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Category:Arcade Events

From Dragon Mania Legends (DML) Wiki

Arcade events are fast-paced action events in which the Trainer participates individually. Such events have simple controls and appear easy, but require good hand-eye coordination to perform well in. Arcade events also evoke a sense of nostalgia, being reminiscent of coin-operated machines, or classic console games.

Dragon's Delight

Dragon's Delight Event Icon.png

Dragon's Delight is a limited-time competition in which Trainers earn as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. The points accrue towards milestone prizes.

Mechanics

Dragon's Delight Example.png

Every 8 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 60 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 10 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png Happy Dragon points are awarded, and the Dragon is immediately replaced. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 1 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping receive the main prize of the event.

Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common (classification) Icon.png Common 1 1 Happy Dragon Icon.png 10% 10% 10%
Uncommon (classification) Icon.png Uncommon 1 1 Happy Dragon Icon.png 10% 10% 10%
Rare (classification) Icon.png Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic (classification) Icon.png Epic 3 6 Happy Dragon Icon.png 40% 37% 31%
Legendary (classification) Icon.png Legendary 4 10 Happy Dragon Icon.png 19% 19% 19%
Primal (classification) Icon.png Primal 3 10 Happy Dragon Icon.png 5% 5% 5%
Divine (classification) Icon.png Divine 5 15 Happy Dragon Icon.png 6% 9% 15%
Ancient (classification) Icon.png Ancient 5 15 Happy Dragon Icon.png 6% 9% 15%
Tyrant (classification) Icon.png Tyrant 5 15 Happy Dragon Icon.png 6% 9% 15%

Tasks

Collect Currency 300.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 8 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Gold Notification Icon.png 38 Feeding Event Icon.png 12 Battle Icon.png 10 Flying Creature - Dorb.png

Information Button

The ? button, when pressed, provides the following information panels:

Dragon Runner

Dragon Runner Event Icon.png

Dragon Runner Events are limited-time competitions in which players guide their Dragon through a 3-lane running track, avoiding obstacles and collecting Flowers Icon.png Flowers for milestone progress.

PC Controls

  • Keyboard
    • Use Up/Down Arrows to switch to the next lane (twice to move 2 lanes)
    • Use Space bar to shoot
    • ESC Button pauses the run
  • Mouse
    • Hold and drag up/down to switch lanes
    • Left click to shoot

Mechanics

Once the event begins, the Trainer's Dragon automatically moves forward, and the screen must be swiped (or keyboard arrows pressed on PC) to move to the next lane to avoid obstacles (twice to move 2 lanes). Each "run" attempt costs 1 Energy and 1 Energy unit is restored every 30 minutes until the maximum amount is reached (the limit is 4 at Event start, gradually increasing with each completed run, up to 8). A progress bar Flag Icon.png appears during a run, indicating progress towards the finish line.

Items and Obstacles

Food Food Icon.png, Gold Icon.png Gold, and Flowers Icon.png Flowers are scattered within the lanes, the latter of which accumulates to unlock milestone rewards, and also counts toward the leaderboard score. Some obstacles are destructible, clicking or tapping shoots a fireball to destroy them, while others are indestructible and must be dodged. While fireballs are unlimited, only 3 successive fireballs appear within a very short burst.

Beneficial Items Obstacles
Item Amount per
collection
Actions Type Item Image (and variations) Description Actions
Flower Icon.png Flower 1 Collect Indestructible Dragon Runner - Rock 1.png Dragon Runner - Rock 2.png Dragon Runner - Rock 3.png Dragon Runner - Rock 4.png Rock Dodge
Dragon Runner - Rock 1a.png Dragon Runner - Rock 2a.png Dragon Runner - Rock 3a.png Dragon Runner - Rock 4a.png
Runner Food Icon.png Food 100 Dragon Runner - Rock 1 (Winter).png Dragon Runner - Rock 2 (Winter).png Dragon Runner - Rock 3 (Winter).png Dragon Runner - Rock 4 (Winter).png
Destructible Dragon Runner - Hay Bale Target.png Dragon Runner - Hay Bale Target (Winter).png Hay Bale Target Shoot or dodge
Gold Icon.png Gold 200 Dragon Runner - Statue.png Dragon Runner - Statue (Winter).png Statue
Dragon Runner - Barrel 1.png Barrel

Checkpoints & Failures

Dragon Runner - Checkpoint.pngDragon Runner - Checkpoint (Winter).png

Flowers Flowers Icon.png collected while running are lost if an obstacle is hit, at which point the run may be restarted for 1 Energy (Food Icon.png Food and Gold Icon.png Gold are saved at the checkpoints). Alternatively, the Dragon can be revived for 10 Gems Icon.png Gems, which resumes the run without loss from the point of failure. Reviving also provides 5 seconds of invincibility immediately after revival, indicated by blinking, during which time obstacles can be passed through. When the Dragon stops blinking, invincibility has ended. Furthermore, there are 5 checkpoints per run, crossing one awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty.

Win Streak

After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at a 1x increase and increasing by 1x each win, up to a 5x increase.

Finishing

Dragon Runner - Flag.png

When the running Dragon reaches the finish line (indicated by flags), the attempt is won and rewards given. Collected flowers are multiplied by the win streak (if any) and added to the cumulative total tallied for milestone rewards and leaderboard score.

Difficulty

There are ten difficulty levels, and five run-difficulties, one of which is selected at random before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again. Each level also takes a certain length of time, longer for harder levels, and the number of obstacles also increases.

Information Button

The ? button, when pressed, provides the following information panels:

Galleries

Dragon's Delight


Dragon Runner

History

  • Update 7.9: Released the first standalone Dragon Runner event with a lesser set of rewards, and also removed it from this update's Tyrant Island event.
  • Update 7.7: Added a winter background theme and winter obstacles to the Dragon Runner event.
    • Reduced Dragon Runner checkpoint speed increase for levels 1-10, from 20, 20, 25, 25, 25, 30, 30, 30, 35, 35 (presumably) milliseconds respectively, to 10, 10, 10, 10, 10, 10, 10, 10, 5, 5 milliseconds.
    • Reduced Dragon Runner early level start speeds, by making each start speed individual per level and lowering the first 5 speeds. Previously all levels had a start speed of 250 (presumably) milliseconds, which for levels 1-10 then became 180, 200, 220, 210, 230, 250, 250, 270, 290, 300 milliseconds respectively.
    • Reduced the time duration (length) of two higher levels from 60 seconds each, to 30 second and 45 seconds each.
  • Update 7.5: Introduced the Dragon Runner event.
  • Update 7.2: Changed Dragon's Delight rarity drop values due to the introduction of the Tyrant Element.
  • Update 6.6: Changed Dragon's Delight rarity drop values due to the introduction of the Primal Element.
    • Increased the probability of lower rarity Dragons in Dragon's Delight, decreased that of Epic, and doubled that of Legendary.
    • Raised the cost of filling Dragon's Delight tubes from 50 to 60.
    • Lowered the Dragon's Delight Frenzy bar threshold from 600 to 500, but made it fill slower (from 30 to 10 points per item).
  • Update 6.4: Increased Dragon's Delight chance for higher rarity Dragons, decreased the chance for lower rarity Dragons.
    • Decreased the score for higher rarity Dragon's Delight dragons in line with higher frequency of their appearance.
    • Adjusted Dragon's Delight event milestone requirements higher, as it is possible to score more points.
  • Update 6.3: Increased Dragon's Delight Frenzy bar's points per item from 10 to 30 to fill the frenzy bar sooner.
  • Update 6.1: Reworked Dragon's Delight event to have a frenzy meter and different number of items for different Dragon Rarities.
  • Update 5.0: Made Happy Dragons only give 1 point.
  • Update 4.2: Added chance to score additional points when a Dragon's Delight Dragon requests are completed.
  • Update 3.0: Increased the Dragon's Delight Dragon refresh time from 10 minutes to 60, and discontinued Dragon Pieces as a reward.
  • Update 2.9: Introduced Dragon's Delight Arcade Events.

Pages in category "Arcade Events"

The following 54 pages are in this category, out of 54 total.

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