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Dragons

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Revision as of 08:16, 3 September 2022 by CrystalClear (talk | contribs)
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See Table of Dragons for all the Dragons in the game

Dragons.png

Dragons are reptile-like creatures, the primary feature, and foundation of, the Dragon Mania Legends game. Dragons inhabit the world of Dragolandia, along with many other human characters, found working alongside or against the Trainer.

Species[edit source | VE]

Each Dragon with a unique appearance is referred to as its own species. There are hundreds of Dragon species. Almost all Dragons can battle against other Dragons, produce Gold, and breed with others to produce more Dragons.

Dragons hatch from eggs and when fed they transition from baby form to adult form, at Level 4. Feeding is the only way a Dragon grows up. Dragons do not age past adult form, they only increase up to a maximum level, meaning they may be immortal. At Level 4, Dragons can be bred, can be trained to improve their skills at the Dragon Academy, and can participate in battle.

The only way for Trainers to get rid of their Dragons is to sell or ascend them. Chronos, Chronoids, and Clan Dragons are the only unsellable Dragons.

Obtaining[edit source | VE]

There are multiple ways to obtain Dragons. Most can be obtained in the Main Shop, in bundles, or the Dungeon Shop using real or currency, the fastest obtainment method. Though the most common way to obtain Dragons is through breeding in the Breeding Den, the only place where Dragons can mate with one another.

There are several Base Dragons, each embodying a different Element, purchased using Gold from the Main Shop when a certain Player Level is reached. These are the only Dragons that can be purchased in exchange for Gold.

Some Dragons can only be bred or bought during a limited-time period. However, there are many other Dragons that are unbreedable such as Clan Dragons and Boss Dragons, the former attainable only through Clan-related activities and the latter in exchange for Gems after several conditions are met. Many Dragons are won by competing in events, either against other Trainers, the game itself, or as part of a Clan against other Clans. Other Dragons are earned through different battle settings, such as the Bottomless Dungeon, Dragon League and Campaign Map.

Once a Dragon egg is obtained, regardless of method, it must be incubated in the Hatchery until ready to hatch. The only Dragon that does not come from an egg is Chronos, a Dragon that possesses no Elements or rarity and is obtained through a unique method. Eggs not obtained from breeding are found in the inventory Inventory Icon.png under the Eggs Tab.png tab, and can be sent from there to incubate in the Hatchery. After hatching, the Dragon needs to be placed in a fitting Habitat, or in the Dragon Vault. The Codex keeps track of all Dragons in possession! and in the entirety of Dragolandia except Clan Dragons, Chronoids, and Chronos.

Dragons obtained through Enchanted Breeding are unbuyable, even if they are present on the Trainer's islands. With very few exceptions, Divine Dragons are also unbuyable. Lastly, Chronos, Chronoids, and Clan Dragons are unbuyable, as well.

Duplicates[edit source | VE]

Duplicates are two or more of the same species, present at the same time, in a Habitat on any Island or in the Dragon Vault. Except for Chronos, Chronoids, and Clan Dragons, Trainers can have duplicates of the same species. In extremely rare cases, usually during large-scale events, duplicate Dragons in Inventory are taken into consideration as such. Most Dragons acquired through methods apart from buying or breeding, are not able to be bought as duplicates until they are obtained, hatched, then placed in a Habitat or the vault.

Dragons that always can be purchased include:

However, the first three categories of Dragons, and Dragons made available through Breeding Tokens, must first be unlocked as the Trainer progresses through the game. Limited-Time Dragon duplicates whose related event has ended, may only be purchased by tapping their entries in the Dragon Codex tab of the Dragon Codex Icon.png Dragon Codex, they do not appear through the Main Shop option.

Dragons that can be purchased as duplicates are typically buyable in exchange for Gems. Base Dragons are always purchasable using Gold, while Dungeon Dragons are always purchasable using Dungeon Tokens. There is no limit to how many Dragons of the same species a Trainer can obtain through breeding, as long as that Dragon is currently breedable. Additionally, Card Dragons (obtained only in exchange for matching Dragon Pieces) can be obtained as duplicates, as there is no limit on the holding amount of their matching Pieces.

The Trainer cannot possess more than one of the same species of Boss Dragon unless that Dragon is made available for purchase in a bundle, promotion, or sale. Since some Dragons must be present on islands to purchase a duplicate, those obtained through a method apart from buying or breeding, will most likely never be obtainable again if sold.

Stats[edit source | VE]

See Stats for more information

Almost all Dragons possess characteristics known as Elements and rarity. These determine their breeding and hatching times, as well as battle and Gold-producing attributes known as stats. There are three different stats for Dragons who possess them; Health, Attack and Gold per Hour. Stats increase when the Dragon increases in level. Clan Dragons, Chronos, and Chronids have no stats, while Boss Dragons possess only the first two stats.

Visiting[edit source | VE]

Dragons can be visited in their Habitats by tapping any habitat, then tapping the button of the desired Dragon; this opens the visiting screen which shows a larger image of the Dragon inside their habitat, as well as a collection of information about and functions for the selected Dragon:

  • Top-left, a box displays:
    • Given name, species name, Level, elements and Skill levels, Sigils (if equipped), Enchantment level (stars, if any) and an i info button. Tapping or clicking anywhere on this box, except the i , opens a screen for renaming the Dragon. Pressing the i info button opens the Codex Entry screen (labeled Dragon Info). If the Dragon has non-awoken elements that can be awakened, an Awaken button will appear below it. Unawoken Elements are visible, but grayed out, and if they are also locked, they are marked with the Red Lock Icon.png icon. Selecting Awaken opens menu where, if available, the Trainer can unlock the first unawoken Element using the Awaken  750,000 Gold Icon.png button, or the second Element through the Awaken  99 Gems Icon.png button.
  • Bottom-right:
Note: A progress bar under its name in the top-left box indicates how many pieces of Food are left for the Dragon to level up.
  • Bottom-left:
    • Training Gold Icon.png - To Train a Dragon to temporarily increase its stats.
    • Gold Icon.png Gold production - Gold earned per hour by the Dragon based on its Stats and the Base Gold per Hour formula. Note that a "Boss Bonus / hour" and a new total gold amount may appear if Boss Dragons are owned that increase gold per hour. No indicator is given whenever other bonuses are active.

In the case of a Boss Dragon, pressing its button after selecting its Habitat opens the Boss Info screen which displays:

  • It's name and image, and the amount of Dragon Collector Points it offers.
  • A description of its powers (such as the bonus it provides to Gold production of other Dragons (10%), or any other power).
  • AR Button.png - opens the Augmented Reality feature.
  •    sell    - to sell the Dragon. Whenever the Trainer chooses to sell any kind of Dragon, the choice must first be confirmed using the    YES    button (or cancelled using the    NO    button).
  • More Options - Provides other options including:
    • Happy Dragon Icon.png Visit - Visit the Dragon in its habitat.
    • Dragon Storing Icon.png Vault - Move the Dragon to the Dragon Vault.
    • Move (Green) Icon.png Move - Move the Dragon to another habitat.

Augmented Reality[edit source | VE]

Give Access Screen.png

Trainers whose devices run a version of iOS that supports the ARKit framework or a version of Android that supports the ARCore framework have the option to use the augmented reality feature with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the AR Button.png button must be pressed, which will bring up a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera will turn on and the Dragon will be displayed in the middle of the screen. From here, the Trainer can snap a picture of the Dragon through the Snap Picture Button.png option or interact with it by giving it a treat through the  Give Treat  button.

Names[edit source | VE]

All Dragons, in addition to their species name (just referred to as “name”), also have given names. Only Chronos, Chronoids, Clan Dragons, and Boss Dragons have no given name. Given names are randomly assigned to Dragons upon being hatched, but each can be renamed through their Codex Entry and given a different name, limited to eight characters.
There are 306 predefined, randomly assigned names:

  • Adam
  • Adel
  • Adin
  • Adna
  • Alex
  • Amuk
  • Andr
  • Anit
  • Aqui
  • Arbo
  • Arch
  • Arti
  • Aruk
  • Atil
  • Azer
  • Azur
  • Baba
  • Bala
  • Bale
  • Bean
  • Beav
  • Bela
  • Bela
  • Benc
  • Bern
  • Blaq
  • Bobi
  • Bogi
  • Boti
  • Celu
  • Char
  • Cica
  • Claw
  • Clay
  • Clif
  • Cour
  • Crys
  • Csil
  • Cubi
  • Dada
  • Dako
  • Dani
  • Dave
  • Davi
  • Daxy
  • Deak
  • Dean
  • Dear
  • Demy
  • Dena
  • Dere
  • Derr
  • Deur
  • Diam
  • Diem
  • Dina
  • Doma
  • Dona
  • Dora
  • Drac
  • Dreg
  • Drio
  • Duba
  • Ebon
  • Eddu
  • Ekel
  • Elen
  • Elmo
  • Emek
  • Emte
  • Eque
  • Erhm
  • Erik
  • Erpp
  • Esso
  • Esth
  • Eyok
  • Famo
  • Faro
  • Fear
  • Feel
  • Fenr
  • Fiko
  • Fior
  • Flap
  • Floz
  • Fold
  • Forz
  • Frag
  • Gabi
  • Gabo
  • Gadu
  • Gava
  • Gelb
  • Gemm
  • Geri
  • Ghis
  • Gibo
  • Glan
  • Hama
  • Hana
  • Haro
  • Heka
  • Here
  • Hodi
  • Hopi
  • Hopp
  • Hrah
  • Hren
  • Huma
  • Huon
  • Igor
  • Ilan
  • Imea
  • Imre
  • Ione
  • Iryn
  • Ivor
  • Jama
  • Jaxx
  • Joco
  • Joe
  • Joke
  • Jona
  • Jorm
  • Juli
  • Julo
  • Juwi
  • Kala
  • Kale
  • Kamo
  • Keke
  • Kepo
  • Kimb
  • Kimy
  • Kobo
  • Kojt
  • Koln
  • Korm
  • Kyle
  • Lakk
  • Lanz
  • Lath
  • Lava
  • Leon
  • Less
  • Lexa
  • Lily
  • Lina
  • Lipa
  • Loga
  • Loro
  • Lotr
  • Lott
  • Lova
  • Lump
  • Lupu
  • Maci
  • Mada
  • Maly
  • Marc
  • Mari
  • Mart
  • Marv
  • Mate
  • Mede
  • Megs
  • Meli
  • Meno
  • Mera
  • Mert
  • Meta
  • Mich
  • Mike
  • Mile
  • Mizo
  • Mleh
  • Moak
  • Mold
  • Mona
  • Naor
  • Nelt
  • Nelu
  • Nial
  • Nimr
  • Nito
  • Noem
  • Nost
  • Nozd
  • Nuki
  • Nyak
  • Odyn
  • Ogan
  • Olaf
  • Oli
  • Olmi
  • Olom
  • Onte
  • Onyx
  • Orpa
  • Osth
  • Otor
  • Owli
  • Paff
  • Pali
  • Pamo
  • Paol
  • Papp
  • Para
  • Pass
  • Pati
  • Pedr
  • Peog
  • Pepp
  • Peti
  • Pety
  • Pikk
  • Pipp
  • Pixe
  • Polt
  • Poth
  • Preh
  • Prui
  • Punn
  • Pyth
  • Quez
  • Quor
  • Raid
  • Raig
  • Rake
  • Rapp
  • Rast
  • Razv
  • Rell
  • Remy
  • Reve
  • Rhae
  • Riel
  • Rolt
  • Romo
  • Ruby
  • Sali
  • Sany
  • Saol
  • Sapp
  • Sash
  • Sebi
  • Seir
  • Seth
  • Shra
  • Simi
  • Siva
  • Sivo
  • Smau
  • Snap
  • Soar
  • Soar
  • Soil
  • Soph
  • Souk
  • Spur
  • Sree
  • Star
  • Step
  • Suna
  • Sunf
  • Susu
  • Synn
  • Szab
  • Taki
  • Tear
  • Teke
  • Texe
  • Tiam
  • Timi
  • Tini
  • Tolo
  • Tomi
  • Topa
  • Troz
  • Typh
  • Tzi
  • Ubun
  • Umpa
  • Upmi
  • Uppa
  • Vala
  • Valr
  • Verc
  • Verm
  • Vhag
  • Vise
  • Voxe
  • Vshn
  • Vukk
  • Wama
  • Ward
  • Webs
  • Wiki
  • Wixe
  • Yoni
  • Yser
  • Zmey
  • Zoli
  • Zoma
  • Zsol

History[edit source | VE]

Subcategories

This category has the following 46 subcategories, out of 46 total.

A

B

C

D

E

F

G

L

M

P

R

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T

V

W

Pages in category "Dragons"

The following 200 pages are in this category, out of 960 total.

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