Category:Ancient Islands
From Dragon Mania Legends (DML) Wiki
An Ancient Island is a small, sea-floating structure that only appears south of the Main Island during special, multi-event experiences. During the event (most of which occurred in the past, the island became the epicenter of multiple limited-time events using Ancient Thematics.
Each Ancient event had a distinct type of Ancient Chest, Ancient Ticket, and (purchasable) Ancient Ticket Generator isolated to that event. Ancient Chests were mystical boxes, filled with various resources and specific Dragon Pieces, which could only be opened through the use of the associated Ancient Tickets. Ancient Tickets had to be (and must during an ongoing event) used to open the corresponding Ancient Chest before the Ancient event ended, as both disappear at the event end.
Opportunities to obtain certain Ancient Dragons are what sets the Ancient Island experience aside from other events. During the visibility of the island, specific Ancient Dragons could be obtained by completing Ancient Events, by reaching goals in Boss Challenges, by Breeding, and by opening Ancient Chests.
Islands
Element | Island | Visibility | Ancient Chest(s) | Ancient Ticket(s) | Ticket/Currency Generator(s) |
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![]() Fire |
![]() The First Fire |
8 November - 9 December 2019 | ![]() |
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![]() Metal |
![]() Origin of Metals |
2 March - 30 March 2020 | ![]() |
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![]() Water |
![]() Origin of Water |
6 July - 3 August 2020 | ![]() |
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![]() Light |
![]() Origin of Light |
9 November - 14 December 2020 | ![]() |
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![]() Plant |
![]() Origin of Plants |
8 February - 15 March 2021 | ![]() |
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![]() Earth |
![]() Origin of Earth |
14 June - 12 July 2021 | ![]() |
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![]() Shadow |
![]() Origin of Shadow |
18 October - 15 November 2021 | ![]() |
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![]() Wind |
![]() Origin of Wind |
31 January - 28 February 2022 | ![]() |
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![]() Energy |
![]() Origin of Energy |
6 June - 4 July 2022 | ![]() |
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![]() Void |
![]() Origin of Void |
10 October - 7 November 2022 | ![]() |
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Returns/Repeats
Element | Island | Visibility | Ancient Chest(s) | Ancient Ticket(s) | Shrine(s) | Talisman Generator(s) |
---|---|---|---|---|---|---|
![]() Metal |
![]() Oyar Returns |
30 January - 13 February 2023 | ![]() |
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![]() Shadow |
![]() Oyar Returns |
13 - 27 February 2023 | ![]() |
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![]() Plant |
![]() Koth'ez Returns |
5 - 19 June 2023 | ![]() |
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![]() Light |
![]() Koth'ez Returns |
19 June - 3 July 2023 | ![]() |
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Interface
The interface of each Ancient Island was made up of several buttons, each leading to a specific area, or related to the island itself. The appearance of the interface and its associated buttons changed throughout each "chapter" in accordance with specific ongoing events. Though their appearance was different, some buttons had the same function across different islands, while other buttons lead to an area or event specific to that island.
Ancient Chest
The Ancient Chest button allowed the Trainer to access the Chest Room where Tickets could be exchanged to open Ancient Chests. The Ancient Chest button itself displayed either the chest or the main reward Dragon. In the top corner was a i or button that could be pressed to display all possible rewards held in Ancient Chests. It also displayed the number of items awarded for each chest opened and the information cards also displayed a i button that could be used to bring up the awarding stats.
Main Rewards
This section showed all of the Dragon rewards relevant to the event. Each Dragon image had a i button displayed in the lower-left corner which allowed the Trainer to access that Dragon's Codex entry.
Collection
The Collection button(s) provided direct access to the ongoing Collection Event(s). The option had the same function as accessing the event through its banner from the list of current events. The button displayed the image of the prize Dragon, the number of acquisitions still needed, and the time life until the event ended.
Shop
The Shop button, provided access to options for Limited-Time Offers, Event Currency (offers for limited currency), Ancient Tickets (purchasable using Gems), Ancient Market, Dragons, and Milestones.
Limited-Time Offers
The Limited-Time Offers button provided access to either the list of promotions or the window for purchasing specific limited currency.
Event Currency (Stones)
The event currency button provided offers for limited time In-Game Currency (stones) and/or the associated shrine where applicable.
Holy Talismans
Holy Talismans were a form of currency that could be spent only in the Shop's Dragons section, in exchange for Dragon Pieces.
Ancient Ticket
The Ancient Ticket button provided offers to purchase Ancient Tickets in exchange for Gems.
Ancient Market
The Ancient Market button provides a selection of time-limited offers where Silver Horns, collected from Epic Dragon Dice Chests, can be spent on various items such as: Relics, Food, Sigil Chests, VIP Tickets, Arena Energy, Decorations from past events, and Dragons.
Dragons
The Dragons button provided a list of the Dragons, their elements, the pieces required to obtain each of them, the Get Pieces button, and the number of Dragon Grid (whichever event ran) levels that needed to be completed to unlock each.
The Get Pieces button provided a place to "trade in" holy talismans for Dragon pieces, without the use of an altar.
Milestones
The Milestones button provided access the Milestone Rewards section directly, to view progress and typically displayed the Currency Generator associated with the event. Premium milestone Rewards were only activated through the purchase of the event's currency generator. Once activated, additional Milestone Rewards became available.
Enter the Dragon Dice
The Dragon Dice or Dragon Board button provided access the current Dragon Dice Event. This option had the same function as accessing the event through its banner from the list of current events. The button typically displayed the Ancient Dragon of the Top Rewards and the time left until the event ended.
Ancient Shrines
Where applicable, Ancient Shrines (small buildings with limited functionality) provided an additional method of obtaining Ancient Event Currencies. Each shine produced currencies at a different rate per hour, and their currency-holding capacity varied. Each building also gave additional currency upon purchase.
For easier collection, a appeared above the building to indicate it had accumulated at least 30% of its capacity, while the
appeared when the shrine was at 100% capacity. Both icons displayed the type of currency generated by the building. Apart from this method of collecting, currency could also be collected by pressing the
button after the building was selected, or by pressing the Collect button from the information screen that appeared through the
option.
Each shrine cost real money in USD, it was built instantly, yielded no experience points, and had a size of 2x2 squares. It could not be sold, but it could be stored in the inventory . While Trainers could buy more than one shrine of a different type, the exact same shrine could be purchased only once.
These buildings were only functional during the time their associated Ancient Chest could be accessed, after which they turned into regular decorations. Once an Ancient Shrine had its functionality limited to that of a decoration, it still could not be sold and could (and can) only be stored in the inventory. Selecting the shrine and pressing the button opened a small description of the generator.
Special Offers
The Special Offers button allowed access to either the list of promotions or the window for purchasing specific limited currency. This option had the same function as accessing the promotions through the Main Shop button or the currency-purchasing window using the button on the main screen. The button typically represented a chest and Ancient Tickets and/or the associated currency generator and/or currency where applicable.
History
- Update 7.4: Introduced the Koth'ez Returns Event.
- Update 7.2: Introduced the Oyar Returns Event.
- Altered the event configuration, replacing the Events, Special Offers and Event Timeline button with a Shop button that houses several subsections as the following buttons to align with the configuration of Tyrant Events: Limited-Time Offers, Event Energy (offers for limited currency), Ancient Tickets (purchasable using Gems), Ancient Market, Dragons, and Milestones.
- Discontinued the Event Timeline button.
- Update 7.0: Introduced the Origin of Void Event.
- Update 6.8: Introduced the Origin of Energy Event.
- Update 6.6: Introduced the Origin of Wind Event.
- Update 6.4: Introduced the Origin of Shadow Event.
- Update 6.2: Introduced the Origin of Earth Event.
- Update 6.0: Introduced the Origin of Plants Event.
- Update 5.8: Introduced the Origin of Light Event.
- Update 5.4: Introduced the Origin of Water Event.
- Update 5.1: Introduced the Origin of Metals Event.
- Update 4.9: Introduced the First Fire Event.
Pages in category "Ancient Islands"
The following 13 pages are in this category, out of 13 total.