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From Dragon Mania Legends (DML) Wiki

Inventory UI Button.png

Inventory is a place to store items for later use, including resources, Dragon eggs, buildings, and Decorations. Inventory is opened by pressing the Inventory Icon.png button on the main screen.


There are filter buttons located at the bottom of the inventory screen for sorting stored items:

  • All — Default tab that lists the combined contents of other tabs, including excess gold (the only tab it displays in).
  • Consumables — Displays consumable resources, their quantity and limit (if applicable).
  • Eggs — Displays Dragon eggs obtained from means other than breeding.
    • When an egg is bought while the Hatchery is full, it is added to inventory.
    • Provides a search/filter button Search Button.png for filtering dragons.
    • Find previously unobtained by pressing the New Filter Icon.png filter button.
  • Buildings — Displays placeable buildings obtained by means apart from buying or selling.
    • Buildings can only be placed if enough space is available.
  • Decorations — Displays placeable decorations obtained from means apart from buying.
    • Decorations can only be placed if enough space is available.

All Filter Icon.png


Relics Icon.png


Dragon Egg Icon.png


Food Gathering Event Icon.png


Decoration Icon.png



The All inventory section displays all items together on one screen in the order that the section filtering options appear, with consumables displaying first, followed by eggs, buildings, and lastly, decorations. In this view, there are no search options, just the other filter options themselves to aid with further filtering. Pressing the i button (if available) gives information about each item. Once opened, the Inventory displays a snapshot of each item along with options for use:

  • i — Display information about an item (if applicable).
  • Activate or   Use   — Activate or use a consumable item.
  • Claim — Move gold from the inventory Gold Purse into the Trainer's gold count (up to the maximum).
  • Hatch — Hatch a Dragon Egg.
  • Sell Icon.png — Sell the item (if it can be sold).
  • Place — Place an object (if it can be placed).
  • Maximum number built! — Habitats that cannot be placed due to habitat maximum reached.

Items used from inventory are used immediately and in single quantities. Most items can be used directly from the inventory screen, except Dragon Fury Essence and some Relics. Consumable items may also be used from other screens where their use is most relevant.


The Consumables inventory section displays only consumable resources such as VIP Tickets, Sacred Apples, Dragon Fury Essence, Clan Dragon Power Tokens and Relics. Most resources provide options for use direct from inventory, except for Dragon Fury Essence, which is used within battle only. Consumables, if usable from inventory, generally show either an Activate or Use button.


The Eggs inventory section displays snapshots for all Dragons for which Eggs are currently housed in inventory. Rather than displaying in egg form, the adult form of each Dragon is shown along with buttons to either Hatch or Sell Icon.png (Sell). The i button can be pressed to view the Dragon's Codex Entry. Pressing the Search Button.png (Search) button, provides the following filter options:

  • Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary Primal Divine Ancient Tyrant  Dragon Pieces Filter Icon.png VIP Dragons Icon.png Boss Dragons Icon.png New Filter Icon.png All Icon.png


The Buildings inventory section displays snapshots for each Building or Habitat stored in inventory, along with a Place button for placing items on available free space on the Archipelago. Past currency and ticket generators appear in the buildings section, rather than in the Decorations section. Buildings cannot be sold from Inventory, rather they must first be placed first to be sold.


The Decorations inventory section houses all non-placed decorations either purchased or won in events. Decorations can be placed on island by pressing the Place button, or sold by pressing the Sell Icon.png (Sell) button. Decorations do not offer an information button to press for more information about the item.

Item Limits

Some items have a limited holding capacity indicated below the item snapshot (e.g., 200/200), any item that has reached or exceeded its limit displays Limit Reached! (except for Gold). If the Trainer has exceeded the Gold limit (2,147,483,647), the Gold Purse Sack of Gold.png appears (only in the All section), indicating the amount of excess gold. If the Trainer is later under the Gold limit, press the   Claim   button from the Purse to add gold to the on-screen gold count until the limit is reached.

Putting Items into Inventory

Many items are automatically placed into inventory when obtained, though placed items such as Decorations or Habitats can be put in inventory by selecting them, pressing the Inventory Icon.png button, then confirming the choice. If an item cannot be put into inventory, it does not provide this option (applies to some items, such as buildings). See Moving Buildings for information on how to move multiple items into inventory at once via Edit Mode.


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