From Dragon Mania Legends Wiki
The inventory is the area where various in-game items, resources, buildings, and Dragons are sent or stored for the Trainer to use at a later time. It can be accessed through the option on the right-hand side of the screen.
Whenever the Trainer receives anything new in the inventory, the number of items that have been received will be shown inside a red circle on the button for accessing the inventory. The number will then be divided among the tabs for which anything new was received, with the All tab showing the total count (as displayed outside the inventory).
Tabs[edit | edit source]
The inventory is made up of a total of four tabs that can be navigated through, each tab representing a different category of stored items. Items are generally depicted on a snapshot panel with a shadowy white background and a gray border. The only item, other than Dragons, to have a different border color is the VIP Ticket, whose color is purple. Additionally, the VIP Ticket is the only item in the inventory whose name is shown above it rather than underneath it.
Some items in the game are limited to a certain amount. If any of those items has reached or exceeded its limit, the Limit Reached! text will be shown across their snapshot between the item and its amount, except for Gold.
All[edit | edit source]
This tab is the default tab displayed when opening the inventory and it lists the combined contents of theConsumables, Eggs and Buildings tab. Also, if the Trainer has exceeded the Gold limit (2,147,483,647), the Gold Purse will appear only here, holding any excess Gold. If the Trainer is under the Gold limit, they can claim from the Purse until the limit is reached again.
All the items stored here, except for decorations, will have the button in the corner of their snapshot and pressing it will display additional information about that item. Additionally, a counter is shown in each snapshot indicating how many of that item the Trainer has, except for Card-Segment Dragons whose Dragon Pieces counter is shown instead. These Dragons are displayed in the inventory only if the Trainer has enough Dragon Pieces to hatch them. Some features from here can be used directly from the inventory, others can be used only from the feature they apply to, and others can be used solely from the inventory.
Consumables[edit | edit source]
- VIP Tickets can only be used individually, and not all at once. They have the button underneath them and pressing it will ask for the Trainer's confirmation before activating or extending their VIP Status by 24 hours.
- Arena Gems and Portal Gems both have the button that can only be pressed when the Trainer's Arena Energy or Portal Energy is not fully charged. Otherwise, the button is absent. The amount of Portal Gems a Trainer can have is limited to 200.
- Clan Dragon Power Tokens also have the button, but pressing it will not instantly activate the token, instead the Trainer will be taken to the appropriate screen where they then can activate through the button.
- Dragon Fury Essence bottles and relics may not be used directly from here, except for the Double Egg Relic and the Extra Den Relic which are consumed through the same Use button. However, the Extra Den Relic is the only relic that can be used solely from the inventory. The amount of relics a Trainer can have is limited to 10, but the aforementioned relics are limited to 5.
Eggs[edit | edit source]
This tab lists all the Dragons that the Trainer can hatch for free. All the Dragons that the Trainer obtains from other means, other than breeding, are sent here. Additionally, when an egg is bought while the Hatchery is full, it will also be sent here and the Trainer will be informed through a pop-up window. Pressing the button inside the window will take the Trainer to the Hatchery.
Each Dragon has the button in the corner of their snapshots, and pressing it will display their base Codex Entry. Dragons that have never been hatched before will have the icon displayed on their snapshot. Under each Dragon, the option can be chosen to send that Dragon to the Hatchery in order for it to be hatched. If the Hatchery is full, the Trainer will instead receive a notice that they must first free a nest before being able to hatch the Dragon. If the Dragon is a duplicate of an already-housed Dragon, the button will be present under said Dragon and pressing this button will give the Trainer the option to sell the duplicate.
Buildings[edit | edit source]
This tab lists all the buildings and decorations the Trainer has stored here. Storing buildings can be done by selecting any one of them and pressing the button then confirming the choice in the window that appears. All buildings or decorations obtained through means other than buying are sent to this tab. Anything stored here can be placed on the Islands, provided the Trainer has enough space to do so, by pressing the button underneath them. While the buildings have the button in the corner of their snapshots that are used for displaying more information about the selected building, decorations do not have this button.
History[edit | edit source]
- Update 4.7 added the Consumables tab.
- Update 4.3 moved the Messages and Gifts tabs to the Social System interface.
- Update 4.0 made it possible for duplicate Dragons of the same species to be sold directly from the inventory.
- Update 3.7 added the rarity of the Card Dragons obtained through Mystery Gifting to the top-right corner of their snapshot, under the Gifts section.
- Update 3.2 slightly changed the graphics of messages in order for them to include more information.
- Update 3.1 made the Elements of a Dragon appear on its snapshot.
- Update 2.9 replaced the button for Dragons with the button.
- Update 2.8 introduced the Gifts tab that now stores gifts received from Trainers instead of the Messages tab.
- Update 2.7 enabled Card-Segment Dragons to be displayed in the inventory in addition to the Main Shop, if all Dragon Pieces for them have been obtained.
- Update 2.1 introduced the Gold Purse, which can only be accessed from the inventory.
- Update 1.9 added a 36-hour expiration time for unclaimed messages.
- Update 1.8 introduced the option to store decorations and some types of buildings in the inventory.