From Dragon Mania Legends Wiki
The Player Level is an essential progress indicator in the game tied to various Gameplay Elements. New features are unlocked almost every time a user reaches a new level. These can be seen by accessing the Player Profile through the round avatar icon in the top-left corner of the main screen (indicating the current level) and then tapping the button next to the level bar. However, only those features from levels after the Trainer's current level will be displayed.
Each level requires a set number of experience points to level-up. Starting with Level 111, the amount of experience needed to level up stays the same for each level. Every time a user increases in level, the Trainer's Battle Energy is refilled and they will be awarded Gems. One Gem is awarded for each level from 2 to 15, two Gems from 16 to 29, and three Gems from Level 30 onwards. Additionally, when reaching Level 10, the Trainer is awarded one VIP Ticket which is activated automatically.
The maximum level is 160 and the total experience needed to reach it is 3,027,985,719 . After reaching the maximum level , every time a user earns the same experience that was needed to reach the last level from the second-last level, the Battle Energy will be refilled, and the Trainer will be rewarded with random gifts.
There is a 3% chance to get 5 Gems, 6% chance to get 3 Gems, 8% chance to get one VIP Ticket, 8% chance to get one Dragon Fury Essence, 15% chance to get 1 Gem, 15% chance to get 5 Scrolls, 19% chance to get 1,000 Food, and 26% chance to get 10,000 Gold.
From levels 1 to 4, the maximum number of Habitats the user is allowed to have is 4, while from Level 5 and onward the maximum number of Habitats allowed to be built will match the Trainer's Level. This habitat limit is raised by 1 with every increase in level, except for levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155, where it is increased by 2. The limit can also be increased through the use of the Habitat Limit Extender.
All Elements are unlocked at certain levels. Once an Element is unlocked, it can be used in breeding by Dragons who have that Element with a chance to pass it to the offspring (except for the Legendary, Divine, and Ancient Elements which act as a wild card. Additionally, some Dragons in the game will be made available for purchasing only once their highest Element has been unlocked.
Table of Rewards
|3||87||Fire Habitat Lv. 2||Social System||Legendary Element|
|4||81||Earth Element||Earth Habitat||Dragon Academy||Farm Limit - 2|
|5||78||Wind Habitat Lv. 2||Farm Limit - 3|
|6||170||Fire Temple||Gold Vault|
|8||600||Earth Temple||Farms Lv. 2||Dragon Academy Lv. 2|
|9||1,000||Water Element||Water Temple|
|11||1,690||Plant Element||Plant Habitat||Earth Habitat Lv. 3||Dragon League|
|12||2,800||Dragon Academy Lv. 4|
|13||4,000||Wind Habitat Lv. 4||Plant Habitat Lv. 2||Cherry Tree||Farm Limit - 6|
|14||7,830||Dragon Academy Lv. 5||Ghost Ship||Li'l Dragon Gate|
|15||15,510||Metal Element||Metal Temple|
|16||23,840||Dragon Academy Lv. 6||Bottomless Dungeon||Farm Limit - 7|
|17||35,650||Plant Habitat Lv. 3||Metal Habitat Lv. 2
|18||42,800||Wind Habitat Lv. 5||Wildfire Marsh||Eternal Fruit Tree Lv. 6|
|19||38,440||Energy Element||Energy Habitat||Farm Limit - 8||Eternal Fruit Tree Lv. 7|
|20||36,650||1st Element Awakening|
|21||54,310||Energy Temple||Plant Habitat Lv. 4||Metal Habitat Lv. 3||Eternal Fruit Tree Lv. 9|
|22||47,810||Fire Habitat Lv. 6||Energy Habitat Lv. 2||Eternal Fruit Tree Lv. 10||Farm Limit - 9|
|23||52,920||Water Habitat Lv. 5||Eternal Fruit Tree Lv. 11||Ancient Palace|
|24||70,570||Wind Habitat Lv. 6||Eternal Fruit Tree Lv. 12|
|25||70,440||Void Element||Farm Limit - 10|
|26||59,380||Earth Habitat Lv. 6||Metal Habitat Lv. 4||Energy Habitat Lv. 3|
|27||63,700||Plant Habitat Lv. 5||Magma's Lair|
|28||70,380||Void Habitat Lv. 2||Farm Limit - 11|
|29||73,880||Water Habitat Lv. 6|
|30||97,020||Energy Habitat Lv. 4||Farm Limit - 12||2nd Element Awakening||Creating Clans|
|31||103,800||Metal Habitat Lv. 5|
|32||93,210||Void Habitat Lv. 3|
|33||84,870||Plant Habitat Lv. 6|
|35||66,020||Light Element||Light Habitat|
|36||60,630||Void Habitat Lv. 4||Light Temple|
|38||138,560||Energy Habitat Lv. 5|
|39||161,690||Light Habitat Lv. 2|
|40||183,200||Metal Habitat Lv. 6|
|42||163,200||Void Habitat Lv. 5|
|43||145,200||Light Habitat Lv. 3|
|44||160,150||Shadow Element||Shadow Habitat|
|45||167,680||Energy Habitat Lv. 6||Shadow Temple|
|47||241,370||Shadow Habitat Lv. 2|
|48||228,480||Void Habitat Lv. 6|
|49||232,740||Light Habitat Lv. 4|
|52||275,000||Shadow Habitat Lv. 3|
|53||303,000||Light Habitat Lv. 5|
|55||366,000||Shadow Habitat Lv. 4|
|58||487,000||Shadow Habitat Lv. 5|
|60||590,000||Farms Lv. 4||Farm Limit - 13||Light Habitat Lv. 6|
|62||714,000||Shadow Habitat Lv. 6|
|70||1,531,000||Habitats - Lv. 7|
|80||Farm Limit - 14|
|100||18,750,000||Farm Limit - 15||Habitats - Lv. 8|
|120||Habitats - Lv. 9|
- Update 4.2 altered the graphical interface of the leveling-up screen by changing its background color to blue, adding more icons and showcasing the next major feature that is to be unlocked along with its corresponding level.
- Update 2.9 changed the level bar so that, when selected, it displays the features that each of the remaining levels unlocks in the form of a visual timeline. Before this update, selecting the level bar would only display the features for the next level.
- Update 1.9 gave the Trainer the ability to earn additional experience after reaching the maximum level in order to gain various rewards.
- Update 1.5 changed the number of Habitats allowed to be built to be in accordance with the Trainer's level (starting with Level 5). Before that, the number was in accordance with other factors.