Roll the Dice (19/12/02)
From Dragon Mania Legends (DML) Wiki
Roll two dice and move through the spaces to progress on the board.
Roll pairs to activate the battle story and defeat the elite opponents to win rewards.
Collect keys to open chests with parts for different Dragon rewards.
Mechanics[edit source | VE]
Dragon Dice events are limited-time competitions with individual goals and battle story content. Trainers work individually using event currency to move around the board, collecting Dragon Pieces and other prizes from chests. Each roll of doubles accumulates until the Trainer is eligible to enter combat in the battle story; the double count is reset to a new goal once the current battle level is won.
Gameboard[edit source | VE]
The Trainer is provided a pair of dice. Rolling these dice costs a set amount of Event Currency. With each roll, the Trainer can select which of the two dice outcomes they want to use first, to progress around the game board. The goal is to land on specific colored tiles that match the Key type required to open the relevant Chest. The second dice roll can then be used to move again.
In addition, there are three checkpoints across the board (the two big green tiles and the starting field) that, when passed through, remove all unused Keys the Trainer has accumulated. However, landing on this checkpoint awards the Key of the Trainer's choice. Any unused Keys are then converted into Event Currency.
A die can be rerolled, for free, up to 3 times in each lap. After using up the three free rerolls, each subsequent reroll costs Event Currency gathered by completing tasks.
Rolling a die value of six grants the Trainer 2 Keys of the tile type they land on. In this case, landing on a checkpoint grants the Trainer 2 Keys of their choice.
Completing one full lap of the Dragon Dice Board grants the ability to open one of each Chest, and three free dice rerolls to use any time within the duration of the next lap.
Keys[edit source | VE]
Acquired Keys around the game board correspond to each colored tile landed upon. Collecting three of the same Key type unlock a corresponding Chest and grants a reward.
Chests[edit source | VE]
There are three Chest types available, each containing Dragon Pieces relevant to the Chest type. Once all pieces for a Dragon are collected, the chest offers different rewards.
Ancient Market[edit source | VE]
The ancient market button provides a selection of time-limited offers where Silver Horns, collected from Epic Dragon Dice Chests, can be spent on various items such as: Relics, Food, Sigil Chests, VIP Tickets, Enchanted Arena Gems, Decorations from past events, and Dragons.
Battle Story[edit source | VE]
When two dice of the same value (doubles) are rolled, a Double Dice point is given. A meter fills with each successful Double Dice and, upon reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards different prizes and unfolds the Battle Story, which usually ends with obtaining a unique Dragon and/or Badge. Skipping the battle in exchange for stones is also possible.
Progress Rewards[edit source | VE]
Leaderboard Prizes[edit source | VE]
|11-25||375,000 30,000 3|
|26-75||180,000 15,000 2|
|76-150||120,000 7,500 1|