Habitats
From Dragon Mania Legends Wiki
A Habitat is a place where the vast majority of Dragons live and where most of them accumulate Gold. Habitats can be purchased by going to the Main Shop and accessing the tab.
Contents
- 1 Appearance
- 2 Resource Accumulation
- 3 Moving
- 4 Selling & Storing
- 5 Habitat Types & Housing
- 5.1 Habitat Capacity
- 5.2 Fire Habitat
- 5.3 Wind Habitat
- 5.4 Earth Habitat
- 5.5 Water Habitat
- 5.6 Plant Habitat
- 5.7 Metal Habitat
- 5.8 Energy Habitat
- 5.9 Void Habitat
- 5.10 Light Habitat
- 5.11 Shadow Habitat
- 5.12 Legendary Habitat
- 5.13 Time Habitat
- 5.14 Festive Habitat
- 5.15 Divine Habitat
- 5.16 Ancient Habitat
- 5.17 Boss Habitat
- 5.18 Eternal Fruit Tree
- 6 Gold Capacity Comparison
- 7 Habitat Cost Comparison
- 8 Inside Habitats
- 9 Time Reduction
- 10 History
Appearance[edit | edit source]
Each type of Habitat has a unique aspect with the design and color scheme being based on the most prominent Element or types of Dragons they can house.
The Boss Habitat changes its appearance upon being upgraded, and regular Habitats change their appearance with every level until Level 6, at this level receiving a mark that represents the Element of the Habitat. The size of regular Habitats is 5x5 squares until they reach Level 5, after which their size becomes 6x6 squares. Habitats that can house Divine or Ancient Dragons can not be upgraded and their size is always 6x6 squares while Boss Habitats are always 6x6 squares regardless of level. The size of Legendary Habitats, Time Habitats, Festive Habitats, and the Eternal Fruit Tree is always 6x6 squares, and their appearance stays the same upon being upgraded.
From time to time, the icon will appear above a random Habitat. Selecting the Habitat when this occurs will give the Trainer the option to watch an advertisement video in exchange for 1 Gem.
Whenever a Habitat (except Boss Habitats) is selected, the option can be chosen to see its description, Gold capacity, and the number of Dragons that it can hold. In the case of the Eternal Fruit Tree, this option will provide information about the Food/hour and maximum Food capacity applicable to the respective level, as well as the level the Trainer requires to upgrade this Habitat to that level.
Signposts[edit | edit source]
Various signs, indicated on a signpost , show the status of Dragons residing in the Habitat:
- the
sign indicates that a Dragon is exploring one of the ruins
- the
sign indicates that a Dragon is in the Fountain of Youth
- the
sign indicates that a Dragon is in the Breeding Den
- the
sign appears when a Dragon is in the Dragon Academy
- the
sign shows whether or not there is an available upgrade for the Habitat
Resource Accumulation[edit | edit source]
With the exception of Boss Habitats and the Eternal Fruit Tree, all Habitats are designed to accumulate Gold generated by the Dragons housed within them while the Eternal Fruit Tree has the ability to generate Food on its own. All Habitats have a certain limit to the amount of resources they can accumulate.
Gold and Food can be collected by first selecting the Habitat and then tapping the and
buttons, respectively. Whenever Gold or Food is collected, the amount is shown in yellow atop the Habitat. If the Trainer has an active VIP Status, the additional amount of Gold given as a result of this status is shown in purple.
For easier Gold collection, a icon appears above the Habitat to indicate it has accumulated at least 30% of its capacity, while the
appears when the Habitat is at 100% capacity. Additionally, the total amount of Gold generated by all Habitats can be collected at once through the Gold Vault.
Only Dragons that currently reside in a Habitat produce Gold, meaning temporarily displaced Dragons will produce no Gold whatsoever.
Moving[edit | edit source]
As long as they are not under construction, Habitats can be moved to a different location. This is done by pressing down on the building then dragging it to (or tapping on) the new location. An arrow will appear on each side of the Habitat indicating if the Habitat can be placed in the new location or not. The spot is not accessible if the arrows are gray, but the Habitat can be placed onto that spot if the arrows are green.
Selling & Storing[edit | edit source]
If a Habitat is no longer needed or in use, it can be sold or stored. Selling a Habitat can be done by first selecting it and then pressing the button. Habitats can be stored in the inventory
by selecting them and then tapping the
button, and then confirming the choice in the window that appears.
The action of selling or storing a Habitat will not be allowed without first moving all of the Dragons from that Habitat into a different Habitat or in the Dragon Vault (including Dragons that are exploring ruins, breeding, in the Fountain of Youth, having their Elements awoken, or having their skills trained at the Dragon Academy). The selling price of a Habitat is 25% of the total amount of Gold the Trainer has invested in it. For example, a Level 1 Earth Habitat costs 1,000 Gold to build, thus its selling cost is 250 Gold, whereas a Level 3 Earth Habitat requires a total of 29,000 Gold from being built to being leveled to this stage, thus its selling price is 7,250 Gold. Resources, other than Gold, invested in the Habitat will not be given upon selling the Habitat.
Habitat Types & Housing[edit | edit source]
There are various types of Habitats for housing Dragons. Chronos and Clan Dragons are the only Dragons that are not housed in Habitats. While Boss Habitats and the Eternal Fruit Tree must be purchased with Gems, all other Habitats can be bought in the store with Gold. Boss Habitats and the Eternal Fruit Tree can only house Boss Dragons; they are the only Habitats in which they can reside. Legendary Habitats and all Habitats based thereon (Time Habitats, festive-themed Habitats) can hold no more than three Dragons and can house any type of Dragon, except those with the Divine Element or/and Ancient Element. Divine Habitats and Ancient Habitats can house the same types of Dragons as the aforementioned Habitats can, but they can also house Dragons with the Divine Element while Ancient Habitats can additionally house Dragons with the Ancient Element. All other Habitats can only house Dragons that have an Element matching that of the Habitat's, and can hold anywhere from 1 to 6 Dragons, depending on the level of the Habitat.
Whenever a selected Habitat has free space inside it, the button appears. Pressing this button will take the Trainer to the Dragons tab of the Main Shop, where Dragons can be bought.
Habitat Capacity[edit | edit source]
For Trainers who are levels 1 to 4, the maximum number of Habitats the user is allowed to have is 4. From Level 5 onward, the maximum number of Habitats allowed to be built will be equal to the Trainer's Level, meaning the capacity is increased by 1 with every increase in level, with the exception of levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 which all increase the limit by 2. However, the number of Divine Habitats and Ancient Habitats allowed is additionally limited to the number of Divine Dragons, respectively Ancient Dragons a Trainer has, plus one, meaning that a Trainer with no Divine/Ancient Dragons will be able to build only one Divine/Ancient Habitat while a Trainer with 3 Divine/Ancient Dragons will be able to build 4 Divine/Ancient Habitats regardless if the total Habitat capacity is higher than that limit. Lastly, Boss Habitats can be bought only once at least one Boss Dragon has been unlocked.
Habitat Limit Extender[edit | edit source]
Apart from leveling up, the Habitat capacity can also be increased by one through the use of the Habitat Limit Extender . The Habitat Limit Extender is a special resource that is obtainable through the Dragon Collector Leaderboard, Whale-Mart, various events, or other methods. Habitat Limit Extenders are activated instantly upon being received and their effect is irreversible.
Fire Habitat[edit | edit source]
“Fire dragons make this habitat a warm home.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
30 seconds | 4 | Level 1 | 1 | 500 | 25 |
Level 2 | ![]() |
5 minutes | 80 | Level 2 | 2 | 1,000 | 525 |
Level 3 | ![]() |
10 minutes | 320 | Level 8 | 2,000 | 2,525 | |
Level 4 | ![]() |
40 minutes | 720 | Level 12 | 3,000 | 7,025 | |
Level 5 | ![]() |
1 hour | 1,600 | Level 16 | 3 | 4,000 | 17,025 |
Level 6 | ![]() |
6 hours | 4,800 | Level 22 | 5,000 | 47,025 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 15,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 30,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
31 hours, 55 minutes and 30 seconds | ![]() |
- |
Wind Habitat[edit | edit source]
“Everything is well-secured in this habitat.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 minutes | 20 | Level 1 | 1 | 1,500 | 125 |
Level 2 | ![]() |
15 minutes | 160 | Level 5 | 2 | 2,500 | 1,125 |
Level 3 | ![]() |
45 minutes | 400 | Level 9 | 4,000 | 3,625 | |
Level 4 | ![]() |
1 hour and 30 minutes | 960 | Level 13 | 6,000 | 9,625 | |
Level 5 | ![]() |
3 hours | 2,400 | Level 18 | 3 | 8,500 | 24,625 |
Level 6 | ![]() |
7 hours and 30 minutes | 5,600 | Level 24 | 10,000 | 59,625 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
37 hours and 3 minutes | ![]() |
- |
Earth Habitat[edit | edit source]
“Don't worry about tracking dirt into this habitat.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
5 minutes | 40 | Level 4 | 1 | 2,500 | 250 |
Level 2 | ![]() |
20 minutes | 400 | Level 8 | 2 | 3,500 | 2,750 |
Level 3 | ![]() |
40 minutes | 720 | Level 11 | 5,500 | 7,250 | |
Level 4 | ![]() |
50 minutes | 1,360 | Level 15 | 7,500 | 15,750 | |
Level 5 | ![]() |
1 hour and 10 minutes | 3,200 | Level 21 | 3 | 10,500 | 35,750 |
Level 6 | ![]() |
6 hours and 40 minutes | 7,200 | Level 28 | 12,500 | 80,750 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
33 hours and 45 minutes | ![]() |
- |
Water Habitat[edit | edit source]
“A home for those who are naturally damp.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
1 hour | 400 | Level 9 | 1 | 5,000 | 2,500 |
Level 2 | ![]() |
40 minutes | 1,600 | Level 10 | 2 | 6,500 | 12,500 |
Level 3 | ![]() |
1 hour and 20 minutes | 2,400 | Level 12 | 9,000 | 27,500 | |
Level 4 | ![]() |
1 hour and 30 minutes | 4,000 | Level 16 | 11,500 | 52,500 | |
Level 5 | ![]() |
2 hours and 30 minutes | 8,800 | Level 23 | 3 | 15,000 | 107,500 |
Level 6 | ![]() |
3 hours | 12,000 | Level 29 | 17,500 | 182,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 30,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 45,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
34 hours | ![]() |
- |
Plant Habitat[edit | edit source]
“Photosynthesis and dragons thrive here.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 hours | 1,600 | Level 11 | 1 | 7,500 | 10,000 |
Level 2 | ![]() |
1 hour and 20 minutes | 3,200 | Level 13 | 2 | 9,500 | 30,000 |
Level 3 | ![]() |
2 hours | 4,800 | Level 17 | 13,000 | 60,000 | |
Level 4 | ![]() |
3 hours and 30 minutes | 8,000 | Level 21 | 16,500 | 110,000 | |
Level 5 | ![]() |
4 hours and 30 minutes | 9,600 | Level 27 | 3 | 21,500 | 170,000 |
Level 6 | ![]() |
6 hours | 19,200 | Level 32 | 25,000 | 290,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 40,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 60,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 80,000 | ||
Total | ![]() ![]() ![]() ![]() |
44 hours and 20 minutes | ![]() |
- |
Metal Habitat[edit | edit source]
“Cold and hard -- just the way these dragons like it.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 hours | 6,000 | Level 15 | 1 | 10,000 | 37,500 |
Level 2 | ![]() |
2 hours | 10,000 | Level 17 | 2 | 12,500 | 100,000 |
Level 3 | ![]() |
3 hours | 12,000 | Level 21 | 17,500 | 175,000 | |
Level 4 | ![]() |
5 hours | 18,000 | Level 26 | 22,500 | 287,500 | |
Level 5 | ![]() |
7 hours | 21,600 | Level 31 | 3 | 30,000 | 422,500 |
Level 6 | ![]() |
9 hours | 28,800 | Level 40 | 35,000 | 602,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 50,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 65,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 80,000 | ||
Total | ![]() ![]() ![]() ![]() |
53 hours | ![]() |
- |
Energy Habitat[edit | edit source]
“A place where energy can contain itself.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
6 hours | 11,200 | Level 19 | 1 | 15,000 | 70,000 |
Level 2 | ![]() |
3 hours | 12,000 | Level 22 | 2 | 18,500 | 145,000 |
Level 3 | ![]() |
4 hours and 30 minutes | 18,000 | Level 26 | 25,500 | 257,500 | |
Level 4 | ![]() |
7 hours and 30 minutes | 30,000 | Level 30 | 32,500 | 445,000 | |
Level 5 | ![]() |
10 hours and 30 minutes | 36,000 | Level 38 | 3 | 43,000 | 670,000 |
Level 6 | ![]() |
13 hours and 30 minutes | 48,000 | Level 45 | 50,000 | 970,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 60,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 75,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 90,000 | ||
Total | ![]() ![]() ![]() ![]() |
69 hours | ![]() |
- |
Void Habitat[edit | edit source]
“This habitat is full of mystery.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 16,000 | Level 25 | 1 | 25,000 | 100,000 |
Level 2 | ![]() |
4 hours | 24,000 | Level 28 | 2 | 30,000 | 250,000 |
Level 3 | ![]() |
6 hours | 36,000 | Level 32 | 40,000 | 475,000 | |
Level 4 | ![]() |
10 hours | 60,000 | Level 36 | 50,000 | 850,000 | |
Level 5 | ![]() |
14 hours | 72,000 | Level 42 | 3 | 65,000 | 1,300,000 |
Level 6 | ![]() |
18 hours | 96,000 | Level 48 | 75,000 | 1,900,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Light Habitat[edit | edit source]
“A bright and happy place to live.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 20,000 | Level 35 | 1 | 27,000 | 125,000 |
Level 2 | ![]() |
4 hours | 30,000 | Level 39 | 2 | 32,000 | 312,500 |
Level 3 | ![]() |
6 hours | 40,000 | Level 43 | 41,500 | 562,500 | |
Level 4 | ![]() |
10 hours | 68,000 | Level 49 | 51,000 | 987,500 | |
Level 5 | ![]() |
14 hours | 80,000 | Level 53 | 3 | 65,500 | 1,487,500 |
Level 6 | ![]() |
18 hours | 104,000 | Level 60 | 75,000 | 2,137,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Shadow Habitat[edit | edit source]
“A habitat for dragons that dislike well-lit rooms.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 22,000 | Level 44 | 1 | 29,000 | 137,500 |
Level 2 | ![]() |
4 hours | 32,000 | Level 47 | 2 | 33,500 | 337,500 |
Level 3 | ![]() |
6 hours | 52,000 | Level 52 | 43,000 | 662,500 | |
Level 4 | ![]() |
10 hours | 76,000 | Level 55 | 52,000 | 1,137,500 | |
Level 5 | ![]() |
14 hours | 88,000 | Level 58 | 3 | 66,000 | 1,687,500 |
Level 6 | ![]() |
18 hours | 112,000 | Level 62 | 75,000 | 2,387,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Legendary Habitat[edit | edit source]
“A special place that can house all dragons up to Legendary.”
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
6 hours | 24,000 | Level 3 | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() ![]() |
6 hours | ![]() |
- |
Time Habitat[edit | edit source]
“A special place that can house all dragons up to Legendary.”
The Time Habitat can be obtained by accumulating 16,000 points on the Dragon Collector Leaderboard. Previously, it was exclusive to the iOS platform and could only be obtained by connecting the game to an Apple Watch. It has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | None | 6 hours | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
6 hours | ![]() |
- |
Festive Habitat[edit | edit source]
“A special place that can house all dragons up to Legendary.”
The Festive Habitat is a seasonal Habitat which is only available through events taking place around the Winter holidays. It has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | None | 6 hours | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
6 hours | ![]() |
- |
Divine Habitat[edit | edit source]
“This Habitat is able to house Divine Dragons. You need to own Divine dragons to build more Divine Habitats.”
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|
![]() |
Instant | 0 | Level 5 | 2 | 50,000 | 250,000 |
Ancient Habitat[edit | edit source]
“This Habitat is able to house Ancient dragons. You need to own Ancient dragons to build more Ancient Habitats.”
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|
![]() |
Instant | 0 | Level 5 | 2 | 50,000 | 250,000 |
Boss Habitat[edit | edit source]
“A big home for the BIG bosses.”
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | ![]() |
---|---|---|---|---|---|---|
Level 1 | 50 Gems | 1 minute | 500 | Level 4 | 1 | 6,250 |
Level 2 | 150 Gems | Instant | 1,500 | 2 | 27,000 | |
Total | ![]() |
1 minute | ![]() |
- |
Eternal Fruit Tree[edit | edit source]
The Eternal Fruit Tree is a special Boss Habitat that can house up to two Boss Dragons and produces Food over time. It can be purchased from the Habitats and Buildings tabs in the Main Shop for 200 .
Only one Eternal Fruit Tree can be owned at a time. Regardless of its level, it always occupies 6x6 tiles on the map and has the same aspect. It can be upgraded up to Level 12, at which it produces 28,000 per hour and its capacity is 1,280,000
. The Food is generated automatically and it can be harvested similarly to collecting Gold from regular Habitats. Food is produced even if the Eternal Fruit Tree does not house a Boss Dragon.
Gold Capacity Comparison[edit | edit source]
Habitat | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Levels 10-12 |
---|---|---|---|---|---|---|---|---|---|---|
Fire Habitat | 500 | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 15,000 | 30,000 | 70,000 | |
Wind Habitat | 1,500 | 2,500 | 4,000 | 6,000 | 8,500 | 10,000 | 25,000 | 40,000 | 70,000 | |
Earth Habitat | 2,500 | 3,500 | 5,500 | 7,500 | 10,500 | 12,500 | 25,000 | 40,000 | 70,000 | |
Water Habitat | 5,000 | 6,500 | 9,000 | 11,500 | 15,000 | 17,500 | 30,000 | 45,000 | 70,000 | |
Plant Habitat | 7,500 | 9,500 | 13,000 | 16,500 | 21,500 | 25,000 | 40,000 | 60,000 | 80,000 | |
Metal Habitat | 10,000 | 12,500 | 17,500 | 22,500 | 30,000 | 35,000 | 50,000 | 65,000 | 80,000 | |
Energy Habitat | 15,000 | 18,500 | 25,500 | 32,500 | 43,000 | 50,000 | 60,000 | 75,000 | 90,000 | |
Void Habitat | 25,000 | 30,000 | 40,000 | 50,000 | 65,000 | 75,000 | 85,000 | 90,000 | 100,000 | |
Light Habitat | 27,000 | 32,000 | 41,500 | 51,000 | 65,500 | 75,000 | 85,000 | 90,000 | 100,000 | |
Shadow Habitat | 29,000 | 33,500 | 43,000 | 52,000 | 66,000 | 75,000 | 85,000 | 90,000 | 100,000 | |
Legendary Habitat | 30,000 | 50,000 | ||||||||
Time Habitat | ||||||||||
Festive Habitat | ||||||||||
Divine Habitat | 50,000 | |||||||||
Ancient Habitat | ||||||||||
Boss Habitat | ||||||||||
Eternal Fruit Tree |
Habitat Cost Comparison[edit | edit source]
Inside Habitats[edit | edit source]
When a Trainer selects a Habitat, if there is any Dragon in it, they will see its icon (which shows the Dragon's given name and its level). If this icon is pressed, the Trainer is taken to a screen displaying the Dragon in its Habitat from a closer angle, where additional information (such as its species name, Elements, Enchantment Level, whether it is trained or not, and its current Gold production) can be found. Also, if the Trainer owns any Boss Dragon, the total amount of additional Gold a Dragon will produce as a result of the bonus in Gold production will be shown on the far-left side of the screen. The total bonus percentage coming from Bosses will be shown after it, as well as the additional amount of Gold as a result of this bonus. No indicator is given whenever other bonuses are active.
In the top-left corner of this screen, a small box is displayed, showing the Dragon's species name, Elements, rarity and Enchantment Level. Tapping or clicking anywhere on this box, except the i , will bring up the screen for renaming the Dragon. If the i button next to the Dragon's name is selected, the Codex Entry of that Dragon is shown, providing further information about it.
Actions that can be performed inside the Habitat include: feeding (a progress bar indicating how many pieces of Food are left for the Dragon to level up shown at the top left, under its given name), training
, enchanting
, and awakening Elements for Legendary
, Divine
, and Ancient
Dragons that have one or no Elements awoken. On the last option, unawoken Elements are visibile, but grayed out, and if they are also locked, they are marked with the
icon. Whenever a Dragon's Element can be awoken, the Awaken button will be marked with the ! icon until said Element has been awoken. Selecting this option will bring up a menu where, if available, the Trainer can unlock the first Element through the
button or the second Element through the
button.
In the case of a Boss Dragon, pressing its icon after selecting its Habitat will bring up a screen where the Trainer will see its name and image, a small description of it (This boss inspires other dragons to earn more Gold), the bonus it provides to the Gold production of other Dragons (10%), the amount of Dragon Collector Points it offers, the , ok , sell , and
options. Pressing the first option opens the Augmented Reality feature, pressing the second option closes the screen, pressing the second option gives the Trainer the option to sell the Dragon, and pressing the last option enables the Trainer to move the Boss to another Habitat.
Whenever the Trainer chooses to sell any kind of Dragon, the choice must first be confirmed through the YES button (or it can be cancelled through the NO button). If the Dragon that is to be sold is a Fort Defender, a warning will appear informing the Trainer of the action and of the fact that the defender will be replaced by another Dragon.
Augmented Reality[edit | edit source]
Trainers whose devices run a version of iOS that supports the ARKit framework or a version of Android that supports the ARCore framework have the option to use the augmented reality feature with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the button must be pressed, which will bring up a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera will turn on and the Dragon will be displayed in the middle of the screen. From here the Trainer can snap a picture of the Dragon through the
option or interact with it by giving it a treat through the Give Treat button.
Time Reduction[edit | edit source]
Selecting a Habitat during building or upgrading will bring up the option which displays the amount of Gems needed to skip the remaining construction time. Selecting the option will bring up a window where the Trainer can see the time left until the Habitat is done being built or upgraded, and the
button. Pressing this button will speed up the remaining time, allowing the construction of the Habitat to be finished.
The Gem cost for skipping timers is calculated based upon the following formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds
and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range.
For example:
- The cost to skip the initial upgrading time to a Level 4 Fire Habitat (1 hour) is: (3600 ^ -0.46) * 0.12 * 3600 = 9.9 - rounding by 1 applies, thus the cost to skip the timer is 10 Gems.
- The cost to skip the initial upgrading time to a Level 6 Light Habitat (18 hours) is: (64800 ^ -0.46) * 0.12 * 64800 = 47.5 - rounding by 5 applies, thus the cost to skip the timer is 50 Gems.
Outside the Habitat, the construction time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several timers in the game by 6 hours, and through Timer Boosts, bonuses offered by visiting Trainers, which reduce certain individual timers by 5 minutes.
History[edit | edit source]
- Update 4.9 introduced the Ancient Habitat.
- The unawoken or locked Elements of Dragons whose Elements require awakening are no longer hidden (at the top-left of the screen above the level) or represented through the
icon (on the Awaken button), but rather said Elements are visible and grayed out if they are only unawoken, and marked with the
icon if they are also locked.
- The
, Rename , and
buttons were replaced by the
,
Rename , and
buttons, respectively.
- The unawoken or locked Elements of Dragons whose Elements require awakening are no longer hidden (at the top-left of the screen above the level) or represented through the
- Update 4.7 introduced the Eternal Fruit Tree as a new Habitat for Boss Dragons. Additionally, the Legendary Habitat and all Habitats based on it can now be upgraded to Level 2.
- Update 4.6 introduced Trainer Levels that increase the maximum Habitat capacity by 2 instead of 1.
- Update 4.5 altered the graphics for the screen in which the Dragons can be inspected.
- The species name of the Dragon was moved from the bottom-left of the screen, above the Gold/Hour, to the top-left of the screen, under its level.
- The
button was moved from the left side of where the species name was formerly located to the right side of the where the species name is now located.
- The Enchantment Stars are no longer next to each other under the level, but have been moved in the right of the level and are now stacked on top of each other.
- The
,
,
,
, and
buttons were replaced by the
,
,
,
, and
buttons, respectively.
- Bonuses in the production of Gold coming from other sources, other than Boss Dragons, are no longer shown separately. Additionally, the bonus coming from Boss Dragons is now displayed without an icon and with a percentage, in addition to the amount in numbers.
- Update 4.0 added three more levels to Habitats belonging to the base Elements.
- The building time of Level 1 Boss Habitats was changed from instant to 1 minute. The experience given by upgrading Boss Habitats to Level 2 was decreased from 1,660 to 1,500 while Level 1 Boss Habitats now give 500 experience points upon being built.
- Update 3.8 introduced the Habitat Limit Extender.
- Update 3.6 extended the augmented reality support to Android devices.
- Update 3.3 renamed the Xmas Habitat to Festive Habitat, and added the option to watch advertisements in exchange for Gems whenever the
icon appears above a Habitat. Additionally, augmented reality was introduced for iOS devices.
- Update 3.1 introduced the Divine Habitat.
- Update 3.0 added the option to upgrade the Boss Habitat to Level 2. Starting with this update, all Boss Habitats are built instantly and no longer give experience for the first level. Additionally, whenever moving a Dragon to a Habitat, the
icon will not be displayed atop the Habitats.
- Update 2.3 added the Enchantment Level of a Dragon under its level as part of the Enchantment feature.
- Update 2.1 discontinued the method of obtaining the Time Habitat through connecting the game to an Apple Watch.
- Update 1.9 added the amount of additional Gold a Dragon produces as a result of the bonus given by the Trainer's Boss Dragons in parentheses next to its regular Gold per Hour production.
- Update 1.8 introduced the Xmas Habitat. Additionally, starting with this update, Habitats can now be stored in the inventory.
- Update 1.5 introduced the Light and Shadow Habitats and added the
to all Habitats. Additionally, starting with this update, the number of Habitats allowed to be built is in accordance to the Trainer's level (starting with Level 5) rather than with other factors.
- Update 1.4 replaced the
and the
buttons with the
and
buttons, respectively.
- Update 1.2 introduced the Time Habitat.
- Update 1.1 increased the costs to upgrade most Habitats from Level 5 to 6.