Divine Party -- A Farewell (22/08/29)
From Dragon Mania Legends (DML) Wiki
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This event occurred during the Divine Fest - The Ultimate Party Divine event series - Part II.
Progress Rewards[edit source | edit]
Level | Reward |
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Level 1 | 5 ![]() |
Level 2 | 5 ![]() |
Level 3 | 10 ![]() |
Level 4 | 20 ![]() |
Level 5 | 30 ![]() |
Level 6 | ![]() |
21 ![]() |
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Requirements[edit source | edit]
Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Ame's Jewels. There is a certain limited amount of Ame's Jewels that can be earned within a 6-hour period per task. The limit starts at 200 and increases by rising values after the next reset, every time a level is completed, starting with Level 3, but maxing to 650, totaling up to 3,900 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Ame's Jewel cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
Each level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a
Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Anubis Dragon, but not to advance to a new level.
Ame's Jewels obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Ame's Jewels acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
Level # | Blue Tiles |
Total Blue Tile Cost |
Battles | Cost per Instant Win |
Chests | Cost per Path |
Minimum Ame's Jewels[1] |
Maximum Ame's Jewels[2] |
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Level 1 | 14 | 399 ![]() |
4 | 100 ![]() |
2 | 299 ![]() |
463 ![]() |
999 ![]() | |
Level 2 | 32 | 3,000 ![]() |
5 | 500 ![]() |
5 | 1,416 ![]() |
2,997 ![]() |
6,500 ![]() | |
Level 3 | 40 | 4,500 ![]() |
4 | 500 ![]() |
5 | 2,260 ![]() |
5,107 ![]() |
8,500 ![]() | |
Level 4 | 41 | 6,748 ![]() |
8 | 800 ![]() |
5 | 2,349 ![]() |
6,689 ![]() |
16,148 ![]() | |
Level 5 | 62 | 11,002 ![]() |
11 | 800 ![]() |
5 | 5,846 ![]() |
12,900 ![]() |
23,802 ![]() | |
Level 6 | 75 | 17,535 ![]() |
11 | 1,000 ![]() |
6 | 7,911 ![]() |
17,801 ![]() |
34,535 ![]() | |
- ↑ Minimum Ame's Jewels amounts are based on taking the cheapest paths for opening all chests on a level and assumes that a Trainer can defeat all battle tiles on that path without having to purchase the instant win.
- ↑ Maximum Ame's Jewels amounts represent the sum of opening all chests, stepping on all blue tiles and skipping all battles.
Tasks[edit source | edit]
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Ame's Jewels that can be received from a task in this event is strictly related to the level the Trainer is at in the event. Level 6 has the highest cap, 650
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Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Ame's Jewels that can be received from a task in this event is strictly related to the level the player is at in the event. Level 6 has the highest cap, 650 The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
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Level 1[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | ![]() ![]() ![]()
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2 | Left | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for all paths. Furthermore, it has no element requirements, as every Trainer will fight against the Shuten-Doji Dragon with the Shuriken Dragon, not being able to bring their own Dragons to battle.
- ↑ The bugfix removed the Shuriken Dragon and allowed all Trainer Dragons instead.
- ↑ This battle has to be completed for all paths.
Level 2[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Near Right | ![]() ![]() |
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2 | Far Right | ![]() ![]() ![]() |
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3 | Far Left | - | ||
4 | Straight | - | ||
5 | Near Left | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for all paths.
Level 3[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | ![]() ![]() |
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2 | Far left | ![]() ![]() ![]() |
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3 | Far Right | ![]() ![]() ![]() |
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4 | Near Right | ![]() ![]() ![]() |
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5 | Near Left | - |
- ↑ This battle has to be completed for all paths.
Level 4[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | ![]() ![]() |
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2 | Near Left | ![]() ![]() ![]() |
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3 | Far Left | ![]() ![]() ![]() |
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4 | Far Right | ![]() ![]() ![]() |
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5 | Near Right | - |
- ↑ This battle has to be completed for all paths.
Level 5[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | ![]() ![]() |
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2 | Near Right | ![]() ![]() ![]() |
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3 | Far Left | ![]() ![]() ![]() |
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4 | Near Left | ![]() ![]() ![]() |
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5 | Far Right | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for all paths.
Level 6[edit source | edit]
Path # |
Location | Battle | Elements Allowed |
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1 | Far Left | ![]() ![]() |
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2 | Far Right | ![]() ![]() ![]() |
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3 | Near Right | ![]() ![]() ![]() |
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4 | Middle Right | ![]() ![]() ![]() |
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5 | Center | ![]() ![]() ![]() |
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6 | Near Right | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for all paths.
Level 7 (repeatable)[edit source | edit]
Some Castle Events offer a repeatable level. During these events, once the event is fully complete (every chest from prior levels opened), the repeatable level unlocks. While progressing through the repeatable level map, 1 point is awarded for each step, and 5 points are awarded for each chest opened. Once all chests are open, the map again repeats, and so on and so forth. Points earned from repeatable levels place Trainers on a leaderboard. At event end, prizes are given based on final position, and the top 3 Trainers unlock and are awarded a Badge exclusive to the event.
1-3 | ![]() |
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4-10 | ![]() |
11-50 | ![]() |
51-100 | ![]() |
Path # |
Location | Battle | Elements Allowed |
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1 | Far Left | ![]() ![]() |
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2 | Far Right | ![]() ![]() ![]() |
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3 | Near Right | ![]() ![]() ![]() |
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4 | Middle Right | ![]() ![]() ![]() |
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5 | Center | ![]() ![]() ![]() |
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6 | Near Right | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for all paths.
Ame's Jewel Shrine[edit source | edit]
See Shrines for more information.
“This magical shrine generates Ame's Jewels from time to time.”
Dialogues
Read the full story on the Event Dialogues page.