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Sigils

From Dragon Mania Legends Wiki

Sigil System Whats New 1.png

See Sigil System for detailed information on the system in which Sigils are used

Sigils are a magic-infused fighting power that can added to each dragon to grant dragons extra powers in battle. Unlocked at Trainer's Level 20, Sigils provide a way to fine-tune a Dragon fighting team's abilities by equipping each of the Dragons with a maximum of two Sigils.

Schools[edit | edit source]

There are fifteen Sigils in total across three different categories called Schools. These Schools are the School of Growth, the School of Power and the School of Shelter. Each School contains five Sigils, each with its own unique powers.

School of Growth[edit | edit source]

School of Growth Synergy bonus:
Sigil - School of Growth Wonder Legendary.png
Wonder
Sigil - School of Growth Mirror Legendary.png
Mirror
Sigil - School of Growth Turtle Legendary.png
Turtle
Sigil - School of Growth Beserker Legendary.png
Berserker
Sigil - School of Growth Chi Legendary.png
Chi
Sigils of Growth School are 25% stronger
Equip at least 4 Sigils from this School to activate the Synergy Power!

School of Power[edit | edit source]

School of Power Synergy bonus:
Sigil - School of Power Acceptance Legendary.png
Acceptance
Sigil - School of Power Witchcraft Legendary.png
Witchcraft
Sigil - School of Power Daredevil Legendary.png
Daredevil
Sigil - School of Power Cruelty Legendary.png
Cruelty
Sigil - School of Power Evasion Legendary.png
Evasion
Each round, a random opponent loses 8% of max HP
Equip at least 4 Sigils from this School to activate the Synergy Power!

School of Shelter[edit | edit source]

School of Shelter Synergy bonus:
Sigil - School of Shelter Subdue Legendary.png
Subdue
Sigil - School of Shelter Defiance Legendary.png
Defiance
Sigil - School of Shelter Havoc Legendary.png
Havoc
Sigil - School of Shelter Purity Legendary.png
Purity
Sigil - School of Shelter Rebirth Legendary.png
Rebirth
Dragons on the team take 25% less Direct Damage
Equip at least 4 Sigils from this School to activate the Synergy Power!

Sigil Powers[edit | edit source]

The power of each Sigil can have a significant affect on battle and the selection of Sigils should be carefully thought out, not only to enhance the team but also to consider the creation of Sigil Synergy.

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The following article contains details about content in-progress for development. ***The content may be incorrect and/or incomplete.*** The information present on this page is subject to change.
School Sigil Function of Sigil
School of Growth Sigils Sigil - School of Growth Wonder Common.png
Wonder
Whenever this dragon uses a skill that has a Positive Effect, it become 42%/90%/216%/385%/720% (based on the rarity) stronger. Does not affect the durations of the skills.
Sigil - School of Growth Mirror Common.png
Mirror
When this dragon take a Negative Effect from an attack, there is 26%/34%/45%/57%/84% (based on the rarity) chance to reflect the exact same Negative Effect back to the Caster (The dragon still receives the Negative Effect).
Sigil - School of Growth Turtle Common.png
Turtle
Reduce Area Damage taken by 11%/33%/44%/60%/75% (based on the rarity), the Direct Damage or Damage Over Time taken still a same.
Sigil - School of Growth Beserker Common.png
Berserker
The bearer gets a bonus amount to its Direct Damage. The lower its HP, the higher bonus will be, up to 101%/300%/667%/1211%/2047% (based on the rarity). Does not affect skill damage.
Sigil - School of Growth Chi Common.png
Chi
When a dragon is defeated (ally as well as opponent), the dragon gets healed for 5%/10%/19%/37%/59% (based on the rarity) of its current max HP at the end of the round.
School of Power Sigils Sigil - School of Power Acceptance Common.png
Acceptance
All Positive Effects on this dragon are 62%/206%/420%/772%/1517% (based on the rarity) stronger. Does not affect the durations of the skills.
Sigil - School of Power Witchcraft Common.png
Witchcraft
All Negative Effects cast by this dragon are 32%/90%/216%/420%/720% (based on the rarity) stronger. Does not affect the durations of the skills.
Sigil - School of Power Daredevil Common.png
Daredevil
The dragon sacrifices 15% of its max HP for a 79%/194%/394%/790%/1471% boost to direct damage of an attack. This sigil does not trigger when the dragon's HP lower than 15%. HP loss happens before the attack. Does not affect skill damage.
Sigil - School of Power Cruelty Common.png
Cruelty
Grants 50% chance to deal an additional 70%/215%/420%/808%/1363% (based on the rarity) Direct Damage on top of the Direct Damage. Does not affect skill damage.
Sigil - School of Power Evasion Common.png
Evasion
Grants 26%/35%/47%/57%/78% (based on the rarity) chance to evade 90% Direct Damage taken. The Area Damage or Damage Over Time taken still a same.
School of Shelter Sigils Sigil - School of Shelter Subdue Common.png
Subdue
Each attack has 20%/25%/35%/47%/57% (based on the rarity) chance to mute the sigils on the primary target for one turn.
Sigil - School of Shelter Defiance Common.png
Defiance
All Negative Effect this dragon received are weaken by 18%/26%/48%/61%/80% (based on the rarity). Does not affect the durations of the skills and the Direct Damage or Area Damage taken still a same.
Sigil - School of Shelter Havoc Common.png
Havoc
Area Damage skills cast by this dragon are 28%/110%/204%/395%/736% (based on the rarity) stronger.
Sigil - School of Shelter Purity Common.png
Purity
The bearer gets a bonus amount to its Direct Damage. The higher its HP, the higher bonus will be, up to 105%/308%/594%/1159%/2271% (based on the rarity). Does not affect skill damage.
Sigil - School of Shelter Rebirth Common.png
Rebirth
When the dragon is defeated, it returns to battle with 37%/40%/51%/62%/78% (based on the rarity) of its max HP and free of any effect. This happens once per battle. If the dragon is defeated by Damage Over Time and gets reborn, it cannot attack in that turn.

Each sigil also grants bonus 35%/110%/210%/395%/720% max HP

Obtaining Sigils[edit | edit source]

Sigil Tower.png

Sigils can be obtained by collecting the daily key provided by the Sigil Tower. After 3 keys are obtained, a Sigil Chest can be opened, which typically awards 3 Sigils and an amount of Sigil Trinkets. Sigils can also be obtained by completing battles on the Sigil Campaign Map and obtaining 3-stars in battle.

Chest Odds[edit | edit source]

Item Chance/Amount
Common
Common Sigil
93% Chance
Uncommon
Uncommon Sigil
6% Chance
Pile of Sigil Trinkets.png
Sigil Trinkets
5-15 Sigil Trinkets

Equipping Sigils[edit | edit source]

Sigils can only be equipped to Dragons of the same or lower rarity, so a Common-rarity dragon can only be equipped with Common Sigils, while a Legendary, Divine, or Ancient Dragon can be equipped all five rarity types. A Dragon can only carry a type of Sigil (for example, Wonder) once, it cannot be equipped with the same Sigil twice; however, a Sigil of the same kind can be equipped to different Dragons on the same team.

Sigils can be equipped in two ways, by tapping the large Equip Sigil button on the Sigil Tower screen followed by tapping the Equip Sigil button that appears on the next screen; or, by tapping a Dragon then pressing the i info button, pressing the Sigil Tower Button.png Equip Sigil Equip Sigil button, and then selecting a Sigil to equip.

Unequipping Sigils[edit | edit source]

Sigils can be removed or unequipped from any dragon for the cost of 20 Sigil Trinkets Sigil Trinket Icon.png. To unequip a Sigil, tap your Dragon to visit its Dragon Infoscreen. Next tap the Sigil Tower Button.png Equip Sigil. On the Equip Sigil screen, tap the Unequip 20 Sigil Trinket Icon.png Unequip button and the Sigil will be removed from your Dragon.

Changing Sigils[edit | edit source]

Sigils can be changed for any dragon by tapping your Dragon, tapping the i info button, tapping the Sigil Tower Button.png Equip Sigil, and then tapping Change 20 Sigil Trinket Icon.png Change. Next tap the Sigil you wish to equip in its place, and then tap the Equip equip button.

Fusing Sigils[edit | edit source]

To obtain rarer Sigils, Trainers will need to fuse lower-quality Sigils together. Through Fusion, a Trainer is able to combine multiple copies of the same Sigil into a single, higher-quality version. This process removes the lower quality trinkets in the process of fusion into the higher-quality Sigil.

Fusing Cost[edit | edit source]

Item to Fuse Cost
Sigil - School of Shelter Defiance Uncommon.png 1 Uncommon Sigil Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png Sigil - School of Shelter Defiance Common.png

5 Common Sigils

50 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Rare.png 1 Rare Sigil Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png Sigil - School of Shelter Defiance Uncommon.png

6 Uncommon Sigils

500 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Epic.png 1 Epic Sigil Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png Sigil - School of Shelter Defiance Rare.png

7 Rare Sigils

2,000 Sigil Trinket Icon.png
Sigil - School of Shelter Defiance Legendary.png 1 Legendary Sigil Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png Sigil - School of Shelter Defiance Epic.png

8 Epic Sigils

10,000 Sigil Trinket Icon.png

Sigil Synergy Boost[edit | edit source]

The different Sigil Schools can also provide an additional boost to your team. Equipping four Sigils of the same Sigil School across the fighting team activates a Sigil Synergy which will provide one of three different effects for the whole team:

School of Growth: Boosts the effect of all equipped School of Growth Sigils by 25%.
School of Power: Each round, a random opponent receives damage equal to 8% of its max HP.
School of Shelter: Reduces direct damage taken by 25%.

Sigil Synergies Screen.jpg

Gallery[edit | edit source]