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Portal Energy

From Dragon Mania Legends (DML) Wiki

Portal Energy Icon.png

Portal Energy Portal Energy Icon.png is the energy used each time a battle is fought on the Campaign Map for the Normal Mode Icon.png Normal Mode, Heroic Mode Icon.png Heroic Mode, and Nightmare Mode Icon.png Nightmare Mode campaigns.

Base Amount

The base amount of Portal energy is determined by Ancient Portal level, the initial amount being three, while the maximum is nine. Trainers with an active VIP Status receive additional energy to their base amount. VIP levels 1-9 receive two energy units, VIP levels 10-18 receive three energy units, and VIP levels 19-20 receive four energy units (thus the Trainer can have up to a maximum of thirteen base energy units).


Portal Energy automatically regenerates at 1 unit every 25 minutes, up to the maximum base amount. Energy can also be received as a gift from visiting players, from Events, or by using the related Clan Fortress Power Icon.png Clan Fortress Power if the Trainer is a member of a Clan.


Portal Energy is refilled by pressing the + Button.png button on the pre-battle screen Portal Energy Icon.png9+ Button.png counter, or by trying to engage a battle without any energy left (which opens the refill screen). It can also be purchased with Gems Icon.png Gems (at the cost of 3 Gems per energy), is replenished when leveling up, or refilled when upgrading the Ancient Portal. Those methods fully replenish the energy to its maximum base amount, there is no option to select the amount to replenish. The only way to replenish smaller amounts is to use small amounts at a time, and then replenish the amount remaining to the base maximum.


The total amount of energy a Trainer can hold in their energy bar is unlimited. Any energy gifted or rewarded is added to the current amount, which displays in green if overloaded (more than the base amount). Overloading stops the automatic regeneration of energy until the amount drops below the base amount again.

See Also

  • Battle Energy, for other types of energy used in Battle.
  • Battle, for battle process specifics.
  • Campaign Map, for information on the Campaign and its different modes.


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