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Monk's Journey (19/11/08)

From Dragon Mania Legends (DML) Wiki

OVERVIEW
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Special Event Generic Banner.jpg
Solo Events are events in which participants race against the clock and complete various tasks to win numerous prizes.
INFORMATION
Started 8 November 2019
Ended 15 November 2019
Duration 7 Days
Type Solo
Tiers 8
Grand Prize Xuanzang Dragon Icon.png Xuanzang Dragon

The event took place during The First Fire Ancient event series.
Solo Events are limited-time competitions in which each Trainer participates individually. They are based on completing several tiers, each having three set goals with different requirements, and a prize awarded upon completing each tier.

Mechanics

Each tier has several items that must be collected. Items are each limited to a set number per a given timeframe, with a cooldown period needed before collecting more. Whenever items are received, a notification appears in the middle of the screen. If all available items for that period are already collected, the notification indicates how much time is left until the next can be collected. Each individual item can also be bought in exchange for Gems Icon.png Gems, by pressing the  Gems Icon.png /Item   button under the item.

Rewards & Timetable

Tier Reward Estimated Minimum
Completion Time
Minimum Time Needed
for the Remaining Tiers
Tier 1 200 Emberstone Icon.png 1 hour and 40 minutes 4 days, 15 hours and 26 minutes
Tier 2 400 Emberstone Icon.png 1 hour and 30 minutes 4 days, 13 hours and 46 minutes
Tier 3 600 Emberstone Icon.png 3 hours 4 days, 12 hours and 16 minutes
Tier 4 800 Emberstone Icon.png 9 hours and 6 minutes 4 days, 9 hours and 16 minutes
Tier 5 1,500 Emberstone Icon.png 13 hours and 30 minutes 4 days and 10 minutes
Tier 6 2,500 Emberstone Icon.png 16 hours and 40 minutes 3 days, 10 hours and 40 minutes
Tier 7 Xuanzang Dragon Icon.png Xuanzang Dragon 24 hours 2 days and 18 hours
Tier 8 4,000 Emberstone Icon.png 1 day and 18 hours 1 day and 18 hours

Requirements

An explanation of the requirements...
An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

Emberstone Icon.png

Item - Axe.png Collect Gold Any Habitat 4 minutes 2 8 minutes 2 1 per Axe
Item - Dragonhead Statue.png Feed Dragons Hatched
Fire Dragons
25 minutes 2 50 minutes 3 1 per Dragonhead
Statue
1 Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 1 None 1 1 per Dragon
Medalion
Tier 2

Emberstone Icon.png

2   Item - Princess Doll.png Hatch Dragons Fire Dragons 25 minutes 1 25 minutes 2 1 per Princess Doll
12 Item - Shield.png Collect Food Spiky Cherry 10 minutes 1 10 minutes 12 1 per Shield
6   Item - Sword.png Win Battles Normal Mode - Quest 1 13 minutes 3 39 minutes 2 1 per Sword
Tier 3

Emberstone Icon.png

14 Item - Toy Boat.png Collect Gold Any Habitat 7 minutes 2 14 minutes 7 1 per Toy Boat
12 Item - Viking Doll.png Feed Dragons Hatched
Fire Dragons
20 minutes 3 1 hour 4 1 per Viking Doll
Item - Viking Helmet.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 1 None 1 1 per Viking Helmet
Tier 4

Emberstone Icon.png

20 Item - Axe.png Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 1 per Axe
16 Item - Dragonhead Statue.png Level Up Dragons Hatched
Fire Dragons
42 minutes 3 2 hours and
6 minutes
5 1/3 1 per Dragonhead Statue
1   Item - Dragon Medalion.png Hatch Dragons Hatched
Fire Dragon
None 1 None 1 1 per Dragon Medalion
Tier 5

Emberstone Icon.png

1   Item - Princess Doll.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 1 None 1 1 per Princess Doll
16 Item - Shield.png Feed Dragons Hatched
Fire Dragons
33 minutes 4 2 hours 12 minutes 4 1 per Shield
50 Item - Sword.png Collect Gold Any Habitat 18 minutes 5 1 hour and
30 minutes
10 1 per Sword
Tier 6

Emberstone Icon.png

1 Item - Toy Boat.png Hatch Dragons Fire Dragons None 1 None 1 3 per Toy Boat
12   Item - Viking Doll.png Level Up Dragons Hatched
Fire Dragons
1 hour 3 3 hours 4 3 per Viking Doll
24 Item - Viking Helmet.png Collect Food Spiky Cherry 50 minutes 4 3 hours and
20 minutes
6 3 per Viking Helmet
Tier 7

Xuanzang Dragon Icon.png

80 Item - Axe.png Collect Gold Any Habitat 20 minutes 8 2 hour and
40 minutes
10 1 per Axe
20 Item - Dragonhead Statue.png Feed Dragons Hatched
Fire Dragons
30 minutes 1 30 minutes 20 3 per Dragonhead Statue
1   Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
None 1 None 1 3 per Dragon Medalion
Tier 8

Emberstone Icon.png

20 Item - Princess Doll.png Collect Food Spiky Cherry 40 minutes 4 2 hours 40 minutes 5 3 per Princess Doll
40 Item - Shield.png Level up Dragons Hatched
Fire Dragons
1 hour and
10 minutes
4 4 hours and
40 minutes
10 3 per Shield
Item - Sword.png Hatch Dragons Fire Dragons None 1 None 1 3 per Sword
  1. 1.0 1.1 1.2 1.3 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, the Fire Dragon should be bred with either the Seed Dragon Icon.png Seed Dragon or Leaf Dragon Icon.png Leaf Dragon instead or an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.
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