Clan Siege (17/08/07)
From Dragon Mania Legends (DML) Wiki
The requirements and rewards stated in this article are that of Clan League 3, the highest league open at the time of this event, while the Food and Gold rewards belong to the highest level modifier.
Explanation of Mechanics
After Spellbooks are collected, Clan Siege Sprites must be summoned before they can be used, and each takes 3 hours to be summoned in exchange for 2 Spellbooks. Once the Trainer has enough Spellbooks to summon a Sprite, they can press the 2 button under any of the unsummoned sprites. All the sprites can be summoned at the same time, provided the Trainer has enough Spellbooks to do so. The Get button will be shown under the slot for the last Sprite if the Trainer's VIP membership is inactive.
The waiting time can be skipped in exchange for Gems. Each Clan member can have a maximum of 5 sprites at any given time. The amount can be increased to 6 if the Trainer has an active VIP membership.
Once a Sprite is summoned, it can be used by the Clan Dragon to attack the opposing Clan's base. Accessing the Clan battle screen is done through the Siege! button, which is found under the Clan Siege Sprites. Each Clan base is defended by five towers and the Clan Dragon itself.
Towers[edit source | edit]
Once a tower is engaged in battle, the Clan Dragon will be given three different spots at which it can hurl a Sprite. Each spot has a particular chance of being hit. The higher the chance to hit the spot, the lower the damage caused by the Clan Dragon will be. Conversely, the lower the chance to hit the spot, the higher the damage will be. Pressing the Attack! button under any of the spots will use up one of the available sprites. If there are no sprites available, a window will appear, giving the Trainer the option to summon sprites through the Summon Sprites button. The towers can be attacked in any order, but it is mandatory that all towers be destroyed before proceeding to engage the opposing Clan Dragon.
Tower Hit Points[edit source | edit]
The hit points of the towers depend on the league the clashing Clans are currently in.
Tower Damage[edit source | edit]
There are three types of damage that can be inflicted, namely low, medium and high. Each sprite hurled at the opposition is a guaranteed hit, while there is a particular percentage of success for a critical hit to be inflicted. The chance of landing a critical hit is different for each tower and the Clan Dragon. However, the spots, types of damage and critical hit percentages are not affected by the league and are the same in all the leagues.
Clan Dragon[edit source | edit]
Once all the five towers are defeated, the Clan can proceed to attack the enemy Clan Dragon itself. The same mechanics apply to attack Clan Dragons as it does to the towers. However, once the opposing Clan Dragon's hit points are drained completely, its hit points will be fully restored, allowing the Clan to attack it again, to earn a higher score multiplier. Each time its hit points are restored, the amount also increases. At the end of the event, the Clan with the highest amount of damage dealt will emerge victoriously.
Clan Dragon Hit Points[edit source | edit]
The hit points of Clan Dragon are the same across all leagues.
Clan Dragon Damage Areas[edit source | edit]
Tower Rewards[edit source | edit]
Victor Reward[edit source | edit]
For each score multiplier, up to a maximum of three, a card pack is awarded containing Dragon Pieces for Clan Dragons, with the exception of Kutter and Boone.