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CastleR

From Dragon Mania Legends (DML) Wiki

Trainers must perform various tasks to earn [[File:{{{cr}}} Icon.png|20px|link=Category:In-Game Currency#Castle-Event Currencies]] in order to navigate through each map level as each tile movement will cost a number of [[:Category:In-Game Currency#Limited Currencies|]]. There is a certain limited amount of [[:Category:In-Game Currency#Limited Currencies|]] that can be earned within a 6-hour period per task. The limit starts at 200 and increases by 100 after the next reset, every time a level is completed, starting with Level 3, but maxing to 600, totaling up to 3,600 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.

Each level contains a number of chests and one of the chests will hold a Key.png while the remaining chests will each hold a Epic Card Back.png Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Dragon, but not to advance to a new level.

Important Icon.png obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

Creates the Requirements section of castle event pages. Syntax: {{CastleR|cr=Rift Trinkets|cr3=Rift Trinkets|fly=Rift Trinket|level=1|type=Divine|dragon=Thor}}

Template parameters

ParameterDescriptionTypeStatus
Currency 1 Imagecr

Enter the image name for the currency requirement that completes the first sentence "Trainers must perform various tasks to earn ...". Not to confuse with the {{cr}} template for currency.

Example
Rift Trinkets
Stringrequired
Override Currency 1 Link Textcr2

If you want to override the default link text for the Currency 1, enter some text, otherwise leave this blank.

Default
(Defaults to whatever was entered for 'Currency 1 Image')
Example
Balls vs. Dorbs
Stringoptional
Override Currency Start Amountlimit

If you want to override the default amount of currency for the first pool, enter a number, otherwise leave this blank. This overrides the text "The limit starts at x"

Default
200
Numberoptional
Earning Period Hour #hour

If you want to override the default 6 Hours, enter x, otherwise leave this blank. This overrides the text: Limited amount that can be earned within a X-period per task."

Default
6
Numberoptional
Override Currency Limit Increase After Resetincrease

Enter the amount of currency by which the pool is increased upon level-ups, or "rising values" if the amount is not constant. Fills the x in the text that says: "limit increases by x after the next reset."

Default
100
Example
200, '''rising values'''
Stringoptional
Level Start #level

Enter the level number where the currency pool increases for the first time. A number entered will override the x in the text: "every time a level is completed, starting with Level x"...

Default
3
Numberoptional
Maximum Poolsizemax

Enter the maximum number of currency the pool can hold (usually at the last level). A number entered will override the x in the text: ", but maxing to x"...

Default
600
Numberoptional
Override Currency 1 Image (trimmed)cr3

If you want to override the default text for the statement where x is used, enter some text, otherwise leave this blank. Completes the X value in the text: " The total blue tile x cost of a level". This value is also used as default value for the 'fly' parameter.

Default
Defaults to whatever is entered for 'Currency 1 Image' with 1 letter trimmed off the end of it, because the entered text is usually plural e.g., "trinkets" will result in "trinket".
Stringoptional
Override Key Image (Item)item

Enter the name of the collection item (without the word 'Icon' or '.png). Completes the x in the text: "one of the chests will hold a x while" (usually a key, which is the default, but could be another item).

Default
Key
Stringoptional
Override Card Back Icon Typetype

Specify the Rarity of the Dragon here, that is the Prize for collecting all cards (open all chests).

Default
Epic
Stringoptional
Grand Prize Dragon Namedragon

Completes the x in the text: "Opening all of the chests is necessary to obtain the x Dragon". Do not include the word "Dragon".

Example
Thor
Stringoptional
Flying Creature Namefly

Override the flying creature name (without the words 'Flying_Creature_-_" or ".png" in it. Enter 0 if the image should not be displayed.

Default
Defaults to 'Override Currency 1 Image (trimmed)' respective whatever is entered for 'Currency 1 Image' with 1 letter trimmed off the end of it.
Example
Rift Trinket
Stringoptional

TEST

{{CastleR|cr=Egglets|level=1|type=Epic|dragon=Cherry|max=750|increase='''rising values'''}}
Trainers must perform various tasks to earn Egglets Icon.png in order to navigate through each map level as each tile movement will cost a number of Egglets. There is a certain limited amount of Egglets that can be earned within a 6-hour period per task. The limit starts at 200 and increases by rising values after the next reset, every time a level is completed, starting with Level 1, but maxing to 750, totaling up to 4,500 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Egglet cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.

Each level contains a number of chests and one of the chests will hold a Key.png while the remaining chests will each hold a Epic Card Back.png Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Cherry Dragon, but not to advance to a new level.

Flying Creature - Egglet.png

Important Icon.png Egglets obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Egglets acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.