From Dragon Mania Legends (DML) Wiki(Redirected from Battle)
Battles are a main game component, allowing Trainers to engage in fights against other players and automated opponents to obtain items and progress through various parts of the game. There are several battle venues, each unlock at a different Player Level, accessible by tapping the respective Building or button. After reaching Player Level 20, all battle venue buttons are grouped together and are accessed by pressing the (Battle) button in the bottom-left corner of the main screen.
General Battle Mechanics[edit source | VE]
Battle Team[edit source | VE]
It is essential to have the proper Dragon team built up when going into battle. Dragons need to be raised to Level 4 or higher before they can participate in battle. A minimum of six Dragons should be chosen and prepared for battles. Only three are needed for regular battles, but six are needed to complete the Bottomless Dungeon. Dragons should be selected according to their level and the strength of abilities against various opposing teams. Once a team of Dragons is selected, the Dragons need to be properly levelled and trained.
Several factors should be considered when levelling, selecting or training a team. A Dragon's level and Enchantment Level should be comparable to the opponents it battles. Selecting a team that are more than one or two levels (depending on Elemental or Sigil abilities) below the opposing Dragons can easily result in defeat.
Having a Dragon's Elemental skills built up is vital. These abilities should be raised to the highest level at the Dragon Academy, as quickly as possible. Increased Elemental abilities allow the Dragon to do more damage and provide better defenses in battle, as well as the ability to affect multiple targets. The highest level of skills also provide the added benefit of long-term effects and other advantages. Before a battle, the opposing team, along with their levels and abilities, is usually shown. This information may be used to strategize and select a team with abilities that have strong attacks. Trainers should select their team carefully based on the composition of the opposing team.
Engaging the Battle[edit source | VE]
When going into battle, one to three Dragons can be selected to participate. Dragons currently in the Dragon Vault cannot participate in battles. In all battles, the Trainer always has the first strike. Regardless of the battle venue, the opposing Dragons always start with 100% health, have a 20% chance of missing, and a 60% chance they of not using defensive skills. Additionally, opposing Dragons never inflict perfect hits. Lastly, all battles can be sped up using the x1 button. The Speed-Up button is available starting with Quest 3 (The Great Plains) in Normal Mode and toggles between x1, x2 and x4 speeds.
In wave battles, the Trainer encounters fights with two sets of enemy Dragons. These battles act the same as regular battles, the difference being that the second wave begins immediately after the first defeated. The Trainer must defeat both waves to win the battle.
Dragon Level and Enchantment Level restrictions do not apply to the opposing Dragons operated by the game AI; thus, these Dragons can be higher than Level 100. Furthermore, Dragons which are normally not eligible for a certain Enchantment Level can be encountered with it.
Once the battle is engaged, the strength of an attack is determined by selecting one of the Elemental abilities of the attacking Dragon. This highlights a broken ring under each of the opposing Dragons.
Hit Types[edit source | VE]
Once an attack is chosen, a curved gauge appears showing gray, green, and red sections. An arrow moves from the bottom of the gauge to the top, and tapping the screen stops the arrow from moving and either strikes or misses. If the screen has not been tapped before the arrow reaches the top of the gauge, it caused the strike to occur.
Where the arrow lands in the colored sections determines its status:
- – Perfect hit, damage inflicted is equal to between 105% and 110% of the attacking Dragon's strength (assuming there are no multipliers).
- – Miss, no damage dealt.
- – Regular hit, the damage inflicted is equal to the attacking Dragon's strength (assuming there are no multipliers).
Landing seven perfect hits on the opponent activates Dragon Fury. The number of hits acquired and still needed to achieve Dragon Fury is shown as a bar at the bottom left of the screen. This attack can be used to deliver several blows against all three opposing Dragons at once. Dragon Fury Essence can be used to activate the Dragon Fury immediately, without having to strike any perfect hits beforehand.
Health Bar[edit source | VE]
The health bar of each Dragon indicates how much health they have remaining. Available health is shown in green, and missing health is shown in gray. Whenever the Trainer hovers over an opposite Dragon with an attack, the bar indicates in red how much health that Dragon will lose once the damage is inflicted successfully, if the hit is normal.
Attack Strength[edit source | VE]
Symbols used in battle indicate the different attack strength levels:
- Strong Attack - Green ring below target, green sword icon - bonus 50% damage
- Normal Attack - Yellow ring below target, no sword icon - no bonus damage
- Weak attack - Red ring below target, red shield icon - reduced by 50% damage
Auto (Battle)[edit source | VE]
Battle can be automated in most battle venues using the Auto button. Pressing the button (or checkbox) toggles the checkbox, causing the automatic battle setting to persist on all subsequent battles, until it is again unchecked. When using automatic battle, the game's AI plays the Trainer's Dragons as well as the opponent's Dragons. Automatic battle has a 5% chance of missing during an attack.
Introduction/Tutorial Video[edit source | VE]
Battle Venues[edit source | VE]
Battles can take place in several areas and going into battle requires energy units: for Quests on the Campaign Map, for fights in the Dragon League, and in the Sigil Campaign. Before going into battle, one Dragon can be trained to be the Champion. Training lasts for two hours (or until an alternate Dragon is trained) and it temporarily increases the Dragon's Health and Attack. Trainers that have achieved VIP Level 3 or higher have the option to train regularly or use the auto-training option.
Campaign[edit source | VE]
See Campaign Map for more information
Pressing the button and then selecting the Campaign option, transports the Trainer to the Campaign Map, where they can choose between different campaign modes. The Campaign map is also accessed by selecting the Ancient Portal and then tapping the button. Once a mode is chosen, the Trainer can engage in battle by selecting any available Main or Side Quest or any occupied mine.
When a Main Quest, Side Quest, or an occupied mine is selected, the name of the quest or mine is shown, as well as the enemy occupier (only mines), the in-game number of the quest (only Main or Side Quests), the level, rarity, Elements, skills (excluding the mastery), Enchantment Level of their Dragons, and the Attack! button. Once the attack button is pressed, the pre-battle screen appears. From here, the Trainer can see their high score and stars earned (applicable to mines only if they were previously conquered at some point; otherwise the stars are grayed out ), the in-game number of the quest or mine, the allied and opposing characters, the rewards, and several options to choose from.
From this set of options, the Trainer can choose to:
- Refill their energy by pressing the button.
- Hire a friend's Dragon by selecting the Hire button.
- Make changes to the Dragons taken into battle by pressing the Select button in the snapshot they wish to modify.
- Engage in battle by pressing the Battle button.
- Enable automatic battle by pressing the Auto button.
Additionally, the following options can be found on the same screen:
- for viewing information on scoring battle points.
- for seeing information on Element strengths and weaknesses.
- Auto-Select for selecting the Trainer's three strongest Dragons.
- The option brings up three different tabs:
- Friends is for the Trainer to compare their high score to that of the Trainer's friends from their list.
- Global is to compare their high score to all Trainers (on the same platform and server) that have previously conquered this mine.
- Competitors is to compare their high score to Trainers that are near the Trainer in the rankings.
- The option to view and compare rankings is also made available in the top-left corner of the screen after a battle is over.
The top 3 Dragons of the Trainer are included in the calculation that determines the level of the opposing Dragons in Side Quests, while the top 6 Dragons are considered for mines. On the Campaign Map, wave battles are only encountered starting with the sixth campaign island.
Hiring Dragons[edit source | VE]
If Trainers have enough Category:Battle Energy, they can opt to hire a friend's Dragon before going into battle. The Dragon automatically listed for hire from each friend is always be the most powerful they have. This option can be useful for battles against stronger opponents where success is questionable with the available team. If the selected Dragon is trained as the champion when hired, the temporary benefits of increased Health and Attack do not carry over during the battle. However, any Enchantment or Elemental abilities the Dragon has acquired are included for the duration. The hired Dragon is only available for that battle and is not available to hire again for 24 hours, regardless of whether it participated in battle or not. The 24-hour waiting period can be bypassed only by paying with Gems. The Dragon automatically appears in battle only after one of the Trainer's Dragons is defeated, replacing that Dragon, or if the Trainer has two or fewer Dragons on their team.
Hiring Dragons is done by pressing the Hire button in the pre-battle screen. This opens a list where the Trainer can see each friend's strongest Dragon and its rarity, level, Elements, skill level, and Enchantment Level. The Trainer can choose to hire a Dragon by pressing the Hire button to the right of that Dragon. The amount of energy needed to hire the Dragon is shown on the button. If the Dragon is too tired to fight, the Skip option is shown, and the Trainer can pay to speed up the waiting time and use that Dragon immediately. Energy is only consumed when the battle is started and not when the Dragon is hired; thus the Trainer can, at any time before commencing the battle, replace the hired Dragon. Additionally, in this same list, if the Trainer does not have their account connected to Facebook, they have the Connect option. If the Trainer modifies their team after hiring a friend's Dragon, the hiring slot is reset; thus the Trainer must rehire that Dragon.
Hiring Dragons is not available on the last island of either map.
Hiring Costs[edit source | VE]
Instant Win[edit source | VE]
Trainers that have achieved VIP Level 6 or higher have the option to battle regularly or use the fight-skipping option on any quest previously won with three stars, excluding mines. The Instant Win function only applies to the Campaign Map (Normal and Heroic Modes). By pressing the Instant Win 1 button, the battle portion of the quest is skipped, providing an automatic win with three stars. Tickets that are not used by the reset time are permanently lost. Instant Win Tickets are automatically refilled each day at 00:00 UTC.
There is also a limit to how many free Instant Win Tickets are available per day and a limit to how many can be purchased each day, which depends on the Trainer's VIP Level. Purchasing extra tickets costs 5 Gems per ticket.
Sigil Campaign[edit source | VE]
Initiating a Sigil Campaign battle costs 1 Sigil Energy. Progressing on the map, the Trainer completes Sigil-equipped battles until they can no longer win battles, or they reach the end of the map and the monthly Reward of the Month Dragon is obtained. Every month, the progress on the map is reset. The difficulty on the new map will be based on the Trainer's progress in the previous month. The game detects the last boss who has been defeated and calculates the next iteration's starting point based on the four Boss battles before that.
Note: The Auto button for automatic battle is not available on the Sigil Campaign.
Arena (Dragon League)[edit source | VE]
See Dragon League for more information
The Dragon League was merged with the Enchantment League in Update 6.2, to compose the Enchanted Arena. When a Trainer reaches Level 11 the Dragon League can be accessed through the button on the bottom left-hand side of the screen or by pressing the very same button after selecting the Arena. After reaching Player Level 20, all battle venue buttons are grouped together and are accessed by pressing the in the bottom-left corner of the main screen instead, and then selecting the Arena option.
Going to Battle[edit source | VE]
Selecting the Battle option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the Free Refresh button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the Refresh 5 button, in exchange for 5 Gems each.
Pressing the Challenge button on a battle opens the pre-battle screen with option to:
- Refill Arena Energy by pressing the button.
- Change team Dragons by pressing the snapshot of the Dragon to change.
- Enable automatic battle by pressing the Auto button.
- Attack by pressing the Attack! button for a regular attack.
- Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the Focus Attack
+50% DMG 2 button.
- See information on Element strengths and weaknesses with the option.
- Automatically select the Trainer's three strongest Dragons using the Auto-Select button.
If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems by pressing Revive, or they can select the Give Up button to conclude the battle. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health.
Bottomless Dungeon[edit source | VE]
See Bottomless Dungeon for more information
The Bottomless Dungeon is accessed by:
- Selecting the physical building on Tycoon Island.
- Pressing the button (bottom-left of main screen), then selecting the Bottomless Dungeon option.
- Pressing the button (bottom-left corner of the Campaign Map screen).
See Bottomless Dungeon for detailed information about Battle in the Dugeon.
Scoring[edit source | VE]
See Campaign Map for more information
Campaign Map Battle scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars:
At the end of a battle, Trainers receive:
|1,000 points each for||Every perfect hit landed||Twelve|
|Every strong attack landed||Twelve|
|2,000 points each for||Unleashing Dragon Fury||Two|
|5,000 points each for||Each opposing Dragon defeated with only one hit||Four|
|Each undefeated Dragon remaining once the battle is won||Three|
|Bonus points||Given for how quickly a battle is won||Seventeen attacks|
|Given by the remaining health the Trainer's Dragons have at the end of the battle||15,000|
- The bonus score decreases by 6% after each attack of any Dragon in the battle. After seventeen attacks, the bonus score is no longer decreased.
- The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)
Using Instant Win will offer no score for that battle.
Dragon League battles – Battle points are awarded based on opponent difficulty, on the Sigils and level of the opposing Dragons, number of KOs, and streak of consecutive victories. The battle points reset with each weekly iteration of the league.
Hard battles give twice the bonus of medium battles.
See Dragon League - Points for details.
Bottomless Dungeon battles - No scores are given for these battles.
Rewards[edit source | VE]
Campaign Map battles - A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, [[Scrolls, and experience points. Except for Scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests appear on the Campaign Map after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the More Rewards option for that purpose after winning a battle. Gold received from watching videos is not affected by the VIP Status.
Dragon League battles - Win streak which accumulates until broken or timed out. The rewards for win streaks can include Gold, Food, Scrolls, Gems, Arena Gems, and Dragon Fury Essence. Additional rewards are given by earning League Chests or league Promotion Prizes.
VIP Status Increase[edit source | VE]
Rewards on the Campaign Map and Bottomless Dungeon are affected by the Trainer's VIP Status. When active, the Trainer receives a 50% increase to the rewards received after winning battles. If inactive, the Trainer has the Buy VIP Ticket option right after the battle to purchase VIP tickets. Activating the status through that option after the battle does not give the additional rewards that would have been given for winning that particular battle had the Trainer's VIP Status already been active.
History[edit source | VE]
- Update 7.0: Added a checkbox to the Auto button so it remains in auto battle mode when checked.
- Update 6.7: Added an Auto button for the AI to operate the Trainer's team (in addition to the opposing team) in battle.
- Update 6.9: Fixed the position of Skill icons, so they display correctly.
- Update 6.2: The Dragon League was merged with the Enchantment League and an option to revive all Dragons upon Trainer defeat was added.
- Update 6.0: Grouped all Battle components together in the Battle System to reduce interface clutter (initially labeled Combat and later renamed Battle).
- Update 5.9: Introduced a x4 speed option, making the Speed-Up button toggle through 1x, 2x and 4x speed.
- Update 5.3: Made the Dragon Info combat panel close by tapping anywhere outside the panel itself, except when tapping one’s own dragons.
- Made "Strong/Normal/Weak Attack" text no longer appear Player Level 15.
- Unified the font of combat text and slightly increased ability icon size for better readability on smaller screens.
- Update 5.2: Added Dragon Info combat panels that, tapped during combat, display Dragon’s stats and skills.
- Reworked the screen that appears before battle begins.
- Update 4.4: Renamed Skip Fight to Instant Win.
- Update 4.2: Altered and enhanced the graphical aspect of pre-battle and post-battle interfaces of Campaign Map Quests, Dragon League, and Clockwork Dungeon fights.
- Update 4.0: Modified the pre-battle interface of the Enchantment League so that the strongest defender is displayed instead of a randomly featured defender.
- Focus Attack now modifies the Attack of a Dragon rather than its Health.
- The scoring system for the Dragon League was reworked.
- Update 3.7: Replaced the Select button with the Change button in the Enchantment League pre-battle interface.
- Update 3.6: Added ability to resume battles if gameplay is paused for a short period.
- Update 3.3: Added Auto-Select for battles.
- Made the x2 button remain active until turned off again.
- Update 3.2: Added x2 Battle speed up button.
- Added Enchantment League battles.
- Update 2.8: Changed the Hire a Friend’s Dragons screen to show Dragon Enchantment Level.
- Update 2.7: Introduced ad video watching in exchange for more rewards after defeating Campaign Map and Clockwork Dungeon quests.
- Update 2.3: Changed the order of Elements in battle, base Element was moved to the middle, secondary Element at the top, and last Element at the bottom.
- Update 1.9: Modified the attack bar to prevent automatic misses.
- Update 1.8: Added the Instant Win feature as part of the newly introduced VIP levels.
- Update 1.3: Changed battles so opponents no longer prefer defensive skills over offensive ones, becoming generally more offensive.
- Gave the Trainer the first strike.
- Update 1.2: Reversed the order of Elements in battle, the base Element was no longer at the bottom.
Gallery[edit source | VE]
This category has the following 7 subcategories, out of 7 total.