to another opponent + 20% chance to deal an additional 30% DAS to third opponent.
Level 2 Deals an additional 50% DAS to another opponent + 25% chance to deal an additional 40% DAS to third opponent.
Level 3 Deals an additional 60% DAS to another opponent + 30% chance to deal an additional 50% DAS to third opponent..
Level 4 Deals an additional 70% DAS to another opponent + 35% chance to deal an additional 60% DAS to third opponent.
Level 5 Deals an additional 80% DAS to another opponent + 40% chance to deal an additional 70% DAS to third opponent.


Level 6

Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and the trained secondary effect occurs:

Element Skill Mastery Description
energy Electric Jolt Icon.png Burnout Icon.png Burnout Energy attack removes primary target's positive effects such as Regeneration, Stone Shield, and Vengeful Sword. The positive effect is removed before damage is dealt. Burnout does not remove Dazzling Aura.
Power of Thunder Icon.png Power of Thunder 35% chance that the attack will stun the primary target for one turn.

Void Skills[edit | edit source]

Life Steal Icon.png

Life Steal can be learned by all Dragons with the Void Element. It is an active offensive skill that inflicts leeching damage.

The amount of health regenerated by Life Steal is affected by Dark Clouds, Shade of Oneself, Wisdom of the Ancients, Element resistance and weakness. This amount can not exceed the target's current health.


Levels 1-5

Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Void Life Steal Icon.png Level 1 Heals caster by 35% DAS HP.
Level 2 Heals caster by 45% DAS HP.
Level 3 Heals caster by 55% DAS HP.
Level 4 Heals caster by 65% DAS HP.
Level 5 Heals caster by 75% DAS HP.


Level 6

Heals caster by 85% DAS HP and the trained secondary effect occurs:

Element Skill Mastery Description
void Life Steal Icon.png Pay It Forward Icon.png Pay it Forward Hitting a target heals the caster and its allies by 30% DAS HP.
Dark Ritual Icon.png Dark Ritual When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds.

Light Skills[edit | edit source]

Solar Flare Icon.png

Solar Flare can be learned by all Dragons with the Light Element. It is an active offensive skill that inflicts damage in a full area of effect.

The amount of damage inflicted by Solar Flare is affected by Dark Clouds, Shade of Oneself, Wisdom of the Ancients, Element resistance and weakness. Indirect damage from this skill on secondary opponents is not affected by Stone Shield nor does it trigger Vengeful Sword or Death Mark. However, the primary strike is affected by the first one and triggers the last two.


Levels 1-5

Deals 100% DAS damage to primary target and additional x damage to all other opponents.

Element Skill Level Description
Light Solar Flare Icon.png Level 1 Deals additional 35% DAS damage to all other opponents.
Level 2 Deals additional 45% DAS damage to all other opponents.
Level 3 Deals additional 55% DAS damage to all other opponents.
Level 4 Deals additional 65% DAS damage to all other opponents.
Level 5 Deals additional 75% DAS damage to all other opponents.


Level 6

Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:

Element Skill Mastery Description
light Solar Flare Icon.png Dazzling Aura Icon.png Dazzling Aura 15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless.
Healing Light Icon.png Healing Light 80% chance to heal all Dragons for 10% DAS when the caster hits an opponent.


Shadow Skills[edit | edit source]

Creeping Shadows Icon.png

Creeping Shadows can be learned by all Dragons with the Shadow Element. It is an active offensive skill that inflicts damage over time for two turns.

The amount of damage inflicted by Creeping Shadows is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Wisdom of the Ancients. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.


Levels 1-5

Deals a certain amount of damage over 2 turns.

Element Skill Level Description
Shadow Creeping Shadows Icon.png Level 1 Deals 30% DAS as damage each turn.
Level 2 Deals 40% DAS as damage each turn.
Level 3 Deals 50% DAS as damage each turn.
Level 4 Deals 60% DAS as damage each turn.
Level 5 Deals 70% DAS as damage each turn.


Level 6

Deals 80% DAS as damage each turn and the trained secondary effect occurs:

Element Skill Mastery Description
shadow Creeping Shadows Icon.png Frightened Speechless Icon.png Frightened Speechless 50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill.
Shade of Oneself Icon.png Shade of Oneself Reduces target's base damage by 25% DAS for two turns.

Legendary Skills[edit | edit source]

Death Mark Icon.png

Death Mark can be learned by all Legendary Dragons. It is an active offensive skill that inflicts triggering damage for two turns.

The damage inflicted by Death Mark is not affected by Dark Clouds, Stone Shield, Vengeful Sword, Shade of Oneself or Wisdom of the Ancients. It is, however, affected by Element weakness and resistance. Furthermore, it is not triggered by indirect hits from Explosive Results or Hot Coals, Electric Jolt and Solar Flare, or effects from Slow Burn, Poison and Creeping Shadows.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.


Levels 1-5

Target takes extra damage when hit by a direct attack over 2 turns

Element Skill Level Description
Legendary Death Mark Icon.png Level 1 Target takes 20% DAS extra damage when hit by direct attack.
Level 2 Target takes 25% DAS extra damage when hit by direct attack.
Level 3 Target takes 30% DAS extra damage when hit by direct attack.
Level 4 Target takes 35% DAS extra damage when hit by direct attack.
Level 5 Target takes 40% DAS extra damage when hit by direct attack.


Level 6

Target takes 45% DAS extra damage when hit by any direct attack and the trained secondary effect occurs:

Element Skill Mastery Description
legendary Death Mark Icon.png Heroic Healing Icon.png Heroic Healing When the marked enemy is hit, the caster receives 40% DAS HP.
Heroic Duel Icon.png Heroic Duel When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS.

Divine Skills[edit | edit source]

Wisdom of the Ancients Icon.png

Wisdom of the Ancients can be learned by all Divine Dragons. It is an active defensive skill that applies a positive status effect by increasing the health and attack for two turns.

The health and attack increased by Wisdom of the Ancients is not affected by Dark Clouds or Shade of Oneself. Additionally, this skill does not amplify the effect of other skills. Once this skill wears off from a Dragon with low health, that Dragon will not faint as the remaining health ratio will stay the same and adapt to the Dragon's original stats.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.


Levels 1-5

An ally deals more damage and has more health for 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)

Element Skill Level Description
Divine Wisdom of the Ancients Icon.png Level 1 An ally deals 20% DAS more damage and has 35% more of its original health.
Level 2 An ally deals 30% DAS more damage and has 40% more of its original health.
Level 3 An ally deals 40% DAS more damage and has 45% more of its original health.
Level 4 An ally deals 50% DAS more damage and has 50% more of its original health.
Level 5 An ally deals 55% DAS more damage and has 60% more of its original health.


Level 6

Reduces target damage and deals more damage by 50% DAS.

Element Skill Mastery Description
divine Wisdom of the Ancients Icon.png Great Blessing Icon.png Great Blessing Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns.
Mass Blessing Icon.png Mass Blessing Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns.

Ancient Skills[edit | edit source]

Damage Leech can be learned by all Ancient Dragons. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause and increases the caster's damage by the same amount.

The damage reduction caused by Skills does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Wisdom of the Ancients nor does it reduce damage from Vengeful Sword or Death Mark.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, its mastery is stackable when used by different casters.


Levels 1-5

The caster reduces target's base damage by x and deals x more damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)

Element Skill Level Description
Ancient Damage Leech Icon.png Level 1 Reduces target's base damage and deals more damage by 5% DAS.
Level 2 Reduces target's base damage and deals more damage by 10% DAS.
Level 3 Reduces target's base damage and deals more damage by 20% DAS.
Level 4 Reduces target's base damage and deals more damage by 30% DAS.
Level 5 Reduces target's base damage and deals more damage by 40% DAS.


Level 6

Reduces target damage and deals more damage by 50% DAS.

Element Skill Mastery Description
ancient Damage Leech Icon.png Mass Leech Icon.png Mass Leech In addition to reducing the target's damage, this mastery steals all positive effects from target dragon while transferring all negative effects from the caster to the target dragon.
Enchantment Mirror Icon.png Enchantment Mirror Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns.


Noteworthy Changes[edit | edit source]

  • Update 5.2 added new icons for the skill Masteries.
  • Update 4.0 modified the characteristics for some skills, as follows:
    • Stone Shield will now also absorb indirect damage in addition to direct one.
    • Vengeful Sword now deals damage to indirect attackers in addition to direct attackers.
    • For Electric Jolt, the chance to strike damage to the third opponent was increased from 20% to 25%, 35%, 40% for Levels 2, 3 and 4, respectively and from 30% to to 50% for Level 6. For the Power of Thunder mastery, the chance to stun an opponent was increased from 25% to 35%.
    • While Life Steal itself has not been affected, its two masteries were modified: Pay it Forward will now heal the caster and allied Dragons without the requirement of defeating the opposing Dragon, but with a decreased healing capacity from 50% to 30%; Dark Ritual no longer heals the caster with 100% capacity, but rather steals a positive effect from the target.
    • The Mass Blessing mastery of Wisdom of the Ancients now lasts two rounds instead of one.
  • Update 3.1 introduced the Wisdom of the Ancients skill as part of the introduction of the Divine Element.
  • Update 1.6 introduced the possibility of changing the mastery.
  • Update 1.5 introduced two new skills, Solar Flare and Creeping Shadows, as part of the introduction of the two new Elements, Light and Shadow.
  • Update 1.1 increased the cost of upgrading skills.
Pre-Update 1.1 Costs
Skill Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Explosive Results 3,000 9,000 27,000 100,000 250,000 1,000,000
Dark Clouds 4,000 12,000 30,000 120,000 350,000 1,100,000
Stone Shield 5,000 15,000 35,000 140,000 450,000 1,200,000
Revitalize 6,000 18,000 40,000 160,000 550,000 1,300,000
Poison 8,000 24,000 60,000 220,000 650,000 1,500,000
Electric Jolt 12,000 36,000 80,000 340,000 850,000 1,900,000
Life Steal 20,000 42,000 105,000 420,000 950,000 2,100,000
Death Mark 20,000 60,000 150,000 600,000 1,500,000 3,000,000
Duration 2 minutes 10 minutes 1 hour 3 hours 6 hours 12 hours
Scrolls Needed 1 Scroll 2 Scrolls 3 Scrolls 4 Scrolls 5 Scrolls 6 Scrolls

Pages in category "Skills"

The following 13 pages are in this category, out of 13 total.