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From Dragon Mania Legends (DML) Wiki

See Table of Dragons for all the Dragons in the game


Dragons represent the primary feature of Dragon Mania Legends and are the very foundation of the game. These inhabit the world of Dragolandia, along with many other human characters that can be found working alongside or against the Trainer. There are hundreds of Dragon species, each species having a unique appearance. Almost all Dragons can breed with one another to produce more Dragons, battle against other Dragons, or even produce Gold.

Dragons hatch from eggs and then transition from their baby stage to their adult stage upon being fed. Feeding is the only way to strengthen and grow a Dragon. Dragons do not age past their adult form, only increase up to a maximum level through feeding, meaning they may be immortal. At Level 4, the young Dragon assumes its adult form and can then breed, train, improve its skills at the Dragon Academy, and participate in various battles in the game.

The only way for Trainers to get rid of their Dragons is to sell or ascend them. Chronos and Clan Dragons are the only unsellable Dragons in the game.


There are several ways to obtain Dragons. Theoretically, any Dragon can be made available as part of a limited or permanent bundle in the Main Shop, turning this method into the fastest one in the game.

Aside from possible bundles or deals, the most common way to obtain Dragons is through breeding for them in the Breeding Den, the only place where Dragons can mate with one another. They can also be bought from the various shops in the game, such as the Main Shop or Dungeon Shop, using a specific currency. There are several Base Dragons in the game, each embodying a different Element, which can be purchased with Gold from the Main Shop when the Trainer reaches a certain level. These are the only ones that can be purchased in exchange for this currency.

Some Dragons in the game can only be bred or bought during a limited-time period. However, there are many other Dragons that are unbreedable. Clan Dragons and Boss Dragons are such Dragons, with the former being attainable only through Clan-related activities and the latter through purchasing in exchange for Gems after several conditions have been met. There are also Dragons that are won through competing in the various events that take place in the game, either against other Trainers or against the game itself, or as part of a Clan completing various quests or competing against other Clans. Other Dragons are earned through different battle settings, such as those in the Bottomless Dungeon, Enchantment League, Dragon League and Campaign Map.

Once a Dragon egg is obtained, regardless of the method, it must then be incubated in the Hatchery until it is ready to hatch. The only Dragon that does not come from an egg is Chronos, a Dragon that possesses no Elements or rarity and is obtained through a unique method. Eggs that do not come from breeding will be found in the inventory Inventory Icon.png under the Eggs Tab.png tab and can be sent to be incubated from there. After hatching the Dragon, it will need to be placed in a fitting Habitat or in the Dragon Vault. The Codex keeps track of all the Dragons in the Trainer's possession, as well as in the entirety of Dragolandia, except Clan Dragons and Chronos.

Dragons obtained through Enchanted Breeding are unbuyable, even if they are present on the Trainer's islands. With very few exceptions, Divine Dragons are also unbuyable. Lastly, Chronos is unbuyable, as well, and can only be obtained once by finding various shards of Chronosian Seals while exploring ruins.


A Trainer is considered to have duplicates of a Dragon if two or more of the same species are present, at the same time, in a Habitat on any of the Trainer's islands or in the Dragon Vault. In extremely rare cases, usually during large-scale events, duplicate Dragons in the inventory can be taken into consideration as such.

Most Dragons that are acquired through a method other than buying or breeding are not usually available to be bought as duplicates until they are obtained and hatched by the Trainer and then subsequently placed in a Habitat or in the Dragon Vault. Normally-Breedable Dragons and Dungeon Dragons, VIP Dragons (as long as the Trainer has the necessary VIP Level), Boss Dragons (as long as they are beaten at least once in Normal Mode), Dragons that are currently limited-time breedable (except Chain Breeding Events), and Dragons that are currently part of a promotion or bundle in the Main Shop can always be purchased without prior presence on the islands. However, the first three categories of Dragons and Dragons made available through Breeding Tokens must first be unlocked as the Trainer progresses through the game. Limited-Time Dragon duplicates whose related event has ended may only be purchased by tapping their entries in the Dragon Codex tab of the Dragon Codex Icon.png Dragon Codex, they do not appear available for purchase through the regular Main Shop option.

Dragons that can be purchased as duplicates will usually be buyable in exchange for Gems. Base Dragons are always purchasable in exchange for Gold while Dungeon Dragons are always purchasable in exchange for Dungeon Tokens. There is no limit to how many Dragons of the same species a Trainer can obtain through breeding, as long as that particular Dragon is currently breedable. Additionally, Card Dragons (a type of Dragons that are obtained only in exchange for matching Dragon Pieces) can be obtained as duplicates since there is no limit to how many matching Pieces a Trainer can have for any of those Dragons.

With the exception of Chronos and Clan Dragons, Trainers can have duplicates of the same species of Dragons. The Trainer can also not come into the possession of more than one of the same species of a Boss Dragon, unless that Dragon is made available for purchasing in a bundle, promotion or sale.

Since some Dragons need to be present on the islands to purchase duplicates thereof, those obtained through a method other than buying or breeding will most likely never be obtainable again if they are sold.


See Stats for more information

Almost all Dragons in the game possess certain characteristics known as Elements and rarity. These characteristics determine their breeding and hatching time, as well as battle and Gold-producing attributes known as stats. There are three different stats for Dragons who possess them; Health, Attack and Gold per Hour. Stats increase whenever the Dragon increases in level. Clan Dragons and Chronos have no stats, while Boss Dragons possess only the first two stats.


Dragons can be visited in their Habitats by tapping any habitat, then tapping the button of the desired Dragon; this opens the visiting screen which shows a larger image of the Dragon inside their habitat, as well as a collection of information about and functions for the selected Dragon:

  • Top-left, a box displays:
    • Given name, species name, Level, elements and Skill levels, Sigils (if eqipped), Enchantment level (stars, if any) and an i info button. Tapping or clicking anywhere on this box, except the i , opens a screen for renaming the Dragon. Pressing the i info button opens the Codex Entry screen (labeled Dragon Info). If the Dragon has non-awoken elements that can be awakened, an Awaken button will appear below it. Unawoken Elements are visible, but grayed out, and if they are also locked, they are marked with the Red Lock Icon.png icon. Selecting Awaken opens menu where, if available, the Trainer can unlock the first unawoken Element using the Awaken  750,000 Gold Icon.png button, or the second Element through the Awaken  99 Gems Icon.png button.
  • Top-right, AR Button.png opens the Augmented Reality feature.
  • Bottom-right:
    • Academy Icon.png Academy - To send the Dragon to the Dragon Academy for skills training.
    • Enchantment Icon.png Enchantment - To Enchant to increase a Dragon's stats.
    • Sigil Tower Icon.png Equip Sigil - To assign Sigils to increase a Dragon's stats.
    • Food Icon.png Feed - To feed a by dragging food to its mouth, which increases its Level.
Note: A progress bar under its name in the top-left box indicates how many pieces of Food are left for the Dragon to level up.
  • Bottom-left:
    • Training Gold Icon.png - To Train a Dragon to temporarily increase it's stats.
    • Gold Icon.png Gold production - Gold earned per hour by the Dragon based on its Stats and the Base Gold per Hour formula. Note that a "Boss Bonus / hour" and a new total gold amount may appear if Boss Dragons are owned that increase gold per hour. No indicator is given whenever other bonuses are active.

In the case of a Boss Dragon, pressing its button after selecting its Habitat opens the Boss Info screen which displays:

  • It's name and image, and the amount of Dragon Collector Points it offers.
  • A description of its powers (such as the bonus it provides to Gold production of other Dragons (10%), or any other power).
  • AR Button.png - opens the Augmented Reality feature.
  •    sell    - to sell the Dragon. Whenever the Trainer chooses to sell any kind of Dragon, the choice must first be confirmed using the    YES    button (or cancelled using the    NO    button).
  • More Options - Provides other options including:
    • Happy Dragon Icon.png Visit - Visit the Dragon in its habitat.
    • Dragon Storing Icon.png Vault - Move the Dragon to the Dragon Vault.
    • Move (Green) Icon.png Move - Move the Dragon to another habitat.

Augmented Reality[edit]

Give Access Screen.png

Trainers whose devices run a version of iOS that supports the ARKit framework or a version of Android that supports the ARCore framework have the option to use the augmented reality feature with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the AR Button.png button must be pressed, which will bring up a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera will turn on and the Dragon will be displayed in the middle of the screen. From here the Trainer can snap a picture of the Dragon through the Snap Picture Button.png option or interact with it by giving it a treat through the  Give Treat  button.


All Dragons in the game, in addition to their species name or simply their name, have given names. Only Chronos, Clan Dragons, and Boss Dragons have no given names. These given names are randomly assigned to Dragons upon being hatched, but the Trainer can choose to rename their Dragon through that specific Dragon's Codex Entry and give them another name that is limited to eight characters.
The pool of 306 predefined names randomly assigned is as follows:

  • Adam
  • Adel
  • Adin
  • Adna
  • Alex
  • Amuk
  • Andr
  • Anit
  • Aqui
  • Arbo
  • Arch
  • Arti
  • Aruk
  • Atil
  • Azer
  • Azur
  • Baba
  • Bala
  • Bale
  • Bean
  • Beav
  • Bela
  • Bela
  • Benc
  • Bern
  • Blaq
  • Bobi
  • Bogi
  • Boti
  • Celu
  • Char
  • Cica
  • Claw
  • Clay
  • Clif
  • Cour
  • Crys
  • Csil
  • Cubi
  • Dada
  • Dako
  • Dani
  • Dave
  • Davi
  • Daxy
  • Deak
  • Dean
  • Dear
  • Demy
  • Dena
  • Dere
  • Derr
  • Deur
  • Diam
  • Diem
  • Dina
  • Doma
  • Dona
  • Dora
  • Drac
  • Dreg
  • Drio
  • Duba
  • Ebon
  • Eddu
  • Ekel
  • Elen
  • Elmo
  • Emek
  • Emte
  • Eque
  • Erhm
  • Erik
  • Erpp
  • Esso
  • Esth
  • Eyok
  • Famo
  • Faro
  • Fear
  • Feel
  • Fenr
  • Fiko
  • Fior
  • Flap
  • Floz
  • Fold
  • Forz
  • Frag
  • Gabi
  • Gabo
  • Gadu
  • Gava
  • Gelb
  • Gemm
  • Geri
  • Ghis
  • Gibo
  • Glan
  • Hama
  • Hana
  • Haro
  • Heka
  • Here
  • Hodi
  • Hopi
  • Hopp
  • Hrah
  • Hren
  • Huma
  • Huon
  • Igor
  • Ilan
  • Imea
  • Imre
  • Ione
  • Iryn
  • Ivor
  • Jama
  • Jaxx
  • Joco
  • Joe
  • Joke
  • Jona
  • Jorm
  • Juli
  • Julo
  • Juwi
  • Kala
  • Kale
  • Kamo
  • Keke
  • Kepo
  • Kimb
  • Kimy
  • Kobo
  • Kojt
  • Koln
  • Korm
  • Kyle
  • Lakk
  • Lanz
  • Lath
  • Lava
  • Leon
  • Less
  • Lexa
  • Lily
  • Lina
  • Lipa
  • Loga
  • Loro
  • Lotr
  • Lott
  • Lova
  • Lump
  • Lupu
  • Maci
  • Mada
  • Maly
  • Marc
  • Mari
  • Mart
  • Marv
  • Mate
  • Mede
  • Megs
  • Meli
  • Meno
  • Mera
  • Mert
  • Meta
  • Mich
  • Mike
  • Mile
  • Mizo
  • Mleh
  • Moak
  • Mold
  • Mona
  • Naor
  • Nelt
  • Nelu
  • Nial
  • Nimr
  • Nito
  • Noem
  • Nost
  • Nozd
  • Nuki
  • Nyak
  • Odyn
  • Ogan
  • Olaf
  • Oli
  • Olmi
  • Olom
  • Onte
  • Onyx
  • Orpa
  • Osth
  • Otor
  • Owli
  • Paff
  • Pali
  • Pamo
  • Paol
  • Papp
  • Para
  • Pass
  • Pati
  • Pedr
  • Peog
  • Pepp
  • Peti
  • Pety
  • Pikk
  • Pipp
  • Pixe
  • Polt
  • Poth
  • Preh
  • Prui
  • Punn
  • Pyth
  • Quez
  • Quor
  • Raid
  • Raig
  • Rake
  • Rapp
  • Rast
  • Razv
  • Rell
  • Remy
  • Reve
  • Rhae
  • Riel
  • Rolt
  • Romo
  • Ruby
  • Sali
  • Sany
  • Saol
  • Sapp
  • Sash
  • Sebi
  • Seir
  • Seth
  • Shra
  • Simi
  • Siva
  • Sivo
  • Smau
  • Snap
  • Soar
  • Soar
  • Soil
  • Soph
  • Souk
  • Spur
  • Sree
  • Star
  • Step
  • Suna
  • Sunf
  • Susu
  • Synn
  • Szab
  • Taki
  • Tear
  • Teke
  • Texe
  • Tiam
  • Timi
  • Tini
  • Tolo
  • Tomi
  • Topa
  • Troz
  • Typh
  • Tzi
  • Ubun
  • Umpa
  • Upmi
  • Uppa
  • Vala
  • Valr
  • Verc
  • Verm
  • Vhag
  • Vise
  • Voxe
  • Vshn
  • Vukk
  • Wama
  • Ward
  • Webs
  • Wiki
  • Wixe
  • Yoni
  • Yser
  • Zmey
  • Zoli
  • Zoma
  • Zsol



This category has the following 40 subcategories, out of 40 total.















Pages in category "Dragons"

The following 200 pages are in this category, out of 936 total.

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