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Love Potion Party (19/02/13)

From Dragon Mania Legends (DML) Wiki

Special Event Generic Banner.jpg
Solo Events are events in which participants race against the clock and complete various tasks to win numerous prizes.
Started 13 February 2019
Ended 18 February 2019
Duration 5 Days
Type Solo
Tiers 7
Grand Prize
Potion Dragon Potion Dragon Icon.png All (except Android CHN)
Redflower Dragon Redflower Dragon Icon.png Android CHN


Solo Events are limited-time competitions which each Trainer participates in separately. They are based on completing several tiers, each having three set goals with different requirements, with a different prize awarded upon completing each tier.

Each goal has a number of items that need to be collected to be completed. Items are limited to a set number per a given timeframe. A cooldown period is needed before being able to collect more. Whenever items are received, a notification appears in the middle of the screen. If all the available items for that time period have been collected, the notification indicates how much time is left until the next item can be collected. Each individual item can also be bought in exchange for Gems, through the  Gems Icon.png  /Item   button under each item.

Rewards & Timetable

The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.

Tier Reward Estimated Minimum
Completion Time
Estimated Time
until Event Completion
Tier 1 5 Gems 1 hour and 40 minutes 3 days, 3 hours and 16 minutes
Tier 2 Honey Dragon Honey Dragon Icon.png 2 hours 3 days, 1 hour and 16 minutes
Tier 3 (80,000*ModifierGold 3 hours and 12 minutes 2 days, 23 hours and 36 minutes
Tier 4 Legendary Habitat 6 hours and 24 minutes 2 days, 20 hours and 24 minutes
Tier 5 Ruby Dragon Ruby Dragon Icon.png 16 hours 2 days and 14 hours
Tier 6 25 Gems 21 hours 1 day and 22 hours
Tier 7 Potion Dragon Potion Dragon Icon.pngN
Redflower Dragon Redflower Dragon Icon.pngN
1 day and 1 hour 1 day and 1 hour


An explanation of the requirements...
An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.


For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until
Full Pool
# Pools
Gems to Skip
Tier 1

Gems Icon.png

16   Item - Axe.png Collect Gold Any Habitat 1 Minute 8 8 Minutes 2 3 per Axe
15   Item - Dragonhead Statue.png Feed Dragons Hatched Fire Dragons 10 Minutes 5 50 Minutes 3 3 per Dragonhead Statue
30   Item - Dragon Medalion.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 2 Minutes 15 30 Minutes 2 3 per Dragon Medalion
Tier 2

Honey Dragon Icon.png

2     Item - Princess Doll.png Hatch Dragons Fire Dragons 25 Minutes 1 25 Minutes 2 3 per Princess Doll
20   Item - Shield.png Collect Food Spiky Cherry 8 Minutes 5 40 Minutes 4 3 per Shield
6     Item - Sword.png Win Battles Normal Mode - Quest 1 13 Minutes 3 39 Minutes 2 3 per Sword
Tier 3

Gold Icon.png

14   Item - Toy Boat.png Collect Gold Any Habitat 11 Minutes 2 22 Minutes 7 3 per Toy Boat
16   Item - Viking Doll.png Level Up Dragons Hatched Fire Dragons 16 Minutes 4 1 Hour and
4 Minutes
4 3 per Viking Doll
80  Item - Viking Helmet.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 Minute 16 16 Minutes 5 3 per Viking Helmet
Tier 4

Legendary Habitat.png

20   Item - Axe.png Collect Food Spiky Cherry 9 Minutes 5 45 Minutes 4 3 per Axe
14   Item - Dragonhead Statue.png Win Battles Normal Mode - Quest 1 32 Minutes 2 1 Hour and
4 Minutes
7 3 per Dragonhead Statue
4     Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 4 None 1 3 per Dragon Medalion
Tier 5

Ruby Dragon Icon.png

4     Item - Princess Doll.png Gift Friends Any Friend None 4 None 1 3 per Princess Doll
20   Item - Shield.png Feed Dragons Hatched Fire Dragons 33 Minutes 4 2 Hours and
12 Minutes
5 3 per Shield
45   Item - Sword.png Collect Gold Any Habitat 24 Minutes 5 2 Hours 9 3 per Sword
Tier 6

Gems Icon.png

3     Item - Toy Boat.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 3 None 1 3 per Toy Boat
4     Item - Viking Helmet.png Use Dragon Fury Any Battle None 4 None 1 3 per Viking Helmet
40   Item - Viking Doll.png Collect Food Spiky Cherry 36 Minutes 5 3 Hours 8 3 per Viking Doll
Tier 7
Potion Dragon Icon.png
Redflower Dragon Icon.png
33   Item - Axe.png Collect Gold Any Habitat 50 Minutes 3 2 Hours and
30 Minutes
11 3 per Axe
80   Item - Dragonhead Statue.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 3 Minutes 10 30 Minutes 8 3 per Dragonhead Statue
2     Item - Dragon Medalion.png Win Battles in the Dungeon Any None 2 None 2 3 per Dragon Medalion
  1. 1.0 1.1 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, the Fire Dragon should be bred with either the Seed Dragon Icon.png Seed Dragon or Leaf Dragon Icon.png Leaf Dragon instead or an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.
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