Dragon League
From Dragon Mania Legends (DML) Wiki
The Dragon League, part of the Battle System, is a battling competition between dragons hosted in the Arena building. It is is unlocked at Trainer Level 11, and requires at least 3 adult Dragons to participate. Competition in the Dragon League occurs through the month and runs on a global leaderboard for 4 weeks, referred to as an Arena Season. Four weekly Arena Events occur in this time, allowing Leaderboard Prizes to be won.
Accessing
The Dragon League is accessed by pressing the:
- 30 button, (appears before Player Level 16).
- 30 button, (appears after Player Level 16), and then pressing the Arena button.
- Arena the physical Building.
Interface
See Battle for complete details about the battle interface.
The Arena screen is broken into distinct buttons or sections that can be interacted with:
- League – The current league, and if pressed, lists all leagues.
- Promotion Prize – The current league's promotion prize.
- Win Streak – See Win Streak for information.
- Arena Event – The current week's Arena Event in the 4 week Arena Season.
- Battle – The Battle selection screen, with options to view Win Streak bonuses, Element Bonus (if applicable), and Refresh options (either a free refresh or paid refreshes).
Above and below the main interface items appears the:
- Arena Energy count.
- Arena Season number.
- ? button, which provides help/tutorial information panels.
- x button, which closes the interface.
- Leaderboard, which shows prizes gained for placing on the leaderboard.
Leagues
The League button displays the current league, shield, name, Trophy count separated by a slash from trophies to next league, and the Element Bonus (if applicable).
Pressing the League button opens a list of all leagues, their Trophy requirements, promotion prizes, a Reward Chests button displaying each league chest, and an i button to display the Dragon's Codex entry. A button also displays the Trophy Leaderboard, which serves no other purpose than to compare the number of Trophies obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).
Mechanics
The Trainer selects three Dragons to fight another Trainer's Dragons in an attempt to gain Battle Points and Trophies. When in battle, the attacking Trainer faces the Dragons of other Trainers, though these Dragons are operated by the game AI instead of the opposing Trainer themselves. Trainers are awarded accumulative points after each battle, and, when applicable, rewards for win streaks.
At the end of the arena season, Trainers receive league rewards based on their current league, Trainer Level (modifiers), and the number of points they have accumulated compared to other Trainers.
Each battle costs one Arena Energy for a normal attack, or two for a Focus Attack which increases the damage inflicted by allied Dragons by 50%. one energy automatically regenerates every 1 hour and 30 minutes, until a Trainer's maximum limit is reached. Energy can be replenished at a cost of 25 Gems per energy, up to the maximum limit. Trainers with active VIP Status have a limit of 7 energy units, and non-VIP Trainers have a limit of 4. The list of available opponents can be refreshed for free once every 24 hours, and thereafter costs Gems:
Refresh | Refresh Cost |
---|---|
1st | Free |
2nd | 5 |
3rd | 7 |
4th | 10 |
5th + | 15 |
Tiers
The Dragon League is tiered into 13 different leagues, each themed on one of the game's Elements. Progressing through leagues unlocks Promotion Prizes.
Level Requirements
A Trainer's Dragons must meet Dragon Leveling requirements to play in each League. Dragons cannot be used in battle without reaching adulthood, which occurs at level 4. At this time, Trainers may access the League of Fire and League of Wind only. Thereafter, a Trainer must continue to level their fighting Dragons to progress to higher leagues.
Requirements | League | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Level | 4 | 4 | 16 | 16 | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
Trophies | 0 | 500 | 1.2k | 2.4k | 3.6k | 5k | 6.4k | 7.8k | 9.2k | 10.6k | 12k | 13.4k | 14.8k |
League Chests
League Chests are earned when a Trainer reaches a Battle Points Milestone. Chest contents depend on the League in which the Trainer is currently playing, and the number of chests opened. Each league has 3 types of chests, colored and typed per league, (for example, the League of Fire has three distinct League of Fire chests) that hold different contents based on if it is a Regular, Super, or Premium chest. Higher leagues grant more Enchantment Materials and materials of a higher grade, where the lowest leagues (Fire and Wind) give Food or Gold instead of materials. Pressing the i button on a chest displays its content information.
Chests that give Enchantment Materials give a certain number of Enchantment cards for materials of any Element. Each card has a certain percentage for the drop rate frequency of each Element, with lower Elements being more frequent than higher ones. The amounts, however, are the same for all the materials of any Element. The higher the League a Trainer is in, the more and better materials it gives.
Material Cards
Enchantment cards somewhat indicate the Rarity of Enchantment Materials provided, flipping over to reveal full quantity and type details. In Enchantment Chests, some Special Elements give one card, regardless of chest type; such cards have a 40% chance of appearing, and give average materials in Gift Chests, and average or better in Rare Chests or Epic Chests.
Card | Material Types | ||
---|---|---|---|
Fire | Wind | Water | |
Earth | Plant | Metal | |
Energy | Void | Light | |
Shadow | Legendary | ||
Special Materials | |||
Primal | |||
Divine | |||
Ancient | |||
Tyrant |
Chest Rewards
Chest Rewards | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rewards | |||||||||||||
league | Fire | Wind | Earth | Water | Plant | Metal | Energy | Void | Light | Shadow | Legendary | Divine | Ancient |
Number of Material Cards | None | 5 , sometimes 1 | |||||||||||
Amount/Frequency (Percentage) per Card | |||||||||||||
Fair Materials | None | 1-5 | 1-6 | 2-6 | 4-6 | 5-8 | 6-12 | 6-14 | 6-15 | 10-20 | 10-20 | 10-20 | |
Average Materials | None | 1 | 1-2 | 1-3 | 1-3 | 4-6 | 5-10 | 5-12 | 5-15 | 8-16 | 8-20 | 8-20 | |
Good Materials | None | 1 | 1-3 | 1-3 | 1-4 | 1-6 | 3-6 | 3-8 | 5-16 | 5-18 | 5-20 | ||
Excellent Materials | None | 1 | 1-5 | 2-5 | 2-6 | 3-6 | 4-6 | ||||||
Extraordinary Materials | None | 1 | 1-2 | 1-3 | 1-4 | ||||||||
Enchanted Trinkets | None | 15-25[1] 30-50[2] |
20-30[1] 35-55[2] |
30-40[1] 60-80[2] |
50-60[1] 100-120[2] |
70-80[1] 140-160[2] |
80-90[1] 160-180[2] |
95-105[1] 170-190[2] |
100-110[1] 180-200[2] |
105-115[1] 190-210[2] |
110-120[1] 200-220[2] |
120-130[1] 210-230[2] | |
500-900[3] | |||||||||||||
Fire | None | 9.28% | |||||||||||
Wind | None | 12.28% | |||||||||||
Earth | None | 11.38% | |||||||||||
Water | None | ||||||||||||
Plant | None | 10.48% | |||||||||||
Metal | None | 9.82% | |||||||||||
Energy | None | ||||||||||||
Void | None | 10.48% | |||||||||||
Light | None | 6.29% | |||||||||||
Shadow | None | ||||||||||||
Legendary | None | 3.59% | |||||||||||
Primal | None | 1-3 | 5-10 2-5 1-2 1 | 15-25 4-8 2-5 1 | |||||||||
Divine | None | 1-3 | 5-10 2-5 1-2 1 | 15-25 4-8 2-5 1 | |||||||||
Ancient | None | 1-3 | 5-10 2-5 1-2 1 | 15-25 4-8 2-5 1 | |||||||||
Tyrant | None | 1-3 | 5-10 2-5 1-2 1 | 15-25 4-8 2-5 1 |
Arena Card Dragons
Rarity | Dragon | League | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gladiator Dragon | x | |||||||||||||
Leviathan Dragon | x | |||||||||||||
Heliotrope Dragon | x | |||||||||||||
Machine Snake Dragon | x | |||||||||||||
Golem Dragon | x | |||||||||||||
Gryphon Dragon | x | |||||||||||||
Shinobi Dragon | x |
Promotion Prizes
The Promotion Prize button displays the current league's promotion prize Dragon, its image, elements, and name. Pressing the button displays the Dragons Codex Entry.
Trainers are promoted to higher leagues when they exceed the required Trophy count, if their Dragons meet the level requirements for the next league. Once the Promotion prize Dragon is obtained for a league, Trainers who are demoted and then promoted back to the league do not receive the same prize again, the only rewards given are those from the leaderboard, win streak, and milestone rewards.
League | League of Fire |
League of Wind |
League of Earth |
League of Water |
League of Plant |
League of Metal |
League of Energy |
League of Void |
League of Light |
League of Shadow |
Legendary League |
Divine League |
Ancient League |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Trophy Range | 0-499 |
500-1,199 |
1,200-2,399 |
2,400-3,599 |
3,600-4,999 |
5,000-6,399 |
6,400-7,799 |
7,800-9,199 |
9,200-10,599 |
10,600-11,999 |
12,000-13,399 |
13,400-14,799 |
14,800+ |
Promotion Reward |
Agent |
Lynx |
Steel |
Hammerhead |
Armadillo |
Torpedo |
Cosplay |
Wolf |
Celestial |
Legion |
Cockatrice |
Spectral Snake |
Sumo |
Win Streak
Each time a Dragon League match is won, a Win Streak is started or continued. A Win Streak is a series of unbroken or uninterrupted wins, without defeat or exiting mid-battle. If a match is won in the next 15 minutes, the streak continues. Every three consecutive victories, up to the 20th, in addition to the bonus to the battle score from next victories, a reward is earned, which depends on the current League.
- The Arena Expert badge is earned by achieving a win-streak of 20 for the first time.
Wins: 20 | 3 5 10 | +50% PTS |
---|---|---|
Wins: 18 | 3 30,000 240,000 | + 40% PTS |
Wins: 15 | 2 2 25,000 | +30% PTS |
Wins: 12 | 1 3 200,000 | +20% PTS |
Wins: 9 | 1 1 | +15% PTS |
Wins: 6 | 2 12,000 | +10% PTS |
Wins: 3 | 100,000 | +5% PTS |
Arena Event
The Arena Event button displays the time until the event ends, milestone amounts, current score, leaderboard position, and the button for the Arena Leaderboard. Four weekly Arena Events occur during the month-long Arena Season. Arena Events start and end on Mondays at 12:00 UTC. Once the competition has finished, Leaderboard Prizes are given based on points compared to other Trainers, and Battle Points, Leaderboard position, and milestones are reset.
The ranking button, serves no other purpose than to compare the number of battle points for the current Arena Event week obtained by Trainers that are on the same platform and server. The ••• button next to any Trainer's name can be pressed to bring up the Visit option (used for visiting that Trainer's island).
Leaderboard Prizes
Trainers get sorted into the weekly points Leaderboards of 100 participants. The Leaderboard contestants stay the same for the whole week, regardless of the current League the Trainers are in. The Dragon Breeding Token changes according to the Season, and also the League on the next weekly reset.
There is also a Trophy Leaderboard which is reset at the end of the Arena Seasons. For the next Season, this will be considered when sorting the Trainer into the leagues again.
The amount of Food or Gold awarded depends on Trainer Level, the highest Level Modifier amount is displayed.
1-3 | for the featured Dragon |
---|---|
4-7 | 10 |
8-10 | 4 |
11-50 | 375,000 30,000 |
51-100 | 225,000 15,000 |
Season Rewards
The Dragon Breeding Token awarded for earning a spot in the top 3 depends on Season and League:
Seasons | League | Position | ||
---|---|---|---|---|
Legendary |
Divine |
Ancient | ||
1, 4, 7, ... | Mech Dragon | Herald Dragon | Night Fairy Dragon | 1-3 |
2, 5, 8, ... | Tsunami Dragon | Warlord Dragon | Red Rib Dragon | 1-3 |
3, 6, 9, ... | Red Feather Dragon | Merchant Dragon | Amazon Dragon | 1-3 |
The lower leagues award a Dragon Breeding Token as prize for the top 3 Trainers depending on Season and League:
Seasons | League | Position | ||
---|---|---|---|---|
Plant & Metal |
Energy & Void |
Light & Shadow | ||
1, 4, 7, ... | Pulsar Dragon | Arboreal Dragon | Jester Dragon | 1-3 |
2, 5, 8, ... | Nurture Dragon | Lunar Dragon | Perfume Dragon | 1-3 |
3, 6, 9, ... | Brunhilda Dragon | Mutant Dragon | Xuanzang Dragon | 1-3 |
Badges
Additionally, the following Badges can be earned for participation in an Arena Season:
- Diamond Dragon Fang – Place 1st.
- Golden Dragon Fang - Place 2nd - 5th.
- Silver Dragon Fang – Place 6th - 15th.
- Prime Gladiator – Place 1st in the topmost league.
Battle
Selecting the Battle option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the Free Refresh button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the Refresh 5 button, in exchange for 5 Gems each.
Pressing the Challenge button on a battle opens the pre-battle screen with the option to:
- Change a Dragon by pressing its snapshot.
- View the Element Bonus if applicable.
- Enable automatic battle by pressing the Auto button.
- Attack by pressing the Attack! 1 button for a regular attack.
- Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the Focus Attack
+50% DMG 2 button.
Additionally, the following options can be found on the same screen:
- Select Team for selecting 1 of 6 possible battle teams.
- + to refill Arena Energy.
- for information about Element strengths and weaknesses.
- x closes the battle interface.
If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems by pressing Revive , or to conclude the battle by pressing the Give Up button. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health.
Team Planner The DML Planner Team Planner provides a way to plan a Dragon Battle team that covers all or most Elements at least once. Doing this can provide a well-rounded battle team for the Dungeon, and may help reduce the difficulty encountered in Events that restrict Dragons used in battle by Element, such as in Castle Events, and Boss Challenge Events. Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
Points
If a Trainer wins a match, they receive battle points and trophies. Battle points are calculated after a battle and are dependent on Element Bonus, difficulty, Dragons knocked out, and Win Streak Bonus. The number of trophies won or lost depends on the relation of the Trainer's to the opponent's number of trophies. If a Trainer loses the battle, they lose trophies but do not lose Battle Points, rather they still receive a Participation Bonus.
Losing a battle presents the Trainer with the opportunity to revive the battling Dragons and continue where the battle ended. The Player's Dragons return to the battlefield with full strength and without any effects, while the opponent's Dragons keep their current state. The costs of reviving are 8 Gems the first time, 10 Gems the second time, and 20 Gems for each following revival.
Additional Points
Bonus points are added based upon the difficulty of the battle, the level of the opposing Dragons and the Trainer's winning streak. Base points according to the league are given for winning a match.
Element Bonus - Dragons with an Element that corresponds to the Element of the current league (except Elite Leagues), for example a Dragon having the Plant Element in the League of Plant, receive a +20% boost to the damage dealt even by its other elements. Element bonus also increases the Battle Score earned, which is used to complete milestones to unlock chests.
The boosted Elements for the top Leagues do not align with the League, but are in a rotation instead.
Difficulty - Trainers are presented with three opponents; the battle difficulty is displayed upon the challenge snapshot of each opponent, along with the Dragons they will bring to the battle. The difficulty of an opponent is based on all Dragons in the Trainer's roster, in relation to the opponent's Dragons, and is not based on the Dragon team chosen for the battle. There are three possible levels of difficulty:
Dragons knocked out –
Win Streak Bonus – Bonus points are given for defeating multiple opponents in a row within a given time frame. The bonus points increase with the Win Streak and are added to the Trainer's score.
Win Streak | No Streak | 3 Streak | 6 Streak | 9 Streak | 12 Streak | 15 Streak | 18 Streak | 20 Streak |
---|---|---|---|---|---|---|---|---|
Bonus | +0% | +5% | +10% | +15% | +20% | +30% | +40% | +50% |
Information Button
The ? button, when pressed, provides the following information panels:
Gallery
History
- Update 7.1: Added Tyrant enchantment materials to league chest rewards.
- Update 6.9: Fixed the team presets so that they could be tapped to swap.
- Update 6.6: Made Battle teams able to be stored in 3 slots and selected from the pre-battle screen.
- Update 6.2: Merged the Enchantment League-Pre 6.2 with the Dragon League-Pre 6.2.
- Ran the first League iteration on 10 June 2021, though subsequent league iterations afterward conformed to Mondays, every 4 weeks, the second iteration occurring on 5 July 2021.
Bugs and Issues
- Update 6.5: Resolved a bug where the free refresh timer reset when refreshing with Gems.