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Gold Vault

From Dragon Mania Legends (DML) Wiki

Gold Vault.png
The Gold Vault allows you to collect all Gold with just a single tap, when your VIP membership is active.
Allows gold collection from Habitats simultaneously.

Cost: 25,000,000 Gold
Requirements: Trainer Level 6
Upgradable: No
Can go in Inventory: No

5 x 5

The Gold Vault is a building that allows Trainers to collect Gold from all of their Habitats simultaneously. It is unlocked when a Trainer reaches Level 6, regardless of VIP level, and can only be built if the Trainer's VIP membership is active. Furthermore, it can only be used while the VIP status is active.


The Gold Vault has a size of 5x5 squares and can be purchased in exchange for 25,000,000 Gold. Building the vault takes 5 minutes and yields 1,000,000 Experience Icon.png when finished.

The Gem cost for skipping the construction time is calculated based upon the following formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds The final result is rounded up by 1. For example, the cost to skip the initial construction time (5 minutes) is: (300 ^ -0.46) * 0.12 * 300 = 2.6. Rounding by 1 applies, thus the cost to skip the timer is 3 Gems Icon.png.

The construction time can also be reduced through forging Chronosian Seals or activating Chronos's power (actions which reduce several ongoing timers in the game by 6 hours) and through Timer Boosts (bonuses offered by visiting Trainers, which reduce certain individual timers by 5 minutes).

VIP Status Information[edit]

Apart from the option used to collect the Gold, selecting the Vault will also bring up the Information Button 2.png button. Pressing this button will display information about the current VIP Level and the Vault's cooldown period. When the Trainer's VIP Status is inactive, the Get VIP! Button 2.png button will also be shown upon selecting the Vault. If the VIP Status is active but has not been raised to its highest level, the Level Up Your VIP Membership button will be displayed. Pressing either of these two buttons will bring up the VIP Interface.


In addition to the buttons listed above, selecting the vault will also display the button used for its main function Collect All Gold Button.png. This button will display the total amount of Gold that can currently be collected from the Habitats. Pressing the button will initiate the collection of said Gold.


After using the Gold Vault's function, there is a certain cooldown period that needs to pass before it can be used again. The measure of time depends on the Trainer's VIP Level. The cost to skip the cooldown time is always 10 Gems regardless of the VIP Level or the remaining cooldown time.

VIP Level(s) Levels 1-2 Levels 3-5 Levels 6-8 Levels 9-11 Levels 12-14 Levels 15-16 Levels 17-18 Level 19 Level 20
Cooldown 8 Hours 7 Hours & 30 Minutes 7 Hours 6 Hours 5 Hours 4 Hours 3 Hours 2 Hours 30 Minutes


A single building or object can be moved by pressing and holding on it, until move options are activated (indicated by the X Edit Mode Button.png buttons that appear beneath it). With move options activated, the object can be moved by dragging or tapping the desired destination, and the move accepted or denied X. An arrow appears on each side of the object, green indicating it can be moved to new location or grey indicating it cannot.

To move multiple objects at once, with move options activated as above, press the Edit Mode Button.png Edit Mode button to enable (multiple-object) Edit Mode; once enabled, moving and/or swapping instructions appear at the top of the screen:

  • Select one or more objects to move them at the same time.
  • Swap two objects by selecting them and using the Swap Button.png Swap button.
  • Store multiple objects in the inventory by selecting them and tapping the Inventory Icon.png Inventory button (eligible buildings/objects only).

Dragging and tapping will not move selected buildings/objects initially in edit mode, the initial state is for selection-only; instead, pressing the Move (Green) Icon.png Move button to enable dragging or tapping, the base of all objects turn green or grey indicating if they can be moved as a unit to the new location.

  • Selected objects in edit mode are moved exactly parallel to their former positions, and any chosen destination must have the corresponding spaces freed and placeable in order for the move to be successful.
  • If all selected items are eligible to be moved into inventory, the Inventory Icon.png Inventory button appears below the last item selected, pressing it moves these items into inventory. The inventory button does not appear if any item is ineligible to be moved into inventory.
  • Objects cannot be selected from different islands at the same time.


  • Update 3.2 added VIP Levels and modified cooldown times.
  • Update 3.0 made the Gold Vault available to all VIP Levels.
  • Update 1.8 introduced the Gold Vault.