Buildings
From Dragon Mania Legends (DML) Wiki
Buildings are structures in the game that often need to be purchased, built, and upgraded
to progress in the game. Some buildings are essential to unlock needed game features for Breeding, Hatching, Training and Battling Dragons, others offer practicality to the Trainers, such as the Gold Vault, which allows the Trainers to collect the Gold from all Habitats at once, but is limited to Trainers with an active VIP Status. Other buildings deal with aesthetics, such as the Fountain of Youth, which restores the baby form of any adult Dragon while allowing them to keep their enhancements, levels, and skills.
Building Actions[edit source | edit]
Some buildings, after being selected, have options for various actions:
– Provides information about the building.
– To access upgrade options (if upgradable).
– To sell the building (if sellable).
– To store the building in inventory
(if eligible for storage).
Obtaining[edit source | edit]
Buying some buildings is done by accessing the Main Shop, selecting the Buildings tab, and selecting a building for purchase. Other buildings are available at game start, or by meeting certain prerequisites.
Upgrading[edit source | edit]
Buildings that can be upgraded for Gold present an Upgrade button and Instant Upgrade , the latter for instant upgraded in exchange Gems. Some other buildings are only upgradable with Gems, such as the Ancient Portal and some Habitats.
Function Summary[edit source | edit]
Most buildings have specific functions, allowing certain actions to be undertaken in the game. The below table provides a basic overview, visit individual building pages for more details.
Building | Function | Upgradeable? |
---|---|---|
Dragon Academy![]() |
Enables the Trainer to train their Dragon's to obtain new special fighting Skills. | Yes |
Fountain of Youth![]() |
Allows Dragons to be changed from adult to baby form form (babifying). | No |
Lighthouse![]() |
Provides a physical location to house Recruitment functions. | No |
Temples![]() |
Allow Dragons to reach higher levels | Yes |
Totem of Friendship![]() |
Awards Friendship Points towards rewards, for actions completed when interacting with other Trainers. | Yes |
Ancient Portal![]() |
Enables the Trainer to travel from the Archipelago to the Campaign Map. | Yes |
Arena![]() |
Allows Trainers to face other Trainers in Battle in to compete in the Dragon League. | No |
Farms![]() |
Produce Food to level Dragons. | Yes |
Breeding Den![]() |
Enables Breeding to obtain new Dragons, and Enchanted Breeding when upgraded. | Yes |
Hatchery![]() |
Allows Dragon eggs to be incubated and hatched. | Yes |
Clan Fortress![]() |
Houses all functions related to Clans. | Can be leveled |
Gold Vault![]() |
Allows gold collection from Habitats simultaneously. | No |
Enchantment Altar![]() |
Enables dragon Enchantment, Enchantment Material Fusion, and Ascension. | No |
Shop![]() |
The Shop provides a physical location and shortcut for purchasing Gems,Gold, and Food. It is not a traditional in-game Shop. | No |
Dragon Vault![]() |
Provides a space to store inactive Dragons without selling them. | Yes |
Sigil Tower![]() |
Provides a physical location to house Sigil System functions. | No |
Moving Buildings[edit source | edit]
A single object is moved by pressing and holding it until move options activate, indicated by X
buttons below it and colored move arrows on each side. Green move arrows indicate sufficient placeable space, grey arrows indicate not enough. Moved the object by dragging, tapping the move arrows, or tapping the destination, then pressing
. A moved is cancelled by pressing X.
Edit Mode can be used to move multiple objects at once, when move options are activated as described above, press the button. Once enabled, moving and/or swapping instructions appear:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and tapping
.
- Store multiple objects in inventory by selecting them and tapping
(eligible buildings/objects only).
Dragging or tapping does not move objects in Edit Mode, the initial state is selection-only; instead, tapping the button enables dragging or tapping, the base of all objects turn green or grey indicating if there's enough placeable space to move the items to as a unit.
Square Sizes[edit source | edit]
Below is a table listing the sizes, in squares, for all the movable buildings in the game.
Building | Level(s) | Size |
---|---|---|
Ancient Portal | All | 7x7 |
Dragon Academy | All | 6x6 |
Dragon Vault | - | 6x6 |
Breeding Den | All | 6x6 |
Farms | All | 5x5 |
Fountain of Youth | - | 5x5 |
Gold Vault | - | 5x5 |
Eternal Fruit Tree | All | 6x6 |
Habitats (regular) | 1-4 | 5x5 |
Habitats (regular) | 5-9 | 6x6 |
Habitats (Legendary) | All | 6x6 |
Habitats (Divine & Ancient) | - | 6x6 |
Habitats (Boss) | All | 6x6 |
Hatchery | 1-2 | 5x5 |
Hatchery | 3 | 6x6 |
Temples | All | 5x5 |
History[edit source | edit]
Note: For an individual building's history, see its respective page.
- Update 6.5: Introduced Edit mode for editing, moving, moving to inventory, and swapping buildings and other objects as a unit.
- Update 2.9: Made the interface for moving buildings smoother to interact with.
- Update 1.8: Made some buildings placeable into Inventory.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Buildings"
The following 16 pages are in this category, out of 16 total.