From Dragon Mania Legends (DML) Wiki
|By Ascending a dragon, you can send it back to its origins. In return, the Divines will grant you some enchantment materials! You can only ascend duplicate dragons!|
|Enables dragon Enchantment, Enchantment Material Fusion, and Ascension.|
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The altar sits upon a circular platform of stone tiles. A row of tiles lines its edge, and in the center is a larger, circular tile carved with a Viking tribal symbol. The altar itself consists of a blue glowing stone basin with upturned feet, flanked on either side by two yellow Dragon statues akin to Chinese dragons. Floating between the statues and above the basin is a large circular display of two disjointed rings; one large gold ring rotates slowly clockwise and a smaller teal ring, floating inside of it, rotating counter-clockwise.
The following function buttons appear when the building is selected:
- – Ascend, for trading Dragons for Enchantment Materials (appears at Player Level 50, when ascension is not in progress).
- – Fuse, for fusing lower to better quality materials.
- – Enchant, for accessing the Enchantment screen.
- – Speed up, for speeding ascension (appears when ascension is in progress).
Unlocked at Player Level 50, the Enchantment Altar is the only place Dragons can be ascended. Ascension is a process used to permanently "send back" or trade a duplicate Dragon in exchange for Enchantment Materials. The process of ascension is performed by pressing the button, the Ascend Dragon! button, selecting a Dragon to ascend, and then either pressing the No, I want to keep it! button to cancel, or the Yes! Ascend dragon! button to confirm. After confirmation, the ascension process begins immediately and takes 24 hours to complete, though it can be sped up using Gems.
During ascension, the Enchantment Altar can be used to fuse materials and enchant Dragons, which can also be accessed through the Enchantment System. Simplified rules for ascension are accessed by pressing the ? button.
Only duplicate Dragons can be ascended. One Dragon can be selected from all duplicates currently housed on islands or stored in the Dragon Vault. Duplicates (as determined by the game) always feature those with the lowest Dragon Level and Enchantment Level, the only two factors taken into consideration. When two or more duplicates have the same level, the displayed one is always given at random. Duplicates in inventory must first be hatched to appear in the selection screen. Dragons that are busy with tasks such as breeding, skill training, Elemental awakening and so on, appear in the selection screen but are not eligible for ascension until free.
The materials given match the Elements of the ascended duplicate.
When ascension finishes, a icon appears above the Enchantment Altar. Selecting the altar provides a chest containing between one and three material cards. In the case of Divine, Ancient, or Tyrant Dragons, a separate , , or material card is given for Divine, Ancient, and Tyrant Elements, respectively.
The number of material cards, and the quantity of Enchantment Materials depend solely on the rarity of the Dragon, and whether it is marked with Full Set in the selection screen. No other factors are taken into consideration. The rarer a Dragon is, the higher the chance that more and higher-quality materials are given.
Dragons not marked full set give only one material card, for one Element, chosen at random. Dragons marked full set give one material card for each Element the ascended Dragon possesses. In the majority of cases, only Limited-Time Dragons bear the Full Set mark. Dragons with inactive Elements need not have their secondary Elements awoken to count for ascending.
Fusion is an irreversible process through which identical Enchantment Materials of the same grade and Element are merged to obtain materials of a higher grade. A predetermined number of lower-grade materials and Enchanted Trinkets are necessary for fusing. The costs vary in accordance to material quality and Element.
See Fusion for more information.
See Enchantment for more information.
Enchantment is the process through which Dragons, Level 16 or higher, have their Attack and Health stats increased, and is done through a combination of Enchantment Materials and Enchanted Trinkets. Enchantment also enables Enchanted Breeding to take place.
The Gem cost for skipping the ascension timer is calculated based upon the following formula:
(TimeInSeconds ^ 0.45) * 0.15 and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range. For example, the cost to skip the initial ascension time (1 day) is: (86400 ^ 0.45) * 0.15 = 24.9—rounding by 5 applies, thus the cost to skip the timer is 25 Gems.
Outside the Altar, ascension time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several timers in the game by 6 hours. Members of Clans can also use a Clan Fortress Power, which reduces Dragon Ascension timer in the Enchantment Altar, depending on Clan Fortress and Clan League level.
Moving, Storing, Selling
The Enchantment Altar is part of the mountain on the Main Island, as such, it cannot be moved, stored in Inventory , or sold.
- Enchantment System, the interface that houses all Enchantment-related menus and functions (except Ascension).
- Enchantment, the process of Enchanting a Dragon to increase its Stats.
- Enchantment Materials, the materials used to Enchant Dragons.
- Enchantment Chests, chests awarded in the Dragon League that give Enchantment Materials.
- Update 7.6: Added the Clan Fortress Power time reduction option to the ascension speed-up dialog.
- Update 7.1: Added Tyrant Enchantment Materials to Enchantment Altar when the Tyrant Rarity/Type was introduced.
- Update 4.2: Made it possible to ascend Dragons stored in the Dragon Vault without first having to retrieve and house them in a Habitat.
- Update 4.0: Introduced the Ascension feature.
- Update 2.3: Introduced the Enchantment Altar.