Emerald Wars
From Dragon Mania Legends Wiki
***Information contained herein may be incorrect or incomplete and is subject to change.***
Emerald Wars is a Clan Event in which two participating Clans compete to control of 5 Emerald Mines.
Contents
Objectives[edit | edit source]
Two competing clans fight for the control of 5 Emerald Mines throughout the event. All mines produce emeralds at a different rate every minute for the controlling clan, and the ultimate goal is to collect more Emeralds than the rival Clan. The Clan that holds a highest amount of emeralds at the end of the event is the winner.
Clan Dragon Boosters[edit | edit source]
Clan Dragons can wield special powers during events. The effect can be improved by earning Power Boosters prior to an event by completing Clan Quests and powering up the Dragons. Striker , Kutter
, or Feather
is recommended for Emerald Wars.
Read the full Emerald Wars article for more details.
Mechanics[edit | edit source]
Emerald Wars runs for 4 days. All participating, qualified Clans in the game are split into groups of two, in accordance with the league they are currently in.
Trainer's must fight Battles compete to control (and keep control of) five emerald mines. Controlled mines produce Emeralds every minute for the controlling clan. The Emeralds earned from this production and Emeralds rewarded from battles is what makes up the Clan's Score. Mines controlled by the Trainer's Clan are shown with a yellow background notification above the mine, whereas those controlled by the opposing Clan have a red background notification above the mine. Each mine has its own Battle Score counter and it is controlled, at any given time, by the clan with the higher Battle Score. Clan members increase the Battle Score by attacking mines and defeating Trainers from the opposing Clan.
Trainers must select the Dragons to take into battle, then choose from three opposing Trainers with different levels of difficulty (as in Arena Battles). If the Trainer is victorious, they will be awarded Battle Points for the mine's Battle Score and a number of Emeralds for the Clan's Score. The points rewarded increase with difficulty and earning of win streaks. Once enough battles are won to overtake an opponent-controlled mine, the red background notification color above the mine changes to yellow, indicating the Trainer's Clan now controls it.
Introduction/Tutorial Video[edit | edit source]
Click the image above to view the official video on Youtube.
See Emerald Wars for more information
Attacking a Mine[edit | edit source]
Similarly to Arena fights, one opponent has to be chosen out of an Easy, a Medium, and a Hard rival. Defeating Hard opponents gives higher Battle Score but it’s also more challenging. Once the opponent is chosen the fight begins and the opponent team needs to be defeated to receive the reward for the fight. Opponents can be refreshed for 5 gems .
The Battle Score calculation is based on the following parameters:
- Opponent difficulty (Easy, Medium, Hard)
- Enemy Dragons Bonus (defeating opponent dragons with higher levels is more rewarding)
- Win Streak Bonus
All Battles and the outcomes are available in the Battle Log, accessible via the Button.
Battle Energy[edit | edit source]
Emerald Energy is the energy used in the Emerald Wars each time a battle is fought. Every player has 6
at maximum as a base amount, and attacking a mine costs 1 Emerald Energy. If a Trainer's Dragon participates in a battle for controlling an emerald mine it needs to rest for a certain amount of time before it can fight again (it can be used outside the event while resting). The resting time can be skipped with Revitalization Tokens earned completing regular Clan Quests.
Emerald Energy automatically regenerates at a rate of 1 every 60 minutes, up to the maximum base amount. It can also be recovered through Revitalization Tokens (at the cost of 1 Revitalization Token per energy), through Gems (at the cost of 5 Gems per energy), or through leveling up. Both methods fully replenish the energy and there is no option of choosing the amount of energy desired for replenishing when using Gems or Revitalization Tokens. The only way to replenish the Emerald Energy in smaller amounts is to use small amounts at a time and then a Trainer can replenish the amount remaining to maximum. The Emerald Energy can be refilled by pressing the + button in the main screen of Emerald Wars, and by trying to engage a battle without any energy left (which will bring up the refill screen from where the energy can be refilled either with Revitalization Tokens or Gems).
Revitalization Tokens[edit | edit source]
Revitalization Tokens are used to fill the Battle Energy for Emerald Wars. Revitalization Tokens allow Trainers to revive resting, battle-tired Dragons to make them ready to go back into to battle immediately, instead of waiting the resting time of 8 hours, though resting time can also be skipped in exchange for 20 Gems . Each Revitalization Token is equivalent to one Emerald Energy, and can only be obtained by completing Clan Quests. Unlinke Arena Gems, Revitalization Tokens received are not held in the
tab of the inventory
, they are held only in Emerald Wars interface, and unused Revitalization Tokens expire when the Clan Event ends.
Mine Specifications & Restrictions[edit | edit source]
Each mine has its own specifications and restrictions. Mines with lower level restrictions produce less Emeralds and give less battle points while mines with higher level restrictions produce more. Also, Clan Leagues affect the production level of Emerald Mines and the number of Emeralds rewarded for winning a battle.
The number on top of the mine shows the maximum level allowed for the dragons attacking it.
Points[edit | edit source]
Points are earned for each match completed, win or lose. If a Trainer loses the battle, they will only receive 5 points in total. If a Trainer wins a match, they will receive a base of 10 points plus any bonus point earned from the battle.
Win Streak[edit | edit source]
Bonus points are added based upon the difficulty of the battle, the level of the opposing Dragons and the Trainer's winning streak. 10 points are given for winning a match.
Win Streak - Bonus points are given for defeating multiple opponents in a row within a given time frame. The bonus points increase with the Win Streak and are added to the Trainer's score. Each time a match is won, a win streak is started or continued. If a match is won in the next31 minutes, the streak will continue. Consecutive victories, up to the 15 win streak, in addition to the bonus to the battle score from the next victories, earn a reward, which depends on the Clan League.