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Ancient Portal

From Dragon Mania Legends (DML) Wiki

Ancient Portal.png
This Ancient Portal leads to the Outer Isles, a land of battles to win and treasures to claim.
Enables the Trainer to travel from the Archipelago to the Campaign Map.

Cost: Free
Requirements: None
Upgradable: Yes
Can go in Inventory: No

7 x 7

The Ancient Portal is a building allowing the Trainer to travel from the Archipelago to the Campaign Map.

Building Functions[edit source | VE]

The following function buttons appear when the building is selected:

  1. Upgrade Button.pngUpgrade, for upgrading the building.
  2. Campaign Map Button.pngTravel, for traveling to the Campaign Map and its different modes.
  3. Golden Ancient Portal Button.png/Ancient Portal Button.pngAppearance, for swapping the portal between default and Golden Portal appearance (appears at VIP Level 11+)

Upgrading[edit source | VE]

Upgrading increases the Ancient Portal's level, which determines the base number of Portal Energy Bolt.png Portal Energy used to Battle on the Campaign Map. Upgrading the Portal costs a fixed number of Gems per level.

To upgrade the structure, select the portal, press the Upgrade Button.png button, then the Instant Upgrade   Gems Icon.png button. Each time the Portal is upgraded, both the Portal Energy and the Arena Energy replenish. Portal level does not affect the 'base' amount of Arena Energy, that amount is only affected by VIP Status.

Portal size is 7x7 squares, regardless of level, making it the largest movable building. Additionally, the building's appearance stays the same regardless of level.

Portal Level Upgrade Cost Maximum Energy Portal Energy Bolt.png Experience Experience Icon.png
Level 1 Starting Level 3 Energy None
Level 2 50 Gems Icon.png 4 Energy 550
Level 3 100 Gems Icon.png 5 Energy 1,110
Level 4 150 Gems Icon.png 6 Energy 1,660
Level 5 250 Gems Icon.png 7 Energy 2,770
Level 6 500 Gems Icon.png 8 Energy 5,500
Level 7 750 Gems Icon.png 9 Energy 8,330

Traveling[edit source | VE]

Traveling is done by selecting the Portal and then pressing the Campaign Map Button.png button. Returning from the Campaign Map is done by pressing the X button in the top-right corner of the screen.

Golden Portal[edit source | VE]

Ancient Portal (Golden).png

Trainers of VIP Level 11 and above can switch between the normal appearance of the Portal Ancient Portal Button.png and a golden variant Golden Ancient Portal Button.png. The Golden Portal serves no purpose apart from aesthetic enhancement. This option can be used when the VIP Status is inactive.

Visiting Location[edit source | VE]

Though visiting is not done through the Ancient Portal, the portal still serves as an "anchor" of sorts when visiting another Trainer's island; the visitor lands on (visually) whatever island the portal is placed on. By default, the portal is placed on the Main Island, but can be moved to other locations.

Moving[edit source | VE]

A single object is moved by pressing and holding it until move options activate, indicated by X Edit Mode Icon.png Check Mark Icon.png buttons below it and colored move arrows on each side. Green move arrows indicate sufficient placeable space, grey arrows indicate not enough. Moved the object by dragging, tapping the move arrows, or tapping the destination, then pressing Check Mark Icon.png. A moved is cancelled by pressing X.

To move multiple objects at once, with move options activated as above, press Edit Mode Icon.png. Once enabled, moving and/or swapping instructions appear:

  • Select one or more objects to move them at the same time.
  • Swap two objects by selecting them and tapping Swap Icon.png.
  • Store multiple objects in inventory by selecting them and tapping Inventory Icon.png (eligible buildings/objects only).

Dragging or tapping does not move objects in Edit Mode, the initial state is selection-only; instead, tapping the Move (Green) Icon.png button enables dragging or tapping, the base of all objects turn green or grey indicating if there's enough placeable space to move the items to as a unit.

Added Edit Mode Notes
  • Selected objects are moved exactly parallel to their former positions, any chosen destination must have the corresponding spaces freed and placeable for a successful move.
  • If all selected items are eligible to moved into inventory, the Inventory Icon.png Inventory button appears below the last item selected, pressing it moves these into inventory; the button does not appear if any item is ineligible for inventory.
  • Objects cannot be selected from different islands at the same time.

History[edit source | VE]

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