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Category:Ruins

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Chest Rewards.png

Ruins are abandoned structures on or near some islands. There are 8 different ruins to explore using Dragons. Exploration is the only way to obtain shards for Chronos Icon.png Chronos, and it also earns other prizes. Each Island and its associated ruin must be unlocked before the Trainer can explore it.

Interface

Ruin Exploration.jpg

Selecting any ruin opens the Ruin Exploration window. Presented are buttons for each of the 8 ruins, the current ruin   Level 1   level button, Chronos Icon.png Chronos, the Weekly Jackpot, and ? button for brief tutorial information. Locked ruins display a lock icon Lock Icon.png at the bottom-right of their button.

Unlocking Ruins

Each ruin is level-locked, a certain Trainer Level must be reached and unlocking done before exploration can commence. Accessing the Ruin Exploration window, selecting the desired ruin to unlock, and then paying the required Gold Icon.png Gold unlocks it after a set time passes. Gems Gems Icon.png can be used for instant unlocking (each island having a different unlock cost).

Ruin Location Player Level Unlock Cost Unlock Time Experience Seal Name Exploration Name
(    Easy /     Medium /     Hard)
Mystic Cave.png
Mystic Cave
Main Island 10 Gold Icon.png 20,000 1 Hour Experience Icon.png 800 Seal of Darkness     Scout the Entrance
    Mapping the Cave
    Explore the Depths
Ghost Ship.png
Ghost Ship
14 Gold Icon.png 180,000 10 Hours Experience Icon.png 7,200 Seal of Adventure     Fix the Ramp
    Scout the Main Deck
    Loot the Hull
Wildfire Marsh.png
Wildfire Marsh
Distant Marsh 18 Gold Icon.png 360,000 12 Hours Experience Icon.png 14,400 Seal of Secrets     Lit the Torches
    Enter the Staircase
    Locate Treasure Room
Skull Gate.png
Skull Gate
Faded Earth 20 Gold Icon.png 900,000 16 Hours Experience Icon.png 36,000 Seal of Souls     Inspect Entrance
    Solve Riddle
    Locate Artifact
Ancient Palace.png
Ancient Palace
Lost World 23 Gold Icon.png 2,800,000 14 Hours Experience Icon.png 112,000 Seal of History     Cut Down Vines
    Explore During Day
    Explore During Night
Magma's Lair.png
Magma's Lair
Magma's Lair 27 Gold Icon.png 5,000,000 24 Hours Experience Icon.png 200,000 Seal of Dragonfire     Survey the Temperature
    Explore Upper Area
    Descend to the Bottom

Exploring Ruins

Ruin Exploration (Mystic Cave).jpg

Pressing the button of any unlocked ruin, opens the exploration window for that ruin, providing corresponding ruin exploration options. On the left are exploration quest difficulties easy, medium, or hard. Each level of difficulty displays the rarity and level of Dragons required, rewards obtained, required time, Ruin XP Icon.png Ruin XP earned, and a ruin chest for exploration. Each visit requires the selection (or auto-selection) of three Dragons, meeting the minimum requirements.

On the right is an image of the shards to be found, 3 Dragon slots to fill, and the Auto-fill
and Start
button below them. Auto-fill and Start auto-selects 3 Dragons meeting the exploration criteria, and commences exploration (using the last used difficulty selection, unless another difficulty is first tapped). Alternatively, Dragons may be manually selected by tapping any empty slot to open the Dragon selection window. A Feed button appears in the Dragon selection window below Dragons that don't meet exploration criteria. Selection of a Dragon fills that slot and returns to the previous screen. Any slot currently filled can be tapped again to select a different Dragon. If Dragons are manually selected, the Auto-fill
and Start
button changes to a Go! button after slots are filled, and pressing it commences exploration.

Levels and Difficulty

The higher the ruin exploration quest difficulty, the stronger the Dragons each quest requires, but they also yield bigger bonuses and are quicker to explore. During exploration, Ruin XP is earned, which levels up ruins automatically when a certain threshold is met. Information about the current ruin level (and the next) are accessed by pressing the current ruin   Level   button.

Exploration Time

Ruins have set times required for exploration depending on the difficulty of the exploration selected, regardless of ruin level:

Difficulty Option Duration
    Easy 8 Hours
    Medium 7 Hours
    Hard 6 Hours
Time Reduction

Outside of Ruins, exploration time can be reduced through:

Relic of Exploration

Ruin exploration time is influenced by the Relic of Exploration Icon.png Relic of Exploration, which is used by selecting any Ruin to open the Ruin Exploration screen, selecting one ruin, pressing the   Skip   button, then confirming by pressing the subsequent   Skip Relic of Exploration Icon.png button. Once activated, the relic decreases the one ruin exploration timer by 8 hours.

Leveling XP Requirements

The amount of Ruin XP Icon.png Ruin XP, required to progress to the next ruin level, changes as the trainer progresses. To check the amount required for the next level, press the   Level   button near the top-right of the Ruin exploration screen. A dialogue appears providing Ruin information and the bottom line of text indicates Ruin XP required for the next level followed by the Ruin XP amount required; pressing   OK   returns to the previous screen. The total Ruin XP required per level is:

Level: 1 2 3 4 5 6
XP to Collect: 0 Ruin XP Icon.png 2,000 Ruin XP Icon.png 5,000 Ruin XP Icon.png 10,000 Ruin XP Icon.png 20,000 Ruin XP Icon.png 40,000
Level: 7 8 9 10 11
XP to Collect: Ruin XP Icon.png 60,000 Ruin XP Icon.png 100,000 Ruin XP Icon.png 140,000 Ruin XP Icon.png 180,000 Ruin XP Icon.png 240,000
Leveling Difficulty

As ruins are leveled, the Dragon levels and rarities required to continue exploring also increase. Exploring a particular ruin cannot be done until Dragons fulfilling its criteria are obtained. For example, if a Trainer gets promoted to a new ruin level and has Dragons that meet the Rarity criteria but not the Level criteria, they cannot explore that ruin, and need to feed their Dragons to meet the criteria.

Note: This also affects Clan Quests Icon.png Clan Quests and Daily Tasks Icon.png Daily Tasks involving ruins. If a Trainer is promoted to a level they cannot search, they cannot complete these tasks until they can.

Dragon Level and Rarity Requirements
Ruin Level 1 Level 2 Level 3 Level 4
Easy Medium Hard Easy Medium Hard Easy Medium Hard Easy Medium Hard
Mystic Cave Common (classification) Icon.png 6 Uncommon (classification) Icon.png 8 Uncommon (classification) Icon.png 10 Common (classification) Icon.png 7 Uncommon (classification) Icon.png 9 Uncommon (classification) Icon.png 11 Common (classification) Icon.png 8 Uncommon (classification) Icon.png 10 Uncommon (classification) Icon.png 12 Common (classification) Icon.png 10 Uncommon (classification) Icon.png 12 Uncommon (classification) Icon.png 14
Ghost Ship Common (classification) Icon.png 8 Uncommon (classification) Icon.png 10 Uncommon (classification) Icon.png 12 Common (classification) Icon.png 9 Uncommon (classification) Icon.png 11 Uncommon (classification) Icon.png 13 Common (classification) Icon.png 10 Uncommon (classification) Icon.png 12 Uncommon (classification) Icon.png 14 Common (classification) Icon.png 12 Uncommon (classification) Icon.png 16 Rare (classification) Icon.png 20
Wildfire Marsh Common (classification) Icon.png 10 Uncommon (classification) Icon.png 12 Uncommon (classification) Icon.png 14 Common (classification) Icon.png 11 Uncommon (classification) Icon.png 13 Uncommon (classification) Icon.png 15 Common (classification) Icon.png 12 Uncommon (classification) Icon.png 16 Rare (classification) Icon.png 20 Common (classification) Icon.png 14 Uncommon (classification) Icon.png 18 Rare (classification) Icon.png 22
Skull Gate Common (classification) Icon.png 14 Uncommon (classification) Icon.png 16 Uncommon (classification) Icon.png 18 Common (classification) Icon.png 15 Uncommon (classification) Icon.png 19 Rare (classification) Icon.png 23 Common (classification) Icon.png 16 Uncommon (classification) Icon.png 20 Rare (classification) Icon.png 24 Common (classification) Icon.png 18 Uncommon (classification) Icon.png 22 Rare (classification) Icon.png 26
Ancient Palace Common (classification) Icon.png 18 Uncommon (classification) Icon.png 22 Rare (classification) Icon.png 26 Common (classification) Icon.png 19 Uncommon (classification) Icon.png 23 Rare (classification) Icon.png 27 Common (classification) Icon.png 20 Uncommon (classification) Icon.png 24 Rare (classification) Icon.png 28 Uncommon (classification) Icon.png 22 Uncommon (classification) Icon.png 27 Rare (classification) Icon.png 32
Magma Common (classification) Icon.png 23 Uncommon (classification) Icon.png 27 Rare (classification) Icon.png 31 Common (classification) Icon.png 24 Uncommon (classification) Icon.png 28 Rare (classification) Icon.png 32 Uncommon (classification) Icon.png 25 Uncommon (classification) Icon.png 30 Rare (classification) Icon.png 35 Uncommon (classification) Icon.png 27 Uncommon (classification) Icon.png 32 Rare (classification) Icon.png 37
Ruin Level 5 Level 6 Level 7 Level 8
Easy Medium Hard Easy Medium Hard Easy Medium Hard Easy Medium Hard
Mystic Cave Common (classification) Icon.png 13 Uncommon (classification) Icon.png 17 Rare (classification) Icon.png 21 Common (classification) Icon.png 18 Uncommon (classification) Icon.png 22 Rare (classification) Icon.png 26 Common (classification) Icon.png 24 Uncommon (classification) Icon.png 28 Rare (classification) Icon.png 32 Uncommon (classification) Icon.png 30 Uncommon (classification) Icon.png 35 Rare (classification) Icon.png 40
Ghost Ship Common (classification) Icon.png 15 Uncommon (classification) Icon.png 19 Rare (classification) Icon.png 23 Common (classification) Icon.png 20 Uncommon (classification) Icon.png 24 Rare (classification) Icon.png 28 Uncommon (classification) Icon.png 26 Uncommon (classification) Icon.png 31 Rare (classification) Icon.png 36 Uncommon (classification) Icon.png 32 Uncommon (classification) Icon.png 37 Rare (classification) Icon.png 42
Wildfire Marsh Common (classification) Icon.png 17 Uncommon (classification) Icon.png 21 Rare (classification) Icon.png 25 Uncommon (classification) Icon.png 22 Uncommon (classification) Icon.png 27 Rare (classification) Icon.png 32 Uncommon (classification) Icon.png 28 Uncommon (classification) Icon.png 33 Rare (classification) Icon.png 38 Uncommon (classification) Icon.png 34 Uncommon (classification) Icon.png 39 Rare (classification) Icon.png 44
Skull Gate Uncommon (classification) Icon.png 21 Uncommon (classification) Icon.png 26 Rare (classification) Icon.png 31 Uncommon (classification) Icon.png 26 Uncommon (classification) Icon.png 31 Rare (classification) Icon.png 36 Uncommon (classification) Icon.png 32 Uncommon (classification) Icon.png 37 Rare (classification) Icon.png 42 Uncommon (classification) Icon.png 38 Rare (classification) Icon.png 48 Epic (classification) Icon.png 58
Ancient Palace Uncommon (classification) Icon.png 25 Uncommon (classification) Icon.png 30 Rare (classification) Icon.png 35 Uncommon (classification) Icon.png 30 Uncommon (classification) Icon.png 35 Rare (classification) Icon.png 40 Uncommon (classification) Icon.png 36 Rare (classification) Icon.png 46 Epic (classification) Icon.png 56 Rare (classification) Icon.png 42 Epic (classification) Icon.png 52 Legendary (classification) Icon.png 62
Magma Uncommon (classification) Icon.png 30 Uncommon (classification) Icon.png 35 Rare (classification) Icon.png 40 Uncommon (classification) Icon.png 35 Rare (classification) Icon.png 45 Epic (classification) Icon.png 55 Rare (classification) Icon.png 41 Epic (classification) Icon.png 51 Legendary (classification) Icon.png 61 Rare (classification) Icon.png 47 Epic (classification) Icon.png 57 Legendary (classification) Icon.png 67
Ruins Level 9 Level 10 Level 11
Easy Medium Hard Easy Medium Hard Easy Medium Hard
Mystic Cave Uncommon (classification) Icon.png 36 Uncommon (classification) Icon.png 41 Rare (classification) Icon.png 46 Uncommon (classification) Icon.png 44 Uncommon (classification) Icon.png 49 Rare (classification) Icon.png 54 Uncommon (classification) Icon.png 53 Rare (classification) Icon.png 63 Epic (classification) Icon.png 73
Ghost Ship Uncommon (classification) Icon.png 38 Uncommon (classification) Icon.png 43 Rare (classification) Icon.png 48 Uncommon (classification) Icon.png 46 Rare (classification) Icon.png 56 Epic (classification) Icon.png 66 Rare (classification) Icon.png 55 Epic (classification) Icon.png 65 Legendary (classification) Icon.png 75
Wildfire Marsh Uncommon (classification) Icon.png 40 Rare (classification) Icon.png 50 Epic (classification) Icon.png 60 Rare (classification) Icon.png 48 Epic (classification) Icon.png 58 Legendary (classification) Icon.png 68 Rare (classification) Icon.png 57 Epic (classification) Icon.png 67 Legendary (classification) Icon.png 77
Skull Gate Rare (classification) Icon.png 44 Epic (classification) Icon.png 54 Legendary (classification) Icon.png 64 Rare (classification) Icon.png 52 Epic (classification) Icon.png 62 Legendary (classification) Icon.png 72 Rare (classification) Icon.png 61 Epic (classification) Icon.png 76 Legendary (classification) Icon.png 91
Ancient Palace Rare (classification) Icon.png 48 Epic (classification) Icon.png 58 Legendary (classification) Icon.png 68 Rare (classification) Icon.png 56 Epic (classification) Icon.png 71 Legendary (classification) Icon.png 86 Rare (classification) Icon.png 65 Epic (classification) Icon.png 80 Legendary (classification) Icon.png 95
Magma Rare (classification) Icon.png 53 Epic (classification) Icon.png 68 Legendary (classification) Icon.png 83 Rare (classification) Icon.png 61 Epic (classification) Icon.png 76 Legendary (classification) Icon.png 91 Rare (classification) Icon.png 70 Epic (classification) Icon.png 85 Legendary (classification) Icon.png 100

Rewards

Ruin Chest Notification Icon.png

After any ruin exploration is complete, a Ruin Chest Notification Icon.png Ruin Chest Notification appears above all ruins, depicting the type of chest searched for. Pressing the chest icon opens the Ruins interface, where prizes are collected. Each chest may contain Gold Icon.png Gold, Food Icon.png Food, (possible) Gems Icon.png Gems, Ruin XP Icon.png Ruin XP, a chance to win the Weekly Jackpot prize (if there currently is one), and a chance to get a shard. Shards are used to unleash Chronos Icon.png Chronos, and once unleashed, the seals can be obtained again to level up Chronos and summon Chronoids. Only a successful exploration can result in a chest containing a Chronosian Shard.

Ruin XP

The amount of Ruin XP rewarded depends on the ruin and on exploration quest difficulty:

Ruin Quest Difficulty
Easy Medium Hard
Mystic Cave Ruin XP Icon.png 10 Ruin XP Icon.png 15 Ruin XP Icon.png 20
Ghost Ship Ruin XP Icon.png 20 Ruin XP Icon.png 25 Ruin XP Icon.png 30
Wildfire Marsh Ruin XP Icon.png 30 Ruin XP Icon.png 35 Ruin XP Icon.png 40
Skull Gate Ruin XP Icon.png 40 Ruin XP Icon.png 45 Ruin XP Icon.png 50
Ancient Palace Ruin XP Icon.png 50 Ruin XP Icon.png 55 Ruin XP Icon.png 60
Magma's Lair Ruin XP Icon.png 60 Ruin XP Icon.png 65 Ruin XP Icon.png 70
Chests

The chests have different prizes, whose quality increases with the level of difficulty previously chosen. Each chest has an i button that, when pressed, opens the Possible Rewards screen; this screen shows possible rewards, the chance to win the Weekly Jackpot (if there is one), any possible shards to collect, and an ok button to exit the screen.

    Easy     Medium     Hard
Ruins Reward Chest - Easy.png Ruins Reward Chest - Medium.png Ruins Reward Chest - Hard.png
Gold, Food, Gems

Possible Food Icon.png Food, Gold Icon.png Gold, and Gems Icon.png Gems rewarded depend on Ruin level, and difficulty:

Level Easy Medium Hard Level Easy Medium Hard Level Easy Medium Hard
Level 1 Gold Icon.png 5,000 Gold Icon.png 8,000 Gold Icon.png 12,000 Level 5 Gold Icon.png 11,000 Gold Icon.png 17,600 Gold Icon.png 26,400 Level 9 Gold Icon.png 18,000 Gold Icon.png 28,800 Gold Icon.png 43,200
Food Icon.png 400 Food Icon.png 500 Food Icon.png 700 Food Icon.png 880 Food Icon.png 1,100 Food Icon.png 1,540 Food Icon.png 1,440 Food Icon.png 1,800 Food Icon.png 2,520
Gems Icon.png 0 - 5 Gems Icon.png 0 - 7 Gems Icon.png 0 - 10 Gems Icon.png 0 - 8 Gems Icon.png 0 - 10 Gems Icon.png 0 - 13 Gems Icon.png 0 - 11 Gems Icon.png 0 - 13 Gems Icon.png 0 - 16
Level 2 Gold Icon.png 6,000 Gold Icon.png 9,000 Gold Icon.png 14,400 Level 6 Gold Icon.png 12,000 Gold Icon.png 19,200 Gold Icon.png 28,800 Level 10 Gold Icon.png 23,000 Gold Icon.png 36,800 Gold Icon.png 55,200
Food Icon.png 480 Food Icon.png 600 Food Icon.png 840 Food Icon.png 960 Food Icon.png 1,200 Food Icon.png 1,680 Food Icon.png 1,840 Food Icon.png 2,300 Food Icon.png 3,220
Gems Icon.png 0 - 6 Gems Icon.png 0 - 8 Gems Icon.png 0 - 11 Gems Icon.png 0 - 9 Gems Icon.png 0 - 11 Gems Icon.png 0 - 14 Gems Icon.png 0 - 11 Gems Icon.png 0 - 13 Gems Icon.png 0 - 16
Level 3 Gold Icon.png 7,000 Gold Icon.png 11,200 Gold Icon.png 16,800 Level 7 Gold Icon.png 15,000 Gold Icon.png 24,000 Gold Icon.png 36,000 Level 11 Gold Icon.png 25,000 Gold Icon.png 40,000 Gold Icon.png 60,000
Food Icon.png 560 Food Icon.png 700 Food Icon.png 980 Food Icon.png 1200 Food Icon.png 1,500 Food Icon.png 2,100 Food Icon.png 2,000 Food Icon.png 2,500 Food Icon.png 3,500
Gems Icon.png 0 - 7 Gems Icon.png 0 - 9 Gems Icon.png 0 - 12 Gems Icon.png 0 - 9 Gems Icon.png 0 - 11 Gems Icon.png 0 - 14 Gems Icon.png 0 - 12 Gems Icon.png 0 - 14 Gems Icon.png 0 - 17
Level 4 Gold Icon.png 10,000 Gold Icon.png 16,000 Gold Icon.png 24,000 Level 8 Gold Icon.png 16,500 Gold Icon.png 26,400 Gold Icon.png 39,600
Food Icon.png 800 Food Icon.png 1000 Food Icon.png 1400 Food Icon.png 1,320 Food Icon.png 1,650 Food Icon.png 2,310
Gems Icon.png 0 - 7 Gems Icon.png 0 - 9 Gems Icon.png 0 - 12 Gems Icon.png 0 - 10 Gems Icon.png 0 - 12 Gems Icon.png 0 - 15
Shards

Chronosian Seals were long ago lost in the ruins, each broken into 3 pieces that are only found during exploration. Shards that can, or have been, collected are seen at the top-right of each individual Ruin's exploration screen, or all can be viewed concurrently by tapping the Chronos button or the i button at its top-right corner.

Each time a Shard is found, all running timers on the Islands are decreased by 45 Minutes. Once all 3 shards for each seal are found, they are forged back into 6 separate seals. When all 6 seals are collected, Chronos Icon.png Chronos is unsealed from its stone statue and begins decreasing timers whenever its power is used.

Each Chronosian Shard has a different drop rate, depending on the ruin, the Chest difficulty, and the part itself.

Ruin 1st Shard 2nd Shard 3rd Shard
    Easy     Medium     Hard     Easy     Medium     Hard     Easy     Medium     Hard
Mystic Cave 100% 100% 100% 20% 22% 26% 8% 9% 10%
Ghost Ship 28% 31% 36% 15% 17% 20% 5% 6% 7%
Wildfire Marsh 20% 22% 26% 12% 13% 16% 4% 4% 5%
Skull Gate 18% 20% 23% 10% 11% 13% 3% 3% 4%
Ancient Palace 12% 13% 16% 4% 4% 5% 3% 3% 4%
Magma's Lair 10% 11% 13% 3% 3% 4% 2% 2% 3%

Chronos

The Chronos button allows the full collection of seals to be viewed. When tapped, the seals that need to be collected, need to be forged, or have been completely collected and forged appear. A Find This Seal button appears below seals not yet collected, sending the Trainer to the corresponding ruin. A green checkmark Green Check Icon.png appears on seals collected and forged. A Forge! button appears on seals when its shards have been collected, but still need to be forged into a seal. Pressing the Forge button provides the Trainer with a Restore Chronosian Seal dialog featuring an image of the seal when made whole, as well as a Forge Seal! button, used to confirm forging the seal.

See Chronos for more information about the functions of Chronos, and about Chronosian Seals.

Weekly Jackpot

The Weekly Jackpot button housed additional prize(s) that were obtained by exploring ruins to open Ruin Chests.

Weekly Jackpot Button.png

The Weekly Jackpot was a time-limited event, visible by pressing the Weekly Jackpot button in the Ruins interface. During the event, Dragon Pieces Icon.png Dragon Pieces were given for a Limited-Time Dragon, as a possible extra ruins exploration prize. When the Weekly Jackpot event was active, the i button displayed information about the event jackpot.

Sticker - Cry.png
Despite its name, this event only occurred once, yet it still occupies a button in the Ruins interface.

See Weekly Jackpot for more information.

Information Button

The ? button, when pressed, provides the following information panels:

Ruin Events

Seasonal Treasure

Seasonal Buff Icon.png

Seasonal Treasure is a time-limited Milestones Rewards Event that increases the normal Ruin exploration rewards, once activated through an associated major event. Seasonal Treasure, adds another set of milestone rewards. When Ruins are explored, any Ruin XP Icon.png Ruin XP earned is added to the Seasonal Treasure event's milestone progress, in addition to the normal Ruin level XP count. Ruin XP continues to accumulate in this second milestones counter, until the event ends and XP accumulation behavior reverts to normal.

See Seasonal Treasure for more information, and see Milestone Rewards Events for a list of all Seasonal Treasure Events.

Discontinued Events

  • See Weekly Jackpot for information about other (presumably discontinued) ruins events.

See Also

  • Islands, for detailed information about the Islands that must be owned to search for particular ruins.
  • Chronos, for detailed information about Chronosian seals and Chronos.
  • Seasonal Treasure, for information on Seasonal Treasure Ruins events.

Gallery

History

  • Update 7.3: Introduced the Seasonal Buff item, that unlocks a Seasonal Treasure ruin exploration bonus rewards event. The Seasonal Buff is unlocked from a major event's (e.g., Tyrant Event's) non-premium Milestone Rewards. Seasonal Treasure item holders can then continue to explore the Ruins for extra rewards.
  • Update 6.9: Added the option to watch ad videos in exchange for a 1-hour time reduction.
  • Update 5.9: Changed finding a Shard to reduce all running timers on the Islands by 45 Minutes.
  • Update 5.7: Reworked Ruins to introduce leveling, change Dragon selection options, reduce time spent exploring, improve user experience, and added extra rewards.
    • Added the Weekly Jackpot button but didn't run an event until a much later update.
    • Ran the first of two Guaranteed Treasure events, which were likely replaced by Seasonal Treasure events.
    • Also added a new interface and Chest system. The former Ruins can be found here.
  • Update 2.9: Changed Ruins to not ask for the same set of Dragons after refreshing the current selection.
  • Update 2.8: Added buttons for when a recommended Dragon is unavailable to explore because they are busy elsewhere, indicating the activity keeping the Dragon busy and taking the Trainer to where the Dragon is.
  • Update 2.7: Changed Ruins to no longer require specific to explore.
  • Update 1.1: Changed the exploration times for some Ruins.

Subcategories

This category has only the following subcategory.

Pages in category "Ruins"

The following 7 pages are in this category, out of 7 total.

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