From Dragon Mania Legends (DML) Wiki
Ruins are abandoned structures on or near some islands. There are 6 different ruins to explore using Dragons. Exploration is the only way to obtain shards for Chronos, and it also earns other prizes. Each Island and its associated ruin must be unlocked before the Trainer can explore it.
Interface[edit source | VE]
Selecting any ruin opens the Ruin Exploration window. Presented are buttons for each of the 6 ruins, the current ruin Level 1 (level) button, Chronos, the Weekly Jackpot, and ? button for brief tutorial Dialogs. Locked ruins display a lock icon at the bottom-right of their button.
Unlocking Ruins[edit source | VE]
Each ruin is level-locked, a certain Player Level must be reached and unlocking done before exploration can commence. Accessing the Ruin Exploration window, selecting the desired ruin to unlock, and then paying the required Gold unlocks it after a set time passes. Gems can be used for instant unlocking (each island having a different unlock cost).
|Ruin||Player Level||Unlock Cost||Unlock Time||Experience||Seal Name||Exploration Name (E/M/H)|
|10||20,000||1 Hour||800||Seal of Darkness||Scout the Entrance|
Mapping the Cave
Explore the Depths
|14||180,000||10 Hours||7,200||Seal of Adventure||Fix the Ramp|
Scout the Main Deck
Loot the Hull
|18||360,000||12 Hours||14,400||Seal of Secrets||Lit the Torches|
Enter the Staircase
Locate Treasure Room
|20||900,000||16 Hours||36,000||Seal of Souls||Inspect Entrance|
|23||2,800,000||14 Hours||112,000||Seal of History||Cut Down Vines|
Explore During Day
Explore During Night
|27||5,000,000||24 Hours||200,000||Seal of Dragonfire||Survey the Temperature|
Explore Upper Area
Descend to the Bottom
Exploring Ruins[edit source | VE]
Pressing the button of any unlocked ruin, opens the exploration window for that ruin, providing corresponding ruin exploration options. On the left are exploration quest difficulties easy, medium, or hard. Each level of difficulty displays the rarity and level of Dragons required, rewards obtained, required time, Ruin XP earned, and a ruin chest for exploration. Each visit requires the selection (or auto-selection) of three Dragons, meeting the minimum requirements.
On the right is an image of the shards to be found, 3 Dragon slots to fill, and the Auto-fill
and Start button below them. Auto-fill and Start auto-selects 3 Dragons meeting the exploration criteria, and commences exploration (using the last used difficulty selection, unless another difficulty is first tapped). Alternatively, Dragons may be manually selected by tapping any empty slot to open the Dragon selection window. A Feed button appears in the Dragon selection window below Dragons that don't meet exploration criteria. Selection of a Dragon fills that slot and returns to the previous screen. Any slot currently filled can be tapped again to select a different Dragon. If Dragons are manually selected, the Auto-fill
and Start button changes to a Go! button after slots are filled, and pressing it commences exploration.
Levels and Difficulty[edit source | VE]
The higher the ruin exploration quest difficulty, the stronger the Dragons each quest requires, but they also yield bigger bonuses and are quicker to explore. During exploration, Ruin XP is earned, which levels up ruins automatically when a certain threshold is met. Information about the current ruin level (and the next) are accessed by pressing the current Level 1 ruin level button.
Exploration Time[edit source | VE]
Ruins have set times required for exploration, regardless of ruin level:
- Easy – 8 hours
- Medium – 7 hours
- Hard – 6 hours
Outside of Ruins, exploration time can be reduced through:
- Forging Chronosian Seals or activating Chronos's power, both which reduce timers by 6 hours.
- Timer Boosts, from visiting Trainers, which reduce certain individual timers by 5 minutes.
- Watching ad videos in exchange for a Skip 1h 1-hour time reduction when a icon appears above it.
Relic of Exploration[edit source | VE]
Ruins Exploration time is influenced by use of the Relic of Exploration, which is only usable by selecting a Ruin to open the Ruin Exploration screen, pressing the Skip button, and then confirming the choice. Once activated, the relic decreases the timer of any one ruin exploration by 8 hours.
Leveling XP Requirements[edit source | VE]
The amount of Ruin XP , required to progress to the next ruin level, changes as the trainer progresses. To check the amount required for the next level, press the Level button near the top-right of the Ruin exploration screen. A dialogue appears providing Ruin information and the bottom line of text indicates Ruin XP required for the next level followed by the amount of required; pressing OK returns to the previous screen. The total Ruin XP required per level is:
|XP to Collect:||0||2,000||5,000||10,000||20,000||40,000|
|XP to Collect:||60,000||100,000||140,000||180,000||240,000|
Leveling Difficulty[edit source | VE]
As ruins are leveled, the Dragon levels and rarities required to continue exploring also increase. Exploring a particular ruin cannot be done until Dragons fulfilling its criteria are obtained. For example, if a Trainer gets promoted to a new ruin level and has Dragons that meet the Rarity criteria but not the Level criteria, they cannot explore that ruin, and need to feed their Dragons to meet the criteria.
Rewards[edit source | VE]
After any ruin exploration is complete, a chest icon appears above all, and pressing it opens the Ruins interface, where the prizes are collected. Each chest may contain Gold, Food, (possible) Gems, Ruin XP, a chance to win the Weekly Jackpot prize (if there currently is one), and a chance to get a shard. Shards are used to unleash Chronos, and once unleashed, the seals can be obtained again to level up Chronos and summon Chronoids. Only a successful exploration can result in a chest containing a Chronosian Shard.
Ruin XP[edit source | VE]
The amount of Ruin XP rewarded depends on the ruin and on exploration quest difficulty:
Chests[edit source | VE]
The chests have different prizes, whose quality increases with the level of difficulty previously chosen. Each chest has an i button that can be pressed to access the Possible Rewards screen, showing the possible rewards, the chance to win the Weekly Jackpot (if there is one), any possible shards to collect, and an ok button to exit the screen.
|Easy Chest||Medium Chest||Hard Chest|
Gold, Food, Gems[edit source | VE]
Possible Food, Gold, and Gems rewarded depend on Ruin level, and difficulty:
Shards[edit source | VE]
Chronosian Seals were long ago lost in the ruins, each broken into 3 pieces that are only found during exploration. Shards that can, or have been, collected are seen at the top-right of each individual Ruin's exploration screen, or all can be viewed concurrently by tapping the Chronos button or the i button at its top-right corner.
Each time a Shard is found, all running timers on the Islands are decreased by 45 Minutes. Once all 3 shards for each seal are found, they are forged back into 6 separate seals. When all 6 seals are collected, Chronos is unsealed from its stone statue and begins decreasing timers whenever its power is used.
Each Chronosian Shard has a different drop rate, depending on the ruin, the Chest difficulty, and the part itself.
|Ruin||1st Shard||2nd Shard||3rd Shard|
Chronos[edit source | VE]
The Chronos button allows the full collection of seals to be viewed. When tapped, the seals that need to be collected, need to be forged, or have been completely collected and forged appear. A Find This Seal button appears below seals not yet collected, sending the Trainer to the corresponding ruin. A green checkmark appears on seals collected and forged. A Forge! button appears on seals when its shards have been collected, but still need to be forged into a seal. Pressing the Forge button provides the Trainer with a Restore Chronosian Seal dialog featuring an image of the seal when made whole, as well as a Forge Seal! button, used to confirm forging the seal.
Weekly Jackpot[edit source | VE]
The Weekly Jackpot button houses additional prize(s) that can be obtained by opening Ruin Chests. When the Weekly Jackpot is active, the i button displays information about the current week's jackpot. When no Weekly Jackpot is active, "Coming soon!" appears on the button, and pressing the i button reveals the message: "Jackpot Reward: No jackpot reward is available at the moment. Please check back later."
View a list of past Weekly Jackpots below.
Ruin Events[edit source | VE]
Weekly Jackpots[edit source | VE]
The following are a list of Weekly Jackpots that have been featured as extra potential Ruin prizes.
2021[edit source | VE]
|January||25 January - 1 February||1-8 of Snowman Dragon|
Guaranteed Treasure[edit source | VE]
Occasionally, a Milestone Reward-like event is started for the Ruins, where Trainers can earn rewards by collecting Ruin XP points.
Dialogs[edit source | VE]
The following dialogs appear when the ? button is pressed:
History[edit source | VE]
- Update 6.9: Added the option to watch ad videos in exchange for a 1-hour time reduction.
- Update 5.9: Changed finding a Shard to reduce all running timers on the Islands by 45 Minutes.
- Update 5.7: Reworked Ruins to introduce leveling, change Dragon selection options, reduce time spent exploring, improve user experience, and added extra rewards.
- Also added a new interface and Chest system. The former Ruins can be found here.
- Update 2.9: Changed Ruins to not ask for the same set of Dragons after refreshing the current selection.
- Update 2.8: Added buttons for when a recommended Dragon is unavailable to explore because they are busy elsewhere, indicating the activity keeping the Dragon busy and taking the Trainer to where the Dragon is.
- Update 2.7: Changed Ruins to no longer require specific to explore.
- Update 1.1: Changed the exploration times for some Ruins.