|Solo Events are events in which participants race against the clock and complete various tasks in order to win numerous prizes.
|Started 3 December 2018|
Ended 7 December 2018
Duration 4 Days
Grand Prize Candy Cane Dragon
Rewards & Timetable
The amount of Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.
|Estimated Time |
until Event Completion
||1 hour and 40 minutes
||2 days, 12 hours and 56 minutes
||2 hours and 24 minutes
||2 days, 11 hours and 16 minutes
||3 hours and 12 minutes
||2 days, 8 hours and 52 minutes
||5 hours and 52 minutes
||2 days, 5 hours and 40 minutes
||1 day, 23 hours and 48 minutes
||1 day, 13 hours and 48 minutes
||Candy Cane Dragon
||22 hours and 48 minutes
||22 hours and 48 minutes
|An explanation of the requirements...
|An explanation of the requirements for an item can be seen by tapping on the button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.
The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.
Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.
For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:
- 1 item every 5 minutes OR
- 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.
The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.
The # Pools Needed column lists the total number of full pools needed, including the free first full pool.