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Dragon Grid Events

From Dragon Mania Legends (DML) Wiki

Dragon Grid.png

Synopsis[edit source | edit]

Dragon Grid Events are limited-time competitions in which the Trainer moves their Dragon avatar around the 3x3 grid, attempting to collect Tyrant Tickets and other rewards, while minimizing damaged received to survive as long as possible.

Dragon Grid - Explained!.jpg
Click the image above to view the official video on Youtube.

Dragon Avatar[edit source | edit]

Dragon Grid - Avatar.png

A Fire Dragon avatar, representing the Trainer, appears initially at the center of the game board to be moved where desired. The avatar is controlled by either tapping on, or swiping in, the desired direction. The avatar can also be replaced by the current week's Bottomless Dungeon Guaranteed Dragon, if that dragon is obtained (or re-obtained) during the event. Once obtained, the Dungeon dragon affects the Trainer's starting and maximum Power capacity.

Power[edit source | edit]

Each Level, the Trainer begins with 20/30 Power which visible at the (inside) top-right of the Trainer's avatar tile. The current power number appears on the left, separated by a slash, by the maximum Power capacity on the right. The count increases, decreases, or remains unchanged, depending on the nature of tiles landed upon (i.e., harmful, or beneficial).

Obtainment of the Dungeon dragon during the event, raises the Trainer's starting Power level to 30, and maximum Power capacity to 40; thus unlocking the dragon as soon as possible may prove helpful.

Important Icon.png If too much damage occurs from harmful tiles, and the Trainer's Power hits zero or below, then the current level ends prematurely and the level restarts. When a level restarts, any tickets or chests collected (from the level) are lost.

Harmful Tiles[edit source | edit]

Harmful tiles are tiles that may reduce the Trainer's power, by the amount displayed at the top-right of the tile, when landed on:

  • Damage tiles (represented by other Dragons) – Reduce the current power number.
  • Trap tiles (represented by boards/saws) – Reduce the current power only if the trap is active when landed on. Trap tiles alternate between their active (saw up) or inactive (saw down) states as moves are made, and are only safe to land on (giving no damage) when inactive.

Beneficial Tiles[edit source | edit]

Image Tile Description
Food Icon.png Food Heals lost power in the amount displayed at their top-right corner, but cannot heal power over the Trainer's maximum amount.
Tyrant Ticket (Blue) Icon.png Ticket Each level has a set number to find, and once all are found, the level ends.
Dragon Grid Chest.png Chest Unlocked once the level is completed and gives bonus rewards.

Shields[edit source | edit]

Every chapter, the Trainer begins with one Shield Icon.png in inventory, the current inventory count appears at the right of the screen. When used, a Shield completely negates the damage received from one harmful tile. Additional shields can be won by opening chests, though their appearance in chests is very rare.

Levels[edit source | edit]

Each level, containing a series of harmful or beneficial tiles, increases in difficulty as the Trainer progresses; this means traps appear more frequently, and tickets become harder to find. If a level is failed it must be restarted using Energy, which regenerates over time. Completing a certain number of levels is also necessary to unlock the Dragons in the Event's Shop.

Energy (level attempts)[edit source | edit]

Energy (Blue) Icon.png

Every new level attempt costs a set number of Energy. The Energy count appears at the top-right, and automatically regenerates over time. As the level increases, the energy held increases up to a maximum cap, and its regeneration time decreases.

Unlock Level Energy Pool Minutes per Energy
0 3 70
8 5 65
16 8 60
27 10 50
35 12 48

Tickets[edit source | edit]

Tyrant Ticket (Green) Icon.png

A set number of Tickets can be found in each Level, and must be found to progress to the next level. At the left of the interface, beside an image of the ticket for that level, appears a current ticket count. The count's first number represents the number of tickets already collected, separated by a slash from the total number of tickets to be collected.

History[edit source | edit]

Update 7.1: Dragon Grid events (AKA Puzzle Events) were introduced.

Pages in category "Dragon Grid Events"

The following 4 pages are in this category, out of 4 total.

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