From Dragon Mania Legends Wiki
Enchantment is a unique feature that enables Trainers to increase the Health and Attack of Dragons, and also offers the opportunity to breed for exclusive Dragons and participate in the Enchantment League.
Enchantment is only unlocked once the Trainer levels a minimum of three Dragons to Level 16. Once the conditions are met, the tutorial will pop up on its own, allowing the Trainer to enchant their three strongest Dragons by one star for free.
Trainers can access the Enchantment menu by pressing the at the bottom-left of the main screen and then selecting the Enchantment League option. Trainers can also select the Enchantment Altar to access the section for enchanting Dragons by selecting the button or to access directly the section for fusing materials by selecting the button.
A Dragon must be Level 16 before it can be enchanted up to four Enchantment Stars. Level 50 is required for the fifth Enchantment Level, Level 65 for the sixth, Level 80 for the seventh, Level 90 for the eighth, Level 95 for the ninth, Level 100 for the tenth, Level 105 for the eleventh, and Level 110 for the twelfth and final Enchantment Level.
The level limitation does not apply to opposing NPC Dragons.
Enchanting Dragons requires Enchantment Materials, which can only be obtained from Enchantment Chests, Ascension or from deals in the Whale-Mart, and Gold. This allows the enchanted Dragon to fight in the Enchantment League while also increasing the Base Attack and Base Health stats of the Dragon, and also, where applicable, to engage in Enchanted Breeding.
There are eight Enchantment Levels, represented by Enchantment Stars. The first four levels are each represented by a golden Enchantment Star while the last four levels are each represented by a purple Enchantment Star. Each Enchantment Star, regardless of color, increases the stats of a Dragon by the equivalent of 2 levels; thus with 1 star, a Level 56 Dragon has the same stats as a Level 58 Dragon of the same species. Once a Dragon is enchanted, the process is irreversible and the effects will carry over wherever the Dragon is used, even when hired by friends.
***Information contained herein may be incorrect or incomplete and is subject to change.***
In the Enchantment screen, the strongest Dragons are shown at the top, but the Trainer can filter them by pressing either the button or the button. The former is used to filter the Dragons by their Element or by (the default view), while the latter allows the Trainer to search a Dragon by their name. All the Trainer's Dragons have their mugshots displayed inside a horizontal, rectangular snapshot in a sidebar on the left-hand side of the menu while the highlighted Dragon has its mugshot displayed inside a vertical, rectangular snapshot in the middle of the screen.
Each Dragon will have its given name, rarity, Elements, level, skill level, and number of Enchantment Stars on both snapshots while the second snapshot will also have the button for accessing the Dragon's own Codex Entry. Additionally, the sidebar snapshots will indicate if a Dragon is eligible for enchanting through the icon. Under the second snapshot, the required grade, as well as amount of Enchantment Materials to enchant the Dragon is shown, and under those the Enchant button can be pressed to enchant the Dragon, provided the Trainer has enough Gold and Enchantment Materials to do so. If the button is pressed and the Trainer does not have sufficient resources, a window will pop up, giving the Trainer the option to either access the fusion screen Go Fuse or the screen for purchasing Enchantment Chests Go Shop.
Next to the Dragon's image in the small Enchantment Effects window, the Trainer can see a preview of the amount of Health and Attack the Dragon will have for its next Enchantment Level. Additionally, if the Dragon's Enchantment Level is at maximum, the "Max Enchantment Level Reached" text will be shown next to the Dragon's image. Dragons that can not currently be enchanted will display in the selection screen the reason that prevents them from being enchanted, for example, not having reached the required level.
The Enchantment Materials under the highlighted Dragon's snapshot are displayed inside a square with white background whose border color depends on the availability of the material. Materials which are not in a sufficient quantity for the next Enchantment Level have a red border while those who are have a green border and a green ✓ sign. Each square has the button in its corner which can be used to access the screen for fusing materials. After accessing said screen, pressing the same button again will take the Trainer to the screen for purchasing Enchantment Chests.
Enchanting a particular Dragon can also be done from its Habitat through the button that appears in the right of the screen when the Dragon reaches Level 16. Pressing it will take the Trainer to the Enchantment screen and the aforementioned Dragon will be automatically selected.
In this screen, the Trainer can select which material to fuse by selecting the icon of any Element. Here, the Trainer will be shown how many materials of each grade they have and how many material of the previous grade is needed to fuse to the next grade. Pressing the Fusion button will fuse the material, provided the Trainer has enough of that grade and also sufficient Enchanted Trinkets to pay the cost. If the button is pressed and the Trainer does not have sufficient resources, a window will pop up, giving the Trainer the option to access the screen for purchasing Enchantment Chests that contain Enchantment Materials, as well as Trinkets Go Shop. The option in the top-left corner of the lower-grade material can also be tapped to access the screen for purchasing chests.
Materials can only be fused to a higher-grade Enchantment Material of the same Element. Enchantment Materials have different drop rates according to their Elements. Fusing a material is an irreversible process and there is no method to obtain lower-quality materials from higher-quality ones. While the game defines a number of Enchanted Trinkets to fuse Fair Divine and Fair Ancient into Average Divine and Average Ancient, respectively, there is no known method to obtain the Fair grades of these Elements.
Requesting Enchantment Material
Enchantment Material can be requested from Clan members by selecting the button in the Clan Chat. The Trainer can request either 16 fair or 2 average material at once every 24 hours. Once a request is sent, the Trainer must either wait until a fellow Clanmate has donated the requested material or 24 hours before being able to send a new request. Donators will receive 1 Enchanted Trinket for 1 Fair Material and 6 Enchanted Trinkets for 1 Average Materials. A donator can donate up to a maximum of 24 times per day. Legendary, Divine, and Ancient materials can not be requested or donated, except for extremely rare special occasions.
If there are people who asked for donations, but have not received all the materials they asked for, whenever a Trainer is scrolling through the chat and said incomplete donation message leaves the viewable screen, the Trainer will see a number in a purple-bordered shape indicating how many people have not received all the items they have asked for.
See Enchanted Breeding for more information
See Enchantment League for more information
- Update 4.9 introduced Enchantment Materials for the Ancient Element as part of the introduction of that Element.
- Update 4.5 doubled the amount of Enchantment Materials that can be requested, from 8/1 to 16/2.
- Update 4.5 introduced the option of requesting or donating Enchantment Materials from or to Clan members.
- Update 4.0 introduced 4 more Enchantment Levels, represented by the icon, and replaced the icon with the icon.
- Starting with this update, there is a chance that Divine Enchantment Material will come in a higher quality than average from chests in the 5th, 6th and 7th tiers of the Enchantment League.
- Ascension was introduced, which gives Trainers a new method of obtaining Enchantment Materials.
- The background color of Dragons presented in the sidebar of the Enchantment screen has been modified in order to match the color of their rarity while Enchantment Materials received a white background bordered by either green or red edges.
- The picture inside the Enchant Button has been replaced.
- The Get More option in the fusion screen underneath lower-grade materials has been replaced with the button that is now shown in the top-left corner of the lower-grade material. This latter button is now also shown for materials in the Enchantment screen.
- Update 3.1 introduced Enchantment Materials for the Divine Element as part of the introduction of that Element.
- Update 2.9 replaced the button with the button.
- Update 2.3 introduced Enchantment.