Golden Pyramid II (18/08/06)
From Dragon Mania Legends (DML) Wiki
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The event took place during the Golden Pyramid Divine event series.
Castle Events Events are limited-time competitions in which each Trainer participates individually. The goal is to progress through the different levels of the Castle (collecting all the pieces for the bonus limited Card-Segment Dragon along the way) and obtain the grand prize Limited-Time Dragon.
Progress Rewards
Level | Reward |
---|---|
Level 1 | Three-Card Pack |
Level 2 | 25 Gems |
Level 3 | Rare Chest |
Level 4 | Palm Dragon |
Level 5 | Dile Dragon |
Level 6 | Isis Dragon |
13 | Ra Dragon |
Requirements
Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Azure Scarabs. There is a limit of 400 Azure Scarabs per task that can be earned within a 6-hour period, totaling up to 2,400 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Azure Scarab cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
Each level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Ra Dragon, but not to advance to a new level.
Azure Scarabs obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Azure Scarabs acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
Level # | Blue Tiles |
Total Blue Tile Cost |
Battles | Cost per Instant Win |
Chests | Cost per Chest |
Minimum Azure Scarabs[1] |
Maximum Azure Scarabs[2] |
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Level 1 | 10 | 400 | 4 | 100 | 2 | 100 | 600 | 1,000 | |
Level 2 | 47 | 7,500 | 7 | 400 | 5 | 200 | 7,774 | 11,300 | |
Level 3 | 7 | 1,000 | 3 | 50 | 1 | 100 | 1,100 | 1,250 | |
Level 4 | 63 | 17,501 | 12 | 1,200 | 5 | 600 | 18,480 | 34,901 | |
Level 5 | 8 | 2,001 | 2 | 50 | 1 | 100 | 2,101 | 2,201 | |
Level 6 | 88 | 24,003 | 18 | 2,500 | 5 | 1,200 | 26,153 | 75,003 |
- ↑ Minimum Azure Scarabs amounts are based on taking the cheapest paths for opening all chests on a level and assumes that a Trainer can defeat all battle tiles on that path without having to purchase the instant win.
- ↑ Maximum Azure Scarabs amounts represent the sum of opening all chests, stepping on all blue tiles and skipping all battles.
Tasks
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Azure Scarabs that can be received from a task in this event is strictly related to the level the Trainer is at in the event. Level 6 has the highest cap, 600 , thus, no higher number can be obtained. Any values over 600 are merely representative.
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Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Azure Scarabs that can be received from a task in this event is strictly related to the level the player is at in the event. Level 6 has the highest cap, 600 , thus, no higher number can be obtained. Any values over 600 are merely representative. The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
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Level 1
Path # |
Location | Battle | Elements Allowed |
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1 | Left | vs. [1] | ||
[2] | ||||
2 | Right |
Level 2
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | [1] | ||
2 | Near Left | [2] | ||
3 | Far Left | - | ||
4 | Near Right | [3] | ||
5 | Far Right |
Level 3
Path # |
Location | Battle | Elements Allowed |
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---|---|---|---|---|
1 | Straight | |||
Level 4
Path # |
Location | Battle | Elements Allowed |
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---|---|---|---|---|
1 | Straight | [1] | ||
[2] | ||||
2 | Near Left | [3] | ||
3 | Far Left | |||
4 | Near Right | [4] | ||
[4] | ||||
5 | Far Right | |||
Level 5
Path # |
Location | Battle | Elements Allowed |
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---|---|---|---|---|
1 | Straight | |||
Level 6
Path # |
Location | Battle | Elements Allowed |
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1 | Straight | [1] | ||
2 | Near Left | [2] | ||
3 | Far Left | |||
4 | Near Right | [3] | ||
[3] | ||||
[4] | ||||
5 | Far Right |
Azure Scarab Altar
See Shrines for more information.
Dialogues
Read the full story on the Event Dialogues page.