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Habitats

From Dragon Mania Legends Wiki

A Habitat is a place where Dragons live and accumulate Gold. Habitats can be purchased by going to the Main Shop and accessing the Habitats Tab.png tab.

For easier Gold collection, a Yellow-Bordered Gold Icon.png icon appears above the Habitat to indicate it has accumulated at least 30% of its capacity, while the Green-Bordered Gold Icon.png appears when the Habitat is at 100% capacity. Otherwise, Gold can be collected by tapping the Collect Gold Button.png button. Whenever Gold is collected, the amount is shown in yellow atop the Habitat. If the Trainer has an active VIP Status, the additional amount of Gold given as a result of this status is shown in purple.

Only Dragons that currently reside in a Habitat produce Gold, meaning temporarily displaced Dragons will produce no Gold whatsoever.

Moving & Selling[edit | edit source]

As long as they are not under construction, Habitats can be moved to a different location by tapping on the building then dragging it to the new location. An arrow will appear on each side of the Habitat indicating if the Habitat can be placed in the new location or not. If the arrows are gray, the spot is not accessible, and if the arrows are green, the Habitat can be placed onto that spot. If a Habitat is no longer needed or in use, it can be sold or stored. Selling a Habitat can be done by pressing the Sell Button.png button. Habitats can be stored in the inventory Inventory Icon.png by selecting the Inventory Button.png button and then confirming the choice in the window that appears.

The action of selling or storing a Habitat will not be allowed without first moving all of the Dragons from that Habitat into a different Habitat (including Dragons that are exploring ruins, breeding, in the Fountain of Youth, having their Elements awoken, or having their skills trained at the Dragon Academy). The selling price of a Habitat is 25% of the total amount of Gold the Trainer has invested in it. For example, a Level 1 Earth Habitat costs 1,000 Gold to build, thus its selling cost is 250 Gold, whereas a Level 3 Earth Habitat requires a total of 29,000 Gold from being built to being leveled to this stage, thus its selling price is 7,250 Gold.

Appearance[edit | edit source]

Various signs, indicated on a signpost Habitat Signpost.png, show the status of Dragons residing in the Habitat:

  • the Signpost - Exploring.png sign indicates that a Dragon is exploring one of the ruins
  • the Signpost - Babifying.png sign indicates that a Dragon is in the Fountain of Youth
  • the Signpost - Breeding.png sign indicates that a Dragon is in the Breeding Den
  • the Signpost - Dragon Academy.png sign appears when a Dragon is in the Dragon Academy
  • the Signpost - Upgrade.png sign shows whether or not there is an available upgrade for the Habitat

Habitats change their appearance with every level until Level 6, at this level receiving a mark that represents the Element of the Habitat. Their size is 5x5 squares until they reach Level 5, after which their size becomes 6x6 squares. Habitats that can house Divine or Ancient Dragons can not be upgraded and their size is always 6x6 squares while Boss Habitats are always 6x6 squares regardless of level. Whenever a selected Habitat has free space inside it, the Purchase Egg Button.png button appears. Pressing this button will take the Trainer to the Main Shop, where Dragons can be bought.

From time to time, the Yellow-Bordered Gem Ad Icon.png icon will appear above a random Habitat. Selecting the Habitat when this occurs will give the Trainer the option to watch an advertisement video in exchange for 1 Gem.

Habitat Types & Housing[edit | edit source]

There are various types of Habitats for housing Dragons. Chronos and Clan Dragons are the only Dragons that are not housed in Habitats. While Boss Habitats and the Eternal Fruit Tree must be purchased with Gems, all other Habitats can be bought in the store with Gold. Boss Habitats and the Eternal Fruit Tree can only house Boss Dragons; they are the only Habitats in which they can reside. Legendary Habitats and all Habitats based thereof (Time Habitats, festive-themed Habitats) can hold no more than three Dragons and can house any type of Dragon except those with the Divine Element or/and Ancient Element. Divine Habitats and Ancient Habitats can house the same types of Dragons as the aforementioned Habitats can, but they can also house Dragons with the Divine Element while Ancient Habitats can additionally house Dragons with the Ancient Element. All other Habitats can only house Dragons that have an Element matching that of the Habitat's and can hold anywhere from 1 to 6 Dragons, depending on the level of the Habitat.

Habitat Capacity[edit | edit source]

Habitat Limit Extender - Info.png

For Trainers who are levels 1 to 4, the maximum number of Habitats the user is allowed to have is 4. From Level 5 onward, the maximum number of Habitats allowed to be built will be equal to the Trainer's Level, meaning the capacity is increased by 1 with every increase in level, with the exception of levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 which all increase the limit by 2. However, the number of Divine Habitats and Ancient Habitats allowed is additionally limited to the number of Divine Dragons, respectively Ancient Dragons a Trainer has, plus one, meaning that a Trainer with no Divine/Ancient Dragons will be able to build only one Divine/Ancient Habitat while a Trainer with 3 Divine/Ancient Dragons will be able to build 4 Divine/Ancient Habitats regardless if the total Habitat capacity is higher than that limit.

Apart from leveling up, the Habitat capacity can also be increased by one through the use of the Habitat Limit Extender Habitat Limit Extender.png. The Habitat Limit Extender is a special resource that is obtainable through the Dragon Collector Leaderboard, Whale-Mart, various events, or other methods. Habitat Limit Extenders are activated instantly upon being received and their effect is irreversible.

Fire Habitat[edit | edit source]

Fire dragons make this habitat a warm home.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 100 30 seconds 4 Level 1 1 500 25
Level 2 Gold Icon.png 2,000 5 minutes 80 Level 2 2 1,000 525
Level 3 Gold Icon.png 8,000 10 minutes 320 Level 8 2,000 2,525
Level 4 Gold Icon.png 18,000 40 minutes 720 Level 12 3,000 7,025
Level 5 Gold Icon.png 40,000 1 hour 1,600 Level 16 3 4,000 17,025
Level 6 Gold Icon.png 120,000 6 hours 4,800 Level 22 5,000 47,025
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Fire.png 8 6 hours Level 70 4 15,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Fire.png 10 8 hours Level 100 5 30,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Fire.png 20 10 hours Level 120 6 70,000
Total Gold Icon.png 188,100, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Fire.png 8, Extraordinary Materials - Fire.png 30 31 hours, 55 minutes and 30 seconds 21,924 -

Compatible Elements: Fire

Wind Habitat[edit | edit source]

Everything is well-secured in this habitat.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 500 3 minutes 20 Level 1 1 1,500 125
Level 2 Gold Icon.png 4,000 15 minutes 160 Level 5 2 2,500 1,125
Level 3 Gold Icon.png 10,000 45 minutes 400 Level 9 4,000 3,625
Level 4 Gold Icon.png 24,000 1 hour and 30 minutes 960 Level 13 6,000 9,625
Level 5 Gold Icon.png 60,000 3 hours 2,400 Level 18 3 8,500 24,625
Level 6 Gold Icon.png 140,000 7 hours and 30 minutes 5,600 Level 24 10,000 59,625
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Wind.png 8 6 hours Level 70 4 25,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Wind.png 10 8 hours Level 100 5 40,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Wind.png 20 10 hours Level 120 6 70,000
Total Gold Icon.png 238,500, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Wind.png 8, Extraordinary Materials - Wind.png 30 37 hours and 3 minutes 26,340 -

Compatible Elements: Wind

Earth Habitat[edit | edit source]

Don't worry about tracking dirt into this habitat.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 1,000 5 minutes 40 Level 4 1 2,500 250
Level 2 Gold Icon.png 10,000 20 minutes 400 Level 8 2 3,500 2,750
Level 3 Gold Icon.png 18,000 40 minutes 720 Level 11 5,500 7,250
Level 4 Gold Icon.png 34,000 50 minutes 1,360 Level 15 7,500 15,750
Level 5 Gold Icon.png 80,000 1 hour and 10 minutes 3,200 Level 21 3 10,500 35,750
Level 6 Gold Icon.png 180,000 6 hours and 40 minutes 7,200 Level 28 12,500 80,750
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Earth.png 8 6 hours Level 70 4 25,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Earth.png 10 8 hours Level 100 5 40,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Earth.png 20 10 hours Level 120 6 70,000
Total Gold Icon.png 323,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Earth.png 8, Extraordinary Materials - Earth.png 30 33 hours and 45 minutes 34,520 -

Compatible Elements: Earth

Water Habitat[edit | edit source]

A home for those who are naturally damp.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 10,000 1 hour 400 Level 9 1 5,000 2,500
Level 2 Gold Icon.png 40,000 40 minutes 1,600 Level 10 2 6,500 12,500
Level 3 Gold Icon.png 60,000 1 hour and 20 minutes 2,400 Level 12 9,000 27,500
Level 4 Gold Icon.png 100,000 1 hour and 30 minutes 4,000 Level 16 11,500 52,500
Level 5 Gold Icon.png 220,000 2 hours and 30 minutes 8,800 Level 23 3 15,000 107,500
Level 6 Gold Icon.png 300,000 3 hours 12,000 Level 29 17,500 182,500
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Water.png 8 6 hours Level 70 4 30,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Water.png 10 8 hours Level 100 5 45,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Water.png 20 10 hours Level 120 6 70,000
Total Gold Icon.png 730,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Water.png 8, Extraordinary Materials - Water.png 30 34 hours 65,200 -

Compatible Elements: Water

Plant Habitat[edit | edit source]

Photosynthesis and dragons thrive here.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 40,000 3 hours 1,600 Level 11 1 7,500 10,000
Level 2 Gold Icon.png 80,000 1 hour and 20 minutes 3,200 Level 13 2 9,500 30,000
Level 3 Gold Icon.png 120,000 2 hours 4,800 Level 17 13,000 60,000
Level 4 Gold Icon.png 200,000 3 hours and 30 minutes 8,000 Level 21 16,500 110,000
Level 5 Gold Icon.png 240,000 4 hours and 30 minutes 9,600 Level 27 3 21,500 170,000
Level 6 Gold Icon.png 480,000 6 hours 19,200 Level 32 25,000 290,000
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Plant.png 8 6 hours Level 70 4 40,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Plant.png 10 8 hours Level 100 5 60,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Plant.png 20 10 hours Level 120 6 80,000
Total Gold Icon.png 1,160,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Plant.png 8, Extraordinary Materials - Plant.png 30 44 hours and 20 minutes 104,000 -

Compatible Elements: Plant

Metal Habitat[edit | edit source]

Cold and hard -- just the way these dragons like it.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 150,000 3 hours 6,000 Level 15 1 10,000 37,500
Level 2 Gold Icon.png 250,000 2 hours 10,000 Level 17 2 12,500 100,000
Level 3 Gold Icon.png 300,000 3 hours 12,000 Level 21 17,500 175,000
Level 4 Gold Icon.png 450,000 5 hours 18,000 Level 26 22,500 287,500
Level 5 Gold Icon.png 540,000 7 hours 21,600 Level 31 3 30,000 422,500
Level 6 Gold Icon.png 720,000 9 hours 28,800 Level 40 35,000 602,500
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Metal.png 8 6 hours Level 70 4 50,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Metal.png 10 8 hours Level 100 5 65,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Metal.png 20 10 hours Level 120 6 80,000
Total Gold Icon.png 2,410,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Metal.png 8, Extraordinary Materials - Metal.png 30 53 hours 182,800 -

Compatible Elements: Metal

Energy Habitat[edit | edit source]

A place where energy can contain itself.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 280,000 6 hours 11,200 Level 19 1 15,000 70,000
Level 2 Gold Icon.png 300,000 3 hours 12,000 Level 22 2 18,500 145,000
Level 3 Gold Icon.png 450,000 4 hours and 30 minutes 18,000 Level 26 25,500 257,500
Level 4 Gold Icon.png 750,000 7 hours and 30 minutes 30,000 Level 30 32,500 445,000
Level 5 Gold Icon.png 900,000 10 hours and 30 minutes 36,000 Level 38 3 43,000 670,000
Level 6 Gold Icon.png 1,200,000 13 hours and 30 minutes 48,000 Level 45 50,000 970,000
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Energy.png 8 6 hours Level 70 4 60,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Energy.png 10 8 hours Level 100 5 75,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Energy.png 20 10 hours Level 120 6 90,000
Total Gold Icon.png 3,880,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Energy.png 8, Extraordinary Materials - Energy.png 30 69 hours 299,200 -

Compatible Elements: Energy

Void Habitat[edit | edit source]

This habitat is full of mystery.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 400,000 12 hours 16,000 Level 25 1 25,000 100,000
Level 2 Gold Icon.png 600,000 4 hours 24,000 Level 28 2 30,000 250,000
Level 3 Gold Icon.png 900,000 6 hours 36,000 Level 32 40,000 475,000
Level 4 Gold Icon.png 1,500,000 10 hours 60,000 Level 36 50,000 850,000
Level 5 Gold Icon.png 1,800,000 14 hours 72,000 Level 42 3 65,000 1,300,000
Level 6 Gold Icon.png 2,400,000 18 hours 96,000 Level 48 75,000 1,900,000
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Void.png 8 6 hours Level 70 4 85,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Void.png 10 8 hours Level 100 5 90,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Void.png 20 10 hours Level 120 6 100,000
Total Gold Icon.png 7,600,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Void.png 8, Extraordinary Materials - Void.png 30 88 hours 592,000 -

Compatible Elements: Void

Light Habitat[edit | edit source]

A bright and happy place to live.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 500,000 12 hours 20,000 Level 35 1 27,000 125,000
Level 2 Gold Icon.png 750,000 4 hours 30,000 Level 39 2 32,000 312,500
Level 3 Gold Icon.png 1,000,000 6 hours 40,000 Level 43 41,500 562,500
Level 4 Gold Icon.png 1,700,000 10 hours 68,000 Level 49 51,000 987,500
Level 5 Gold Icon.png 2,000,000 14 hours 80,000 Level 53 3 65,500 1,487,500
Level 6 Gold Icon.png 2,600,000 18 hours 104,000 Level 60 75,000 2,137,500
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Light.png 8 6 hours Level 70 4 85,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Light.png 10 8 hours Level 100 5 90,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Light.png 20 10 hours Level 120 6 100,000
Total Gold Icon.png 8,550,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Light.png 8, Extraordinary Materials - Light.png 30 88 hours 654,000 -

Compatible Elements: Light

Shadow Habitat[edit | edit source]

A habitat for dragons that dislike well-lit rooms.

Level Cost Building/Upgrading Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 Gold Icon.png 550,000 12 hours 22,000 Level 44 1 29,000 137,500
Level 2 Gold Icon.png 800,000 4 hours 32,000 Level 47 2 33,500 337,500
Level 3 Gold Icon.png 1,300,000 6 hours 52,000 Level 52 43,000 662,500
Level 4 Gold Icon.png 1,900,000 10 hours 76,000 Level 55 52,000 1,137,500
Level 5 Gold Icon.png 2,200,000 14 hours 88,000 Level 58 3 66,000 1,687,500
Level 6 Gold Icon.png 2,800,000 18 hours 112,000 Level 62 75,000 2,387,500
Level 7 Enchanted Trinkets Icon.png 500 + Excellent Materials - Shadow.png 8 6 hours Level 70 4 85,000
Level 8 Enchanted Trinkets Icon.png 750 + Extraordinary Materials - Shadow.png 10 8 hours Level 100 5 90,000
Level 9 Enchanted Trinkets Icon.png 1,000 + Extraordinary Materials - Shadow.png 20 10 hours Level 120 6 100,000
Total Gold Icon.png 9,550,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Shadow.png 8, Extraordinary Materials - Shadow.png 30 88 hours 1,528,000 -

Compatible Elements: Shadow

Legendary Habitat[edit | edit source]

A special place that can house all dragons, including those of legend.

Legendary Habitat.png
Level Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 600,000 6 hours 24,000 Level 5 2 30,000 150,000
Level 2 90 Gems Instant 1,000 3 50,000 162,500

Compatible Elements: Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary

Time Habitat[edit | edit source]

Time Habitat.png

The Time Habitat can be obtained by accumulating 16,000 points on the Dragon Collector Leaderboard. Previously, it was exclusive to the iOS platform and could only be obtained by connecting the game to an Apple Watch. It has the same function as that of a Legendary Habitat.

Level Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 None 6 hours 24,000 None 2 30,000 150,000
Level 2 90 Gems Instant 1,000 3 50,000 162,500

Compatible Elements: Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary

Festive Habitat[edit | edit source]

Festive Habitat.png

The Festive Habitat is a seasonal Habitat which is only available through events taking place around the Winter holidays. It has the same function as that of a Legendary Habitat.

Level Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
Level 1 None 6 hours 24,000 None 2 30,000 150,000
Level 2 90 Gems Instant 1,000 3 50,000 162,500

Compatible Elements: Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary

Divine Habitat[edit | edit source]

This Habitat is able to house Divine Dragons. You need to own Divine dragons to build more Divine Habitats.

Divine Habitat.png
Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
1,000,000 Instant 0 Level 5 2 50,000 250,000

Compatible Elements: Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine

Ancient Habitat[edit | edit source]

.

Ancient Habitat.png
Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Capacity Gold Icon.png Selling Cost
1,000,000 Instant 0 Level 5 2 50,000 250,000

Compatible Elements: Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient

Boss Habitat[edit | edit source]

A big home for the BIG bosses.

The Boss Habitat can only house Boss Dragons and is one of the two types of Habitats they can occupy.

Level Cost Building Time Experience Reward Trainer Level Needed Dragons Gold Icon.png Selling Cost
Level 1 50 Gems 1 minute 500 Level 4 1 6,250
Level 2 150 Gems Instant 1,500 2 27,000

Eternal Fruit Tree[edit | edit source]

The Eternal Fruit Tree is a special Boss Habitat that can house up to two Boss Dragons and produces Food over time. It can be purchased from the Habitats and Buildings tabs in the Shop for 200 Gems Icon.png.
Only one Eternal Fruit Tree can be owned at a time and it occupies 6x6 tiles on the map. It can be upgraded up to level 12, at which it produces 28,000 Food Icon.png per hour and its capacity is 1.28 million Food Icon.png.
The Food is generated automatically and it can be harvested similarly to collecting Gold from regular habitats. Food is produced even if the Eternal Fruit Tree does not house a Boss Dragon.

Level Cost Building Time Experience Reward Production Capacity Gold Icon.png Selling Cost Level Required
Level 1 200 Gems Icon.png Instant Upgrade 6,700 Food Icon.png/h 40,000 Food Icon.png 25,000 Gold Icon.png 1
Level 2 120 Gems Icon.png 1,200 68,000 Food Icon.png 41,625 Gold Icon.png 10
Level 3 150 Gems Icon.png 1,500 8,000 Food Icon.png/h 80,000 Food Icon.png 62,500 Gold Icon.png 15
Level 4 180 Gems Icon.png 1,800 120,000 Food Icon.png 87,375 Gold Icon.png 16
Level 5 250 Gems Icon.png 2,500 10,000 Food Icon.png/h 140,000 Food Icon.png 17
Level 6 300 Gems Icon.png 3,000 200,000 Food Icon.png 18
Level 7 350 Gems Icon.png 3,500 14,000 Food Icon.png/h 280,000 Food Icon.png 19
Level 8 400 Gems Icon.png 4,000 320,000 Food Icon.png 20
Level 9 450 Gems Icon.png 4,500 20,000 Food Icon.png/h 480,000 Food Icon.png 21
Level 10 500 Gems Icon.png 5,000 720,000 Food Icon.png 22
Level 11 600 Gems Icon.png 6,000 28,000 Food Icon.png/h 960,000 Food Icon.png 23
Level 12 800 Gems Icon.png 8,000 1,280,000 Food Icon.png 593,750 Gold Icon.png 24

Gold Capacity Comparison[edit | edit source]

Habitat Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Fire Habitat 500 1,000 2,000 3,000 4,000 5,000 15,000 30,000 70,000
Wind Habitat 1,500 2,500 4,000 6,000 8,500 10,000 25,000 40,000 70,000
Earth Habitat 2,500 3,500 5,500 7,500 10,500 12,500 25,000 40,000 70,000
Water Habitat 5,000 6,500 9,000 11,500 15,000 17,500 30,000 45,000 70,000
Plant Habitat 7,500 9,500 13,000 16,500 21,500 25,000 40,000 60,000 80,000
Metal Habitat 10,000 12,500 17,500 22,500 30,000 35,000 50,000 65,000 80,000
Energy Habitat 15,000 18,500 25,500 32,500 43,000 50,000 60,000 75,000 90,000
Void Habitat 25,000 30,000 40,000 50,000 65,000 75,000 85,000 90,000 100,000
Light Habitat 27,000 32,000 41,500 51,000 65,500 75,000 85,000 90,000 100,000
Shadow Habitat 29,000 33,500 43,000 52,000 66,000 75,000 85,000 90,000 100,000
Legendary Habitat 30,000 50,000
Time Habitat
Festive Habitat
Divine Habitat 50,000
Ancient Habitat
Boss Habitat Boss Dragons do not produce Gold
Eternal Fruit Tree

Habitat Cost Comparison[edit | edit source]

Habitat Building Upgrade Lv. 2 Upgrade Lv. 3 Upgrade Lv. 4 Upgrade Lv. 5 Upgrade Lv. 6 Upgrade Lv. 7 Upgrade Lv. 8 Upgrade Lv. 9 Total Cost
Fire Habitat Gold Icon.png 100 Gold Icon.png 2,000 Gold Icon.png 8,000 Gold Icon.png 18,000 Gold Icon.png 40,000 Gold Icon.png 120,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Fire.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Fire.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Fire.png 20 Gold Icon.png 188,100, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Fire.png 8, Extraordinary Materials - Fire.png 30
Wind Habitat Gold Icon.png 500 Gold Icon.png 4,000 Gold Icon.png 10,000 Gold Icon.png 24,000 Gold Icon.png 60,000 Gold Icon.png 140,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Wind.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Wind.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Wind.png 20 Gold Icon.png 238,500, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Wind.png 8, Extraordinary Materials - Wind.png 30
Earth Habitat Gold Icon.png 1,000 Gold Icon.png 10,000 Gold Icon.png 18,000 Gold Icon.png 34,000 Gold Icon.png 80,000 Gold Icon.png 180,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Earth.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Earth.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Earth.png 20 Gold Icon.png 323,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Earth.png 8, Extraordinary Materials - Earth.png 30
Water Habitat Gold Icon.png 10,000 Gold Icon.png 40,000 Gold Icon.png 60,000 Gold Icon.png 100,000 Gold Icon.png 220,000 Gold Icon.png 300,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Water.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Water.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Water.png 20 Gold Icon.png 730,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Water.png 8, Extraordinary Materials - Water.png 30
Plant Habitat Gold Icon.png 40,000 Gold Icon.png 80,000 Gold Icon.png 120,000 Gold Icon.png 200,000 Gold Icon.png 240,000 Gold Icon.png 480,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Plant.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Plant.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Plant.png 20 Gold Icon.png 1,160,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Plant.png 8, Extraordinary Materials - Plant.png 30
Metal Habitat Gold Icon.png 150,000 Gold Icon.png 250,000 Gold Icon.png 300,000 Gold Icon.png 450,000 Gold Icon.png 540,000 Gold Icon.png 720,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Metal.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Metal.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Metal.png 20 Gold Icon.png 2,410,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Metal.png 8, Extraordinary Materials - Metal.png 30
Energy Habitat Gold Icon.png 280,000 Gold Icon.png 300,000 Gold Icon.png 450,000 Gold Icon.png 750,000 Gold Icon.png 900,000 Gold Icon.png 1,200,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Energy.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Energy.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Energy.png 20 Gold Icon.png 3,880,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Energy.png 8, Extraordinary Materials - Energy.png 30
Void Habitat Gold Icon.png 400,000 Gold Icon.png 600,000 Gold Icon.png 900,000 Gold Icon.png 1,500,000 Gold Icon.png 1,800,000 Gold Icon.png 2,400,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Void.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Void.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Void.png 20 Gold Icon.png 7,600,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Void.png 8, Extraordinary Materials - Void.png 30
Light Habitat Gold Icon.png 500,000 Gold Icon.png 750,000 Gold Icon.png 1,000,000 Gold Icon.png 1,700,000 Gold Icon.png 2,000,000 Gold Icon.png 2,600,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Light.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Light.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Light.png 20 Gold Icon.png 8,550,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Light.png 8, Extraordinary Materials - Light.png 30
Shadow Habitat Gold Icon.png 550,000 Gold Icon.png 800,000 Gold Icon.png 1,300,000 Gold Icon.png 1,900,000 Gold Icon.png 2,200,000 Gold Icon.png 2,800,000 Enchanted Trinkets Icon.png 500, Excellent Materials - Shadow.png 8 Enchanted Trinkets Icon.png 750, Extraordinary Materials - Shadow.png 10 Enchanted Trinkets Icon.png 1,000, Extraordinary Materials - Shadow.png 20 Gold Icon.png 9,550,000, Enchanted Trinkets Icon.png 2,250, Excellent Materials - Shadow.png 8, Extraordinary Materials - Shadow.png 30
Legendary Habitat Gold Icon.png 600,000 Gems Icon.png 90 Can not be upgraded further than Level 2
Time Habitat Unbuyable
Festive Habitat
Divine Habitat Gold Icon.png 1,000,000 These Habitats can not be upgraded
Ancient Habitat Gold Icon.png 1,000,000
Boss Habitat Gems Icon.png 50 Gems Icon.png 150 Can not be upgraded further than Level 2 Gems Icon.png 200

Inside Habitats[edit | edit source]

When a Trainer selects a Habitat, if there is any Dragon in it, they will see its icon (which shows the Dragon's given name and its level). If this icon is pressed, the Trainer is taken to a screen displaying the Dragon in its Habitat from a closer angle, where additional information (such as its Dragon name, Elements, Enchantment Level, whether it is trained or not, and its current Gold production) can be found. Also, if the Trainer owns any Boss Dragon and/or has activated Chip's power, the total amount of additional Gold a Dragon will produce as a result of the bonus(es) in Gold production will be shown on the far-left side of the screen. The total bonus percentage coming from Bosses will be shown after it, as well as the additional amount of Gold as a result of this bonus. No indicator is given whenever other bonuses are active.

In the top-left corner of this screen, a small box is displayed, showing the Dragon's species name, Elements, rarity and Enchantment Level. Tapping or clicking anywhere on this box, except the Information Button.png, will bring up the screen for renaming the Dragon. If the Information Button.png button next to the Dragon's name is selected, the Codex Entry of that Dragon is shown, providing further information about it.

Actions that can be performed inside the Habitat include: feeding Feed Button.png (a progress bar indicating how many pieces of Food are left for the Dragon to level up shown at the top left, under its given name), training Training Button.png, enchanting Enchantment Button.png, and awakening Elements for Legendary Awaken Button (Legendary).png, Divine Awaken Button (Divine).png, and Ancient Awaken Button (Ancient).png Dragons that have one or no Elements awoken. On the last option, unawoken Elements are visibile, but grayed out, and if they are also locked, they are marked with the 20px icon. Whenever a Dragon's Element can be awoken, the Awaken button will be marked with the Exclamation (Red) Icon.png icon until said Element has been awoken. Selecting this option will bring up a menu where, if available, the Trainer can unlock the first Element through the Awaken (Gold) Button.png button or the second Element through the Awaken (Gems) Button.png button.

In the case of a Boss Dragon, pressing its icon after selecting its Habitat will bring up a screen where the Trainer will see its name and image, a small description of it (This boss inspires other dragons to earn more Gold), the bonus it provides to the Gold production of other Dragons (10%), the amount of Dragon Collector Points it offers, the AR Button.png, OK Button.png, 70px, and Move Button.png options. Pressing the first option opens the Augmented Reality feature, pressing the second option closes the screen, pressing the second option gives the Trainer the option to sell the Dragon, and pressing the last option enables the Trainer to move the Boss to another Habitat.

Whenever the Trainer chooses to sell any kind of Dragon, the choice must first be confirmed through the Yes Button.png button (or it can be cancelled through the No Button.png button). If the Dragon that is to be sold is a Fort Defender, a warning will appear informing the Trainer of the action and of the fact that the defender will be replaced by another Dragon.

Additionally, whenever a Habitat (except Boss Habitat) is selected, the Information Button 2.png option can be chosen to see its description, Gold capacity, and the number of Dragons that it can hold.

Augmented Reality[edit | edit source]

Give Access Screen.png

Trainers whose devices run a version of iOS that supports the ARKit framework or a version of Android that supports the ARCore framework have the option to use the augmented reality feature with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the AR Button.png button must be pressed, which will bring up a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera will turn on and the Dragon will be displayed in the middle of the screen. From here the Trainer can snap a picture of the Dragon through the Snap Picture Button.png option or interact with it by giving it a treat through the Give Treat Button.png button.

History[edit | edit source]

  • Update 4.9 introduced the Ancient Habitat.
    • The unawoken or locked Elements of Dragons whose Elements require awakening are no longer hidden (at the top-left of the screen, above the level) or represented through the Unknown Element Icon.png icon (on the Awaken button), but rather said Elements are visibile and grayed out if they are only unawoken, and marked with the 20px icon if they are also locked.
    • The Move Button (Old).png, Rename Button (Old).png, and Sell Button (Codex - Old).png buttons were replaced by the Move Button.png, Rename Button.png, and Sell Button (Codex).png buttons, respectively.
  • Update 4.7 introduced the Eternal Fruit Tree as a new Habitat for Boss Dragons. Additionally, the Legendary Habitat and all Habitats based on it can now be upgraded to Level 2.
  • Update 4.5 altered the graphics for the screen in which the Dragons can be inspected.
    • The species name of the Dragon was moved from the bottom-left of the screen, above the Gold/Hour, to the top-left of the screen, under its level.
    • The Information Button.png button was moved from the left side of where the species name was formerly located to the right side of the where the species name is now located.
    • The Enchantment Stars are no longer next to each other under the level, but have been moved in the right of the level and are now stacked on top of each other.
    • The Training Button (Old).png, Feed Button (Old).png, Enchantment Button (Old).png, Awaken Button (Legendary - Old).png, and Awaken Button (Divine - Old).png buttons were replaced by the Training Button.png, Feed Button.png, Enchantment Button.png Awaken Button (Legendary).png, and Awaken Button (Divine).png buttons, respectively.
    • Bonuses in the production of Gold coming from other sources, other than Boss Dragons, are no longer shown separately. Additionally, the bonus coming from Boss Dragons is now displayed without an icon and with a percentage, in addition to the amount in numbers.
  • Update 4.0 added three more levels to Habitats belonging to the base Elements.
    • The building time of Level 1 Boss Habitats was changed from instant to 1 minute. The experience given by upgrading Boss Habitats to Level 2 was decreased from 1,660 to 1,500 while Level 1 Boss Habitats now give 500 experience points upon being built.
  • Update 3.8 introduced the Habitat Limit Extender.
  • Update 3.6 extended the augmented reality support to Android devices.
  • Update 3.3 renamed the Xmas Habitat to Festive Habitat and added the option to watch advertisements in exchange for Gems whenever the Yellow-Bordered Gem Ad Icon.png icon appears above a Habitat. Additionally, augmented reality was introduced for iOS devices.
  • Update 3.1 introduced the Divine Habitat.
  • Update 3.0 added the option to upgrade the Boss Habitat to Level 2. Starting with this update, all Boss Habitats are built instantly and no longer give experience for the first level. Additionally, whenever moving a Dragon to a Habitat, the Yellow-Bordered Gold Icon.png icon will not be displayed atop the Habitats.
  • Update 2.3 added the Enchantment Level of a Dragon under its level as part of the Enchantment feature.
  • Update 2.1 discontinued the method of obtaining the Time Habitat through connecting the game to an Apple Watch.
  • Update 1.9 added the amount of additional Gold a Dragon produces as a result of the bonus given by the Trainer's Boss Dragons in parentheses next to its regular Gold per Hour production.
  • Update 1.8 introduced the Xmas Habitat. Additionally, starting with this update, Habitats can now be stored in the inventory.
  • Update 1.5 introduced the Light and Shadow Habitats and added the Information Button 2.png to all Habitats. Additionally, starting with this update, the number of Habitats allowed to be built is in accordance to the Trainer's level (starting with Level 5) rather than with other factors.
  • Update 1.4 replaced the Training Button.png and the Feed Button (Older).png buttons with the Training Button (Old).png and Feed Button (Old).png buttons, respectively.
  • Update 1.2 introduced the Time Habitat.
  • Update 1.1 increased the costs to upgrade most Habitats from Level 5 to 6.