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Dragon League

From Dragon Mania Legends Wiki

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The Dragon League is a battling competition hosted in the Enchanted Arena that takes place between Dragons. It is unlocked when a Trainer reaches Level 11 and it can be accessed through the button on the bottom left-hand side of the screen or by pressing the very same button after selecting the Arena option. After reaching Player Level 20, all battle venue buttons get grouped together and are accessed by pressing the Battle Button.png in the bottom-left corner of the main screen where the Trainer can select the Arena option.

The Trainer selects up to three Dragons to fight against another Trainer's Dragons in an attempt to gain Battle Points and Trophies. When in battle, the attacking Trainer is facing the actual Dragons of real Trainers, but these Dragons are operated by the program as opposed to the actual Trainer competing against the attacking Trainer in real-time. In other words, the defending Trainer's actions are taken by the game itself while using their Dragons. Trainers are awarded accumulative points after each battle for the battle performance, and, when applicable, rewards for reaching certain levels of win streaks. At the end of the competition, Trainers receive league rewards based on their current league, Trainer Level (modifiers), and the number of points they have accumulated compared to other Trainers.

Dragon League Screen.jpg



Each battle in the Dragon League costs one unit of Enchanted Arena Energy Arena Energy Bolt.png for a normal attack or two Arena Energy Bolt.png for a Focus Attack (increases the damage inflicted by allied Dragons by 50%). The energy will automatically regenerate at a rate of one every 1 hour and 30 minutes until a Trainer's maximum limit is reached. The energy can also be immediately replenished with Arena Gems held in the inventory Inventory Icon.png or by paying 25 Gems Gems Icon.png per energy (must purchase all energy required to meet the maximum limit through either method). VIP Trainers have a limit of 7 units of energy and non-VIP Trainers have a limit of 4 units of energy. There is currently no way to increase the maximum number of energy to more than 7. The list of available opponents can be refreshed for free once every 3 hours or, if desired, at any time using 15 Gems Gems Icon.png per refresh.

Interface[edit]

See battling for complete details about the battle interface


After opening the Arena screen, the Trainer is able to see their current league, the time left for the current instance of the Dragon League, the leaderboard as well as their position on it, their current score, their current win streak, the current prizes offered for the league, the milestone rewards, the average level of the Dragons in the current league, and a few more options.

If there is no new prize to be earned, a window notifying the Trainer will be displayed. From here on, the Trainer can press: the current league button to view all leagues and their prizes, the Promotion Prize button to the profile of the promotion prize Dragon, the Win Streak button to see the rewards that can be earned from win streaks, the Ranking Button.png button to see the current rankings, the Information Button.png button at the top-right of the current milestone chest to see chest rewards, the Go Battle button where the Trainer goes to battle, and a leaderboard of Rewards that are given at the end of the event.

the Extra Button.png button to refill their Arena Energy, the emblem of the League to show the promotion rewards for each league, the Information Button.png button (on the card pack) to see the current Dragon(s) for which Dragon Pieces can be earned, or the Find Opponents Button.png button to proceed to the battle selection screen.

Leagues[edit]

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The Dragon League is tiered into 13 different leagues, each league themed on one of the game's Elements. Progressing through the leagues unlocks Promotion Prizes. Competition in the Dragon League occurs through the month and runs on a global leaderboard. Competition starts on ? day at ? time UTC and ends on ? at ? time UTC. Each iteration divides Trainers into groups of 500? and lasts 4 weeks. Once a competition has finished, Trainers are rewarded based on their points compared to other Trainers.

Trainers are promoted to higher leagues if they exceed the needed Trophy count, and if their Dragons meet the level requirements for the next league.

Once the Promotion Dragon prize for a league is obtained, Trainers who get demoted and then promoted back will not receive the same prize again, the only rewards given being those from the leaderboard, win streak and milestone rewards.

Level Requirements[edit]

A Trainer's Dragons must meet Dragon Leveling requirements in order to play in each League. Dragons cannot be used in battle without reaching adulthood, which occurs at level 4. At this time, Trainers may access the League of Fire and League of Wind only. After that a Trainer must continue to level their fighting Dragons in order to progress to higher Leagues.

Requirements League
Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient
Dragon Level 4 4 16 16 20 25 30 40 50 60 70 80 100
Trophies 0 500 1.2k 2.4k 3.6k 5k 6.4k 7.8k 9.2k 10.6k 12k 13.4k 14.8k

Points[edit]

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Battle Points are earned for each match completed, win or lose, always depending on the current League. If a Trainer loses the match, they will receive the points for Lose in that league plus bonus points for each KO. If a Trainer wins a match, they will receive a base of points plus any bonus point earned from the battle as well as trophies. Battle points are calculated after a battle and are dependent on Element Bonus, difficulty, Dragons knocked out, and Win Streak Bonus. The amount of trophies won or lost depends on the relation of the Trainer's to the opponent's amount of trophies. If a Trainer loses the battle, they lose trophies but do not lose Battle Points, rather they will still receive a Participation Bonus.

Losing a battle presents the Trainer with the opportunity to revive the battling Dragons and continue where the battle ended. The Player's Dragons return to the battlefield with full strength and without any effects, while the opponent's Dragons keep their current state. The costs of reviving are 8 Gems Icon.png for the first time, 10 Gems Icon.png for the second time, and 20 Gems Icon.png for each following revive.

Opposing Dragon Level - 1 bonus point is given for each level of the opposing Trainer's Dragons.

Additional Points[edit]

Bonus points are added based upon the difficulty of the battle, the level of the opposing Dragons and the Trainer's winning streak. Base points according to the league are given for winning a match.

Element Bonus - Dragons with an Element that corresponds to the Element of the current league, for example a Dragon having the Plant Element in the League of Plant, receive a +20% boost to the damage dealt even by its other elements. Element bonus also increases the Battle Score earned, which is used to complete milestones to unlock chests.

Difficulty - Trainers are presented with three opponents; the battle difficulty will be displayed upon the challenge snapshot of each opponent, along with the Dragons they will bring to the battle. The difficulty on an opponent is given in relation to all the Dragons in the Trainer's roster in relation to the opponent's own Dragons and is not based on the Dragon team chosen for the battle. There are three possible levels of difficulty:

Bonus Points
Difficulty Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient
Medium 25 25 25 25 25 40 40 40 40 40 40 40 40
Hard 30 30 30 30 30 60 60 80 80 100 100 100 120
Element 5 5 5 5 5 10 10 15 15 20 20 25 30
Lose 20 20 25 25 25 30 40 50 60 70 80 90 100


Dragons knocked out -

Win Streak Bonus - Bonus points are given for defeating multiple opponents in a row within a given time frame. The bonus points increase with the win streak and are added to the Trainer's score.

Win Streak No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Bonus +0% +5% +10% +15% +20% +30% +40% +50%

Rankings[edit]

Rankings can be viewed by pressing the button, rankings serve no other purpose than to compare the number of trophies Golden Trophy Icon.png obtained by Trainers that are on the same platform and server.

The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).

Rewards[edit]

The Trainer can win a variety of rewards in the Dragon League, including Win Streak rewards, Promotion Prizes, Leaderboard Prizes and Enchantment Materials and Enchanted Trinkets from League Chests.

Win Streak[edit]

Each time a match is won, a win-streak is started or continued. If a match is won in the next 15 minutes, the streak will continue. Every three consecutive victories, up to the 20th, in addition to the bonus to the battle score from the next victories, a reward is earned, which depends on the current League. The Arena Expert Badge is given for achieving a win-streak of 20 for the very first time.

Win Streak Rewards.jpg

League Chests[edit]

League Chests are earned when a Trainer reaches a Battle Points Milestone. The contents of the chest obtained depend on the League in which the Trainer is currently playing. Each league has its own type of chest associated with it. Chests of higher leagues grant more Enchantment Materials and Enchantment Materials of a higher grade. Information about each chest can be accessed by pressing the i button on the chest for the current Arena event, or by pressing the option for the current league, and then pressing the Chest Rewards button.

Some League chests (such as League of Fire or League of Wind) do not provide Enchantment Materials, only Leagues beginning with the League of Earth and above reward Enchantment Materials. Each chest that gives Enchantment Materials will give a certain number of Materials Cards containing materials for all the Elements in the game. Each individual card has a certain percentage for the frequency of each Element that varies with lower Elements being more frequent than higher ones. The amounts, however, are the same for all of the materials of any Element. The higher the League a Trainer is in, the more and better materials it will give. All the materials in the game are represented by the Enchantment Materials - Card Back.png cards.
Every 4th chest opened contains parts of one of the Arena Dragons, depending on the League.

Divine Material[edit]

The Divine Material has its own Enchantment Materials - Divine Card Back.png card. This kind of Material card has a 40% chance of appearing. Only one Divine Material card is given, regardless of the chest, and its quality will always be average in League Chests below the League of Energy and in Gift Chests and average or better above that.

Ancient Material[edit]

The Ancient Material has its own Enchantment Materials - Ancient Card Back.png card. This kind of Material card has a 40% chance of appearing. Only one Ancient Material card is given, regardless of the chest, and its quality will always be average in League Chests below the League of Energy and in Gift Chests and average or better above that.

Rewards are as follows:

Rewards League of Fire League of Fire League of Wind League of Wind League of Earth League of Earth League of Water League of Water League of Plant League of Plant League of Metal League of Metal League of Energy League of Energy League of Void League of Void League of Light League of Light League of Shadow League of Shadow Legendary League Legendary League Divine League Divine League Ancient League Ancient League
Number of Material Cards None 5 Enchantment Materials - Card Back.png, sometimes 1 Enchantment Materials - Divine Card Back.png Enchantment Materials - Ancient Card Back.png
Amount/Frequency (Percentage) per Card
Fair Materials Icon.png Fair Materials None 1-5 1-6 2-6 4-6 5-8 6-12 6-14 6-15 10-20 10-20 10-20
Average Materials Icon.png Average Materials None 1 1-2 1-3 1-3 4-6 5-10 5-12 5-15 8-16 8-20 8-20
Good Materials Icon.png Good Materials None 1 1-3 1-3 1-4 1-6 3-6 3-8 5-16 5-18 5-20
Excellent Materials Icon.png Excellent Materials None 1 1-5 2-5 2-6 3-6 4-6
Extraordinary Materials Icon.png Extraordinary Materials None 1 1-2 1-3 1-4
Enchanted Trinkets Icon.png Enchanted Trinkets None 15-25 20-30 30-40 50-60 70-80 80-90 95-105 100-110 105-115 110-120 120-130
Fire Fire Materials None 9.28%
Wind Wind Materials None 12.28%
Earth Earth Materials None 11.38%
Water Water Materials None
Plant Plant Materials None 10.48%
Metal Metal Materials None 9.82%
Energy Energy Materials None
Void Void Materials None 10.48%
Light Light Materials None 6.29%
Shadow Shadow Materials None
Legendary Legendary Materials None 3.59%
Divine Divine Materials None 1-3 Average Materials - Divine.png 5-10 Average Materials - Divine.png 2-5 1-2 1 15-25 Average Materials - Divine.png 4-8 2-5 1
Ancient Ancient Materials None 1-3 5-10 2-5 1-2 1 15-25 4-8 2-5 1

Promotion Prizes[edit]

The Dragon League is broken up into multiple leagues. Advancing in Leagues is done by gathering Trophies Golden Trophy Icon.png in Battles, losing Trophies result in dropping down again.

League
League League of Fire Icon.png

League of Fire

League of Wind Icon.png

League of Wind

League of Earth Icon.png

League of Earth

League of Water Icon.png

League of Water

League of Plant Icon.png

League of Plant

League of Metal Icon.png

League of Metal

League of Energy Icon.png

League of Energy

League of Void Icon.png

League of Void

League of Light Icon.png

League of Light

League of Shadow Icon.png

League of Shadow

Legendary League Icon.png

Legendary League

Divine League Icon.png

Divine League

Ancient League Icon.png

Ancient League

Trophy Range Golden Trophy Icon.png 0-499 Golden Trophy Icon.png 500-1,199 Golden Trophy Icon.png 1,200-2,399 Golden Trophy Icon.png 2,400-3,599 Golden Trophy Icon.png 3,600-4,999 Golden Trophy Icon.png 5,000-6,399 Golden Trophy Icon.png 6,400-7,799 Golden Trophy Icon.png 7,800-9,199 Golden Trophy Icon.png 9,200-10,599 Golden Trophy Icon.png 10,600-11,999 Golden Trophy Icon.png 12,000-13,399 Golden Trophy Icon.png 13,400-14,799 Golden Trophy Icon.png 14,800+
Promotion
Reward
Agent Dragon.png

Agent Dragon

Lynx Dragon.png

Lynx Dragon

Steel Dragon.png

Steel Dragon

Hammerhead Dragon.png

Hammerhead Dragon

Armadillo Dragon.png

Armadillo Dragon

Torpedo Dragon.png

Torpedo Dragon

Cosplay Dragon.png

Cosplay Dragon

Wolf Dragon.png

Wolf Dragon

Celestial Dragon.png

Celestial Dragon

Legion Dragon.png

Legion Dragon

Cockatrice Dragon.png

Cockatrice Dragon

Spectral Snake Dragon.png

Spectral Snake Dragon

Sumo Dragon.png

Sumo Dragon

Leaderboard Prizes[edit]

Trainers get sorted into the weekly points Leaderboards of 100 participants. The Leaderboard contestants stay the same for the whole week, regardless of the current League the Trainers are in. The Dragon Breeding Token changes according to the League on the next weekly reset.
There is also a Trophy Leaderboard which gets reset at the end of the Arena Seasons. For the next Season this is taken into account when sorting the Trainer into the leagues again.

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Season Duration
1 10 June - 5 July 2021
2 5 July - 2 August 2021
1-3 Breeding Token Icon.png for the featured Dragon
4-7 Enchantment Ticket Icon.png 10
8-10 Card Dragon Pack Ticket Icon.png 4
11-50 Gold Icon.png 375,000       Food Icon.png 30,000
51-100 Gold Icon.png 225,000       Food Icon.png 15,000

Noteworthy Changes[edit]

Update 6.2

History[edit]

See Dragon League-Pre 6.2 for more information


Review: In-Progress.