Dragon Board (21/01/11)
From Dragon Mania Legends (DML) Wiki
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This event was part of celebrating the 6th Anniversary of Dragon Mania Legends.
Dragon Dice events are limited-time competitions with individual goals and battle story content. Trainers roll two dice to move spaces on the game board, collecting keys to open chests for different rewards.
Mechanics
Trainers work individually, using Event Currency to buy the dice rolls required to move around the board, collecting Dragon Pieces and other prizes from chests.
Event Currency
Every 6 hour cycle (from event start) a set amount of currency, called Lucky Stones, is earned by doing various tasks. Each roll of the dice costs a number of Lucky Stones.
Tasks
There are 6 different tasks that earn Lucky Stones. A limit of 200 can be earned per task within a 6-hour period, totaling 1,200 per pool.
Note: Lucky Stones are earned by collecting Gold (only when the Gold appears above a Habitat), harvesting Food from Farms (on collecting, not planting), Breeding Dragons (on pressing the Breed button, not on hatching), Feeding Dragons, winning Battles, and catching Flying Creatures. The i button provides information about each task.
# of Actions required to obtain Maximum per Cycle | |||
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Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
50 | 25 | 8 | 10 |
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Lucky Stones that can be received from a task in this event is 200 , thus, no higher number can be obtained. Any values over 200 are merely representative.
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Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Lucky Stones that can be received from a task in this event is 200 , thus, no higher number can be obtained. Any values over 200 are merely representative. The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
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Gameboard
Rolling the dice costs a set amount of Lucky Stones, and both dice are rolled together. With each roll, the Trainer selects which one (die) of the two outcomes to use first, to progress around the game board. The second die roll can then be used to move again.
Tile & Key Types
The goal is to land on specific colored tiles that give the matching Key type. When 3 of the same color Keys are collected, it opens the matching chest type.
Type | Tile | Key | Chest |
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Rare | |||
Epic | |||
Ancient |
Additionally, there are 3 checkpoints across the board that, when passed through, trade all unused Keys accumulated for Lucky Stones. However, landing on a checkpoint first awards the Key of the Trainer's choice, then converts the leftover Keys into Event Currency. Completing one full lap of the Dragon Dice Board awards 1 of each chest type for free, and gives 3 (single) die rerolls to use any time within the duration of the next lap.
Icon | Checkpoint Description |
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Start, Lap, and Trade-in checkpoint | |
Trade-in checkpoint |
Chest Types
The 3 chest types contain content relevant to their type (see Chest Rewards). The chest rewards themselves are represented by prize cards that flip over, revealing their prizes. Regular cards award Lucky Stones or Silver Horns, Dragon cards award Dragon Pieces, and Material Cards award Enchantment Materials. Once all pieces for a Dragon are collected, the chests providing these offer alternate prizes.
Rolls and Rerolls
A die can be rerolled, for free, up to 3 times in each lap. After using up the 3 free rerolls, each subsequent reroll costs Event Currency. Most importantly, using a die value of six gives 2 Keys of the tile type landing on, including checkpoint tiles, which would give 2 Keys of the Trainer's choice.
Double Dice
When two dice of the same value (doubles) are rolled, a Double Dice point is given. Each roll of doubles accumulates in the Double Dice meter, until the Trainer is eligible to enter combat in the battle story. The Double Dice meter count is reset to a new goal only after the battle is won.
Battle Story
Upon filling the Double Dice Meter, reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards event Tickets and unfolds the Battle Story, which usually ends with obtaining a unique Dragon or Badge. Skipping the battle in exchange for Lucky Stones is also possible.
Opponents and Milestones
Chapter | Opponent | Reward | Element restriction | Num Double Dices needed |
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1 | lvl. 50% | 1 | 1 | |
2 | lvl. 50% | 2 | 2 | |
3 | lvl. 50% | 3 | 3 | |
4 | lvl. 50% | 3 | 3 | |
5 | lvl. 50% | 5 | 5 | |
6 | lvl. 50% | 5 | 5 | |
7 | lvl. 60% | 10 | 10 | |
8 | lvl. 60% | 10 | 10 | |
9 | lvl. 60% | 10 | 10 | |
10 | lvl. 70% | Fifth Dragon | 10 | |
11 | lvl. 70% | 40 | 25 | |
12+ | lvl. 70% | 15 | 10 |
Rewards
In addition to the Double Dice rewards above, the board Chests also provide rewards.
Chest Rewards
Chest Type | Rare |
Epic |
Ancient |
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1 Chest Gives | 1 - 40 Runic Dragon |
1 - 80 Sunset Dragon |
1 - 100 Sixth Dragon |
Replacement After All Collected | 50 - 200 | 1 out of: 3 - 20 2 - 15 1 - 10 5 - 30 2 - 15 2 - 20 3 - 30 2 - 15 3 - 20 2 - 15 1 - 10 |
1 - 4 1 - 4 1 - 4 1 - 4 1 - 4 1 - 4 |
Guaranteed Dragon After Opening | 60 Chests | 90 Chests | 100 Chests |
Bingo Card
Dialogues
Read the full story on the Event Dialogues page.