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Sigils

From Dragon Mania Legends (DML) Wiki

Sigil System Whats New 1.png

See Sigil System for detailed information on the system in which Sigils are used

Sigils are a magic-infused symbols that can be added to each dragon to grant them extra powers in battle. Unlocked at Trainer's Level 20, Sigils provide a way to fine-tune a Dragon fighting team's abilities by equipping each of the Dragons with a maximum of two Sigils.

Schools[edit]

There are fifteen Sigils in total across three different categories called Schools. These Schools are the School of Growth, the School of Power and the School of Shelter. Each School contains five Sigils, each with its own unique powers.

School of Growth[edit]

School of Growth Synergy bonus:
Sigil - School of Growth Wonder Legendary.png
Wonder
Sigil - School of Growth Mirror Legendary.png
Mirror
Sigil - School of Growth Turtle Legendary.png
Turtle
Sigil - School of Growth Berserker Legendary.png
Berserker
Sigil - School of Growth Chi Legendary.png
Chi
Sigils of Growth School are 25% stronger
Equip at least 4 Sigils from this School to activate the Synergy Power!

School of Power[edit]

School of Power Synergy bonus:
Sigil - School of Power Acceptance Legendary.png
Acceptance
Sigil - School of Power Witchcraft Legendary.png
Witchcraft
Sigil - School of Power Daredevil Legendary.png
Daredevil
Sigil - School of Power Cruelty Legendary.png
Cruelty
Sigil - School of Power Evasion Legendary.png
Evasion
Each round, a random opponent loses 8% of max HP
Equip at least 4 Sigils from this School to activate the Synergy Power!

School of Shelter[edit]

School of Shelter Synergy bonus:
Sigil - School of Shelter Subdue Legendary.png
Subdue
Sigil - School of Shelter Defiance Legendary.png
Defiance
Sigil - School of Shelter Havoc Legendary.png
Havoc
Sigil - School of Shelter Purity Legendary.png
Purity
Sigil - School of Shelter Rebirth Legendary.png
Rebirth
Dragons on the team take 25% less Direct Damage
Equip at least 4 Sigils from this School to activate the Synergy Power!

Sigil Powers[edit]

The power of each Sigil can have a significant affect on Battle and the selection of Sigils should be carefully thought out, not only to enhance the team but also to consider the creation of Sigil Synergy.

MAX HP and Attack Bonus[edit]

All sigils have different MAX HP and damage bonus percentages based on their rarity. The bonuses per rarity and Sigil are as follows:

Health Bonus % Attack Bonus %
Rarity: Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png
Sigil - School of Growth Wonder Common.png
Wonder
25 115 195 395 650 5 15 65 120 200
Sigil - School of Growth Mirror Common.png
Mirror
25 115 195 395 650 5 40 100 235 450
Sigil - School of Growth Turtle Common.png
Turtle
25 135 240 500 850 5 10 30 50 120
Sigil - School of Growth Chi Common.png
Chi
25 115 195 395 650 5 40 100 235 450
Sigil - School of Growth Berserker Common.png
Berserker
25 100 170 360 600 5 40 95 185 350
Sigil - School of Power Acceptance Common.png
Acceptance
25 100 170 360 600 5 20 65 120 200
Sigil - School of Power Witchcraft Common.png
Witchcraft
25 100 170 360 600 5 40 95 185 350
Sigil - School of Power Daredevil Common.png
Daredevil
25 75 110 300 550 5 15 20 35 70
Sigil - School of Power Cruelty Common.png
Cruelty
25 75 110 300 550 5 7 10 12 15
Sigil - School of Power Evasion Common.png
Evasion
25 115 195 395 650 5 40 100 235 450
Sigil - School of Shelter Subdue Common.png
Subdue
25 100 170 360 600 5 40 95 185 350
Sigil - School of Shelter Defiance Common.png
Defiance
25 115 195 395 650 5 40 95 185 350
Sigil - School of Shelter Havoc Common.png
Havoc
25 75 110 300 550 5 15 30 35 70
Sigil - School of Shelter Rebirth Common.png
Rebirth
25 100 170 360 600 5 10 30 50 120
Sigil - School of Shelter Purity Common.png
Purity
25 75 110 300 550 5 7 10 12 15

Individual Sigil Powers[edit]

School of Growth
Rarity: Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png ▼ Sigil Applies To:
Sigil ▼ Power Desription ▼ X Power ▼ by Rarity Equip On ▼ Notes ▼
Sigil - School of Growth Wonder Common.png
Wonder
All Positive Effects cast by this Dragon are X% stronger. Note: Only affects the percentages that are based on the caster's HP or DMG stats. 42 90 216 385 720 Ancient divine Earth water void Can also be equipped on: (light Healing Light) (metal En Garde) (legendaryHeroic Healing)
Sigil - School of Growth Mirror Common.png
Mirror
X% Chance to duplicate a Negative Effect (direct or indirect) targeting this Dragon on the caster. 36 44 55 62 84 Any Dragon Works against: wind plant shadow legendary ancient (fire Slow Burn)(energy Power of Thunder) (light Dazzling Aura)
Sigil - School of Growth Turtle Common.png
Turtle
Area damage attacks deal X% less damage to this Dragon. 21 38 49 60 75 Any Dragon Defends against: Indirect hits from fire energy light
Sigil - School of Growth Chi Common.png
Chi
The Dragon regenerates X% of its max HP when another Dragon is defeated. Note: When more Dragons are defeated, combined HP gained displays. 10 15 24 37 59 Any Dragon Works: When an ally or opponent is defeated
Sigil - School of Growth Berserker Common.png
Berserker
The lower this Dragon's HP (Y), the higher the bonus damage to its Direct Damage (up to X%). Note: Doesn't affect skill damage. 84 250 556 1010 1705 Any Dragon Works on: Any Dragon
School of Power
Rarity: Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png ▼ Sigil Applies To:
Sigil ▼ Power Desription ▼ X Power ▼ by Rarity Equip On ▼ Notes ▼
Sigil - School of Power Acceptance Common.png
Acceptance
Positive Effects on this Dragon are X% Stronger. Note:The Sigil only affects the percentages that are based on the caster's HP or DMG stats. 62 206 420 772 1517 Any Dragon Works: When any of the following are cast on this Dragon: ancient divine earth water void

Also: (metal En Garde!) (light Healing Light) (legendary Heroic Healing)

Sigil - School of Power Witchcraft Common.png
Witchcraft
All Negative Effects cast by this Dragon are X% stronger. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. 32 90 216 420 720 plant shadow wind (fire Slow Burn) Also works on: legendary ancient
Sigil - School of Power Daredevil Common.png
Daredevil
This Dragon sacrifices 15% of its HP for a Direct Damage boost of X% to its attack. 79 194 394 790 1471 Any Dragon Works on: Any Dragon
Sigil - School of Power Cruelty Common.png
Cruelty
50% Chance to critically hit and deal an extra X% Direct Damage. Note: The elemental weaknesses and strengths are also applied to the additional damage. 53 163 315 607 1021 Any Dragon Works on: Any Dragon
Sigil - School of Power Evasion Common.png
Evasion
X% Chance to dodge 90% of the direct damage. Note: Skills and area attacks are unaffected. 10% of the Direct Damage still occurs even if the Sigil was activated successfully. 26 35 47 57 78 Any Dragon Works on: Any Dragon
School of Shelter
Rarity: Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png ▼ Sigil Applies To:
Sigil ▼ Power Desription ▼ X Power ▼ by Rarity Equip On ▼ Notes ▼
Sigil - School of Shelter Subdue Common.png
Subdue
X% Chance to mute all Sigils on primary target for 1 turn. Note: Inactive Sigils don't trigger their effects. 31 34 40 47 57 Any Dragon Works on: Any Dragon
Sigil - School of Shelter Defiance Common.png
Defiance
All Negative Effects targeting this Dragon are X% weaker. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. 18 26 48 61 80 Any Dragon Defends, against: plant shadow wind (fire Slow Burn)

Also: metal energy void legendary ancient (fire Hot Coals)

Sigil - School of Shelter Havoc Common.png
Havoc
Area Damage skills cast by this Dragon are X% stronger. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. 28 110 204 395 736 fire energy light Only the indirect attacks get boosted!
Sigil - School of Shelter Rebirth Common.png
Rebirth
When this Dragon is defeated, it returns to the battle (once) with X% of its original HP. Note: If the dragon is defeated by Damage over Time and gets reborn, it cannot attack in that turn. 21 30 41 48 59 Any Dragon Works on: Any Dragon
Sigil - School of Shelter Purity Common.png
Purity
The higher the Dragon's HP (Y), the bigger the damage bonus it gets (up to X%). 88 257 494 966 1895 High-HP Dragons, any Dragon Works on: Any Dragon
The lower this Dragon's HP (Y) the higher the bonus damage to Direct (hit) Damage. The higher this Dragon's HP (Y) the higher the bonus damage to Direct (hit) Damage.
less than HP Amount more than HP Amount
Sigil Rarity <75% <50% <25% Sigil Rarity >75% >50% >25%
Sigil - School of Growth Berserker Common.png
Berserker
Common Indicator Icon.png 16 50 84 Sigil - School of Shelter Purity Common.png
Purity
Common Indicator Icon.png 88 53 18
Uncommon Indicator Icon.png 50 150 250 Uncommon Indicator Icon.png 257 155 53
Rare Indicator Icon.png 115 336 556 Rare Indicator Icon.png 494 294 95
Epic Indicator Icon.png 204 607 1010 Epic Indicator Icon.png 966 579 192
Legendary Indicator Icon.png 337 1021 1705 Legendary Indicator Icon.png 1895 1139 383

Obtaining Sigils[edit]

Sigil Tower.png

Sigils can be obtained by collecting the daily key provided by the Sigil Tower. After 3 keys are obtained, a Sigil Chest can be opened, which typically awards 3 Sigils and an amount of Sigil Trinkets. Sigils can also be obtained by completing battles on the Sigil Campaign Map and obtaining 3-stars in battle.

Chest Odds[edit]

Item Chance/Amount
Common
Common Sigil
93% Chance
Uncommon
Uncommon Sigil
6% Chance
Pile of Sigil Trinkets.png
Sigil Trinkets
5-15 Sigil Trinkets

Equipping Sigils[edit]

Sigils can only be equipped to Dragons of the same or lower rarity, so a Common-rarity dragon can only be equipped with Common Sigils, while a Legendary, Divine, or Ancient Dragon can be equipped all five rarity types. A Dragon can only carry a type of Sigil (for example, Wonder) once, it cannot be equipped with the same Sigil twice; however, a Sigil of the same kind can be equipped to different Dragons on the same team.

Sigils can be equipped in two ways, by tapping the large Equip Sigil button on the Sigil Tower screen followed by tapping the Equip Sigil button that appears on the next screen; or, by tapping a Dragon then pressing the i info button, pressing the Sigil Tower Icon.png Equip Sigil Equip Sigil button, and then selecting a Sigil to equip.

Removing Sigils[edit]

Sigils can be removed or unequipped from any dragon for the cost of Sigil Trinkets Sigil Trinket Icon.png according to the rarity of the Sigils. To unequip a Sigil, tap your Dragon to visit its Dragon Infoscreen. Next tap the Sigil Tower Icon.png Equip Sigil. On the Equip Sigil screen, tap the Unequip   Sigil Trinket Icon.png Unequip button and the Sigil will be removed from your Dragon.

Removal Cost[edit]

Rarity Removal cost
Sigil - School of Shelter Defiance Common.png Common 10 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Uncommon.png Uncommon 25 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Rare.png Rare 50 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Epic.png Epic 100 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Legendary.png Legendary 200 Sigil Trinket Icon.png

Changing Sigils[edit]

Sigils can be changed for any dragon by tapping your Dragon, tapping the i info button, tapping the Sigil Tower Icon.png Equip Sigil, and then tapping Change   Sigil Trinket Icon.png Change. Next tap the Sigil you wish to equip in its place, and then tap the Equip equip button. The cost of changing a Sigil is the same as for removing (unequipping) and linked to the rarity.

Fusing Sigils[edit]

To obtain rarer Sigils, Trainers will need to fuse lower-quality Sigils together. Through Fusion, a Trainer is able to combine multiple copies of the same Sigil into a single, higher-quality version. This process removes the lower quality trinkets in the process of fusion into the higher-quality Sigil.

Fusing Cost[edit]

Item to Fuse Cost
Sigil - School of Shelter Defiance Uncommon.png 1 Uncommon Sigil Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png

5 Common Sigils

50 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Rare.png 1 Rare Sigil Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png

6 Uncommon Sigils

500 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Epic.png 1 Epic Sigil Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png

7 Rare Sigils

2,000 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Legendary.png 1 Legendary Sigil Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png

8 Epic Sigils

10,000 Sigil Trinket Icon.png

Sigil Synergy Boost[edit]

The different Sigil Schools can also provide an additional boost to your team. Equipping four Sigils of the same Sigil School across the fighting team activates a Sigil Synergy which will provide one of three different effects for the whole team:

School of Growth: Boosts the effect of all equipped School of Growth Sigils by 25%.
School of Power: Each round, a random opponent receives damage equal to 8% of its max HP.
School of Shelter: Reduces direct damage taken by 25%.

Sigil Synergies Screen.jpg

Gallery[edit]

Notable Changes[edit]

Old Values
+ All Sigils MAX HP Bonus
Rarity: Common Indicator Icon.png Uncommon Indicator Icon.png Rare Indicator Icon.png Epic Indicator Icon.png Legendary Indicator Icon.png
Sigil ▼ Power Desription ▼ X Power ▼ by Rarity
All Sigils +X% MAX HP. 25 75 160 300 540