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Dragon Mania Legends Wiki

Dragon Article Model

From Dragon Mania Legends (DML) Wiki

SUGGESTION

Creating new Dragon pages is easiest by picking an existing Dragon obtained the same way, copying its page contents, then adapting it. Make sure to use the preview function before saving your edits!


An article model is a guide to model pages after, used on pages of a similar type to keep them unified in format and appearance. If anything in this article is unclear, please contact staff for help or post on the Wiki Support page.

Title

The first step is to create a new page. Note: Regular Dragons include "Dragon" in their name, such as "Fire Dragon", while Boss Dragons and Clan Dragons do not.

Before creating a new page, always search the topic thoroughly to make sure it is not covered on another page. Methods for creating a new page are as follows:

Creating a New Page
Search + "Redlink" (Preferred Method) New Page feature (error-prone)

Preferred method:

  1. Open Special:Search.
  2. Enter and search for the page name, using the appropriate name (the full, official name as found in the game itself), with proper capitalization (what you search for is also used to create the new page, exactly as entered).
    • Example: "Bottomless D<ungeon" has proper capitalization where "Bottomless dungeon" does not, and just "Dungeon" would be incorrect as it is not the correct title as it appears in-game).
  3. Check search results, ensure page or page section doesn't already exist. Your search text creates a red link:
"Create the page New Page Name on this wiki! See search results found"
  1. If no existing page/section exists, click the red link to create the page exactly as entered.
  2. Enter page content and always preview for errors and make corrections before saving.
  3. Save the page.

New Page feature (error-prone)

  1. Click New Page in the sidebar Utilities section.
  2. Choose the correct page type.
  3. In the input field, enter the full, official name found in the game itself (with proper capitalization) and press the Add new button.
    • Example: "Bottomless Dungeon" has proper capitalization where "Bottomless dungeon" does not, and just "Dungeon" would be incorrect as it is not the correct title as it appears in-game).
  4. Enter the content you want on the page, then always preview for errors and make necessary corrections before saving.
  5. Click the Save page button.

Unknown or Partial Information

Dragons are not added until at least some of their information is obtained. If a dragon needs to be with partial information, put the {{Uncertain}} template at the top of the Dragon's page. Using the {{Uncertain}} template produces the following:

Sticker - Shrug.png
The following Dragon information is preliminary, and may be incorrect. Any information present here or elsewhere is subject to change without notice.

Information Box

All Dragon pages use an infobox template called {{DragonBox}}, a content-generating tool that simplifies page creation. This template creates an information box at the right of Dragon pages. The easiest fill out the template, is to find another Dragon whose method of obtaining is the same, then copy/paste its contents into a new page, adapting it as needed.

Templates are indicated by their opening {{ and closing }} curly brackets, as well as the parameters |parametername= and values (text after the equals sign) they contain. The values help generate the Dragon's page content. Documentation on all available {{DragonBox}} parameters can be found on its Documentation page.

Please carefully compare the data you enter with that of the game, to ensure a 100% match.

Description

The description |description= parameter, is the area for a visual description of the Dragon (optional). Create a flowing description, beginning at the head and working to the tail or feet, like that of Oi'ra Dragon. Information for the description is taken from its physical appearance, its Codex Entry, and/or its behavior in its Habitat. DO not describe one Dragon by referring to the appearance of another. Comparisons can be drawn between the Dragon and the concept it is based on. Links to concept examples from Wikipedia, should be done using the {{wp}} template. Since most Dragons could be either gender, the description should be suited to both. DO not use gender in the description unless the name of the Dragon designates one.

Body Style

The |style= parameter should specify the body shape of the Dragon.

All Body Styles
Dragon Wings Distinguishing Features Number of Dragons
Body Type - Anserine.png Yes Goose/chicken-like body with wings that emerge from the front limbs rather than the sides or back of the body. The front limbs are slightly longer than the rear. The internal game descriptor for this body style is Chicken. 74
Anserine
Body Type - Brawny.png Some Has a thick, brawny neck, upper chests, and front legs, where the hind legs are much thinner and are not unlike those of their Leonine counterparts. May or may not have wings. The internal game descriptor for this body style is gorilla/simian. 7
Brawny
Body Type - Cobby.png Yes Short, barrel-shaped (longer than usual) body, is stocky, and has short legs. May have 4 or more legs (always in pairs). The internal game descriptor for this body style is caterpillar/trampler. 12
Cobby
Body Type - Finned.png Some Has fins instead of feet, top half of body is vertical and bottom half is parallel to the ground. The internal game descriptor for this body style is seal. 113
Finned
Body Type - Leonine.png Some Lion/cat-like legs and body. The internal game descriptor for this body style is lion. 168
Leonine
Body Type - Reptilian.png No Has fins and whole body parallel the ground (except head). The internal game descriptor for this body style is fish. 34
Reptilian
Body Type - Saurian.png Some Has tube-like legs, and a shorter body. Walks on four legs like a dog. The internal game descriptor for this body style is doggy or toy. 104
Saurian
Body Type - Seahorse.png Yes Delicate seahorse-like body that doesn't coil, has wings, and whose tail curls forward. The internal game descriptor for this body style is seahorse/faerie. 3
Seahorse
Body Type - Serpentine.png No Snake-like with no legs. The internal game descriptor for this body style is snake. 62
Serpentine
Body Type - Stout.png Some Plump, wide or semi-round, bulky body. The internal game descriptor for this body style is turtle. 132
Stout
Body Type - Upright.png Some Walks upright like humans, with front feet like arms. The internal game descriptor for this body style is biped. 117
Upright
Body Type - Ursine.png Yes Walks upright but more broad at the shoulders (like a bear) than upright Dragons. Short, stubby tail. Bat-like wings or thick horns. The internal game descriptor for this body style is bear. 76
Ursine
Body Type - Winged.png Yes Has a long body that tapers down to tail, always in flight. The internal game descriptor for this body style is flyer or pixel. 111
Winged
Clan Dragons
Body Type - Bicipital.png Some Has two heads, typically only Clan Dragons. 9
Bicipital


Obtaining

Much of the Obtaining section is automatically or semi-automatically generated by the DragonBox template.

  • The Limited Breeding section is generated for Dragons that have the |token=1 parameter with a number of 1 or above. It is used when Dragon's have a Breeding Token icon in the top left of the Dragon card in the Dragon Codex (and the Dragon Codex tab inside that). Otherwise, this section may need to be added manually, being careful to keep the current format and changing the elements or parents accordingly. See the Breeding Tokens section for more information.
  • Cost of Dragons can either be obtained in the Store, or by visiting a player's islands who has the dragon, tapping on it to view its profile, and then viewing the cost. Note: For Limited-Time Dragons, cost may only be available when the Dragon is available for purchase.

Breeding Tokens

Dragons that have been available as a breeding token should have a Breeding Tokens Combination table on their page instead using the {{BreedingTokenCombinations}} template underneath the {{DragonBox}} template, which will auto-generate the necessary combinations from the Dragon's Elements (e.g., the Bonsai Dragon page).

Events

The Events table is generated, and will autopopulate, by placing the following on its page:

{{DragonEventsTable}}


Note: If the Events heading does not appear automatically as generated by {{DragonBox}}, manually place a heading above its {{DragonEventsTable}}:

==={{ctg|Events}}===

Campaign Map Encounters

This section is added only if the Dragon is encountered in any Main Quest in any of the two modes of the Campaign Map and in a Side Quest and/or mine that is fought for the very first time.

Map Quest Level
Normal <number> <number>
Heroic <number> <number>

Categories

Most categories are automatically added to Dragon pages based on their {{DragonBox}} template parameters and values. If a category is missing, ensure the correct parameters and values are input in DragonBox. For the odd instance where a category is missing, add the appropriate categories at the bottom of the page being created (e.g., [[Category:Category Name]]). All categories on this wiki can be found in Special:Categories. If there are two or more categories, then they have to be inserted on a different line in the following order:

[[Category:Category1]]
[[Category:Category2]]
[[Category:Category3]]

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