From Dragon Mania Legends Wiki
Introduced in their original form in Update 1.4, Daily Tasks are six various objectives that may be completed throughout a 24-hour period in exchange for experience and three different main rewards. Accessing them is done through the tab located on the left-hand side of the main screen and then through the button. Daily Tasks are unlocked upon reaching Level 10 and they reset each day at 03:00 UTC.
Tasks[edit | edit source]
The Trainer receives 10 tasks per day. Each task gives experience based on the current level of the Trainer starting from a base of 35 . The objective of most of these tasks scales in accordance with the Trainer's level. When a task is completed, a notification pops up in the middle of the screen.
|Start exploration of a Ruin|
|Feed Dragons four times|
|Win a Side Quest battle or conquer a mine|
|Fight 1 battle in the Enchantment League|
|Earn 3 KOs in the Dungeon|
|Fight 1 battle in the Arena|
|Plant OR Harvest Food 3 times|
|Send gifts to your friends 3 times|
|Collect Gold from Habitats 4 times|
|Complete a Clan Quest|
Rewards[edit | edit source]
Trainers receive experience each time they complete a task. There are different milestones, one for every two tasks completed. The first milestone rewards the Trainer with (1,000*Level Modifier) Food, the second milestone with a card pack with one Dragon Piece for either the Foxglove Dragon, Bog Dragon, or the Scout Dragon, the third milestone awards either (10,000*Level Modifier) Gold or (in case of an active Dragonmaster Pass Season) Season points, and the fourth and last milestone rewards the Trainer with 3 Gems.
Noteworthy Changes[edit | edit source]
|Introduced the Bog Dragon as a new Daily Task Dragon.|
The Daily Tasks were completely redesigned in this update and were previously known as Daily Quests or Daily Missions. Accessing them was done only through their button located in the bottom left-hand corner of the Campaign Map screen. They were unlocked after beating Quest 20 (Steam City) in Normal Mode. The various tasks that could have been completed throughout a 24-hour period rewarded the Trainer with trophies . Collecting a certain number of trophies each day yielded rewards.
There were three categories of Daily Quests:
Completing a Daily Quest from each category was not required. Daily Quests could be completed multiple times, or skipped for Gems. Once the maximum number of eight trophies had been reached, Daily Quests could no longer be completed until they reset the following day.
From the Daily Quests, the shop for buying card packs could be accessed through the option.
Rewards were received through collecting trophies. Once a trophy checkpoint had been reached, a reward was received. The rewards for the first trophy checkpoint alternated between Gold, Food, Scrolls, and a Gem. On reaching the second and the final checkpoints, the Trainer was rewarded with a Gift Chest and a One-Card Pack, respectively.
* Only ONE of the following was received. Rewards varied daily per Trainer.
|Updates 2.8 - 3.2|