From Dragon Mania Legends (DML) Wiki
The Mentoring Program was one of the many social features in the game. Introduced in Update 3.6, it was a means for experienced Trainers (hereafter referred to as mentors) to guide new Trainers (hereafter referred to as apprentices) throughout their first steps of the game. Both the mentor and the apprentice had to be on the same platform and server. This option could not be accessed by Trainers who had set their age to 16 or younger upon registering their account.
The Mentoring Program could be accessed through the tab on the left-hand side of the screen. All related notifications were indicated when the icon was displayed in the top-right corner of the tab. However, notifications that indicated when the quest slot was free were represented by the icon which was displayed in the bottom-right corner of the tab.
The Mentoring Program was permanently discontinued in Update 4.3.
The mentor and the apprentice could interact with each other through the chat feature. Every mentor had a separate chat window for each of their apprentices.
Messages were written at the top of the chat interface and then sent through the button (the message could also be sent through the enter key on the keyboard). The names of Trainer were colored in white over a dark gray background while the background color for messages wass light gray with black text. However, Trainers had the option to color their text by adding # and any number from 1 to 7 before their text. Messages were limited to 512 characters and profanity was censored with asterisks.
Trainers could only become mentors starting at Level 70. A Trainer could mentor four apprentices at the same time. Once inside the main menu, the Trainer could see all four of their apprentice slots at the top of the screen. For the first three slots, Trainers had the option of adding apprentices based on the language they chose when applying for the apprenticeship. This was done by simply selecting the option and then choosing the desired language. The same slots were reserved for finding apprentices through the button. If there were available apprentices, pressing this button would automatically assign one to the mentoring Trainer.
The last slot was for apprenticing a Trainer through the Recruitment Code. The apprentice would have to enter the mentor's Recruitment Code in order to establish the connection. The mentoring Trainer had the option of enabling or disabling this slot.
Once an apprentice had been found, the mentor had the option of visiting their apprentice's islands, gifting them, assigning them one of three available quests, or even revoking their apprenticeship by pressing the button and then the button. In the same screen, the mentor could see the apprentice's current level, their total amount of unique Dragons, the current Main Quest they were facing in the Normal Mode of the Campaign Map and the time they were last online.
If a mentor had revoked three apprentices in a timeframe of under 3 hours, all of their unoccupied slots would be put on hold for 3 hours, making the Trainer unable to find any new apprentices during that time.
Once an apprentice reached Level 17, their apprenticeship was concluded and the mentor would be rewarded a Present from Apprentice.
Once 10 Trainers had successfully concluded their apprenticeship, the mentoring Trainer would be rewarded with the Professor Dragon. It was not necessary for apprentices to interact with their mentor or even complete the quests they were assigned by them in order for them to count as alumni for their mentoring Trainer once their apprenticeship was over. They would count as alumni as long as they had reached Level 17 under the tutelage of a mentoring Trainer.
Mentors could see the total number of apprentices they had successfully tutored under the tab. Under this tab, the mentor could also communicate with any of their alumni by simply tapping their name, or they could visit their islands or remove them from the list. Additionally, all of the mentoring Trainer's alumni and even their own former mentor could be seen and communicated with under the tab of the Social System.
Trainers could become apprentices starting with Level 7 but could be no higher than Level 11. Once inside the main menu, before applying, the Trainer had the choice to select the desired language through the option and then they could try and find a mentor through the button or add a mentor directly through the button. If the Trainer chose the former option, they might have had to wait a certain period of time until they were paired with a mentor. However, the Trainer could still play while the game automatically searched for a free mentor. If the Trainer chose to use the latter option, they would have to enter the Recruitment Code of the mentor, provided the slot was free and the mentoring Trainer had enabled it. Entering the code would reward none of the Trainers with additional benefits.
Once a mentor had been found, the apprentice had the option of visiting their mentor's islands, gifting them, or even revoking their mentorship by pressing the button and then the button. In the same screen, the apprentice could see their own level, the currently active quest they had to complete (if available) and the time the mentor was last online.
If a mentor revoked the apprenticeship of a Trainer or if an apprentice revoked the mentorship of a Trainer, or if an apprentice had reached Level 17, the apprentice would have the option of rating the mentor bad or good . If they chose the latter, no additional steps would be needed to finalize the action, but if they chose the former, they would have had to choose one of Mentor had communication issues, Mentor was hostile towards me, Inactivity on Mentor side, or I experienced other issues in order to conclude the rating.
A Trainer could have only one mentor at any given time, but they could always revoke their current mentor and replace them with another one.
Once an apprentice reaches Level 17, their apprenticeship was concluded and they would be rewarded an Arcane Diploma. Apprentices could keep in touch with their former mentor and even their own future alumni through the tab of the Social System and, until they reached Level 22, through the main interface of the Mentoring Program.
Only one quest per apprentice could be active at any given time. The mentor had the option to cancel any active quest, but there was a 2-hour cooldown period before a new quest could be assigned. There were a total of 42 different quests with only 3 to choose from at any given time. Some of the quests were unique while others would appear only when the apprentice reached a specific level. Additionally, some of the quests scaled in accordance with the Trainer's level. For example, a quest requiring a Level 7 apprentice to achieve 14 perfect hits would require a Level 10 apprentice to inflict 2.2 times the amount of perfect hits, namely 18 perfect hits.
Once a quest had been completed, a notification at the top of the screen would be shown and there was a 1-hour cooldown before a new quest could be assigned. Upon completion, a Level 7 apprentice would be rewarded with 35 experience points and either 200 Gold or 20 Food while the mentor would receive no reward. The rewards scaled in accordance to the apprentice's level but did not depend on the Level Modifier. Thus, for example, a Level 10 apprentice would receive 2.2 times the amount of the base reward (77 experience and either 440 Gold or 44 Food).
|1||Inflict 14 perfect hits||Food||7|
|2||Defeat a Side Quest on the Campaign Map||Gold||7|
|3||Conquer any mine||Food||7|
|4||Complete two objectives from the To-Do-List||Gold||7|
|5||Successfully train a Dragon||Food||7|
|6||Use Dragon Fury||Gold||7|
|7||Pet any Dragons at least nine times||Food||7|
|8||Earn 1,400 Gold from Side Quests||Food||9|
|9||Hire a friend's Dragon in a fight||Gold||7|
|10||Level up any Dragon(s) at least five times||Gold||7|
|11||Level the Fire Skill of any Dragon with the Fire Element||Food||7|
|12||Level the Earth Skill of any Dragon with the Earth Element||Food||7|
|13||Level the Water Skill of any Dragon with the Water Element||Food||9|
|14||Level the Plant Skill of any Dragon with the Plant Element||Food||14|
|15||Clear 2 obstacles||Gold||7|
|16||Explore any ruin||Gold||10|
|17||Successfully explore any ruin||Gold||10|
|18||Earn 21 Score Stars on the Campaign Map||Food||8|
|19||Earn 27 Score Stars on the Campaign Map||Food||9|
|20||Earn 33 Score Stars on the Campaign Map||Food||10|
|21||Breed a Dragon that has the Fire Element with one that has the Plant Element||Gold||14|
|22||Breed a Dragon that has the Wind Element with one that has the Water Element||Food||9|
|23||Breed a Dragon that has the Earth Element with one that has the Water Element||Gold||9|
|24||Breed a Dragon that has the Earth Element with one that has the Plant Element||Gold||14|
|25||Collect 5,000 Gold from Fire Habitats||Food||7|
|26||Collect 10,000 Gold from Earth Habitats||Food||7|
|27||Plant Purplemon eight times||Gold||7|
|28||Plant Sour Cone eight times||Gold||7|
|29||Collect 500 Food from Farms||Gold||7|
|30||Collect 800 Food from Farms||Gold||9|
|31||Collect 1,000 Food from Farms||Gold||11|
|32||Collect 1,500 Food from Farms||Gold||13|
|33||Win two Dragon League battles||Food||11|
|34||Win two consecutive Dragon League fights||Gold||11|
|35||Send 2 gifts to any friend||Gold||7|
|36||Visit two times the islands of any friend||Gold||7|
|37||Defeat 3 Dragons with a single attack||Food||7|
|38||Defeat 3 Dragons using the Wind Element||Food||7|
|39||Defeat 3 Dragons using the Plant Element||Food||11|
|40||Win a battle with the Smoke Dragon||Gold||7|
|41||Win a battle with the Tribal Dragon||Food||11|
|42||Win a battle with the Leaf Dragon||Food||12|
- The repetition multiplier did not apply to these quests.
- These quests were encountered only once and the repetition multiplier did not apply to them.
- Update 3.7 increased the level needed to become a mentor from 22 to 70.