Deep Sea Dragons (16/10/07)
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Synopsis
Solo Events are limited-time competitions which each Trainer participates in separately. They are based on completing several tiers, each having three set goals with different requirements, with a different prize awarded upon completing each tier.
Each goal has a number of items that need to be collected to be completed. Items are limited to a set number per a given timeframe. A cooldown period is needed before being able to collect more. Whenever items are received, a notification appears in the middle of the screen. If all the available items for that time period have been collected, the notification indicates how much time is left until the next item can be collected. Each individual item can also be bought in exchange for Gems, through the /Item button under each item.
Rewards & Timetable[edit source | edit]
The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.
Tier | Reward | Estimated Minimum Completion Time |
---|---|---|
Tier 1 | ![]() |
1 hour and 40 minutes |
Tier 2 | (3,000*Modifier) Food | 1 hour, 52 minutes and 30 seconds |
Tier 3 | Reflecting Pool | 3 hours |
Tier 4 | Legendary Habitat | 5 hours and 30 minutes |
Tier 5 | ![]() |
11 hours and 20 minutes |
Tier 6 | (80,000*Modifier) Gold | 16 hours |
Tier 7 | Galgomor's Blade | 10 hours |
Tier 8 | ![]() |
17 hours and 40 minutes |
Tier 9 | (30,000*Modifier) Food | 1 day, 3 hours and 20 minutes |
Tier 10 | ![]() |
2 days and 6 hours |
Requirements[edit source | edit]
Item collection has a base pool from which item collection is taken. The pool consists of the maximum number of items that can ever be collected at one time. Each tier begins with the base pool being available for collection. From that point, each item has an internal cooldown time until the next item can be obtained. The cooldown time is set for individual item collection up to the maximum accumulatively. This means that items can be collected at a rate of 1 per cooldown time or collect total pool once time has been exceeded for the pool without collecting any items.
Example
There are two methods for collecting items. For instance, if one had a required task of collecting 20 Food and the cooldown was 1 minute with a pool of 10, one could collect 10 at the beginning of the tier and then:
- 1 item every 1 minute OR
- 10 items every 10 minutes. By figuring out and waiting total pool time before collecting, the whole pool will become available for collection. [1 minute (cooldown) x 10 (pool)= 10 minutes]
The Recommended column lists the quickest way to fulfill the requirements.
Tier # | Item | Requirement | Recommended | Estimated Cooldown Per Item |
Pool | Total Pool Cooldown |
Gems to Skip |
---|---|---|---|---|---|---|---|
Tier 1 | 16 ![]() |
Collect Gold | Any Habitat | 1 minute | 8 | 8 minutes | 5 per Jellyfish |
15 ![]() |
Feed Dragons | Hatched Fire Dragons | 10 minutes | 5 | 50 minutes | 5 per Seashell | |
70 ![]() |
Catch Creatures | Tap the Creature on-screen | 45 seconds | 15 | 11 minutes and 15 seconds |
3 per Octopus | |
Tier 2 | 2 ![]() |
Hatch Dragons | Fire Dragons | 30 minutes | 1 | 30 minutes | 10 per Fish |
20 ![]() |
Collect Food | Spiky Cherry | 7 minutes and 30 seconds |
5 | 37 minutes and 30 seconds |
10 per Oyster | |
6 ![]() |
Win Battles | Quest 1 in Normal Mode | 15 minutes | 3 | 45 minutes | 10 per Starfish | |
Tier 3 | 21 ![]() |
Collect Gold | Any Habitat | 10 minutes | 3 | 30 minutes | 5 per Seaweed |
16 ![]() |
Win Battles | Quest 1 in Normal Mode | 15 minutes | 4 | 1 hour | 10 per Anchor | |
100 ![]() |
Catch Creatures | Tap the Creature on-screen | 1 minute and 30 seconds |
15 | 22 minutes and 30 seconds |
10 per Crab | |
Tier 4 | 20 ![]() |
Collect Food | Spiky Cherry | 10 minutes | 5 | 50 minutes | 15 per Jellyfish |
26 ![]() |
Level Up Dragons | Hatched Fire Dragons | 15 minutes | 4 | 1 hour | 15 per Seashell | |
4 ![]() |
Breed Hybrid Dragons | Smoke Dragons | 2 hours | 2 | 4 hours | 5 per Fish | |
Tier 5 | 4 ![]() |
Gift Friends | Any Friend | None | 4 | None | 15 per Octopus |
16 ![]() |
Feed Dragons | Hatched Fire Dragons | 35 minutes | 4 | 2 hours and 20 minutes |
15 per Seashell | |
40 ![]() |
Collect Gold | Any Habitat | 20 minutes | 6 | 2 hours | 15 per Starfish | |
Tier 6 | 4 ![]() |
Breed Hybrid Dragons | Smoke Dragons | 30 minutes | 1 | 30 minutes | 20 per Seaweed |
6 ![]() |
Use Dragon Fury | Any Battle | 15 minutes | 2 | 30 minutes | 15 per Anchor | |
36 ![]() |
Win Battles | Quest 1 in Normal Mode | 30 minutes | 4 | 2 hours | 20 per Crab | |
Tier 7 | 50 ![]() |
Collect Gold | Any Habitat | 13 minutes and 20 seconds |
5 | 1 hour, 6 minutes and 40 seconds |
20 per Jellyfish |
120 ![]() |
Catch Creatures | Tap the Creature on-screen | 2 Minutes | 30 | 1 hour | 15 per Seashell | |
2 ![]() |
Win Battles in Dungeon | Any | None | 2 | None | 15 per Goldfish | |
Tier 8 | 32 ![]() |
Collect Food | Spiky Cherry | 20 minutes | 3 | 1 hour | 20 per Octopus |
26 ![]() |
Feed Dragons | Hatched Fire Dragons | 53 minutes | 6 | 5 hours and 18 minutes |
25 per Oyster | |
12 ![]() |
Breed Hybrid Dragons | Smoke Dragons | 30 minutes | 2 | 1 hour | 20 per Starfish | |
Tier 9 | 150 ![]() |
Catch Creatures | Tap the Creature on-screen | 45 seconds | 20 | 15 minutes | 25 per Seaweed |
8 ![]() |
Win Battles in Dungeon | Any | None (2 iterations) | 8 | Dungeon iteration | 25 per Anchor | |
44 ![]() |
Level Up Dragons | Hatched Fire Dragons | 40 minutes | 3 | 2 hours | 30 per Crab | |
Tier 10 | 20 ![]() |
Hatch Dragons | Fire Dragons | 45 minutes | 2 | 1 hour and 30 minutes |
30 per Jellyfish |
60 ![]() |
Feed Dragons | Hatched Fire Dragons | 20 minutes | 6 | 2 hours | 30 per Octopus | |
60 ![]() |
Collect Gold | Any Habitat | 1 hour | 6 | 6 hours | 30 per Seashell |