From Dragon Mania Legends (DML) Wiki(Redirected from Bottomless Dungeon)
|Allows Trainers to complete a series of tasks in Battle against endless waves of opponents to progress on the Dungeon Map and earn prizes.|
The Bottomless Dungeon is a menu (and Building) run by Otto the Dungeon Master, found on the northwest side of Tycoon Island. The Bottomless Dungeon allows Trainers to complete a series of tasks in Battle, against endless waves of opponents, to obtain currency and other prizes. Each iteration of the Bottomless Dungeon lasts 7 days, starting each Monday at 12:00 UTC and ending on the following Monday at the same hour. Player Level 16 must be reached to access the building.
Accessing the Dungeon[edit source | edit]
The Bottomless Dungeon is accessed by:
- Selecting the physical building on Tycoon Island.
- Pressing the button (bottom-left of main screen), then selecting the Bottomless Dungeon option.
- Pressing the button (bottom-left corner of the Campaign Map screen).
Dungeon Foyer[edit source | edit]
After selecting the dungeon, the dungeon foyer appears and is the primary dungeon interface.
- Dungeon pane (top-left, centered).
- Tasks pane (top-right).
- Dragon Brawl pane (bottom-right).
- Dungeon Shop pane (bottom-left).
- Fight Bonus pane (bottom-middle).
Above the 5 main interface items appears:
- Time left (rounded to the hour) until the Dungeon resets (top-left).
- The ? button (top-right), which provides help/tutorial information panels.
- The x close button, to close the dungeon interface.
Dungeon[edit source | edit]
The Dungeon pane serves as an entrance to the Dungeon Map when pressed. The current number of Stepping Stones earned appears at the top, and the Explore button at the bottom.
Stepping Stones[edit source | edit]
Stepping Stones are an In-Game Currency specific to the Bottomless Dungeon, which are used to progress through the dungeon Map and open dungeon Chests for rewards. Stepping stones are earned by completing dungeon Tasks, and they must be used each week before they are exchanged at the end of the weekly dungeon iteration.
Pile of Stepping Stones
Sack of Stepping Stones
Bucket of Stepping Stones
Chest of Stepping Stones
Cave of Stepping Stones
Island of Stepping Stones
|4.6-current||400 for 35||2,000 for 175||6,000 for 350||12,000 675||36,000 for 1,700||Unknown|
Dungeon Maps[edit source | edit]
The Dungeon Map screen displays the time left until the Dungeon resets, and the current number of Stepping Stones and Dungeon Tokens possessed. Trainers progress along a Dungeon Map main path, which eventually leads to a bottomless pink chest. Various side paths are encountered along the way, each providing smaller reward chests. The Stepping Stone cost becomes more expensive the further the progression is along on the map.
Maps change each week, with two different maps (backgrounds) having three cost variations each, for a total of 6 maps of different costs.
|Main path to Bottomless Chest||5,000|
|Cost to open all Chests once||13,500|
Map 1[edit source | edit]
Map 2[edit source | edit]
Chests[edit source | edit]
Four kinds of chests can be opened in exchange for the number of Stepping Stones indicated when reaching them. The value of the rewards increases with the size of the chest opened. Small red chests, medium green chests, and large blue chests can only be opened once each. The final pink chest, at the end of the map, is the most valuable and is called bottomless because it can be opened an unlimited number of times. Opening the pink chest a certain number of times (number of times varies with each iteration) awards the Bottomless Dungeon Guaranteed Dragon.
All chests contain 3 random items, only one can be collected. Chests contain Dungeon Tokens as one option, while the other two choices vary to include time-limited Dragons, Stepping Stones , Gems , and other rewards, all which change weekly. Occasionally, there are special prizes offered in addition to the Bottomless Dungeon Guaranteed Dragon (such as Divine, Ancient, or Tyrant Event tickets, or Dragon Pieces).
|Small Chest||"Tokens and other goodies with a small chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Medium Chest||"More tokens and other goodies with a medium chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Big Chest||"Even more tokens and other goodies with a higher chance to win the Bottomless Dungeon Guaranteed Dragon."|
|Multi-Open Chest||"Contains the weekly Bottomless Dungeon Guaranteed Dragon (guaranteed to be rewarded after a set number of openings) along with other goodies!"|
Guaranteed Dragon[edit source | edit]
See Bottomless Dungeon Guaranteed Dragon for the current Guaranteed Dragon, as well as a chronology of past Guaranteed Dragons.
Dungeon Tokens[edit source | edit]
Dungeon Tokens are an In-Game Currency exclusive to the Bottomless Dungeon. These tokens are used for purchasing exclusive Dungeon Shop Dragons, Decorations, and Special Offers. They are also used for purchasing and clearing certain islands.
The only way to obtain Dungeon Tokens is by opening dungeon Chests, though none are awarded if a Dragon is found inside the chest. The Dungeon resets every week; thus Tokens can be earned every day. Between 16 and 350 Dungeon Tokens are given per Dungeon Chest.
Tasks[edit source | edit]
The Tasks pane displays the Trainer's active tasks, along with the number of Stepping Stones awarded for task completion. During a Brawl, pressing the
Tasks button (lower right-hand side) displays the tasks pane. There are 3 task difficulties assigned randomly throughout the Brawl. Task progress made does not reset at the end of each Brawl in the same dungeon iteration, it carries over to the next Brawl.
The task Defeat Next Dragon is always present and active, whereas the other tasks change randomly.
|Number of KOs||Reward for next KO|
||3 dragons with 1 blow
Dragon Fury counts
|2 dragons with 1 blow
Dragon Fury counts
|with weak attacks
||with normal attacks|
Dragon Brawl[edit source | edit]
“Earn Stepping Stones in Infinite Dragon Brawls by defeating opponent dragons and completing combat challenges.”
In a Dragon Brawl, the Trainer faces endless waves of opponent dragons; thus, a Brawl cannot be won. The goal of Dragon Brawl is not winning, but rather to fight as long as achievable and complete as many Brawl Tasks as possible; allowing the collection of as many Stepping Stones as attainable.
Before entering a brawl, the Dragon Brawl pane displays Arya and Otto, separated by swords, representing the battle to come. Pressing the Start or Restart button begins a Brawl, where the Continue button continues a previously started but paused Brawl. For the duration of this event, three random tasks are offered. Upon completion of a task, Stepping Stones are awarded, and a new task will replace the completed task. Stepping Stones are also awarded after each opposing Dragon defeat. Points for each Knock Out (KO) are multiplied by a factor of 1 to 3, depending on the level of the Dragon participating in the defeat. Stepping Stones carry over to the next brawl, accumulating throughout the Dungeon iteration.
The Trainer's 9 strongest dragons (up to 12, depending on VIP Level) are automatically selected for the Trainer's Dungeon Fighter team, while the opponent has an endless supply of Dragons. Once battle ensues, any opposing Dragon defeated is immediately replaced by a stronger one. There is no cap to opposing Dragon levels, the power levels scale from the power level of the Trainer's weakest Dragons to the strongest ones, and can continue to rise beyond that until the Trainer can fight no longer. When a Dragon on the Trainer's team is defeated, it must be replaced immediately by any remaining Dragon from their Dungeon Fighter team. Replacement Dragons may be selected in any order, and the battle continues until all the Trainer's Dragons are defeated, or the Trainer decides to leave.
The Brawl is paused by pressing the II Leave Battle button, and then either confirming by pressing the Leave and
continue later button, or ending the current brawl and exiting and/or restarting a new Brawl using the Restart Brawl button. The number of KOs achieved within the Dungeon Brawl displays on the "Brawl Finished" screen.
Once a Dragon Brawl is ended, a new one can only be restarted after waiting the allotted cooldown period. Cooldown times between restarts are 15 minutes after the first brawl, 1 hour after the second, 3 hours after the third, and 6 hours after every subsequent brawl. When restarting a Brawl, Dragons are fully healed and the power levels of opposing Dragons are reset.
Opponent Pools[edit source | edit]
One of 8 pools of Dragons is used for each weekly dungeon iteration. The Brawl starts with the first 3 Dragons, and any defeated opponent is replaced by the next in the list.
Fight Bonus[edit source | edit]
Every time an opponent Dragon is knocked out, the Knock-Out Meter increases. Reaching KO Milestones rewards with Health Boost and Damage Boost Fight Bonuses. These come into action when the next brawl starts and are applied to all the Trainer's dragons.
The table below is ← scrollable →, hold the Shift key while using the scroll wheel (with your pointer over the table) on desktop to scroll horizontally.
Dungeon Shop[edit source | edit]
The Dungeon Shop has 3 sections, which are accessed by selecting one of its 3 filtering options:
- Dragons — Always obtainable Dragons, for purchase using Dungeon tokens.
- Decorations — Always obtainable Decorations, for purchase using Dungeon tokens.
- Special Offers — Limited-time offers for Resources, Decorations, and Dungeon Offers Dragons, which all change weekly.
See Dungeon Shop for more information.
Information Button[edit source | edit]
The ? button, when pressed, provides the following help/tutorial information panels:
Dungeon Introduction/Tutorial Video[edit source | edit]
History[edit source | edit]
- Update 6.5: Added the number of KOs achieved within the Dungeon Brawl on the "Brawl Finished" screen.
- Update 4.9: Introduced Stepping Stone conversion at the end of the weekly event, transforming any remaining Stepping Stones to Dungeon Tokens upon next dungeon entry.
- Added an information screen for Dungeon Chests, highlighting which rewards are contained within and the chances of winning them.
- Update 4.7: Changed power level of opponent dragons to scale less rapidly in cases of uneven teams.
- Changed wait times between Dragon Brawl restarts to shorter intervals for the first three Brawls.
- Update 4.6: Introduction of the Bottomless (endless) Dungeon as replacement for the Clockwork Dungeon.
- Added Arena Gems as a chest prize.
This category has the following 4 subcategories, out of 4 total.
- ► Bottomless Dungeon Events (196 P)
- ► Bottomless Dungeon Guaranteed Dragon (1 C, 110 P)
- ► Dungeon Dragons (4 C, -1 P)
- ► Dungeon Shop (2 C)
Pages in category "Bottomless Dungeon"
The following 5 pages are in this category, out of 5 total.