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Fountain of Youth

From Dragon Mania Legends (DML) Wiki

Fountain of Youth.png
Swimming in the crystal-clear waters of this magical fountain restores youth to the young at heart.
Allows Dragons to be changed from adult to baby form form (babifying).

Cost: 200,000 Gold Icon.png
Requirements: Quest 2 in Normal Mode defeated
Upgradable: No
Can go in Inventory: No

5 x 5

The Fountain of Youth is a building with the sole function of allowing Trainers to turn adult (Level 4 and above) Dragons back to their baby form through a process known as babifying. This process is purely cosmetic and does not have any effect on the attributions of a Dragon.


The Fountain is unlocked and becomes available for purchasing once a Trainer has defeated Quest 2 (Mountain Trail) in Normal Mode. The building costs 200,000 Gold, takes 8 hours to build, and yields 8,000 Experience Icon.png points when completed. It has a size of 5x5 squares. It can be sold Sell Button.png at any time (except when it is being built or when a Dragon is undergoing a process here) in exchange for 50,000 Gold. Once the building is complete, one Dragon can be transformed every 12 hours for the indicated cost.


Babified Dragon Snapshot.png

Babifying a Dragon will cost 15 Gems and the process takes 12 hours. Babified Dragons keep all their levels, stats, and skills. They can also battle, explore ruins, and breed. Babified Dragons temporarily revert to their adult form when battling, exploring, or breeding. The Dragons do not revert to their adult form while they are being fed and leveled.

The Babifying process is reversible, babified Dragons being able to return to their adult form for free. The adultification process takes 12 hours to complete. Once returned to their adult form, however, they can only be babified again by paying the same amount of 15 Gems.

Babifying or adultification can be performed by pressing the Babifying Button.png button after selecting the Fountain of Youth. This will bring up a window with the description of the building and the Select Dragon Button.png option. Selecting this option will bring up a menu where the Trainer can select the desired Dragon. Dragons that are in the Dragon Vault can not be chosen.

Once a Dragon is selected, the Babify! Button.png button will appear if the chosen Dragon is in its adult state, while the Grow Up! Button.png button will appear if the Dragon is in its baby state. Whenever any process is finished, the Yellow-Bordered Babifying Icon.png icon will appear atop the Fountain. A babified Dragon will have a baby bottle Signpost - Babifying.png on its informative snapshot (next to its level) in most panels of the game that display the selection of Dragons.

Babify Festival[edit]

The Babify Festival takes place, for a period of 24 hours, on the first of every month starting at 12:00 GMT. During this time the cost to babify a Dragon is reduced to 1 Gem Babify! Button 2.png.

Time Reduction[edit]

Selecting the Dragon Academy during a babifying process, or while it is being built, will bring up the Speed-Up Button 2.png option which displays the amount of Gems needed to skip the remaining training or construction time. Selecting the option will bring up a window where the Trainer can see the time left until the current process is finished, and the SKIP ALL    Gems Icon.png button. Pressing this button will speed up the remaining time.

The Gem cost for skipping timers is calculated based upon the following formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds, and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range. For example:

Outside the Fountain of Youth, the babifying, adultification, and construction time can also be reduced through forging Chronosian Seals or activating Chronos's power (actions which reduce several ongoing timers in the game by 6 hours). Only the construction time can also be reduced through Timer Boosts (bonuses offered by visiting Trainers which reduce certain individual timers by 5 minutes).


A single building or object can be moved by pressing and holding on it, until move options are activated (indicated by the X Edit Mode Button.png buttons that appear beneath it). With move options activated, the object can be moved by dragging or tapping the desired destination, and the move accepted or denied X. An arrow appears on each side of the object, green indicating it can be moved to new location or grey indicating it cannot.

To move multiple objects at once, with move options activated as above, press the Edit Mode Button.png Edit Mode button to enable (multiple-object) Edit Mode; once enabled, moving and/or swapping instructions appear at the top of the screen:

  • Select one or more objects to move them at the same time.
  • Swap two objects by selecting them and using the Swap Button.png Swap button.
  • Store multiple objects in the inventory by selecting them and tapping the Inventory Icon.png Inventory button (eligible buildings/objects only).

Dragging and tapping will not move selected buildings/objects initially in edit mode, the initial state is for selection-only; instead, pressing the Move (Green) Icon.png Move button to enable dragging or tapping, the base of all objects turn green or grey indicating if they can be moved as a unit to the new location.

  • Selected objects in edit mode are moved exactly parallel to their former positions, and any chosen destination must have the corresponding spaces freed and placeable in order for the move to be successful.
  • If all selected items are eligible to be moved into inventory, the Inventory Icon.png Inventory button appears below the last item selected, pressing it moves these items into inventory. The inventory button does not appear if any item is ineligible to be moved into inventory.
  • Objects cannot be selected from different islands at the same time.