Dragon Article Model
From Dragon Mania Legends (DML) Wiki
Creating new Dragon pages is easiest by picking an existing Dragon obtained the same way, copying its page contents, then adapting it. Make sure to use the preview function before saving your edits! |
An article model is a guide to model pages after, used on pages of a similar type to keep them unified in format and appearance. If anything in this article is unclear, please contact staff for help or post on the Wiki Support page.
Title
The first step is to create a new page. Note: Regular Dragons include "Dragon" in their name, such as "Fire Dragon", while Boss Dragons and Clan Dragons do not.
Before creating a new page, always search the topic thoroughly to make sure it is not covered on another page. Methods for creating a new page are as follows:
Creating a New Page | |
---|---|
Search + "Redlink" (Preferred Method) | New Page feature (error-prone) |
Preferred method:
|
New Page feature (error-prone)
|
Unknown or Partial Information
Dragons are not added until at least some of their information is obtained. If a dragon needs to be with partial information, put the {{Uncertain}}
template at the top of the Dragon's page. Using the {{Uncertain}}
template produces the following:
Information Box
All Dragon pages use an infobox template called {{DragonBox}}
, a content-generating tool that simplifies page creation. This template creates an information box at the right of Dragon pages. The easiest fill out the template, is to find another Dragon whose method of obtaining is the same, then copy/paste its contents into a new page, adapting it as needed.
Templates are indicated by their opening {{
and closing }}
curly brackets, as well as the parameters |parametername=
and values (text after the equals sign) they contain. The values help generate the Dragon's page content. Documentation on all available {{DragonBox}}
parameters can be found on its Documentation page.
Please carefully compare the data you enter with that of the game, to ensure a 100% match.
Description
The description |description=
parameter, is the area for a visual description of the Dragon (optional). Create a flowing description, beginning at the head and working to the tail or feet, like that of Oi'ra Dragon. Information for the description is taken from its physical appearance, its Codex Entry, and/or its behavior in its Habitat. DO not describe one Dragon by referring to the appearance of another. Comparisons can be drawn between the Dragon and the concept it is based on. Links to concept examples from Wikipedia, should be done using the {{wp}}
template. Since most Dragons could be either gender, the description should be suited to both. DO not use gender in the description unless the name of the Dragon designates one.
Body Style
The |style=
parameter should specify the body shape of the Dragon.
All Body Styles | |||
---|---|---|---|
Dragon | Wings | Distinguishing Features | Number of Dragons |
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Yes | Goose/chicken-like body with wings that emerge from the front limbs rather than the sides or back of the body. The front limbs are slightly longer than the rear. The internal game descriptor for this body style is Chicken. | 74 |
Anserine | |||
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Some | Has a thick, brawny neck, upper chests, and front legs, where the hind legs are much thinner and are not unlike those of their Leonine counterparts. May or may not have wings. The internal game descriptor for this body style is gorilla/simian. | 7 |
Brawny | |||
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Yes | Short, barrel-shaped (longer than usual) body, is stocky, and has short legs. May have 4 or more legs (always in pairs). The internal game descriptor for this body style is caterpillar/trampler. | 12 |
Cobby | |||
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Some | Has fins instead of feet, top half of body is vertical and bottom half is parallel to the ground. The internal game descriptor for this body style is seal. | 113 |
Finned | |||
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Some | Lion/cat-like legs and body. The internal game descriptor for this body style is lion. | 167 |
Leonine | |||
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No | Has fins and whole body parallel the ground (except head). The internal game descriptor for this body style is fish. | 34 |
Reptilian | |||
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Some | Has tube-like legs, and a shorter body. Walks on four legs like a dog. The internal game descriptor for this body style is doggy or toy. | 104 |
Saurian | |||
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Yes | Delicate seahorse-like body that doesn't coil, has wings, and whose tail curls forward. The internal game descriptor for this body style is seahorse/faerie. | 3 |
Seahorse | |||
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No | Snake-like with no legs. The internal game descriptor for this body style is snake. | 62 |
Serpentine | |||
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Some | Plump, wide or semi-round, bulky body. The internal game descriptor for this body style is turtle. | 132 |
Stout | |||
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Some | Walks upright like humans, with front feet like arms. The internal game descriptor for this body style is biped. | 116 |
Upright | |||
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Yes | Walks upright but more broad at the shoulders (like a bear) than upright Dragons. Short, stubby tail. Bat-like wings or thick horns. The internal game descriptor for this body style is bear. | 76 |
Ursine | |||
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Yes | Has a long body that tapers down to tail, always in flight. The internal game descriptor for this body style is flyer or pixel. | 111 |
Winged | |||
Clan Dragons | |||
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Some | Has two heads, typically only Clan Dragons. | 9 |
Bicipital |
Obtaining
Much of the Obtaining section is automatically or semi-automatically generated by the DragonBox template.
- The Limited Breeding section is generated for Dragons that have the
|token=1
parameter with a number of 1 or above. It is used when Dragon's have a Breeding Token icon in the top left of the Dragon card in the Dragon Codex (and the Dragon Codex tab inside that). Otherwise, this section may need to be added manually, being careful to keep the current format and changing the elements or parents accordingly. See the Breeding Tokens section for more information.
- Cost of Dragons can either be obtained in the Store, or by visiting a player's islands who has the dragon, tapping on it to view its profile, and then viewing the cost. Note: For Limited-Time Dragons, cost may only be available when the Dragon is available for purchase.
Breeding Tokens
Dragons that have been available as a breeding token should have a Breeding Tokens Combination table on their page instead using the {{BreedingTokenCombinations}}
template underneath the {{DragonBox}}
template, which will auto-generate the necessary combinations from the Dragon's Elements (e.g., the Bonsai Dragon page).
Events
The Events table is generated, and will autopopulate, by placing the following on its page:
{{DragonEventsTable}}
Note: If the Events heading does not appear automatically as generated by {{DragonBox}}
, manually place a heading above its {{DragonEventsTable}}
:
==={{ctg|Events}}===
Campaign Map Encounters
This section is added only if the Dragon is encountered in any Main Quest in any of the two modes of the Campaign Map and in a Side Quest and/or mine that is fought for the very first time.
Map | Quest | Level |
---|---|---|
Normal | <number> | <number> |
Heroic | <number> | <number> |
Categories
Most categories are automatically added to Dragon pages based on their {{DragonBox}}
template parameters and values. If a category is missing, ensure the correct parameters and values are input in DragonBox. For the odd instance where a category is missing, add the appropriate categories at the bottom of the page being created (e.g., [[Category:Category Name]]
). All categories on this wiki can be found in Special:Categories. If there are two or more categories, then they have to be inserted on a different line in the following order:
[[Category:Category1]]
[[Category:Category2]]
[[Category:Category3]]