From Dragon Mania Legends (DML) Wiki
The Enchantment System encompasses all Enchantment-related game components, aggregated into a single interface which includes Dragon League battle for Enchantment Materials, Enchantment Chests, Enchanted Breeding, Enchanting Dragons, and Fusion of higher quality Enchantment Materials. Each option is explained in greater detail below.
The Enchantment System is accessed by pressing:
- The button in the bottom-left corner of the Main Islands screen.
- Note: Unlike other menus, the Enchantment System does not have a physical building associated as a shortcut to access it.
The Enchantment System interface is broken into 5 distinct buttons or sections that can be interacted with:
- Arena (and League) – Opens the Arena, housing Dragon League competitions for Enchantment Materials.
- Enchantment Chests – Provides options to open Enchantment Chests.
- Enchanted Den – Accesses the Breeding Den, for Enchanted Breeding.
- Enchant Dragons – Provides options for Enchanting Dragons.
- Fuse Materials – Opens the interface for fusing lower grade materials into higher grade ones.
Above and below the 5 main interface items appears:
- The ? button, which provides help/tutorial information panels.
- The x button, which closes the interface.
Arena (Enchanted Arena)
In the Enchanted Arena, Trainers compete against one another to win exclusive prizes and Battle Chests, which contain materials used to enchant Dragons. There are 13 leagues, one for each element in the game, each providing different rewards upon reaching various milestones.
The Enchantment chests button opens a menu featuring 3 different chests. Chests can be obtained by winning battles in the Arena, or in this menu purchasing them with Enchantment Tickets, and watching ad videos. Chests are also awarded as special prizes for quests or Events. Depending on the league a Trainer is in, the chests may contain food, gold, or Enchantment Materials.
The Enchantment Chests menu provides three different methods for acquiring chests immediately:
- Watching an ad video for the Gift Chest (available once every 6 hours).
- Purchasing a Rare Chest for 6 Enchantment Tickets.
- Purchasing an Epic Chest for 10 Enchantment Tickets.
Each chest has a i button on its snapshot that displays the number of material cards and the frequency and amount of materials obtained from it. Additionally, on that same screen, a subsequent i button displays up a list of drop rates for materials by quality.
Enchantment Tickets are an In-Game Currency used to purchase Enchantment Chests, for which there are two rarities. The more rare a chest is, the more and better Enchantment Materials are awarded from it. Enchantment Tickets are obtained from Shops, Events, the Dragon League leaderboard, the Dragon Collector Leaderboard, Daily Rewards, completing some Codex Collections, or by owning the Ticket-Master Dragon.
These Tickets can be bought individually or in in exchange for Gems. Purchasing Enchantment Tickets activates a confirmation window, and the Trainer has to confirm the choice by pressing the OK button.
Pile of Enchantment Tickets
Sack of Enchantment Tickets
Bucket of Enchantment Tickets
Chest of Enchantment Tickets
Cave of Enchantment Tickets
Island of Enchantment Tickets
|1 for 25
|10 for 225
|45 for 999
|100 for 1,999
See Enchantment Tickets for more information.
Dragon League Chests
See Dragon League for information on how to obtain league chests.
League Chests are earned when a Trainer reaches a Battle Points Milestone. The contents of the chest obtained depend on the League in which the Trainer is currently playing and the number of chests opened. Each league has 3 types of chests associated with it (colored and typed per league, e.g., League of Fire has three distinct League of Fire chests) that hold different contents based on if it's a Regular, Super, or Premium chest for that league. Higher leagues grant more Enchantment Materials and Enchantment Materials of a higher grade. Information about each chest can be accessed by pressing the i button on the chest for the current Arena Event, or by pressing the option for the current league, then the Reward Chests button, and finally the i button.
Some League chests (such as League of Fire or League of Wind) do not provide Enchantment Materials, only leagues beginning with the League of Earth and above reward Enchantment Materials. Each chest that gives Enchantment Materials will give a certain number of Materials Cards containing materials for all the Elements in the game. Each individual card has a certain percentage for the frequency of each Element that varies, with lower Elements being more frequent than higher ones. The amounts, however, are the same for all the materials of any Element. The higher the League a Trainer is in, the more and better materials it will give.
See Breeding Den for information on upgrading the den.
Breeding Enchantment Dragons can only be done following specific criteria. Required Dragons must be enchanted to certain levels and paired in predetermined combinations to obtain Enchantment Dragons. In addition to this, the Breeding Den must be upgraded to certain levels in accordance with the requirements of the desired Dragon.
Enchantment is the process of increasing the Health and Attack of Dragons using Enchantment Materials. Enchantment unlocks once the Trainer feeds a minimum of three Dragons to Level 16, then a tutorial appears, allowing the Trainer to enchant their three strongest Dragons by one star for free. A Dragon must be Level 16 before it can be enchanted up to four Enchantment Stars. Enchanting Dragons requires Enchantment Materials, which are primarily obtained from battle in the Dragon League, though they can also be obtained from Ascension, some Events, and deals in shops.
- See Enchantment for the full information on the process of, and requirements for, enchanting Dragons.
The DML Planner Enchantment function provides a way to determine precisely how many Enchantment Materials are required to enchant a Dragon to the desired level. This can be determined in advance without wasting Enchanted Trinkets , required to fuse lower-quality materials into better quality materials needed for certain Enchantment levels.
The Fuse Materials option allows lower quality materials to be fused to produce materials of higher grades. Once opened, displayed are how many materials of each grade is possessed, and how many materials of the previous grade are needed to fuse the next. Materials are fused by selecting an Element to fuse materials for, selecting the desired grade to fuse, and pressing the Fusion button to accept the fusion cost, provided enough of that grade and also sufficient Enchanted Trinkets are possessed. Materials can only be fused to a higher-grades of the same Element, and the process is not reversible.
Enchantment Materials have different drop rates according to their Elements. While the game defines an Enchanted Trinkets cost to fuse Fair Primal, Divine, Ancient and Tyrant materials into their corresponding Average materials, there is no known way to obtain the Fair grades of these Elements. See Enchantment for more information about Fusion and Enchantment.
The ? button, when pressed, provides the following information panels:
- Update 7.1: Added Tyrant materials/cards to Enchantment Chests.
- Update 6.2: Merged the Enchantment League with the Dragon League Arena.
- Increased Dragon Enchantment to Level 12.
- Update 5.0: Discontinued Potions.
- Update 4.0: Raised Dragon Enchantment to Level 8.
- Changed Enchantment Chests in League 5 to give Divine Materials of better than average quality.
- Made League 6 and 7 chests costing Gems give 20% more materials and Trinkets. Also made Enchantment Tickets purchasable in increments of 100 and 45, in addition to 10 and 1.
- Discontinued Reveal Strongest Potion (Epic).
- Update 3.8: Discontinued obtaining Gift Chests through Daily Quests as the latter was redesigned as Daily Tasks.
- Update 3.7: Added total number of keys available at the top-right Enchantment League button (after accessing the Enchantment Menu).
- Enchantment Tickets and Materials now obtained through the Whale-Mart.
- Update 3.3: Introduced Enchantment Tickets for buying chests and cauldrons.
- Update 3.2: Discontinued watching videos for keys when keys run out.
- Update 2.7: Introduced potions, Battle Chest, and keys to open Enchantment Chests.
- Update 2.5: Made retreating Trainers no longer lose trophies if no actions were performed in battle.
- Update 2.4: Added reward of a Rare Chest after a streak of 10 victories.
- Update 2.3: Introduced Enchantment League and Enchantment features.
This category has only the following subcategory.