Dragon League
From Dragon Mania Legends (DML) Wiki
The Dragon League, part of the Battle (System), is a battling competition between dragons hosted in the Enchanted Arena building. It is unlocked when a Trainer reaches Level 11. Competition in the Dragon League occurs through the month and runs on a global leaderboard for 4 weeks, referred to as an Arena Season. Four weekly Arena Events occur in this time, allowing Leaderboard Prizes to be won.
Accessing
The Dragon League is accessed by pressing:
- The
button (before Player Level 20).
- The
button (after Player Level 20), and then pressing the Arena button.
- The Arena (Building).
Interface
See Battle for complete details about the battle interface.
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The Arena screen is broken into 5 distinct buttons and/or sections that can be interacted with:
- League – Current League, and if pressed lists all leagues.
- Promotion Prize – Current league promotion prize.
- Win Streak – See Win Streak.
- Arena Event – The current week's Arena Event in the 4 week Arena Season.
- Battle – Opens the Battle selection screen with options to view Win Streak bonuses, Element Bonus (if applicable), and Refresh options (either a free refresh or paid refreshes).
Above and below the 5 main interface items appears:
- The
Arena Energy count.
- The Arena Season number.
- The ? button, which provides help/tutorial information panels.
- The x button, which closes the interface.
- The Leaderboard, which shows prizes gained for placing on the leaderboard.
Leagues
The League button displays the current league, shield, name, trophy count separated by a slash from trophies to next league, and the Element Bonus (if applicable).
Pressing the League button opens a list of all leagues, their Trophy requirements, promotion prizes, a Reward Chests button displaying each league chest, and an i button to display the Dragon's Codex entry. A button also displays the Trophy Leaderboard, which serves no other purpose than to compare the number of trophies
obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).
Mechanics
The Trainer selects three Dragons to fight another Trainer's Dragons in an attempt to gain Battle Points and Trophies. When in battle, the attacking Trainer faces the Dragons of other Trainers, though these Dragons are operated by the game AI instead of the opposing Trainer themselves. Trainers are awarded accumulative points after each battle, and, when applicable, rewards for win streaks.
At the end of the arena season, Trainers receive league rewards based on their current league, Trainer Level (modifiers), and the number of points they have accumulated compared to other Trainers.
Each battle costs one Arena Energy for a normal attack, or two for a Focus Attack which increases the damage inflicted by allied Dragons by 50%. one energy automatically regenerates every 1 hour and 30 minutes, until a Trainer's maximum limit is reached. Energy can be replenished at a cost of 25 Gems
per energy, up to the maximum limit. VIP Trainers have a limit of 7 energy units, and non-VIP Trainers have a limit of 4. The list of available opponents can be refreshed for free once every 24 hours, and therafter costs Gems:
Refresh | Refresh Cost |
---|---|
1st | Free |
2nd | 5 ![]() |
3rd | 7 ![]() |
4th | 10 ![]() |
5th + | 15 ![]() |
Tiers
The Dragon League is tiered into 13 different leagues, each themed on one of the game's Elements. Progressing through leagues unlocks Promotion Prizes.
Level Requirements
A Trainer's Dragons must meet Dragon Leveling requirements to play in each League. Dragons cannot be used in battle without reaching adulthood, which occurs at level 4. At this time, Trainers may access the League of Fire and League of Wind only. Thereafter, a Trainer must continue to level their fighting Dragons to progress to higher leagues.
Requirements | League | ||||||||||||
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Dragon Level | 4 | 4 | 16 | 16 | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
Trophies | 0 | 500 | 1.2k | 2.4k | 3.6k | 5k | 6.4k | 7.8k | 9.2k | 10.6k | 12k | 13.4k | 14.8k |
League Chests
League Chests are earned when a Trainer reaches a Battle Points Milestone. The contents of the chest obtained depend on the League in which the Trainer is currently playing and the number of chests opened. Each league has 3 types of chests associated with it (colored and typed per league, e.g., League of Fire has three distinct League of Fire chests) that hold different contents based on if it's a Regular, Super, or Premium chest for that league. Higher leagues grant more Enchantment Materials and Enchantment Materials of a higher grade. Information about each chest can be accessed by pressing the i button on the chest for the current Arena Event, or by pressing the option for the current league, then the Reward Chests button, and finally the i button.
Some League chests (such as League of Fire or League of Wind) do not provide Enchantment Materials, only leagues beginning with the League of Earth and above reward Enchantment Materials. Each chest that gives Enchantment Materials will give a certain number of Materials Cards containing materials for all the Elements in the game. Each individual card has a certain percentage for the frequency of each Element that varies, with lower Elements being more frequent than higher ones. The amounts, however, are the same for all the materials of any Element. The higher the League a Trainer is in, the more and better materials it will give.
Material Cards
Chest Rewards
Arena Card Dragons
Rarity | Dragon | League | ||||||||||||
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x |
Promotion Prizes
The Promotion Prize button displays the current league's promotion prize Dragon, its image, elements, and name. Pressing the button displays the Dragons Codex Entry.
Trainers are promoted to higher leagues when they exceed the required Trophy count, if their Dragons meet the level requirements for the next league. Once the Promotion prize Dragon is obtained for a league, Trainers who are demoted and then promoted back to the league do not receive the same prize again, the only rewards given are those from the leaderboard, win streak, and milestone rewards.
League | |||||||||||||
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League | ![]() League of Fire |
![]() League of Wind |
![]() League of Earth |
![]() League of Water |
![]() League of Plant |
![]() League of Metal |
![]() League of Energy |
![]() League of Void |
![]() League of Light |
![]() League of Shadow |
![]() Legendary League |
![]() Divine League |
![]() Ancient League |
Trophy Range | ![]() |
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Promotion Reward |
Win Streak
Each time a match is won, a win-streak is started or continued. If a match is won in the next 15 minutes, the streak continues. Every three consecutive victories, up to the 20th, in addition to the bonus to the battle score from next victories, a reward is earned, which depends on the current League. The Arena Expert Badge is given for achieving a win-streak of 20 for the very first time.
Wins: 20 | ![]() ![]() ![]() |
+50% PTS |
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Wins: 18 | ![]() ![]() ![]() |
+ 40% PTS |
Wins: 15 | ![]() ![]() ![]() |
+30% PTS |
Wins: 12 | ![]() ![]() ![]() |
+20% PTS |
Wins: 9 | ![]() ![]() |
+15% PTS |
Wins: 6 | ![]() ![]() |
+10% PTS |
Wins: 3 | ![]() |
+5% PTS |
Arena Event
Displays time until the event ends, milestone amounts, current score, leaderboard position, and the button for the Arena Leaderboard.
Four weekly Arena Events occur during the month-long Arena Season. Arena Events start and end on Mondays at 12:00 UTC. Once the competition has finished, Leaderboard Prizes are given based on points compared to other Trainers, and Battle Points, Leaderboard position, and milestones are reset.
The ranking button, serves no other purpose than to compare the number of battle points for the current Arena Event week obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).
Leaderboard Prizes
Trainers get sorted into the weekly points Leaderboards of 100 participants. The Leaderboard contestants stay the same for the whole week, regardless of the current League the Trainers are in. The Dragon Breeding Token changes according to the Season, and also the League on the next weekly reset.
There is also a Trophy Leaderboard which gets reset at the end of the Arena Seasons. For the next Season, this will be considered when sorting the Trainer into the leagues again.
1-3 | ![]() |
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4-7 | ![]() |
8-10 | ![]() |
11-50 | ![]() ![]() |
51-100 | ![]() ![]() |
Season Rewards
The Dragon Breeding Token awarded for earning a spot in the top 3 depends on Season and League:
Seasons | League | Position | ||
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![]() Legendary |
![]() Divine |
![]() Ancient | ||
1, 4, 7, ... | ![]() |
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1-3 |
2, 5, 8, ... | ![]() |
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1-3 |
3, 6, 9, ... | ![]() |
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1-3 |
The lower leagues award a Dragon Breeding Token as prize for the top 3 Trainers depending on Season and League:
Seasons | League | Position | ||
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![]() ![]() Plant & Metal |
![]() ![]() Energy & Void |
![]() ![]() Light & Shadow | ||
1, 4, 7, ... | ![]() |
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1-3 |
2, 5, 8, ... | ![]() |
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1-3 |
3, 6, 9, ... | ![]() |
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1-3 |
Battle
Selecting the Battle option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the Free Refresh button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the Refresh 5 button, in exchange for 5 Gems each.
Pressing the Challenge button on a battle opens the pre-battle screen with the option to:
- Change a Dragon by pressing its snapshot.
- View the Element Bonus if applicable.
- Enable automatic battle by pressing the
Auto
button.
- Attack by pressing the Attack!
button for a regular attack.
- Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the Focus Attack
+50% DMG 2button.
Additionally, the following options can be found on the same screen:
- Select Team for from 1 of 6 possible battle teams.
- Refill Arena Energy by pressing the + button.
for seeing information on Element strengths and weaknesses.
- Close the battle interface by pressing the x button.
If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems by pressing Revive, or they can select the Give Up button to conclude the battle. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health.
Points
If a Trainer wins a match, they receive battle points and trophies. Battle points are calculated after a battle and are dependent on Element Bonus, difficulty, Dragons knocked out, and Win Streak Bonus. The number of trophies won or lost depends on the relation of the Trainer's to the opponent's number of trophies. If a Trainer loses the battle, they lose trophies but do not lose Battle Points, rather they still receive a Participation Bonus.
Losing a battle presents the Trainer with the opportunity to revive the battling Dragons and continue where the battle ended. The Player's Dragons return to the battlefield with full strength and without any effects, while the opponent's Dragons keep their current state. The costs of reviving are 8 Gems the first time, 10 Gems the second time, and 20 Gems for each following revival.
Additional Points
Bonus points are added based upon the difficulty of the battle, the level of the opposing Dragons and the Trainer's winning streak. Base points according to the league are given for winning a match.
Element Bonus - Dragons with an Element that corresponds to the Element of the current league (except Elite Leagues), for example a Dragon having the Plant Element in the League of Plant, receive a +20% boost to the damage dealt even by its other elements. Element bonus also increases the Battle Score earned, which is used to complete milestones to unlock chests.
The boosted Elements for the top Leagues do not align with the League, but are in a rotation instead.
Difficulty - Trainers are presented with three opponents; the battle difficulty is displayed upon the challenge snapshot of each opponent, along with the Dragons they will bring to the battle. The difficulty of an opponent is based on all Dragons in the Trainer's roster, in relation to the opponent's Dragons, and is not based on the Dragon team chosen for the battle. There are three possible levels of difficulty:
Bonus Points | |||||||||||||
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Difficulty | ![]() |
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Medium | 25 | 25 | 25 | 25 | 25 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Hard | 30 | 30 | 30 | 30 | 30 | 60 | 60 | 80 | 80 | 100 | 100 | 100 | 120 |
Element | 5 | 5 | 5 | 5 | 5 | 10 | 10 | 15 | 15 | 20 | 20 | 25 | 30 |
Lose | 20 | 20 | 25 | 25 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Dragons knocked out –
Win Streak Bonus – Bonus points are given for defeating multiple opponents in a row within a given time frame. The bonus points increase with the win streak and are added to the Trainer's score.
Win Streak | No Streak | 3 Streak | 6 Streak | 9 Streak | 12 Streak | 15 Streak | 18 Streak | 20 Streak |
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Bonus | +0% | +5% | +10% | +15% | +20% | +30% | +40% | +50% |
Information Button
The ? button, when pressed, provides the following help/tutorial information panels:
Gallery
History
- Update 7.1: Added Tyrant enchantment materials to league chest rewards.
- Update 6.9: Fixed team presets in the Arena so that they can now be tapped to swap.
- Update 6.6: Battle teams can be stored in 3 slots and selected from the pre-battle screen now.
- Update 6.2: Introduced: The Dragon League, which was merged with Enchantment League-Pre 6.2, see Dragon League-Pre 6.2 for more information.
- Ran the first League iteration beginning on 10 June 2021, though subsequent league iterations afterward conformed to Mondays, every 4 weeks, the second iteration occurring on 5 July 2021.