Dragon Grid (22/12/12)
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The event took place during the Prisoners of the Northern Lights Tyrant event series.
Synopsis
Dragon Grid Events are limited-time competitions in which the Trainer moves their Dragon avatar around the 3x3 grid, attempting to collect Tyrant Tickets and other rewards, while minimizing damaged received to survive as long as possible.
Dragon Avatar[edit source | edit]
A Fire Dragon avatar, representing the Trainer, appears initially at the center of the game board to be moved where desired. The avatar is controlled by either tapping on, or swiping in, the desired direction. The avatar can also be replaced by the current week's Bottomless Dungeon Guaranteed Dragon, if that dragon is obtained (or re-obtained) during the event. Once obtained, the Dungeon dragon affects the Trainer's starting and maximum Power capacity.
Power[edit source | edit]
Each Level, the Trainer begins with 20/30 Power which visible at the (inside) top-right of the Trainer's avatar tile. The current power number appears on the left, separated by a slash, by the maximum Power capacity on the right. The count increases, decreases, or remains unchanged, depending on the nature of tiles landed upon (i.e., harmful, or beneficial).
Obtainment of the Dungeon dragon during the event, raises the Trainer's starting Power level to 30, and maximum Power capacity to 40; thus unlocking the dragon as soon as possible may prove helpful.

Harmful Tiles[edit source | edit]
Harmful tiles are tiles that may reduce the Trainer's power, by the amount displayed at the top-right of the tile, when landed on:
- Damage tiles (represented by other Dragons) – Reduce the current power number.
- Trap tiles (represented by boards/saws) – Reduce the current power only if the trap is active when landed on. Trap tiles alternate between their active (saw up) or inactive (saw down) states as moves are made, and are only safe to land on (giving no damage) when inactive.
Beneficial Tiles[edit source | edit]
Shields[edit source | edit]
Every chapter, the Trainer begins with one in inventory, the current inventory count appears at the right of the screen. When used, a Shield completely negates the damage received from one harmful tile. Additional shields can be won by opening chests, though their appearance in chests is very rare.
Levels[edit source | edit]
Each level, containing a series of harmful or beneficial tiles, increases in difficulty as the Trainer progresses; this means traps appear more frequently, and tickets become harder to find. If a level is failed it must be restarted using Energy, which regenerates over time. Completing a certain number of levels is also necessary to unlock the Dragons in the Event's Shop.
Energy (level attempts)[edit source | edit]
Every new level attempt costs a set number of Energy. The Energy count appears at the top-right, and automatically regenerates over time. As the level increases, the energy held increases up to a maximum cap, and its regeneration time decreases.
Unlock Level | Energy Pool | Minutes per Energy |
---|---|---|
0 | 3 | 70 |
8 | 5 | 65 |
16 | 8 | 60 |
27 | 10 | 50 |
35 | 12 | 48 |
Tickets[edit source | edit]
A set number of Tickets can be found in each Level, and must be found to progress to the next level. At the left of the interface, beside an image of the ticket for that level, appears a current ticket count. The count's first number represents the number of tickets already collected, separated by a slash from the total number of tickets to be collected.
Dragons[edit source | edit]
Holy Talismans are a form of currency that can be spent only in the Shop's Dragons section, in exchange for Dragon Pieces. Each dragon unlocks after a specific amount of Dragon Grid levels are cleared, their pieces can then be obtained by pressing the Get Pieces button on the snapshot of the desired dragon.
The Get Pieces button provides a place to "trade in" holy talismans for Dragon pieces, without the use of an altar.
Unlocks after clearing |
Dragon | Cost ![]() |
1x Cost ![]() |
Amount needed |
---|---|---|---|---|
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![]() |
500 ![]() |
3 ![]() |
1,500 ![]() |
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![]() |
500 ![]() |
3 ![]() |
1,500 ![]() |
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![]() |
500 ![]() |
3 ![]() |
1,500 ![]() |
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![]() |
500 ![]() |
3 ![]() |
1,500 ![]() |
Setup[edit source | edit]
Grid Content[edit source | edit]
Level | Cost | Tickets | Chests | Probabilities of appearance | ||
---|---|---|---|---|---|---|
Enemies | Traps | Food | ||||
1-2 | 1 | 1 | 1 | 50% | 0% | 50% |
3 | 40% | 20% | 40% | |||
4-7 | 2 | 2 | 27% | 52% | 21% | |
8 | 3 | 37.5% | 0% | 62.5% | ||
9-10 | 2 | 24.5% | 56.6% | 18.9% | ||
11-14 | 28.6% | 53.6% | 17.9% | |||
15-18 | 27.1% | 55.9% | 16.9% | |||
19 | 5 | 37.5% | 0% | 62.5% | ||
20 | 2 | 25.4% | 58.7% | 15.9% | ||
21-23 | 25.4% | 58.7% | 15.9% | |||
24-28 | 3 | 3 | 25.4% | 59.7% | 14.9% | |
29 | 5 | 37.5% | 0% | 62.5% | ||
30 | 2 | 25.4% | 59.7% | 14.9% | ||
31-35 | 27.4% | 56.5% | 16.1% | |||
36-40 | 25.8% | 58.1% | 16.1% | |||
41 | 5 | 37.5% | 0% | 62.5% | ||
42-45 | 2 | 25.8% | 58.1% | 16.1% | ||
46-50 | 3 | 25.4% | 59.7% | 14.9% | ||
51 | 7 | 37.5% | 0% | 62.5% | ||
52-56 | 3 | 24.2% | 60.6% | 15.2% | ||
Repeating Levels | ||||||
1x | 3 | 3 | 7 | 37.5% | 0% | 62.5% |
5x | 3 | 23.5% | 61.8% | 14.7% |
Chest Content[edit source | edit]
Item | Chance |
---|---|
![]() |
5% |
![]() |
1% |
![]() |
10% |
![]() |
5.5% |
![]() |
7% |
![]() |
6% |
![]() |
2% |
![]() |
1% |
![]() |
5% |
![]() |
2% |
![]() |
9% |
![]() |
1.1% |
![]() |
0.2% |
![]() |
0.1% |
![]() |
6.2% |
![]() |
1% |
![]() |
0.5% |
![]() |
8.5% |
![]() |
12% |
![]() |
0.2% |
![]() |
7% |
![]() |
9.7% |