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Winter is Near (18/12/03)

From Dragon Mania Legends Wiki

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Special Event Generic Banner.jpg
Solo Events are events in which participants race against the clock and complete various tasks in order to win numerous prizes.
Started 3 December 2018
Ended 7 December 2018
Duration 4 Days
Type Solo
Tiers 7
Grand Prize Candy Cane Dragon Candy Cane Dragon Icon.png


Solo Event.png

Solo Events are limited-time competitions which each Trainer participates in separately. They are based on completing several tiers, each having three set goals with different requirements, with a different prize awarded upon completing each tier. Each goal has a number of items that need to be collected in order to be completed. Items are limited to a set number per a given timeframe. A cooldown period is needed before being able to collect more. Whenever items are received, a notification is shown in the middle of the screen. If all the available items for that time period have been collected, the notification will indicate how much time is left until the next item can be collected again. Each individual item can also be bought in exchange for a certain sum of Gems, through the Gems per Item Button.png button that is shown under each set of items.

Rewards & Timetable[edit | edit source]

The amount of Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.

Tier Reward Estimated Minimum
Completion Time
Estimated Time
until Event Completion
Tier 1 5 Gems 1 hour and 40 minutes 2 days, 12 hours and 56 minutes
Tier 2 Candy Dragon Candy Dragon Icon.png 2 hours and 24 minutes 2 days, 11 hours and 16 minutes
Tier 3 (80,000*ModifierGold 3 hours and 12 minutes 2 days, 8 hours and 52 minutes
Tier 4 Legendary Habitat 5 hours and 52 minutes 2 days, 5 hours and 40 minutes
Tier 5 Orange Dragon Orange Dragon Icon.png 10 hours 1 day, 23 hours and 48 minutes
Tier 6 25 Gems 15 hours 1 day, 13 hours and 48 minutes
Tier 7 Candy Cane Dragon Candy Cane Dragon Icon.png 22 hours and 48 minutes 22 hours and 48 minutes

Requirements[edit | edit source]

An explanation of the requirements...
An explanation of the requirements for an item can be seen by tapping on the Information Button.png button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.


For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools
Gems to Skip
Tier 1

Gems Icon.png

16   Item - Bobcap.png Collect Gold Any Habitat 1 Minute 8 8 Minutes 2 3 per Bobcap
15   Item - Cocoa.png Feed Dragons Hatched Fire Dragons 10 Minutes 5 50 Minutes 3 3 per Cocoa
30   Item - Mitten.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 2 Minutes 20 40 Minutes 1.5 3 per Mitten
Tier 2

Candy Dragon Icon.png

2     Item - Penguin.png Hatch Dragons Fire Dragons 25 Minutes 1 25 Minutes 2 3 per Penguin
20   Item - Scarf.png Collect Food Spiky Cherry 8 Minutes 2 16 Minutes 10 3 per Scarf
6     Item - Skate.png Win Battles Normal Mode - Quest 1 13 Minutes 3 39 Minutes 2 3 per Skate
Tier 3

Gold Icon.png

14   Item - Sleigh.png Collect Gold Any Habitat 11 Minutes 2 22 Minutes 7 3 per Sleigh
16   Item - Snowflake.png Win Battles Normal Mode - Quest 1 16 Minutes 4 1 Hour and 4 Minutes 4 3 per Snowflake
80   Item - Sweater.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 Minute 15 15 Minutes 5.33 3 per Sweater
Tier 4

Legendary Habitat.png

20   Item - Bobcap.png Collect Food Spiky Cherry 9 Minutes 5 45 Minutes 4 3 per Bobcap
26   Item - Cocoa.png Level Up Dragons Hatched Fire Dragons 16 Minutes 4 1 Hour and 4 Minutes 6.5 3 per Cocoa
4     Item - Mitten.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 4 None 1 3 per Mitten
Tier 5

Orange Dragon Icon.png

4     Item - Penguin.png Gift Friends Any Friend None 4 None 1 3 per Penguin
16   Item - Scarf.png Feed Dragons Hatched Fire Dragons 33 Minutes 4 2 Hours and 12 Minutes 4 3 per Scarf
30   Item - Skate.png Collect Gold Any Habitat 24 Minutes 5 2 Hours 6 3 per Skate
Tier 6

Gems Icon.png

3     Item - Sleigh.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 3 None 1 3 per Sleigh
4     Item - Snowflake.png Use Dragon Fury Any Battle None 4 None 1 3 per Snowflake
24   Item - Sweater.png Collect Food Spiky Cherry 45 Minutes 4 3 Hours 6 3 per Sweater
Tier 7

Candy Cane Dragon Icon.png

40   Item - Bobcap.png Collect Gold Any Habitat 38 Minutes 4 2 Hours and 32 Minutes 10 3 per Bobcap
80   Item - Cocoa.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 3 Minutes 10 30 Minutes 8 3 per Cocoa
2     Item - Mitten.png Win Battles in the Dungeon Any 30 Seconds 1 30 Seconds 2 3 per Mitten
  1. 1.0 1.1 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, either the Smoke Dragon Icon.png Smoke Dragon or Bee Dragon Icon.png Bee Dragon should be used as one of the parents instead or the an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.