From Dragon Mania Legends (DML) Wiki
|A way to a dragon's heart is through its belly.|
|Produce Food to level Dragons.|
5 x 5
Farms are the only buildings in the game that can produce Food. Twelve different types of Foods are available to grow in the Farms which are divided into four tiers for each level of a Farm, where each level unlocks three different types of Food. Farms are unlocked upon reaching Level 2, but there is a limit to how many Farms can be built which gradually increases up to the maximum of 15 as the Trainer levels up. All Farms are 5x5 square tiles in size, regardless of their level.
From time to time, the icon will appear above a random Farm. Selecting the Farm when this occurs will give the Trainer the option to watch an advertisement video in exchange for 1 Gem.
Once a Farm is selected, pressing the button will bring up all the types of Food available to grow in Farms, but Food that is currently level-locked will be grayed out. Additionally, when the Trainer reaches Level 7, they receive the Multi-plant option which is used to plant the same type of Food on Farms that are idle. After that option is selected, the Trainer will be shown how many Farms will produce the desired Food. The option is only available if the Trainer has four or more Farms. If a Trainer is a member of a clan, available upon reaching level 25, the option to plant Clan Foods is accessible. These special Foods require the same amount of time and Gold to plant compared to their original form, but yield a larger harvest. When Food is ready to be harvested, the icon will be shown atop the Farm and Food can be simply collected by tapping it.
Upgrading is the process through which Farms are leveled. Leveling Farms unlocks superior options for the types of Food that can be grown. Upgrading the Farm is done by selecting an inactive Farm and tapping the button. Two options will be presented for upgrading. The first option allows an Instant Upgrade Instant Upgrade and costs a predetermined amount of Gems based on the level it is being upgraded to. The second option costs a set amount of Gold for each different level and has an appointed duration over which the upgrade will take place.
Level 1 Farm
|Spiky Cherry||Purplemon||Sour Cone||Clan Sour Cone|
|Price: 3 Gold per Food
Time: 10 Food per minute
Price: 6 Gold per Food
Price: 10 Gold per Food
Price: 8.8 Gold per Food
Level 2 Farm
|Blue Hazel||Clan Blue Hazel||Dragonscale||Dragolandic Berry|
Price: 7.5 Gold per Food
Price: 6.8 Gold per Food
Price: 10 Gold per Food
Price: 10 Gold per Food
Level 3 Farm
This Farm level is unlocked at Level 20. It costs 200,000 Gold and it takes 5 hours to upgrade one from a Level 2 Farm. When finished it yields 8,000 experience points. Its selling cost is 52,750 Gold.
|Star Fruit||Clan Star Fruit||Spring Cherry||Sweetroot|
Price: 12 Gold per Food
Price: 10.9 Gold per Food
Price: 26.7 Gold per Food
Price: 16 Gold per Food
Level 4 Farm
This Farm level is unlocked at Level 60. It costs 2,500,000 Gold and it takes 1 day to upgrade one from a Level 3 Farm. When finished it yields 100,000 experience points. Its selling cost is 677,750 Gold.
|Squarey Berry||Candied Pear||Royal Fig||Clan Royal Fig|
Price: 40 Gold per Food
Price: 19.231 Gold per Food
Price: 30 Gold per Food
Price: 27.3 Gold per Food
|Level||Cost||Building Time||Experience Reward||Trainer Level Needed||Selling Cost|
|Level 1||1,000||15 seconds||40||Level 2||250|
|Level 2||10,000||1 hour||400||Level 8||2,750|
|Level 3||200,000||5 hours||8,000||Level 20||52,750|
|Level 4||2,500,000||1 day||100,000||Level 60||677,750|
|Total||2,711,000||1 day, 6 hours and 15 seconds||108,440||-|
A single building or object can be moved by pressing and holding on it, until move options are activated (indicated by the X ✔ buttons that appear beneath it). With move options activated, the object can be moved by dragging or tapping the desired destination, and the move accepted ✔ or denied X. An arrow appears on each side of the object, green indicating it can be moved to new location or grey indicating it cannot.
To move multiple objects at once, with move options activated as above, press the Edit Mode button to enable (multiple-object) Edit Mode; once enabled, moving and/or swapping instructions appear at the top of the screen:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and using the Swap button.
- Store multiple objects in the inventory by selecting them and tapping the Inventory button (eligible buildings/objects only).
Dragging and tapping will not move selected buildings/objects initially in edit mode, the initial state is for selection-only; instead, pressing the Move button to enable dragging or tapping, the base of all objects turn green or grey indicating if they can be moved as a unit to the new location.
Selling & Storing
Farms can be stored in the inventory by selecting them and then tapping the button, followed by confirming the choice in the window that appears. A Farm can be sold by first selecting it and then pressing the button.
The action of selling or storing a Farm will not be allowed if Food is currently being produced in the respective Farm. The selling price of a Farm is 25% of the total amount of Gold the Trainer has invested in it. For example, a Level 1 Farm costs 1,000 Gold to build, thus its selling cost is 250 Gold, whereas a Level 3 Farm requires a total of 211,000 Gold from being built to being leveled to this stage, thus its selling price is 52,750 Gold.
Selecting a Farm during farming will bring up the option which displays the amount of Gems needed to skip the remaining farming time. Selecting the option will bring up a window where the Trainer can see the time left until the Food can be harvested, and the SKIP ALL button. Pressing this button will speed up the remaining time, allowing the Food to be harvested.
The Gem cost for skipping timers is calculated based upon the following formula:
(TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range.
- The cost to skip the initial upgrading time to a Level 2 Farm (1 hour) is: (3600 ^ -0.46) * 0.12 * 3600 = 9.9 - rounding by 1 applies, thus the cost to skip the timer is 10 Gems.
- The cost to skip the initial farming time of a Royal Fig (1 day) is: (86400 ^ -0.46) * 0.12 * 86400 = 55.5 - rounding by 5 applies, thus the cost to skip the timer is 60 Gems.
Additionally, if the Trainer possesses a Relic of Farming, the SKIP ALL
1 button will be shown if the timer left is 8 hours or fewer while if the timer is over 8 hours, the SKIP 8h
1 will be shown instead, as this relic provides an 8-hour reduction on the timer. Pressing either button will skip, respectively shorten the timer.
Whenever more than one time-reducing option are available, the button is replaced by the button. Outside the Farm, the farming time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several timers in the game by 6 hours.
|Trainer Level||Farm Limit|
See Food for other calculations
|Farm Level||Food||15 Farms|
|Level 1||Spiky Cherry||75||225||15|
|Clan Sour Cone||1,275|
|Level 2||Blue Hazel||3,000||22,500||900|
|Clan Blue Hazel||3,300|
|Level 3||Star Fruit||75,000||900,000||36,000|
|Clan Star Fruit||82,500|
|Level 4||Squarey Berry||600,000||24,000,000||960,000|
|Clan Royal Fig||1,980,000|
- The amount is increased by 1.5 whenever a Food Frenzy Day is occurring.
- Update 6.2 added Clan foods: Clan Sour Cone, Clan Blue Hazel, Clan Star fruit, and Clan Royal Fig.
- Update 4.7 introduced relics, one of them, the Relic of Farming, dedicated to reducing the timer on individual Farms.
- Update 4.0 raised the Farm limit to 15 and decreased the harvesting time of Candied Pear from 4 days to 2 days.
- Update 3.7 slightly altered the graphics for the Food snapshots so that the time required for harvesting a type of Food is now shown over a transparent, black background.
- Update 3.6 decreased the level at which the Multi-Plant Option can be used, from Level 20 to Level 7.
- Update 1.8 introduced the option to store some types of buildings in the inventory, with Farms receiving the option for this purpose.
- Update 1.4 added a new upgrade for Farms and three new Food options.
- Update 1.3 introduced the Multi-Plant Option.