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Dragon League

From Dragon Mania Legends (DML) Wiki

The Dragon League, part of the Battle System, is a battling competition hosted in the Enchanted Arena that takes place between Dragons. It is unlocked when a Trainer reaches Level 11. Competition in the Dragon League occurs through the month and runs on a global leaderboard for 4 weeks, referred to as an Arena Season. Four weekly Arena Events occur in this time, allowing Leaderboard Prizes to be won. The Dragon League is accessed by pressing:

  • The Dragon League Button.png button (before Player Level 20).
  • The Battle Button.png button (after Player Level 20), and then pressing the Arena button.
  • The Arena (Building).

Mechanics[edit source | VE]

The Trainer selects three Dragons to fight another Trainer's Dragons in an attempt to gain Battle Points and Trophies. When in battle, the attacking Trainer faces the Dragons of other Trainers, though these Dragons are operated by the game AI instead of the opposing Trainer themselves. Trainers are awarded accumulative points after each battle, and, when applicable, rewards for win streaks.

At the end of arena season, Trainers receive league rewards based on their current league, Trainer Level (modifiers), and the number of points they have accumulated compared to other Trainers.

Each battle costs one Arena Energy Arena Energy Bolt.png for a normal attack, or two for a Focus Attack which increases the damage inflicted by allied Dragons by 50%. one energy automatically regenerates every 1 hour and 30 minutes, until a Trainer's maximum limit is reached. Energy can be replenished at a cost of 25 Gems Gems Icon.png per energy, up to the maximum limit. VIP Trainers have a limit of 7 energy units, and non-VIP Trainers have a limit of 4. The list of available opponents can be refreshed for free once every 24 hours or, if desired, at any time using 15 Gems per refresh.

Interface[edit source | VE]

See battling for complete details about the battle interface

Dragon League Screen.jpg

The Arena screen is broken into 5 distinct buttons and/or sections that can be interacted with:

  1. League – Current League, and if pressed lists all leagues.
  2. Promotion Prize – Current league promotion prize.
  3. Win Streak – See Win Streak.
  4. Arena Event – The current week's Arena Event in the 4 week Arena Season.
  5. Battle – Opens the Battle selection screen with options to view Win Streak bonuses, Element Bonus (if applicable), and Refresh options (either a free refresh or paid refreshes).
  6. Leaderboard – Prizes gained for placing on the leaderboard.


Below these section also appears the Arena Leaderboard – See Leaderboard Prizes for details.

Leagues[edit source | VE]

League Button.png

The League button displays the current league, shield, name, trophy count separated by a slash from trophies to next league, and the Element Bonus (if applicable).

Pressing the League button opens a list of all leagues, their Trophy requirements, promotion prizes, a Reward Chests button displaying each league chest, and an i button to display the Dragon's Codex entry. A Ranking Icon.png button also displays the Trophy Leaderboard, which serve no other purpose than to compare the number of trophies Golden Trophy Icon.png obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).

Tiers[edit source | VE]

The Dragon League is tiered into 13 different leagues, each themed on one of the game's Elements. Progressing through leagues unlocks Promotion Prizes.

Level Requirements[edit source | VE]

A Trainer's Dragons must meet Dragon Leveling requirements to play in each League. Dragons cannot be used in battle without reaching adulthood, which occurs at level 4. At this time, Trainers may access the League of Fire and League of Wind only. Thereafter, a Trainer must continue to level their fighting Dragons to progress to higher Leagues.

Requirements League
Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient
Dragon Level 4 4 16 16 20 25 30 40 50 60 70 80 100
Trophies 0 500 1.2k 2.4k 3.6k 5k 6.4k 7.8k 9.2k 10.6k 12k 13.4k 14.8k

League Chests[edit source | VE]

League of Fire -- Chests.jpg

League Chests are earned when a Trainer reaches a Battle Points Milestone. The contents of the chest obtained depend on the League in which the Trainer is currently playing and the number of chests opened. Each league has 3 types of chests associated with it (colored and typed per league, e.g., League of Fire has three distinct League of Fire chests) that hold different contents based on if it's a Regular, Super, or Premium chest for that league. Higher leagues grant more Enchantment Materials and Enchantment Materials of a higher grade. Information about each chest can be accessed by pressing the i button on the chest for the current Arena Event, or by pressing the option for the current league, then the Reward Chests button, and finally the i button.

Some League chests (such as League of Fire or League of Wind) do not provide Enchantment Materials, only Leagues beginning with the League of Earth and above reward Enchantment Materials. Each chest that gives Enchantment Materials will give a certain number of Materials Cards containing materials for all the Elements in the game. Each individual card has a certain percentage for the frequency of each Element that varies, with lower Elements being more frequent than higher ones. The amounts, however, are the same for all the materials of any Element. The higher the League a Trainer is in, the more and better materials it will give.

Sticker - Blush.png
The following article is in development.
***The information may be incorrect or incomplete, and may change without warning.***
  • Enchantment Materials - Card Back.png – Represents most materials.
  • Enchantment Materials - Primal Card Back.png – Represents Primal materials (40% chance of appearing, one card given regardless of chest, and quality will always be average in League Chests below League of Energy and in Gift Chests and average or better above that).
  • Enchantment Materials - Divine Card Back.png – Represents Divine materials (40% chance of appearing, one card given regardless of chest, and quality will always be average in League Chests below League of Energy and in Gift Chests and average or better above that).
  • Enchantment Materials - Ancient Card Back.png – Represents Ancient materials (40% chance of appearing, one card given regardless of chest, and quality will always be average in League Chests below League of Energy and in Gift Chests and average or better above that).
  • Enchantment Materials - Tyrant Card Back.png – Represents Tyrant materials (40% chance of appearing, one card given regardless of chest, and quality will always be average in League Chests below League of Energy and in Gift Chests and average or better above that).
  • Every 20th chest is a Premium chest with more materials, but (except for Fire and Wind Leagues) without Dragon parts.
  • Every 4th chest opened contains parts of one of the Arena Dragons, depending on the League.

Chest Rewards[edit source | VE]

Sticker - Blush.png
The following article is in development.
***The information may be incorrect or incomplete, and may change without warning.***
Chest Rewards
Rewards League of Fire League of Wind League of Earth League of Water League of Plant League of Metal League of Energy League of Void League of Light League of Shadow Legendary League Divine League Ancient League
league Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient
Number of Material Cards None 5 Enchantment Materials - Card Back.png, sometimes 1 Enchantment Materials - Divine Card Back.png Enchantment Materials - Ancient Card Back.png Enchantment Materials - Tyrant Card Back.png
Amount/Frequency (Percentage) per Card
Fair Materials Icon.png Fair Materials None 1-5 1-6 2-6 4-6 5-8 6-12 6-14 6-15 10-20 10-20 10-20
Average Materials Icon.png Average Materials None 1 1-2 1-3 1-3 4-6 5-10 5-12 5-15 8-16 8-20 8-20
Good Materials Icon.png Good Materials None 1 1-3 1-3 1-4 1-6 3-6 3-8 5-16 5-18 5-20
Excellent Materials Icon.png Excellent Materials None 1 1-5 2-5 2-6 3-6 4-6
Extraordinary Materials Icon.png Extraordinary Materials None 1 1-2 1-3 1-4
 More details
Enchanted Trinkets Icon.png Enchanted Trinkets None 15-25 20-30 30-40 50-60 70-80 80-90 95-105 100-110 105-115 110-120 120-130
Fire Fire Materials None 9.28%
Wind Wind Materials None 12.28%
Earth Earth Materials None 11.38%
Water Water Materials None
Plant Plant Materials None 10.48%
Metal Metal Materials None 9.82%
Energy Energy Materials None
Void Void Materials None 10.48%
Light Light Materials None 6.29%
Shadow Shadow Materials None
Legendary Legendary Materials None 3.59%
Primal Primal Materials None 1-3 Average Materials - Primal.png 5-10 Average Materials - Primal.png 2-5 Good Materials - Primal.png 1-2 Excellent Materials - Primal.png 1 15-25 Average Materials - Primal.png 4-8 Good Materials - Primal.png 2-5 Excellent Materials - Primal.png 1 Extraordinary Materials - Primal.png
Divine Divine Materials None 1-3 Average Materials - Divine.png 5-10 Average Materials - Divine.png 2-5 Good Materials - Divine.png 1-2 Excellent Materials - Divine.png 1 Extraordinary Materials - Divine.png 15-25 Average Materials - Divine.png 4-8 Good Materials - Divine.png 2-5 Excellent Materials - Divine.png 1 Extraordinary Materials - Divine.png
Ancient Ancient Materials None 1-3 Average Materials - Ancient.png 5-10 Average Materials - Ancient.png 2-5 Good Materials - Ancient.png 1-2 Excellent Materials - Ancient.png 1 Extraordinary Materials - Ancient.png 15-25 Average Materials - Ancient.png 4-8 Good Materials - Ancient.png 2-5 Excellent Materials - Ancient.png 1 Extraordinary Materials - Ancient.png
Tyrant Tyrant Materials None 1-3 Average Materials - Tyrant.png 5-10 Average Materials - Tyrant.png 2-5 Good Materials - Tyrant.png 1-2 Excellent Materials - Tyrant.png 1 Extraordinary Materials - Tyrant.png 15-25 Average Materials - Tyrant.png 4-8 Good Materials - Tyrant.png 2-5 Excellent Materials - Tyrant.png 1 Extraordinary Materials - Tyrant.png
Arena Card Dragons[edit source | VE]
Rarity Dragon League
League of Fire Icon.png League of Wind Icon.png League of Earth Icon.png League of Water Icon.png League of Plant Icon.png League of Metal Icon.png League of Energy Icon.png League of Void Icon.png League of Light Icon.png League of Shadow Icon.png Legendary League Icon.png Divine League Icon.png Ancient League Icon.png
Rare Gladiator Dragon Icon.png Gladiator Dragon x
Leviathan Dragon Icon.png Leviathan Dragon x
Heliotrope Dragon Icon.png Heliotrope Dragon x
Epic Machine Snake Dragon Icon.png Machine Snake Dragon x
Golem Dragon Icon.png Golem Dragon x
Gryphon Dragon Icon.png Gryphon Dragon x
Legendary Shinobi Dragon Icon.png Shinobi Dragon x


Promotion Prizes[edit source | VE]

Promotion Prize Button.png

The Promotion Prize button displays the current league's promotion prize Dragon, its image, elements and name. Pressing the button displays the Dragons Codex entry.

Trainers are promoted to higher leagues when they exceed the required Trophy count, if their Dragons meet the level requirements for the next league. Once the Promotion prize Dragon is obtained for a league, Trainers who get demoted and then promoted back to the league do not receive the same prize again, the only rewards given are those from the leaderboard, win streak, and milestone rewards.

League
League League of Fire Icon.png

League of Fire

League of Wind Icon.png

League of Wind

League of Earth Icon.png

League of Earth

League of Water Icon.png

League of Water

League of Plant Icon.png

League of Plant

League of Metal Icon.png

League of Metal

League of Energy Icon.png

League of Energy

League of Void Icon.png

League of Void

League of Light Icon.png

League of Light

League of Shadow Icon.png

League of Shadow

Legendary League Icon.png

Legendary League

Divine League Icon.png

Divine League

Ancient League Icon.png

Ancient League

Trophy Range Golden Trophy Icon.png 0-499 Golden Trophy Icon.png 500-1,199 Golden Trophy Icon.png 1,200-2,399 Golden Trophy Icon.png 2,400-3,599 Golden Trophy Icon.png 3,600-4,999 Golden Trophy Icon.png 5,000-6,399 Golden Trophy Icon.png 6,400-7,799 Golden Trophy Icon.png 7,800-9,199 Golden Trophy Icon.png 9,200-10,599 Golden Trophy Icon.png 10,600-11,999 Golden Trophy Icon.png 12,000-13,399 Golden Trophy Icon.png 13,400-14,799 Golden Trophy Icon.png 14,800+
Promotion
Reward
Agent Dragon.png

Agent Dragon

Lynx Dragon.png

Lynx Dragon

Steel Dragon.png

Steel Dragon

Hammerhead Dragon.png

Hammerhead Dragon

Armadillo Dragon.png

Armadillo Dragon

Torpedo Dragon.png

Torpedo Dragon

Cosplay Dragon.png

Cosplay Dragon

Wolf Dragon.png

Wolf Dragon

Celestial Dragon.png

Celestial Dragon

Legion Dragon.png

Legion Dragon

Cockatrice Dragon.png

Cockatrice Dragon

Spectral Snake Dragon.png

Spectral Snake Dragon

Sumo Dragon.png

Sumo Dragon

Win Streak[edit source | VE]

Win Streak Button.png

Each time a match is won, a win-streak is started or continued. If a match is won in the next 15 minutes, the streak continues. Every three consecutive victories, up to the 20th, in addition to the bonus to the battle score from next victories, a reward is earned, which depends on the current League. The Arena Expert Badge is given for achieving a win-streak of 20 for the very first time.

Win Streak Rewards.jpg

Arena Event[edit source | VE]

Arena Event Button.png

Displays time until event end, milestone amounts, current score, leaderboard position, and the Ranking Icon.png button for the Arena Leaderboard. Four weekly Arena Events occur during the month-long Arena Season. Arena Events start and end on Mondays at 12:00 UTC. Once competition has finished, Leaderboard Prizes are given based on points compared to other Trainers, and Battle Points, Leaderboard position, and milestones are reset.

The Ranking Icon.png ranking button, serve no other purpose than to compare the number of battle points for the current Arena Event week obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).

Leaderboard Prizes[edit source | VE]

Trainers get sorted into the weekly points Leaderboards of 100 participants. The Leaderboard contestants stay the same for the whole week, regardless of the current League the Trainers are in. The Dragon Breeding Token changes according to the Season, and also the League on the next weekly reset.
There is also a Trophy Leaderboard which gets reset at the end of the Arena Seasons. For the next Season, this is considered when sorting the Trainer into the leagues again.

1-3 Breeding Token Icon.png for the featured Dragon
4-7 Enchantment Ticket Icon.png 10
8-10 Card Dragon Pack Ticket Icon.png 4
11-50 Gold Icon.png 375,000       Food Icon.png 30,000
51-100 Gold Icon.png 225,000       Food Icon.png 15,000

Battle[edit source | VE]

League Battle Button.png

Selecting the Battle option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the  Free Refresh  button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the Refresh  5 Gems Icon.png button, in exchange for 5 Gems each.

Pressing the Challenge button on a battle opens the pre-battle screen with option to:

  • Refill Arena Energy by pressing the Extra Button.png button.
  • Change team Dragons by pressing the snapshot of the Dragon to change.
  • Enable automatic battle by pressing the Attack (Old) Icon.png Auto Checkbox.png button.
  • Attack by pressing the Attack!  Arena Energy Bolt.png button for a regular attack.
  • Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the Focus Attack
    +50% DMG 2Arena Energy Bolt.png
    button.
  • See information on Element strengths and weaknesses with the Element Information Button.png option.
  • Select from 1 of 6 possible Battle Team Slots using the  Select Team  button.

If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems by pressing Revive, or they can select the Give Up button to conclude the battle. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health.

Points[edit source | VE]

If a Trainer wins a match, they receive battle points and trophies. Battle points are calculated after a battle and are dependent on Element Bonus, difficulty, Dragons knocked out, and Win Streak Bonus. The number of trophies won or lost depends on the relation of the Trainer's to the opponent's number of trophies. If a Trainer loses the battle, they lose trophies but do not lose Battle Points, rather they still receive a Participation Bonus.

Losing a battle presents the Trainer with the opportunity to revive the battling Dragons and continue where the battle ended. The Player's Dragons return to the battlefield with full strength and without any effects, while the opponent's Dragons keep their current state. The costs of reviving are 8 Gems the first time, 10 Gems the second time, and 20 Gems for each following revival.

Additional Points[edit source | VE]

Battle Points.png

Battle Points (Loss).jpg

Bonus points are added based upon the difficulty of the battle, the level of the opposing Dragons and the Trainer's winning streak. Base points according to the league are given for winning a match.

Element Bonus - Dragons with an Element that corresponds to the Element of the current league (except Elite Leagues), for example a Dragon having the Plant Element in the League of Plant, receive a +20% boost to the damage dealt even by its other elements. Element bonus also increases the Battle Score earned, which is used to complete milestones to unlock chests.
The boosted Elements for the top Leagues do not align with the League, but are in a rotation instead.

Difficulty - Trainers are presented with three opponents; the battle difficulty is displayed upon the challenge snapshot of each opponent, along with the Dragons they will bring to the battle. The difficulty of an opponent is based on all Dragons in the Trainer's roster, in relation to the opponent's Dragons, and is not based on the Dragon team chosen for the battle. There are three possible levels of difficulty:

Bonus Points
Difficulty Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Divine Ancient
Medium 25 25 25 25 25 40 40 40 40 40 40 40 40
Hard 30 30 30 30 30 60 60 80 80 100 100 100 120
Element 5 5 5 5 5 10 10 15 15 20 20 25 30
Lose 20 20 25 25 25 30 40 50 60 70 80 90 100



Dragons knocked out – Win Streak Bonus – Bonus points are given for defeating multiple opponents in a row within a given time frame. The bonus points increase with the win streak and are added to the Trainer's score.

Win Streak No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Bonus +0% +5% +10% +15% +20% +30% +40% +50%

History[edit source | VE]

  • Update 7.1: Added Tyrant enchantment materials to league chest rewards.
  • Update 6.9: Fixed team presets in the Arena so that they can now be tapped to swap.
  • Update 6.6: Battle teams can be stored in 3 slots and selected from the pre-battle screen now.
  • Update 6.2: First League iteration began on 10 June 2021, though subsequent league iterations afterwards conformed to Mondays, every 4 weeks, the second iteration occurring on 5 July 2021.
  • Update 6.2: Introduced: The Dragon League was merged with Enchantment League, see Dragon League-Pre 6.2 for more information.

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