From Dragon Mania Legends Wiki
The major feature added in Update 1.3, Clockwork Dungeon, was a structure found on the Campaign Map which provided a group of quests that changed each day. Unlike regular Campaign Map quests, each quest in the Clockwork Dungeon contained two groups of 3 Dragons to fight. It appeared as a submarine in the middle of the first three campaign islands and could be accessed through the button on the bottom left-hand corner of the Campaign Map screen. It could first be played after reaching Level 16.
Each iteration of the Clockwork Dungeon consisted of 6 quests. Unlike normal quests which require Portal Energy, Dungeon Quests required stamina to participate in. Stamina was separate for each individual Dragon and was automatically refreshed on the next iteration of the Clockwork Dungeon.
Once a Dungeon Quest was completed, the Trainer obtained Dungeon Tokens, which could be used in the Dungeon Shop. Completing an iteration of the Clockwork Dungeon allowed a Trainer to choose one of the three chests, which could contain a Dungeon Dragon. The Dungeon reset daily at 05:00 UTC.
The Clockwork Dungeon was run and owned by Otto the Dungeon Master.
Inside the Dungeon[edit | edit source]
See battle for the battle interface
Pressing the button on the Campaign Map would take the Trainer to the submarine and bring up an informational entrance window. The entry screen displayed the currently-available Dragon with the option to view its Codex entry, the rounded time left until the Dungeon reset, and the button used to enter the Dungeon. Entering the Dungeon would take the Trainer to the Dungeon Map. Six quests wound on a path across the Dungeon to the chest room. The exact amount of time left until the Dungeon reset was at the top center of the screen. Only the two longest units of time were shown. The current amount of Dungeon Tokens the Trainer had was in the top-left corner, with the button beneath it (used to purchase the Dungeon Token Multiplier). The currently-available Dragon was in the bottom-left corner of the map and had a small button on the left side for viewing the Codex entry. Trainers could press the button in the top-right corner to view general information about the Clockwork Dungeon. The button in the bottom-left corner was for accessing the Dungeon Shop.
Dungeon Quests[edit | edit source]
There were six Dungeon Quests available to complete each day, each representing a different area of the Dungeon and rewarding a number of Dungeon Tokens. The number of Dungeon Tokens awarded increased with each quest completed. Quests were one of three different colors depending on their availability. The quest that could currently be battled was yellow , quests that could not yet be battled were gray , and quests that had been completed were red . All quests, regardless of color, had a white skull on them.
Stamina[edit | edit source]
In order to participate in a Dungeon Quest, a Dragon needed to have at least one stamina. At the beginning of every day, each Dragon that was able to battle had three stamina. Participating in a Dungeon Quest reduced a Dragon's stamina by one.
Once a Dragon's stamina had been reduced to zero, it could no longer participate in Dungeon Quests for the rest of the day. Trainers could use Gems to restore a Dragon's stamina. Each stamina required 13 Gems to refresh, and could only be restored (to the maximum for a total of 39 Gems) after a Dragon had run out of stamina by pressing the button. Stamina could also be restored if the Trainer was given a video to watch. There was a pre-set number of times videos were offered each day, which could vary, thus the Trainer might not even receive the option to restore the Dragon's stamina via watching videos. The button would be shown under the snapshot of the Trainer's Dragons in the pre-battle screen of the next quest only if there was at least one Dragon that had less than three stamina and there were videos available to watch. Pressing it and watching the video would restore the stamina of all Dragons by one (even those who still had one or two stamina left).
Battling[edit | edit source]
See battle for the complete battle interface
Once entered, Trainers commenced a wave battle. During a wave battle, Trainers were required to defeat two sets of three different Dragons. After the entire first wave of Dragons was defeated a second wave would immediately appear. The Dungeon Quest was only won after defeating the second wave. The power and levels of the opposing Dragons were based on the mean average of the top six Dragons of the Trainer.
The levels and Enchantment Levels of the opposing Dragons depended on the Trainer's Dragons' own level and Enchantment Level. The six strongest Dragons of the Trainer were taken into account when determining the levels of the enemy Dragons. If the Trainer sold any of these Dragons, the level of the opposition would adjust accordingly starting with the next Dungeon iteration.
Completing the Quests[edit | edit source]
Completing a Dungeon Quest rewarded a Trainer with Food, Gold, and Dungeon Tokens. Each quest had a set base amount of Gold and Food which depended on a multiplier that scales in accordance with the Trainer's level. After the modifier is applied, the final number is rounded to one that is dividable by 500. Thus, while the actual Food reward given to a Level 59 or higher Trainer for defeating the second quest is 5,250, the amount is rounded to 5,500.
The amount given of these two resources was increased by 50% if the VIP Status was active. The amount of Dungeon Tokens rewarded could range from 20 to 200. This could be increased only if the Trainer chose to activate the Dungeon Token Multiplier, a feature that doubled the Tokens earned from quests. There were no stars or scores rewarded for completing a Dungeon Quest.
Completing an iteration of the Clockwork Dungeon allowed the Trainer to open only one of the three treasure chests through the option under the chest they preferred. However, in exchange for 125 Gems, the Trainer could open all three chests through the option. Each chest had a chance of containing Food, Gold, Gems, Scrolls, Dungeon Tokens, or the Dungeon Dragon of the Day. There was a 3% chance that a Dragon would be rewarded.
VIP Status and the Dungeon Token Multiplier had no effect upon the prizes in the chest. The amount of Food and Gold rewarded depended on the Level Modifier. The amount of Gold rewarded could range from 44,400 to 870,000 while the amount of Food rewarded could range from 3,650 to 78,000. The amount of Dungeon Tokens rewarded could range from 444 to 653. There was no guarantee that any of the three chests would contain any of those items.
Completed Dungeon Quests could not be replayed until the following reset. Completing all Dungeon Quests prevented the Trainer from visiting the Dungeon until the next iteration. The Dungeon Shop was still accessible.
Dungeon Days[edit | edit source]
- Days of the Week assume UTC
- The first Dragon appeared on the 27th of May 2015
|Day of the Week||Dragon of the Day||Opposing Dragon Base Elements||Hints||Regular Battle Background|
|Mondays||Zombie Dragon||Wind and Metal||I've armed my dungeon against METAL and WIND attacks. Show me your battle strategy isn't all just hot air!|
|Tuesdays||Monk Dragon||Earth and Plant||I've armed my dungeon against EARTH and PLANT attacks. Show me you can flourish even in barren soil!|
|Wednesdays||Robot Dragon||Non-Specific||What traps is my dungeon armed with today? You'd better enter to find out!|
|Fridays||Kitsune Dragon||Water and Void||I've armed my dungeon against WATER and VOID attacks. Show me you've got what it takes to fill their void!|
|Saturdays||Fire and Energy||I've armed my dungeon against FIRE and ENERGY attacks. Show me you haven't lost your battle spark without them!|
|Sundays||Non-Specific||What traps is my dungeon armed with today? You'd better enter to find out!|
Dungeon Shop[edit | edit source]
Dragons[edit | edit source]
Decorations[edit | edit source]
|Two Sides to Battle||820||Medium|
Seasonal Events[edit | edit source]
Seasonal Events were limited-time instances of the Clockwork Dungeon that occurred during a widely-held celebratory holiday. During these festivals, Trainers were provided with a unique schedule, Limited-Time Dragon, enemy Dragon rotation, and sometimes a unique battle background. For the entire duration of the event, the offered limited Dragon became the only Dragon available to be won from Dungeon Chests.
|Event||In-Game Text||Duration||Chance to Win||Background|
|Spooky dragons are throwing a wild party in my dungeon. Can you survive their frightening festivities?||19 October - 1 November 2015|
|A symbol of hope when the world feels coldest; rescue the Holly Dragon to restore joy across the land in time for the Holly Day!||14 December 2015 - 4 January 2016|
|Celebrate springtime in the dungeon by completing goals for a chance to win the Cottontail Dragon!||21 March - 4 April 2016|
|Get an amazing dragon in your corner; battle your way through the dungeon for a chance to win the Boxer Dragon!||10-25 August 2016|
|A curse has been cast upon the dungeon; battle your way through to break it and win the Crone Dragon!||24 October - 7 November 2016|
|Get in the holiday spirit by exploring Otto's festive dungeon for a chance to win the Holly Dragon!||12 December 2016 - 2 January 2017|
|1-21 January 2018|
|Get an amazing dragon in your corner; battle your way through the dungeon for a chance to win the Boxer Dragon!||20 August - 3 September 2018|
|A curse has been cast upon the dungeon; battle your way through to break it and win the Crone Dragon!||12-26 November 2018|
|Get in the holiday spirit by exploring Otto's festive dungeon for a chance to win the Holly Dragon!||1-15 January 2019|
|Celebrate springtime in the dungeon for a chance to win the Cottontail Dragon!||29 April - 6 May 2019|
|It's time to save the trees... literally. For when a woodsy Dragon is kept in a deep dark place, it can't survive for long!||13-20 May 2019|
|Don't let his festive looks trick you -- this dragon is fierce, competitive and ready for battle anytime! Set sail with your own Jinqiu Dragon!||3-10 June 2019|
Noteworthy Changes[edit | edit source]
- Update 4.6 discontinued the Clockwork Dungeon and introduced the Bottomless Dungeon.
- Update 3.6 introduced Enchantment Levels for enemy Dragons. Starting with this update, the quests are no longer divided into three quests with lower-leveled Dragons and three with higher-leveled Dragons, but now the strength of the opposing Dragons in all quests is based on the mean average of the top six Dragons of the Trainer.
- Update 3.2 made the Clockwork Dungeon to be unlocked when the Trainer reaches Level 16 instead of beating Quest 44 (The Bob) in Normal Mode. Additionally, the option was discontinued.
- Update 3.0 replaced the button with the button.
- Update 2.8 discontinued pop-up windows offering videos, as well as videos for extra Dungeon Tokens, but videos for restoring the stamina of Dragons can still be watched through the newly-introduced option while videos to earn additional rewards can be watched after every battle won through the newly-introduced option. Additionally, starting with this update, making changes to the team while in the Dungeon will not affect any team used for battles outside of it.
- Update 2.7 introduced pop-up windows that offer videos to watch in exchange for restoring the stamina of Dragons or for obtaining extra Dungeon Tokens.
- Update 1.8 introduced new decorations to the Dungeon Shop called Twinkling Shrub and Ornamented Shrub.
- Update 1.7 introduced a new decoration to the Dungeon Shop called Whoo's Tombstone.
- Update 1.5 added underneath each quest their number and also introduced the Dungeon Token Multiplier.
- Update 1.4 changed the quest icons from to .