Get Meched (18/09/14)
From Dragon Mania Legends (DML) Wiki
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Progress Rewards
Level | Reward |
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Level 1 | ![]() |
Level 2 | ![]() |
Level 3 | ![]() |
Level 4 | ![]() |
Level 5 | ![]() |
22 ![]() |
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Requirements
Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Dice. There is a certain limited amount of Dice that can be earned within a 6-hour period per task. The limit starts at 200 and increases by 100 after the next reset, every time a level is completed, starting with Level 1, but maxing to 600, totaling up to 3,600 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Dice cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
Each level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a
Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Scrap Metal Dragon, but not to advance to a new level.
Dice obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Dice acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
Level # | Blue Tiles |
Total Blue Tile Cost |
Battles | Cost per Instant Win |
Chests | Cost per Chest |
Minimum Dice[1] |
Maximum Dice[2] |
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Level 1 | 20 | 2,400 ![]() |
3 | 400 ![]() |
4 | 250 ![]() |
2,928 ![]() |
4,600 ![]() | |
Level 2 | 30 | 4,800 ![]() |
5 | 800 ![]() |
5 | 500 ![]() |
5,348 ![]() |
11,300 ![]() | |
Level 3 | 37 | 9,597 ![]() |
6 | 1,600 ![]() |
5 | 750 ![]() |
8,008 ![]() |
22,947 ![]() | |
Level 4 | 53 | 14,400 ![]() |
10 | 2,400 ![]() |
6 | 1,000 ![]() |
16,431 ![]() |
44,400 ![]() | |
Level 5 | 71 | 19,201 ![]() |
14 | 4,000 ![]() |
7 | 1,500 ![]() |
21,627 ![]() |
85,701 ![]() |
- ↑ Minimum Dice amounts are based on taking the cheapest paths for opening all chests on a level and assumes that a Trainer can defeat all battle tiles on that path without having to purchase the instant win.
- ↑ Maximum Dice amounts represent the sum of opening all chests, stepping on all blue tiles and skipping all battles.
Tasks
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Dice that can be received from a task in this event is strictly related to the level the Trainer is at in the event. Level 5 has the highest cap, 600
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Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Dice that can be received from a task in this event is strictly related to the level the player is at in the event. Level 5 has the highest cap, 600 The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
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Level 1
Path # |
Location | Battle | Elements Allowed |
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1 | Near Right | - | ![]() | |
2 | Far Right | ![]() ![]() ![]() |
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3 | Far Left | ![]() ![]() ![]() |
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4 | Near Left | ![]() ![]() ![]() |
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Level 2
Path # |
Location | Battle | Elements Allowed |
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1 | Far Left | ![]() ![]() ![]() |
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2 | Near Left | ![]() ![]() ![]() |
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3 | Near Right | - | ||
4 | Middle Right | ![]() ![]() ![]() |
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5 | Far Right | ![]() ![]() ![]() |
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Level 3
Path # |
Location | Battle | Elements Allowed |
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1 | Far Left | ![]() ![]() ![]() |
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2 | Near Left | ![]() ![]() ![]() |
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3 | Near Right | ![]() ![]() ![]() |
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4 | Middle Right | ![]() ![]() ![]() |
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5 | Far Right | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for paths 3 and 4.
Level 4
Path # |
Location | Battle | Elements Allowed |
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1 | Far Left | - | ![]() | |
2 | Straight | ![]() ![]() ![]() |
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3 | Far Right | ![]() ![]() ![]() |
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4 | Middle Right | - | ||
5 | Near Right | ![]() ![]() ![]() |
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6 | Near Left | ![]() ![]() ![]() |
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- ↑ This battle has to be completed for paths 2 and 3.
Level 5
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | ![]() ![]() ![]() |
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2 | Far Left | ![]() ![]() ![]() |
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3 | Middle Left | - | ||
4 | Far Right | ![]() ![]() ![]() |
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5 | Middle Right | ![]() ![]() ![]() |
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6 | Near Right | ![]() ![]() ![]() |
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7 | Near Left | ![]() ![]() ![]() |
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