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Buildings

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Revision as of 19:47, 3 September 2022 by CrystalClear (talk | contribs) (→‎Moving Buildings)
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Buildings.png

Buildings are structures Build Icon.png in the game that often need to be purchased, built, and upgraded Upgrade Icon.png to progress in the game. Some buildings are essential to unlock needed game features for Breeding, Hatching, Training and Battling Dragons, others offer practicality to the Trainers, such as the Gold Vault, which allows the Trainers to collect the Gold from all Habitats at once, but is limited to Trainers with an active VIP Status. Other buildings deal with aesthetics, such as the Fountain of Youth, which restores the baby form of any adult Dragon while allowing them to keep their enhancements, levels, and skills.

Building Actions[edit source | VE]

Some buildings, after being selected, have options for various actions:

  • Information Button 2.png – Provides information about the building.
  • Upgrade Button.png – To access upgrade options (if upgradable).
  • Sell Button.png – To sell the building (if sellable).
  • Inventory Button.png – To store the building in inventory Inventory Icon.png Inventory (if eligible for storage).

Obtaining[edit source | VE]

Buying some buildings is done by accessing the Main Shop, selecting the Buildings Tab.png Buildings tab, and selecting a building for purchase. Other buildings are available at game start, or by meeting certain prerequisites.

Upgrading[edit source | VE]

Buildings that can be upgraded for Gold present an Upgrade button and Instant Upgrade   Gems Icon.png, the latter for instant upgraded in exchange Gems. Some other buildings are only upgradable with Gems, such as the Ancient Portal and some Habitats.

Function Summary[edit source | VE]

Most buildings have specific functions, allowing certain actions to be undertaken in the game. The below table provides a basic overview, visit individual building pages for more details.


Building Function Upgradeable?
Dragon Academy
Dragon Academy - Level 6.png
Enables the Trainer to train their Dragon's to obtain new special fighting Skills. Yes
Fountain of Youth
Fountain of Youth.png
Allows Dragons to be changed from adult to baby form form (babifying). No
Habitats
Habitats Tab.png
Provide physical locations to house Dragons who perform Battle and accumulate Gold. Most
Lighthouse
Lighthouse.png
Provides a physical location to house Recruitment functions. No
Temples
Fire Temple - Level 4.png
Allow Dragons to reach higher levels Yes
Totem of Friendship
Totem of Friendship.png
Awards Friendship Points towards rewards, for actions completed when interacting with other Trainers. Yes
Ancient Portal
Ancient Portal.png
Enables the Trainer to travel from the Archipelago to the Campaign Map. Yes
Arena
Arena.png
Allows Trainers to face other Trainers in Battle in to compete in the Dragon League. No
Farms
Farm - Level 4.png
Produce Food to level Dragons. Yes
Breeding Den
Breeding Den - Level 1.png
Enables Breeding to obtain new Dragons, and Enchanted Breeding when upgraded. Yes
Hatchery
Hatchery - Level 5.png
Allows Dragon eggs to be incubated and hatched. Yes
Clan Fortress
Fortress - Level 5.png
Houses all functions related to Clans. Can be leveled
Gold Vault
Gold Vault.png
Allows gold collection from Habitats simultaneously. No
Enchantment Altar
Enchantment Altar.png
Enables dragon Enchantment, Enchantment Material Fusion, and Ascension. No
Shop
Shop.png
The Shop provides a physical location and alternate access point for purchasing Gems,Gold, and Food. No
Dragon Vault
Dragon Vault.png
Provides a space to store inactive Dragons without selling them. Yes
Bottomless Dungeon
Bottomless Dungeon.png
Allows Trainers to complete a series of tasks in Battle against endless waves of opponents to progress on the Dungeon Map and earn prizes. No
Sigil Tower
Sigil Tower.png
Provides a physical location to house Sigil System functions. No

Moving Buildings[edit source | VE]

A single object is moved by pressing and holding it until move options activate, indicated by X Edit Mode Icon.png Check Mark Icon.png buttons below it and colored move arrows on each side. Green move arrows indicate sufficient placeable space, grey arrows indicate not enough. Moved the object by dragging, tapping the move arrows, or tapping the destination, then pressing Check Mark Icon.png. A moved is cancelled by pressing X.

To move multiple objects at once, with move options activated as above, press Edit Mode Icon.png. Once enabled, moving and/or swapping instructions appear:

  • Select one or more objects to move them at the same time.
  • Swap two objects by selecting them and tapping Swap Icon.png.
  • Store multiple objects in inventory by selecting them and tapping Inventory Icon.png (eligible buildings/objects only).

Dragging or tapping does not move objects in Edit Mode, the initial state is selection-only; instead, tapping the Move (Green) Icon.png button enables dragging or tapping, the base of all objects turn green or grey indicating if there's enough placeable space to move the items to as a unit.

Added Edit Mode Notes
  • Selected objects are moved exactly parallel to their former positions, any chosen destination must have the corresponding spaces freed and placeable for a successful move.
  • If all selected items are eligible to moved into inventory, the Inventory Icon.png Inventory button appears below the last item selected, pressing it moves these into inventory; the button does not appear if any item is ineligible for inventory.
  • Objects cannot be selected from different islands at the same time.

Square Sizes[edit source | VE]

Below is a table listing the sizes, in squares, for all the movable buildings in the game.

Building Level(s) Size
Ancient Portal All 7x7
Dragon Academy All 6x6
Dragon Vault - 6x6
Breeding Den All 6x6
Farms All 5x5
Fountain of Youth - 5x5
Gold Vault - 5x5
Eternal Fruit Tree All 6x6
Habitats (regular) 1-4 5x5
Habitats (regular) 5-9 6x6
Habitats (Legendary) All 6x6
Habitats (Divine & Ancient) - 6x6
Habitats (Boss) All 6x6
Hatchery 1-2 5x5
Hatchery 3 6x6
Temples All 5x5

History[edit source | VE]

Note: For an individual building's history, see its respective page.

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