From Dragon Mania Legends (DML) Wiki
|Allows Trainers to complete a series of tasks in Battle against endless waves of opponents to progress on the Dungeon Map and earn prizes.|
The Bottomless Dungeon is a Building, owned and run by Otto the Dungeon Master, found on the northwest side of Tycoon Island. Selecting the building opens the Bottomless Dungeon interface, allowing Trainers to complete a series of tasks in Battle, against endless waves of opponents, to obtain currency and other prizes. Each dungeon iteration lasts 6 days and 22 hours, starting Mondays at 9:00 UTC and ending the following Monday at 7:00 UTC. Player Level 16 must be reached to access the building.
Accessing the Dungeon[edit source | VE]
The Bottomless Dungeon is accessed by:
- Selecting the physical building on Tycoon Island.
- Pressing the button (bottom-left of main screen), then selecting the Bottomless Dungeon option.
- Pressing the button (bottom-left corner of the Campaign Map screen).
Dungeon Introduction/Tutorial Video[edit source | VE]
Dungeon Foyer[edit source | VE]
After selecting accessing the dungeon, the dungeon foyer appears and is the primary dungeon interface. Observed is the (rounded) time left until the Dungeon resets (top-left), the ? and X buttons in the top-right corner, and several smaller panes representing different dungeon features:
- Dungeon pane (left, center).
- Tasks pane (top-right).
- Dragon Brawl pane (bottom-left, far-left).
- Dungeon Shop pane (bottom-left, middle).
- Fight Bonus pane (bottom-right).
Dungeon[edit source | VE]
Stepping Stones[edit source | VE]
Stepping Stones are the currency allowing progression through the Dungeon Map to open prize chests.
Dungeon Maps[edit source | VE]
The Dungeon Map screen displays the time left until the Dungeon resets, and the current number of Stepping Stones and Dungeon Tokens possessed. Trainers progress along a Dungeon Map main path, which eventually leads to a bottomless pink chest. Various side paths are encountered along the way, each providing smaller rewards chests. The Stepping Stone cost becomes more expensive the further the progression is along on the map.
Maps change each week, with two different map (backgrounds) having three cost variations each, for a total of 6 maps of different costs.
|Main path to Bottomless Chest||5,000|
|Cost to open all Chests once||13,500|
Map 1[edit source | VE]
Map 2[edit source | VE]
Chests[edit source | VE]
Four kinds of chests can be opened in exchange for the number of Stepping Stones indicated when reaching them. The value of the rewards increases with the size of the chest opened. Small red chests, medium green chests, and large blue chests can only be opened once each. The final pink chest, at the end of the map, is the most valuable and is called bottomless because it can be opened an unlimited number of times. Opening the pink chest a certain number of times (number of times varies with each iteration) awards the Bottomless Dungeon Guaranteed Dragon.
All chests contain 3 random items, only one can be collected. Chests contain Dungeon Tokens as one option, while the other two choices vary to include time-limited Dragons, Stepping Stones, Gems, and other rewards, all which change weekly.
|Small Chest||"Tokens and other goodies with a small chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Medium Chest||"More tokens and other goodies with a medium chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Big Chest||"Even more tokens and other goodies with a higher chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Multi-Open Chest||"Contains the weekly Bottomless Dungeon Guaranteed Dragon (guaranteed to be rewarded after a set number of openings) along with other goodies!"|
Stepping Stones should be spent before the end of the weekly iteration, as they do not roll over from one event to the next. Remaining Stepping Stones are automatically exchanged for Dungeon Tokens at event end. Dungeon Tokens, on the other hand, remain in the possession of the Trainer.
See Bottomless Dungeon Guaranteed Dragon for more information.
Tasks[edit source | VE]
The Tasks pane displays the Trainer's active tasks, along with the number of Stepping Stones awarded for task completion. During a Brawl, pressing the
Tasks button (lower right-hand side) displays the tasks pane. There are 3 task difficulties assigned randomly throughout the Brawl. Task progress made does not reset at the end of each Brawl in the same dungeon iteration, it carries over to the next Brawl.
The task Defeat Next Dragon is always present and active, whereas the other tasks change randomly.
|Number of KOs||Reward for next KO|
||3 dragons with 1 blow
Dragon Fury counts
|2 dragons with 1 blow
Dragon Fury counts
|with weak attacks
||with normal attacks|
Dragon Brawl[edit source | VE]
“Earn Stepping Stones in Infinite Dragon Brawls by defeating opponent dragons and completing combat challenges.”
The Dragon Brawl pane displays an image of Arya and Otto, separated by swords, representing the battle to come when one of the Brawl buttons at the bottom are pressed. Pressing the Start or Restart buttons begin a Brawl, where the Continue button continues an already started but paused Brawl. In a Dragon Brawl, the Trainer faces endless waves of opponent dragons; thus, a Brawl cannot be won. The goal of Dragon Brawl is not winning, but rather to fight as long as possible and complete as many Brawl Tasks as possible; doing so allows the collection of as many Stepping Stones as possible. Stepping Stones are awarded on Brawl Task completion and after each opposing Dragon defeat. The points for a KO (Knock Out) get multiplied, ranging from 1 to 3, depending on the level of the Dragon participating in the defeat. Stepping Stones earned carry over into the next Brawl without a reset if occurring in the same dungeon iteration.
The Trainer's 9 strongest dragons (up to 12, depending on VIP Level) are automatically selected for the Trainer's Dungeon Fighter team, while the opponent has an endless supply of Dragons. Once battle ensues, any opposing Dragon defeated is immediately replaced by a stronger one. There is no cap to opposing Dragon levels, the power levels scale from the power level of the Trainer's weakest Dragons to the strongest ones, and can continue to rise beyond that until the Trainer can go no further. When a Dragon on the Trainer's team is defeated, it must be replaced immediately by any remaining Dragon from their Dungeon Fighter team. Replacement Dragons may be selected in any order, and the battle continues until all the Trainer's Dragons are defeated, or the Trainer decides to leave.
The Brawl is paused by pressing the II Leave Battle button, and then either confirming the by pressing the Leave and
continue later button, or ending the current brawl and exiting and/or restarting a new Brawl using the Restart Brawl button. The number of KOs achieved within the Dungeon Brawl displays on the "Brawl Finished" screen.
Once a Dragon Brawl is ended, a new one is started only after waiting the allotted cooldown period. Cooldown times between restarts are 15 minutes after the first Brawl, 1 hour after the second, 3 hours after the third, and 6 hours after every subsequent brawl. When restarting a Brawl, Dragons are fully healed and the power levels of opposing Dragons are reset.
Opponent Pools[edit source | VE]
One of 8 pools of Dragons is used for each weekly dungeon iteration. The Brawl starts with the first 3 Dragons, and any defeated opponent is replaced by the next in the list.
The following table scrolls down ↓ and right → on mobile using touch-gestures.
On Computers, hold the Shift key while scrolling to scroll horizontally → (using the mouse wheel).
Fight Bonus[edit source | VE]
Every time an opponent Dragon is knocked out, the Knock Out Meter increases. Reaching KO Milestones rewards with Health Boost and Damage Boost Fight Bonuses. These come into action when the next Brawl starts and are applied to all the Trainer's dragons.
Dungeon Shop[edit source | VE]
The Dungeon Shop pane provides an interface and sorting options for all items obtained within it.This shop contains Regular Dungeon Dragons, dungeon exclusive Decorations, and Special Offers (including other Dungeon Dragons) which are purchased in exchange for Yellow Dungeon Tokens. Dungeon Dragons can only be bought after their highest Element has been unlocked.
Dragons[edit source | VE]
The Dragons filter option displays only Dragons that always appear in the Dungeon Shop, regardless of dungeon iteration.
|Golden Sentinel Dragon||5,900|
|Snow Ghost Dragon||10,000|
Decorations[edit source | VE]
Special Offers[edit source | VE]
The Special Offers filter option displays items on offer, in exchange for Dungeon Tokens, such as Sigil Chests, Relics, Card Dragon pieces, Portal Gems, Gold, limited-time Decorations, and certain Dragons.
Dragons that may be purchased outright in the Bottomless Dungeon are typically Limited-Time Dragons that are otherwise winnable in events or occasionally purchasable in the regular Shop; however, there are a few dragons available only in the Special Offer section.
Special Offer-Only Dragons[edit source | VE]
The following Dragons were previously offered as part of the Clockwork Dungeon (discontinued), they are now available occasionally in the Special Offers filter section of the Bottomless Dungeon. To see a complete list of Dragons featured in Special Offers, visit Dungeon Shop Special Offers.
History[edit source | VE]
- Update 6.8: Golden Sentinel Dragon got added to the Dungeon Shop as permanent Dragon.
- Update 6.5: Added the number of KOs achieved within the Dungeon Brawl on the "Brawl Finished" screen.
- Update 4.9: Introduced Stepping Stone conversion at the end of the weekly event, transforming any remaining Stepping Stones to Dungeon Tokens upon next dungeon entry.
- Added an information screen for Dungeon Chests, highlighting which rewards are contained within and the chances of winning them.
- Update 4.7: Changed power level of opponent dragons to scale less rapidly in cases of uneven teams.
- Changed wait times between Dragon Brawl restarts to shorter intervals for the first three Brawls.
- Update 4.6: Introduction of the Bottomless (endless) Dungeon as replacement for the Clockwork Dungeon.
- Added Arena Gems as a chest prize.